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Thread: [Deck] Dragon Stompy

  1. #941
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by jin View Post
    For example, vs Goblin decks, would you rather have Pyrokinesis on their goblins AND your Magus or would you rather Pyrokinesis?
    If you're that far behind a goblin player, casting Pyroclasm in that situation would be preferable IMO. Magus is really little more than a blocker against them. Same with elves. Neither deck uses many nonbasics, so Moon effects are not very effective against them.

  2. #942

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Zupponn View Post
    If you're that far behind a goblin player, casting Pyroclasm in that situation would be preferable IMO. Magus is really little more than a blocker against them. Same with elves. Neither deck uses many nonbasics, so Moon effects are not very effective against them.
    Far? Who said anything about far? You could be ahead. Maybe they only have a lackey and a piledriver or a lacky and a warchief. Pyroclasm would be terrible there. Pyrokinesis would be awesome. If you are "that far behind", then Pyrokinesis still gives you a chance to recover. For example, if they had ringleader, lackey, piledriver, war chief, you would be fine if you pyokinsis warchief and lackey and block piledriver. You'd take 2, but you'd still be fine.

    If you pyroclasm vs Goblins, they can recover a lot faster than you off of a ringleader. Against elves, I think Pyrokinesis could help to contain the early drops. The point of this spell can be used to slow them down rather than blow them out.

  3. #943
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by jin View Post
    Far? Who said anything about far? You could be ahead. Maybe they only have a lackey and a piledriver or a lacky and a warchief. Pyroclasm would be terrible there. Pyrokinesis would be awesome. If you are "that far behind", then Pyrokinesis still gives you a chance to recover. For example, if they had ringleader, lackey, piledriver, war chief, you would be fine if you pyokinsis warchief and lackey and block piledriver. You'd take 2, but you'd still be fine.

    If you pyroclasm vs Goblins, they can recover a lot faster than you off of a ringleader. Against elves, I think Pyrokinesis could help to contain the early drops. The point of this spell can be used to slow them down rather than blow them out.
    No love for Cave-In? I think that would be my choice at the moment.

  4. #944

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Jelmerz77 View Post
    No love for Cave-In? I think that would be my choice at the moment.
    I've never tried Cave-In, so I have no comment, but Ace/Homebrew showed his disatisfaction with it on page 46. I think it'll have the same problem as Pyroclasm - kills your own dudes.

  5. #945
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    Re: [Deck] Dragon Stompy

    Yeah I was down on it because it never left my sideboard. But I believe it is commonly used as a board card for this deck; that's why I used it anyway. I'd probably drop it to just 1 or 2 though since I'm liking 4 Bonfire main-deck at the moment.

    The way I've used Caverns is primarily to power through a turn 2 Magus. Once he sticks all your lands are mountains anyways. The 1-of main-deck was a last minute audible when I felt the deck was 1 land short. It's a Mountain now. So far 3 has been enough to see it when I want it after boarding.

  6. #946
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    Re: [Deck] Dragon Stompy

    I'm gearing up for a large event in the area which means testing and tweaking!

    Here's the list:

    11 Mountains
    4 City of Traitors
    4 Ancient Tomb
    4 Chrome Mox
    4 Simian Spirit Guide

    4 Chalice of the Void
    4 Blood Moon
    4 Magus of the Moon
    3 Trinisphere

    4 Rakdos Pit Dragon
    4 Gathan Raiders
    2 Flametongue Kavu
    1 Thundermaw Hellkite

    2 Bonfire of the Damned
    2 Serum Powder
    1 Koth of the Hammer
    1 Umezawa's Jitte
    1 ??????

    SIDEBOARD
    2 Spellskite
    3 Phyrexian Revoker
    3 Pyroclasm
    3 Cavern of Souls
    1 Trinisphere
    1 Flametongue Kavu
    2 ??????

