Page 258 of 389 FirstFirst ... 158208248254255256257258259260261262268308358 ... LastLast
Results 5,141 to 5,160 of 7776

Thread: [Deck] The Rock

  1. #5141
    Site Contributor
    thecrav's Avatar
    Join Date

    Dec 2010
    Location

    Houston, Texas, USA
    Posts

    1,097

    Re: [Deck] The Rock

    Quote Originally Posted by AggroSteve View Post
    still struggeling a lot with the goblin matchup

    my list is one page back, can someone give me some advice how to beat goblins consistently with that list?
    against goblins i have problems of knowing when to mull ans specially what to sideboard
    I haven't played Rock in a tournament since back when Goblins was much more common, but my immediate first includes against it were Engineered Plague and Jitte.

    I notice that no one has mentioned plague yet. To those who play this deck way more than I do, is this no longer a valid card, or is it something that's simply been dropped due to meta changes away from tribal?
    Quote Originally Posted by Dice_Box View Post
    You don't get to play the most powerful cards in the format and then bitch when someone finally says no. You also don't get to bitch that it's not fun when someone finally tells you no instead of voyeuristicly watching you masturbate with Cantrips.

  2. #5142
    Win or lose, it begins with...
    Arsenal's Avatar
    Join Date

    Mar 2007
    Location

    Milwaukee, WI
    Posts

    2,184

    Re: [Deck] The Rock

    Yeah, tribal isn't as prevalent, so Plague is gone. Also, there are options (Golgari Charm, Zealous Persecution, Darkblast) that accomplish mostly the same goal as Plague does, but cheaper and at Instant speed.

  3. #5143
    Member
    AggroSteve's Avatar
    Join Date

    Feb 2010
    Location

    innsbruck, austria
    Posts

    419

    Re: [Deck] The Rock

    this is rather intresting how much of a discussion my call for help caused :P

    basically you suggested 2 different boarding plans where the following cards will be taken out in both cases

    2 vindicate
    2 liliana of the veil

    and 3 thoughtseize in case i want to go with deed as well

    i was wondering why you did not suggest boarding out elspeth, as she has the highest manacost

    basically what i used to board was (sometimes actually i left liliana in, sometimes she was quite good against goblins for me, but other times she was quite crappy as well)

    - 1 elspeth
    - 2 vindicate
    - 0-2 liliana
    - 2-4 thoughtseize/ cabal therapy

    for

    +2 golgari charm
    +2 deed
    +3 kitchen finks

    most of the time this lead to strange situations where deed was really not that good/not able to remove the main threats on board, or to slow to really help me out, because of their manadenial.
    with this boarding plan it happened very often that a lackey blew me out of the game, even with a goyf-wall in game (stingscourger is a bitch)
    the two main threats lackey could possibly put into play are siege gang commander and ringleader, and also matron

    both approaches have their valid points, but since boarding in deed often was not really usefull i might just try Esper3ks approach with still using discard, as basically what hurts us most is the come into play effect these problematic goblins have.

    thanks a lot guys, it is awesome that everyone is allways eagerly trying to help other players here

  4. #5144
    Site Contributor
    Esper3k's Avatar
    Join Date

    Dec 2008
    Location

    Houston, TX
    Posts

    2,057

    Re: [Deck] The Rock

    Quote Originally Posted by Arsenal View Post
    In #1, you'd be fine with either TSeize or Deed, so that's sorta moot.

    In #2, if it's mid-late game, they have cards in hand, mana available, and are holding onto their cards, I'm usually thinking it's (a.) land cards that don't matter and he's trying to bluff or (b.) dead Aether Vials that he's trying to bluff. If he has 5+ mana available, draws a card, doesn't cast it, I'm probably not going to give him a free 2 life to find out. Usually, Goblins will cast whatever they draw unless they're really, really at a bad board state (facing down Moat with only 1 out in their deck, etc).

    And if you have removal for their Lackey, you strand Ringleader in their hand long enough to rip it out on Turn 2-4. If not, then hell yes you want turn 1 discard to get their nastiest Lackey trigger dude (prolly Ringleader).
    Except if you're down to 2-3 discard spells, you have a significantly worse chance on hitting them in the early turns you need to in order to prevent the Ringleaders, SGCs, etc. from coming down.

