Page 34 of 217 FirstFirst ... 243031323334353637384484134 ... LastLast
Results 661 to 680 of 4327

Thread: [Deck] Dredge

  1. #661
    Member

    Join Date

    Feb 2012
    Location

    Belo Horizonte/MG, Brazil
    Posts

    72

    Re: [Updated Primer] Dredge

    Quote Originally Posted by dredgekid View Post
    I can agree with your logic on ichorid, but you are looking at therapy the wrong way. It does EVERYTHING! Its a win con, an enabler, and disruption. This card is the best card in the deck if used properly and should be an auto 4 of. Usually, if you can land 2 therapies you almost can't lose.
    I think that too, especially in LEDless where I get slow games often.
    I love when the Therapy turn 2 grabs the counter, letting me to cast the draw spell and flashback Therapy right after. Or when they just don't have the counter and I can hit a strong card flashbacking it!

  2. #662
    Member
    Gui's Avatar
    Join Date

    Nov 2006
    Location

    Brasil
    Posts

    1,073

    Re: [DTB] Dredge

    Quote Originally Posted by Izor View Post
    @Zebra:

    Nice tournament and nice report, thanks for sharing.

    I'm glad to see that LEDless still performs reasonably well. I've always claimed that the printing of Lootings doesn't invalidate LEDless Dredge, so I'm glad to see it doing work for you.

    I agree with you and Gui that we should run at least some number of Tireless Tribes in LEdless Dredge, because as you said, having permanent discard outlets is LEDless' biggest selling point and it makes post board games a lot easier.


    What list did you run exactly? in my own list I've cut down Dread Return to 1 copy in the main deck, so I have room for 15 Lands as well as the full set of Breakthrouhs and a 3/3 split of Faithless Looting and Tireless Tribes. 3 Ichorids is more than enough imho and with more permanent discard outlets I think one can cut the 12th Dredger as well.
    Actually, Faithless Looting is more important than Breakthrough, but other than that, I could see myself playing your list as well. I don't agree that one can cut the 12th dredger, IMHO it's the highest impact card in the deck and one should always run 12 at least.
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  3. #663

    Re: [DTB] Dredge

    Quote Originally Posted by Gui View Post
    I don't agree that one can cut the 12th dredger, IMHO it's the highest impact card in the deck and one should always run 12 at least.
    I also consider the 12th Dredger to be a flex slot, but it's the last flex slot that I would ever use. In fact, I don't remember having used it at all!

    Now that I think about it, if I can find a way to include the 13th Dredger, I would.

    Cheers,
    jares

  4. #664

    Re: [DTB] Dredge

    Quote Originally Posted by Izor View Post
    I'm glad to see that LEDless still performs reasonably well. I've always claimed that the printing of Lootings doesn't invalidate LEDless Dredge, so I'm glad to see it doing work for you.

    I agree with you and Gui that we should run at least some number of Tireless Tribes in LEdless Dredge, because as you said, having permanent discard outlets is LEDless' biggest selling point and it makes post board games a lot easier.
    I find it strange that I'm not missing the Tireless Tribes at all, especially given that my preferred LEDless configuration and play style is purposefully geared towards grinding games out (of course, the less grinding, the better).

    I'll have to get reacquainted with my Tireless Tribes to revisit the testing that I did when Faithless Looting first came into the scene. I'm thinking that Tireless Tribe would at least be worth considering for some sideboard slots.

    Cheers,
    jares

  5. #665

    Re: [Updated Primer] Dredge

    Quote Originally Posted by Calado View Post
    I love when the Therapy turn 2 grabs the counter, letting me to cast the draw spell and flashback Therapy right after. Or when they just don't have the counter and I can hit a strong card flashbacking it!
    Hitting a blind Therapy has increasingly become my favorite play for this deck!

    Cheers,
    jares

  6. #666
    The Illusionist
    Viridia's Avatar
    Join Date

    Apr 2012
    Location

    Netherlands
    Posts

    220

    Re: [DTB] Dredge

    I don't think it is any better then Flamekin Zealot, if not worse, considering that FKZ also gives al your zombies +1/+1 which usually results in a lethal blow.