    So I'm missing a total of 3 cards, which I'm hoping you can help me with. I want the 1 missing card from the main deck to be red to keep my Chrome Moxes playable.
    While practicing with the deck I lost too many games due to mulligans. 2 Serum Powder has really improved this without diluting the deck of business.

  7. #947
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    Re: [Deck] Dragon Stompy

    I've always been a big fan of Moltensteel Dragons over RPD.

    You could probably cut Koth and fill in the rest of the slots with more equipment (more Jittes or some Swords).

    I don't like the Serum Powders but that's your choice if you're 100% sold on them.

  8. #948
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    Re: [Deck] Dragon Stompy

    3x Jitte main is pretty good. Some Ratchet Bombs in the Sideboard might be good too.

  9. #949
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Esper3k View Post
    I don't like the Serum Powders but that's your choice if you're 100% sold on them.
    I'm not 100% and I still have a few days so my opinion on them may change. For right now I am liking them although I hate that it removes the cards face up...

    Quote Originally Posted by Zupponn View Post
    Some Ratchet Bombs in the Sideboard might be good too.
    What match ups do you find yourself using Ratchet Bomb the most? Is it mostly to destroy tokens?

    Thanks for the advice guys!

  10. #950
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    Re: [Deck] Dragon Stompy

    Yeah right now, you look really light on equipment. I tend to like 5-6 pieces of equipment, usually including 2 Batterskulls in there since they double as amazing attackers as well.

  11. #951
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Ace/Homebrew View Post
    What match ups do you find yourself using Ratchet Bomb the most? Is it mostly to destroy tokens?
    I would definitely bring them in vs Enchantress, which is our worst matchup out there, and probably both Goblins and Merfolk, which are both pretty bad also. At the very least the Bombs give you that little bit of removal that we generally lack in the mainboard. And since they are so flexible, they can really be used against anything.

  12. #952

    Re: [Deck] Dragon Stompy

    I think Phyrexian War Beast should be added to the primer,
    because I think it is the best card that the deck can play.
    It will attack with Magus Of the Moon or a Simian Spirit Guide for 5.
    and it doesn't die to Lightning Bolt. Against Wasteland can hit the table quickly. and its drawback is negligible.
    Also doesn't require Hellbent

  13. #953
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Zupponn View Post
    I would definitely bring them in vs Enchantress, which is our worst matchup out there, and probably both Goblins and Merfolk, which are both pretty bad also. At the very least the Bombs give you that little bit of removal that we generally lack in the mainboard. And since they are so flexible, they can really be used against anything.
    If you're having issues with Enchantress, board in some Anarchy - that card really makes them scream!

    Overall still a rough matchup though yeah.

  14. #954

    Re: [Deck] Dragon Stompy

    in any case, this deck is no longer viable due to Deathrite Shaman

  15. #955
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    Re: [Deck] Dragon Stompy

    Your mom's no longer viable!

  16. #956

    Re: [Deck] Dragon Stompy

    I've been playing it online and haven't won a single game with it

    and I've been trying different win conditions etc.

    Its good against combo. Thats about it

  17. #957
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    Re: [Deck] Dragon Stompy

    I'm going to chalk your losses up to user error.

    Explain your prior statement involving DRS. I don't see how the printing of that card has any effect on this deck.

  18. #958

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Troll_ov_Grimness View Post
    in any case, this deck is no longer viable due to Deathrite Shaman
    What? I smile when I get matched up vs Jund or BUG. So easy.

  19. #959
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    Re: [Deck] Dragon Stompy

    Dragon Stompy is a very hard deck to learn to play, and an even harder deck to learn to play well. It takes a lot of time to get to either of those levels, so don't think the deck is terrible just because you can't win a few games with it.

    Quote Originally Posted by Esper3k View Post
    If you're having issues with Enchantress, board in some Anarchy - that card really makes them scream!
    I'd board in both.

  20. #960
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    Re: [Deck] Dragon Stompy

    Against Jund I feel like on the play you cant lose right? T1 Magus or Blood Moon. Game 2?
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

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