    @AggroSteve: Yeah if you're playing Elspeth, you should board her out here. In the matchup vs Goblins, they can generally way out produce Elspeth in token generation so her 1/1's usually won't do too much (you'll also rarely want to pump since you may be dead on a return swing). Really, test out different configurations ancho with whatever you're most comfortable with.

  5. #5145
    Win or lose, it begins with...
    Arsenal's Avatar
    Join Date

    Mar 2007
    Location

    Milwaukee, WI
    Posts

    2,184

    Re: [Deck] The Rock

    In my post you quoted, I specifically stated that if you deal with lackey (STP, drs block, dark blast if u board it in like I do) then ringleader will be stranded in hand for quite some time. U don't need t1 discard if their ringleader and scg are stranded in hand until their natural turn 4/5.

  6. #5146
    Member
    AggroSteve's Avatar
    Join Date

    Feb 2010
    Location

    innsbruck, austria
    Posts

    419

    Re: [Deck] The Rock

    Quote Originally Posted by Arsenal View Post
    In my post you quoted, I specifically stated that if you deal with lackey (STP, drs block, dark blast if u board it in like I do) then ringleader will be stranded in hand for quite some time. U don't need t1 discard if their ringleader and scg are stranded in hand until their natural turn 4/5.
    this is partly my problem, i really want to get rid of lackey before he can attack, because gofy or Dearthrite shaman blocking him was not really efficient enough for me, as goblin players have some outs to a goyf or deathrite staring at their lackey (obviously depending on the list). so removing lackey gives us quite some time, both playing a creature or playing discard is kind of a gamble, as you may not be safe from a lackey connection by playing a creature, and if playing discard will not be strong if there are multiple targets you would like to hit, because the goblin player would get to much of an advantage of getting one of his bombs in play

    if lackey connects deed will probably be to slow, so i will really try the discard route on their key goblins, as it could buy me the time to establish enough of a board position to grind him out

    thanks again guys for your insight

  7. #5147
    Win or lose, it begins with...
    Arsenal's Avatar
    Join Date

    Mar 2007
    Location

    Milwaukee, WI
    Posts

    2,184

    Re: [Deck] The Rock

    Put the KotR + GSZ build back together; I rebuilt my Esperblade deck and needed SFM+Souls in there more than Junk. God this deck feels slow again. Bleh.

  8. #5148

    Re: [Deck] The Rock

    Quote Originally Posted by Arsenal View Post
    Put the KotR + GSZ build back together; I rebuilt my Esperblade deck and needed SFM+Souls in there more than Junk. God this deck feels slow again. Bleh.
    In my experiences it's been totally the opposite feeling. Souls and equips is just too grindy for me and becomes predictable (I feel). The GSZ package just gives me so many more directions to go in, but maybe that's just me.

  9. #5149

    Re: [Deck] The Rock

    Got my goyfs and thoughtseizes in! Woooooooooo! I went to FNM last night and had a good time.

    Round 1: Played against Tin Fins:
    Game 1: He mulls, I mull, he flashes a hundred cards and I see both dark ritual and shallow grave. I keep a DRS hand. I inquisition him and he scoops thinking I don't know what he's on.
    Game 2: The nut. Turn 1 DRS, Karakas, Surgical. He plays a land and passes. He scoops turn 2 when I play a karakas after DRS. I have second deathrite and surgical in hand with a Cabal Therapy for Shallow Grave.

    Round 2: Scapeshift Nic Fit
    Game 1: I tear apart his hand I draw a bunch of cards, but this matchup is so horrendously one-sided without Goyfs (I didn't get them until this morning). He just started dropping Huntsmans and Thragtusks, he finishes me off with a GSZ for Vet, Pyroclasm to blow him up, scapeshift for lethal.
    Game 2: He mulls to 4. He unfortunately gets both Valakuts, I waste both of them and while he lasts forever because the deck can just stall for days I close it out with 2x 9/9 knights. He somehow got up to 6 lands, and he found all 3 of his Pernicious Deeds going 3 for 1, 2 for 1, 2 for 1, then followed up with a Thragtusk. For a split second it looked pretty scary but knights get there.
    Game 3: I keep a land heavy hand, I should have mulled. I draw 4 or 5 lands over the next few turns and he scapeshifts me for 36 on turn 6 or something like that.