  7. #667

    Re: [DTB] Dredge

    @Izor

    I believe I used the following list at the tourney:

    4 Golgari thug
    4 Stinkweed imp
    4 golgari grave troll
    4 narcomoeba
    4 putrid imp
    3 ichorid

    4 Bridges
    4 Careful Study
    4 Breakthrough
    4 Therapy
    4 faithless looting
    2 dread return
    1 darkblast

    4 City of Brass
    4 Gemstone Mine
    4 Cephalid coliseum
    2 Tarnished Citadels

    SB

    4 Leyline of the Void
    1 Elesh Norn
    1 Angel of Depair
    3 Firestorm
    4 Chain of Vapor
    2 Ancient Grudge

    Changes I would make to the maindeck for next time would be -4 Lootings, +4 Tireless Tribes. In the Sideboard I would probably do -2 Chain of Vapor, -2 Ancient Grudge, +4 Street Wraith. This probably seem like an unusual choice, but let me list the reasons I want to have access to the Wraiths:

    -They can come in on the draw to make the DDD plan more viable, if need be.
    -The instant speed allows for more flexibility in managing your graveyard. Additionally it allows you to save dredger from being extracted or (to a lesser extent) oozed.
    -Good as Breakthrough replacements in Grindy games because that don't cause you to over-commit but still offer you some acceleration and they can be pitched to Ichorid.

  8. #668
    Ever played against a fruit?
    K1w1's Avatar
    Join Date

    Mar 2011
    Location

    Remscheid, Germany
    Posts

    110

    Re: [DTB] Dredge

    Hey,
    short question to you...i'm at a tourney at sunday and i think i just play the Painter sideboard just for fun but there is one thing:
    How the hell did Jason Bulkowski board out?
    HOW?

    K1w1
    My colors are... ZONK!
    You haven't any colors. You play Dredge.
    You love games, which are unfair. You hate Reanimator & NicFit.
    At good days, you destroy everything. At bad days,
    you draw Narcomoebas. But the most important thing:
    Everybody hates you!

  9. #669
    Man of the Bounce
    Que's Avatar
    Join Date

    Apr 2011
    Location

    City of Angels
    Posts

    387

    Re: [DTB] Dredge

    Quote Originally Posted by K1w1 View Post
    Hey,
    short question to you...i'm at a tourney at sunday and i think i just play the Painter sideboard just for fun but there is one thing:
    How the hell did Jason Bulkowski board out?
    HOW?

    K1w1
    - 4x Troll
    - 1x FKZ
    - 1x Sun Titan
    - 3x Breaktrough
    - 4x Narcomoeba
    - 2x Bridge

    Not really sure on the Bridges at as the last 2 slots. Anyway since you want to maximize the use of Unmask you also want to keep your black card count up! Thats the idea
    WESTCOAST
    DREDGE Playlist

  10. #670

    Re: [DTB] Dredge

    Quote Originally Posted by Gui View Post
    Yeah, not a big deal, sory for bothering you with that...

    Anyways, I will use LEDless list too, I've been doing some testing (although less than I'd like to), and I believe we should go with at least 2 Tireless Tribes. I've cut 2 Breakthoughts and 2 Tireless instead of removing all the perma discard. I also believe one of the strengths of LEDless is facing hate, so my config try to abuse the perma discards by using some Grudges from sb for a eventual fight against tormods/relics @ g3. I'll see if this can get me somewhere.
    I would rather have Tribe than Grudge against Crypt and Relic game 2/3.
    Magic Level 3 Judge
    Southern USA Regional Coordinator

    Quote Originally Posted by frogboy View Post
    Battle with a ragtag crew of adorable misfits. Narcomoeba and Golgari Thug hook up before the end of the movie.
    Quote Originally Posted by Nihil Credo View Post
    Please be less rambling in your next post. I only bothered with figuring out what the fuck you were trying to ask because I took it as a challenge.

  11. #671
    Member
    Gui's Avatar
    Join Date

    Nov 2006
    Location

    Brasil
    Posts

    1,073

    Re: [DTB] Dredge

    Quote Originally Posted by Anusien View Post
    I would rather have Tribe than Grudge against Crypt and Relic game 2/3.
    Hmmm.... I have 4 PImps and 2 Tribes MD right now. You suggest I should have 2 Tribes and 2 Grudges instead of 4 Grudges from SB, or even a 1 Tirbe 3 Grudges, maybe?
    Could you further explain?
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  12. #672
    Vintage

