I think that too, especially in LEDless where I get slow games often.
I love when the Therapy turn 2 grabs the counter, letting me to cast the draw spell and flashback Therapy right after. Or when they just don't have the counter and I can hit a strong card flashbacking it!
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
I find it strange that I'm not missing the Tireless Tribes at all, especially given that my preferred LEDless configuration and play style is purposefully geared towards grinding games out (of course, the less grinding, the better).
I'll have to get reacquainted with my Tireless Tribes to revisit the testing that I did when Faithless Looting first came into the scene. I'm thinking that Tireless Tribe would at least be worth considering for some sideboard slots.
Cheers,
jares
I don't think it is any better then Flamekin Zealot, if not worse, considering that FKZ also gives al your zombies +1/+1 which usually results in a lethal blow.
@Izor
I believe I used the following list at the tourney:
4 Golgari thug
4 Stinkweed imp
4 golgari grave troll
4 narcomoeba
4 putrid imp
3 ichorid
4 Bridges
4 Careful Study
4 Breakthrough
4 Therapy
4 faithless looting
2 dread return
1 darkblast
4 City of Brass
4 Gemstone Mine
4 Cephalid coliseum
2 Tarnished Citadels
SB
4 Leyline of the Void
1 Elesh Norn
1 Angel of Depair
3 Firestorm
4 Chain of Vapor
2 Ancient Grudge
Changes I would make to the maindeck for next time would be -4 Lootings, +4 Tireless Tribes. In the Sideboard I would probably do -2 Chain of Vapor, -2 Ancient Grudge, +4 Street Wraith. This probably seem like an unusual choice, but let me list the reasons I want to have access to the Wraiths:
-They can come in on the draw to make the DDD plan more viable, if need be.
-The instant speed allows for more flexibility in managing your graveyard. Additionally it allows you to save dredger from being extracted or (to a lesser extent) oozed.
-Good as Breakthrough replacements in Grindy games because that don't cause you to over-commit but still offer you some acceleration and they can be pitched to Ichorid.
Hey,
short question to you...i'm at a tourney at sunday and i think i just play the Painter sideboard just for fun but there is one thing:
How the hell did Jason Bulkowski board out?
HOW?
K1w1
My colors are... ZONK!
You haven't any colors. You play Dredge.
You love games, which are unfair. You hate Reanimator & NicFit.
At good days, you destroy everything. At bad days,
you draw Narcomoebas. But the most important thing:
Everybody hates you!
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
My colors are... ZONK!
You haven't any colors. You play Dredge.
You love games, which are unfair. You hate Reanimator & NicFit.
At good days, you destroy everything. At bad days,
you draw Narcomoebas. But the most important thing:
Everybody hates you!
I am saying I would board in extra Tribes against Tormod's Crypt before I would board in Ancient Grudge.
You're definitely a caveman, then. Grudge was never good against Tormod's Crypt.
http://www.mtgthesource.com/forums/s...pt with Dredge
I've turned a corner on some things, like whether Tireless Tribe or Faithless Looting is better against the field, but against Tormod's Crypt, I'd rather have 4x of each before I run the first Ancient Grudge.
Ancient Grudge forces them to blow Crypt now. (This happens inevitably when dredging anyway). Even if you can get them to blow Crypt, you still need to Dredge again and overwhelm them. So you need a discard outlet AND a draw effect post-Crypt to get back into the game. Tireless Tribe provides a discard outlet to let you start dredging; if you can keep it on the board, each draw effect counters a Crypt.
It's not that Ancient Grudge is bad against Tormod's Crypt, it's that Ancient Grudge is only good against Tormod's Crypt and spending MD slots in order to address a hate card they may or may not draw isn't as good as spending MD slots in order to play around hate when they do draw it or advance your game plan when they don't draw it.
I feel like Tireless Tribe, and to a certain extent Chain of Vapor, are the kind of cards Dredge wants because they address the hate cards you need them to respectively while not being dead cards otherwise.
We must have different definitions of 'good against'.
Me: A card is good against another card if it can destroy opposing card with ease.
You: A card is good against another card if it can force your opponent to sacrifice opposing card and wipe out your graveyard(which is dredge's lifeline).
The thing is that Grudge still doesn't save your graveyard.
If you have like ~20 cards in your Graveyard, and they have a Crypt, you don't need that Grudge. They are forced to use the Crypt or lose. Than you need to rebuild your grave asap. This is were PImp and Tribe [and Studies]are better than Grudge.
Grudge is also IMO not only good against Crypt. It's better against Relic than it is against Crypt. Also, Grudge can kill Batterskulls and Jittes which is sometimes relevant. I see myself boarding Grudges more against Equipment than against hate.
I usually use Grudge before I build up my graveyard. Most players will drop crypt into play as soon as they have it in hand, even mutliples. So blowing up crypt prior is a common occurence.
Being able to dredge into grudge forces the opponent to blow up your yard at that moment and not when you get something saucy in there like DR, ichorid, or bridge.
With all that being said you are 100% right as to why grudge is so awesome. There is a reason it stayed in people's sideboard(as a two or three of) even when crypt/relic got replaced with surgical extraction.
Grudge has some utility against Crypt. But because a Faithless Looting counters Crypt as easily as a Grudge, I'd rather just max out on the draw spells. That way they don't Crypt you and you topdeck Ancient Grudge instead of a discard outlet or a dredger or a draw spell.
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