    Round 3: UW Miracles
    Game 1: I patiently put out one threat at a time, I have a double bob / stoneforge hand. I run out the stoneforge, I put batterskull into play, he messes up his terminus and put a RiP on top. I get in for 5. It's just grindy. I force him to 1 for 1 with terminus's until he runs out of cards, I bank a Lingering Souls for a -long- time until I feel it's right to play it. I equip the batterskull to one of the tokens, and in a few turns he's dead.
    Game 2: I sculler away a Blood Moon and force him to Plow the sculler. He slams blood moon, but I had Plains / Swamp in my hand. Over the course of the game it ended up hurting him a lot more than it hurt me. My hand was bobs and stoneforges. Eventually a Deathrite Shaman, Stoneforge, and Batterskull end the game.
    Game 3: We play a third game for fun, I don't remember it exactly, but I won. I recall seeing a hand with a blood moon from him, I sculler it, he kills it, I GSZ for 0 to flashback therapy on it and take the game from there.

    And I'd agree, Knight is simply too powerful not to run. GSZ is also amazingly powerful. Arsenal could you post your GSZ / Knight build?

  10. #5150
    Member

    Join Date

    Dec 2010
    Location

    Germany
    Posts

    104

    Re: [Deck] The Rock

    Hi guys, preparing for GP Straßburg atm, after some thinking i put together this list

    3x Scrubland
    3x Bayou
    1x Savannah
    4x Wasteland
    3x Marsh Flats
    4x Verdant Catacombs
    1x Swamp
    1x Forest
    1x Plains
    1x Bojuka Bog
    1x Karakas
    4x Deathrite Shaman
    4x Dark Confidant
    4x Tarmogoyf
    4x Knight of the Reliquary
    4x Swords to Plowshares
    4x Abrupt Decay
    2x Thoughtseize
    2x Duress
    4x Hymn to Tourach
    3x Liliana of the Veil
    2x Sylvan Library

    SIDEBOARD

    2x Enlightened Tutor
    2x Pithing Needle
    2x Tormod's Crypt
    1x Gravediggers Cage
    1x Thorn of Amethyst
    1x Stony Silence
    1x Ethersworn Canonist
    2x Oblivion Ring
    1x Pernicious Deed
    1x Engineered Plague
    1x Humility

    List is pretty straight forward, with big dudes and lots of Discard as I expect lots of Combo there. Sideboard feels weird but i dunno how to do it better. Will test it tommorow, maybe it will do better than I think.

    Will tell u how it worked

  11. #5151
    Salt of the earth

    Join Date

    May 2009
    Location

    Canada
    Posts

    4,685

    Re: [Deck] The Rock

    Quote Originally Posted by Leto View Post
    Hi guys, preparing for GP Straßburg atm, after some thinking i put together this list

    3x Scrubland
    3x Bayou
    1x Savannah
    4x Wasteland
    3x Marsh Flats
    4x Verdant Catacombs
    1x Swamp
    1x Forest
    1x Plains
    1x Bojuka Bog
    1x Karakas
    4x Deathrite Shaman
    4x Dark Confidant
    4x Tarmogoyf
    4x Knight of the Reliquary
    4x Swords to Plowshares
    4x Abrupt Decay
    2x Thoughtseize
    2x Duress
    4x Hymn to Tourach
    3x Liliana of the Veil
    2x Sylvan Library

    SIDEBOARD

    2x Enlightened Tutor
    2x Pithing Needle
    2x Tormod's Crypt
    1x Gravediggers Cage
    1x Thorn of Amethyst
    1x Stony Silence
    1x Ethersworn Canonist
    2x Oblivion Ring
    1x Pernicious Deed
    1x Engineered Plague
    1x Humility

    List is pretty straight forward, with big dudes and lots of Discard as I expect lots of Combo there. Sideboard feels weird but i dunno how to do it better. Will test it tommorow, maybe it will do better than I think.

    Will tell u how it worked
    I think if that's the direction your list is going, I think it looks good!

    -Matt

  12. #5152
    Member
    AggroSteve's Avatar
    Join Date

    Feb 2010
    Location

    innsbruck, austria
    Posts

    419

    Re: [Deck] The Rock

    the only thing i would miss in your list is vindicate

    wasteland + hymn + vindicate is quite a effective manadenialplan, besides i would not want to have no answer to opposing planeswalker

  13. #5153
    Salt of the earth

    Join Date

    May 2009
    Location

    Canada
    Posts

    4,685

    Re: [Deck] The Rock

    So a friend and I were talking about sideboards and stuffs, the current meta, etc. I think I've underestimated the power of some cards strictly based on our deck's gameplan. I'd just like to say I think that I misjudged Thalia a bit too early, and dismissed it without testing hours to back it up. I don't have testing hours to back up the claim that it's amazing, but so far, so good.