    Join Date

    Apr 2005
    Location

    West Coast Degeneracy
    Posts

    5,133

    Re: [DTB] Dredge

    Quote Originally Posted by Gui View Post
    Hmmm.... I have 4 PImps and 2 Tribes MD right now. You suggest I should have 2 Tribes and 2 Grudges instead of 4 Grudges from SB, or even a 1 Tirbe 3 Grudges, maybe?
    Could you further explain?
    Against Crypt/Relic you have to coax them to break it. Having a consistent discard outlet allows you to force them to pop it eventually.
    West side
    Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
    * Maverick is dead. Long live Maverick!
    My Legacy stream
    My MTG Blog - Work in progress

  13. #673
    Ever played against a fruit?
    K1w1's Avatar
    Join Date

    Mar 2011
    Location

    Remscheid, Germany
    Posts

    110

    Re: [DTB] Dredge

    Quote Originally Posted by Que View Post
    - 4x Troll
    - 1x FKZ
    - 1x Sun Titan
    - 3x Breaktrough
    - 4x Narcomoeba
    - 2x Bridge

    Not really sure on the Bridges at as the last 2 slots. Anyway since you want to maximize the use of Unmask you also want to keep your black card count up! Thats the idea
    Thx, i will test it
    My colors are... ZONK!
    You haven't any colors. You play Dredge.
    You love games, which are unfair. You hate Reanimator & NicFit.
    At good days, you destroy everything. At bad days,
    you draw Narcomoebas. But the most important thing:
    Everybody hates you!

  14. #674
    Member
    joemauer's Avatar
    Join Date

    May 2011
    Location

    Louisiana
    Posts

    683

    Re: [DTB] Dredge

    Quote Originally Posted by Anusien View Post
    I would rather have Tribe than Grudge against Crypt and Relic game 2/3.
    I feel like a frozen caveman from the year 2007 who just got awakened in 2012.
    What happened to the economy?!
    A black president?!
    Grudge is bad against tormod's crypt?!?!
    What is going on?!?

  15. #675

    Re: [DTB] Dredge

    Quote Originally Posted by Gui View Post
    Hmmm.... I have 4 PImps and 2 Tribes MD right now. You suggest I should have 2 Tribes and 2 Grudges instead of 4 Grudges from SB, or even a 1 Tirbe 3 Grudges, maybe?
    Could you further explain?
    I am saying I would board in extra Tribes against Tormod's Crypt before I would board in Ancient Grudge.
    Quote Originally Posted by joemauer View Post
    I feel like a frozen caveman from the year 2007 who just got awakened in 2012. *
    What happened to the economy?! *
    A black president?!
    Grudge is bad against tormod's crypt?!?!
    What is going on?!?
    You're definitely a caveman, then. Grudge was never good against Tormod's Crypt.

    http://www.mtgthesource.com/forums/s...pt with Dredge

    I've turned a corner on some things, like whether Tireless Tribe or Faithless Looting is better against the field, but against Tormod's Crypt, I'd rather have 4x of each before I run the first Ancient Grudge.

    Ancient Grudge forces them to blow Crypt now. (This happens inevitably when dredging anyway). Even if you can get them to blow Crypt, you still need to Dredge again and overwhelm them. So you need a discard outlet AND a draw effect post-Crypt to get back into the game. Tireless Tribe provides a discard outlet to let you start dredging; if you can keep it on the board, each draw effect counters a Crypt.
    Magic Level 3 Judge
    Southern USA Regional Coordinator

    Quote Originally Posted by frogboy View Post
    Battle with a ragtag crew of adorable misfits. Narcomoeba and Golgari Thug hook up before the end of the movie.
    Quote Originally Posted by Nihil Credo View Post
    Please be less rambling in your next post. I only bothered with figuring out what the fuck you were trying to ask because I took it as a challenge.

  16. #676

    Re: [DTB] Dredge

    Quote Originally Posted by Anusien View Post
    I am saying I would board in extra Tribes against Tormod's Crypt before I would board in Ancient Grudge.

    You're definitely a caveman, then. Grudge was never good against Tormod's Crypt.

    http://www.mtgthesource.com/forums/s...pt with Dredge

    I've turned a corner on some things, like whether Tireless Tribe or Faithless Looting is better against the field, but against Tormod's Crypt, I'd rather have 4x of each before I run the first Ancient Grudge.

