I think charm isn't quite playable because of the cost. Any of those abilities alone for cmc1 would be good, but at...not really sure what deck wants to hold that mana open to counter a sorcery so the first ability is useless, and the other two just aren't powerful enough. Maybe it can find a place in BUG control, since the last mode can act as a pseudo cantrip or punish someone for hiding cards with Brainstorm. Personally I'd rather have just the last mode at
.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
Still makes me wonder when get to the good RG stuff. I'm still quite fond of my old Extended RG Beats deck.
That reminds, though, why nobody plays Burning-Tree Shaman anymore today? Bolt-proof, pings for fetchlands, Wastelands, equipment activations (--> Jitte), all kinds of crap Maverick has, Top activations and, what's pretty relevant now, Planeswalker (whom he could kill/suppress very easily). DRS (yeah, anti-synergy, but whatever, he is that good) and GSZ into Dryad Arbor could easily accel into it on T2. Keen Sense would be cute with it or Lavamancer, but that would open one way too often for 2-for-1s.
The last mode isn't worth a card, though. Thought Scour punishes them just as effectively for Brainstorming on top of straight-up drawing you a card and sees no play. Tacking on Swat and Envelop to the card does not push it enough, I think; none of those effects are something for which I'd want to pay two mana of two different colors, and I don't think the option to cast any of them is worth adding an extra mana.
I mean, at two mana, black has Abrupt Decay and Go for the Throat, the latter of which can kill basically 95+% of the creatures in Legacy for the same CMC. Countersquall is better than a two-mana Envelop and is completely unplayable, although it would be very, very strong at one mana.
So yeah. Stapling all of these effects together does not add up to two mana's worth of value.
I think I prefer Countersquall if I'm going to counter a spell with UB :) (credit to Alix Hatfield for including it in the SB of his Team America deck, and Dan Signorini for mentioning that "Counterspell" was a typo).
Well, I liked Burning-Tree Shaman a lot a few years ago. But with 3/4 for 3 CC it is just not good enough against a 5/6 Goyf for 2 CC. That is Legacy. And I guess so is Modern, too. It's Goyfs World. :( There are tons of really cool creatures at 3 and 4 CC that don't see play because of broken stuff like Goyf, Delver, KotR and so on. :(
I also wonder if they will print any good Gruul card. Honestly, they can't neglect RG that much and leave it with Rubblehulk and the weak Bloodrush mechanic. Where's the game balancing?
Last edited by joven; 01-07-2013 at 08:25 PM.
Rakdos says "Hi!"
It's pretty obvious they're better at designing certain color combos better than others.
I guess one factor for making Signal the Clans random was probably Standard balance. People would flip their shit if it would act like Thragtusk and Restoration Angel 5-8 like Eladamri's Call would. Although it probably won't matter what you fling at your opponent in Standard anyway.
Undercity Plague 4BB
Sorcery Rare
Target player loses 1 life, discards a card, then sacrifices a permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
So, invisible_stalker.deck in legacy?
One sided semi-smallpox for the win!
[edit] oh wait never saw 'THEN' in cipher...
Also funny:
Vizkopa Confessor 3WB
Creature - Human Cleric Uncommon
Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)
When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from his or her hand. You choose one of them and exile it.
Illus. Ryan Pancoast 1/3
Last edited by blaat; 01-08-2013 at 10:00 AM.
They are both great effects; shame about the casting cost.
Do not think I would pay 3 extra mana for a Tidehollow Sculler who, for the cost of some life, permanently exiles a card. Would be fun with a Blink effect but just seems too slow for Legacy.
Plague being some sort of Ciphered Smallpox is the card I was hoping for in the set. At CMC 6 though it will never make it into my Pox deck. I want to like it so I might try it out in a BUG Control shell but I do not have high hopes...
My Legacy Decks of choice: Pox, Miracles, D&T or Lands.
Online Trading Reference Checker
They could have at least made it a Elf or something. So the Gruul hybrid rare sucks as well.![]()
Rubblebelt Raiders is terrible in Legacy.
They could have given it haste at least.
One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.
Huh? First of all, he has to attack to give counters, and secondly, he only gives counters to himself. So either way you look at it, he still doesn't have psuedo-haste.He has haste since he give's it to all creatures, including himself.
It would have been playable at 3cc. At 4cc... meh.
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