    Ancient Grudge forces them to blow Crypt now. (This happens inevitably when dredging anyway). Even if you can get them to blow Crypt, you still need to Dredge again and overwhelm them. So you need a discard outlet AND a draw effect post-Crypt to get back into the game. Tireless Tribe provides a discard outlet to let you start dredging; if you can keep it on the board, each draw effect counters a Crypt.
    It's not that Ancient Grudge is bad against Tormod's Crypt, it's that Ancient Grudge is only good against Tormod's Crypt and spending MD slots in order to address a hate card they may or may not draw isn't as good as spending MD slots in order to play around hate when they do draw it or advance your game plan when they don't draw it.

    I feel like Tireless Tribe, and to a certain extent Chain of Vapor, are the kind of cards Dredge wants because they address the hate cards you need them to respectively while not being dead cards otherwise.

  17. #677
    Member
    joemauer's Avatar
    Join Date

    May 2011
    Location

    Louisiana
    Posts

    683

    Re: [DTB] Dredge

    Quote Originally Posted by Anusien View Post
    You're definitely a caveman, then. Grudge was never good against Tormod's Crypt.
    We must have different definitions of 'good against'.

    Me: A card is good against another card if it can destroy opposing card with ease.

    You: A card is good against another card if it can force your opponent to sacrifice opposing card and wipe out your graveyard(which is dredge's lifeline).

  18. #678
    Lets be freaks...
    NecroYawgmoth's Avatar
    Join Date

    Dec 2007
    Location

    Mettmann
    Posts

    339

    Re: [DTB] Dredge

    The thing is that Grudge still doesn't save your graveyard.

    If you have like ~20 cards in your Graveyard, and they have a Crypt, you don't need that Grudge. They are forced to use the Crypt or lose. Than you need to rebuild your grave asap. This is were PImp and Tribe [and Studies]are better than Grudge.

    Grudge is also IMO not only good against Crypt. It's better against Relic than it is against Crypt. Also, Grudge can kill Batterskulls and Jittes which is sometimes relevant. I see myself boarding Grudges more against Equipment than against hate.
    Quote Originally Posted by Tacosnape View Post
    Kenjawn, Mutator of Cells
    :16: - (See, now Erratic Explosion's a deck)
    Legendary Creature - Horror
    Haste, Hexproof, Double Strike, Trample
    Kenjawn, Mutator of Cells is indestructible.
    Permanents you control can't be sacrificed or copied.
    Whenever Kenjawn, Mutator of Cells attacks, defending player gets liver cancer (This effect doesn't end at end of turn.)
    13/13

  19. #679
    Member
    joemauer's Avatar
    Join Date

    May 2011
    Location

    Louisiana
    Posts

    683

    Re: [DTB] Dredge

    Quote Originally Posted by NecroYawgmoth View Post
    The thing is that Grudge still doesn't save your graveyard.

    If you have like ~20 cards in your Graveyard, and they have a Crypt, you don't need that Grudge. They are forced to use the Crypt or lose. Than you need to rebuild your grave asap. This is were PImp and Tribe [and Studies]are better than Grudge.

    Grudge is also IMO not only good against Crypt. It's better against Relic than it is against Crypt. Also, Grudge can kill Batterskulls and Jittes which is sometimes relevant. I see myself boarding Grudges more against Equipment than against hate.
    I usually use Grudge before I build up my graveyard. Most players will drop crypt into play as soon as they have it in hand, even mutliples. So blowing up crypt prior is a common occurence.

    Being able to dredge into grudge forces the opponent to blow up your yard at that moment and not when you get something saucy in there like DR, ichorid, or bridge.

    With all that being said you are 100% right as to why grudge is so awesome. There is a reason it stayed in people's sideboard(as a two or three of) even when crypt/relic got replaced with surgical extraction.

  20. #680

    Re: [DTB] Dredge

    Grudge has some utility against Crypt. But because a Faithless Looting counters Crypt as easily as a Grudge, I'd rather just max out on the draw spells. That way they don't Crypt you and you topdeck Ancient Grudge instead of a discard outlet or a dredger or a draw spell.
    Magic Level 3 Judge
    Southern USA Regional Coordinator

    Quote Originally Posted by frogboy View Post
    Battle with a ragtag crew of adorable misfits. Narcomoeba and Golgari Thug hook up before the end of the movie.
    Quote Originally Posted by Nihil Credo View Post
    Please be less rambling in your next post. I only bothered with figuring out what the fuck you were trying to ask because I took it as a challenge.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)