    In our testing and discussion, Thalia is a beating against the decks were don't like to see anyway. Against Esperblade, Helm, Sneak Attack, and Storm, adding +1 to everything is very good, even if it hurts us a bit. I initially didn't like the card since we're a spell-based board-control deck, but I feel like Thalia can give us an edge in the matchups were care about. Stony Silence is a bad answer to Esperblade, whereas Thalia means all their removal is costing so much more, giving a better edge. Thalia slowing down Sneak Attack is also very good, and has great value against Storm. We also can play Gaddock Teeg and double up on the pain against the decks we don't want to see, or slow them down enough so we can use our cards to a greater extent.

    So here's the board we were thinking of:

    3 Thalia, Guardian of Thraben
    3 Grafdigger's Cage/Grave-hate slot
    2 Pernicious Deed
    2 Sorin, Lord of Innistrad
    2 Gaddock Teeg
    2 Humility
    1 Stony Silence

    Now personally, I would cut a few things since this is what he suggested. Recall from before that this was my sideboard:

    2 Pernicious Deed
    2 Sorin, Lord of Innistrad
    2 Gaddock Teeg
    2 Grafdigger's Cage
    1 Ulvenwald Tracker
    2 Golgari Charm
    2 Blind Obedience
    2 Stony Silence

    I'm going to try this out for a few weeks before Seattle and see what happens:

    3 Thalia, Guardian of Thraben
    3 Grafdigger's Cage/Grave-hate slot
    2 Pernicious Deed
    2 Sorin, Lord of Innistrad
    2 Gaddock Teeg
    +3 Slots

    It's not that I dislike Humility, since I think it's a great card, and the same with Stony, but i have to figure I'll run into other decks where those won't be as required. I'm on the fence of packing any grave-hate at all, but I always seem to run into at least one graveyard based deck throughout the weekend. I'm thinking either:

    3 Thalia, Guardian of Thraben
    3 Surgical Extraction (again, not the best slot, but also for the Combo or Jund matchup)
    2 Pernicious Deed
    2 Sorin, Lord of Innistrad
    2 Gaddock Teeg
    2 Golgari Charm
    +1 Open (maybe Loam? Duress? Darkblast?)

    I'm also just wondering about the prevalence of RIP, since it totally mucks our guys. Having Sorin is a nice out since producing guys is good, but I'm curious how ubiquitous RIP actually is, and what's the best way to mitigate its effects. Having creatures that are buff on their own, like Obstinate Baloth, Thrun, or even Loxodon Smiter could be useful.

    -Matt

  14. #5154

    Re: [Deck] The Rock

    Thalia has been in my board almost since the beginning, she's a total house against combo decks. At Edison, in my 8 rounds against Combo, the games that I won involved dropping her turn 2, Stoneforge turn 3, flash in and equip Thalia with a SOFAF and beating them to death.

  15. #5155
    Salt of the earth

    Join Date

    May 2009
    Location

    Canada
    Posts

    4,685

    Re: [Deck] The Rock

    I'm not going to suddenly switch to SFM now, but I get what you mean.

    -Matt

  16. #5156

    Re: [Deck] The Rock

    Quote Originally Posted by sdematt View Post
    I'm not going to suddenly switch to SFM now, but I get what you mean.

    -Matt
    Oh not at all, but the point is, she's a total house. You don't need SFM to win with her, it was more that if you drop her turn 2 and provide a fast clock, you're in the driver's seat. Turn 1 discard, turn 2 thalia is a back-breaking play against any combo deck. I don't think we need her for Esperblade, I may try bringing her in however and seeing how that goes. I just got my Goyfs and Thoughtseizes in so the whole stoneforge thing is out.

  17. #5157
    Salt of the earth

    Join Date

    May 2009
    Location

    Canada
    Posts

    4,685

    Re: [Deck] The Rock

    When I was testing Maverick against them, it was great. Slowing down Lingering Souls is great for us since we can beat in faster, Jace comes on Turn 5, Verdict is Turn 5, Snapcaster and flashback is much harder, etc. I was very surprised at how good she was, especially in a deck playing little dudes, nevermind in a deck like ours with 4/5's and 6/6's.

    -Matt

  18. #5158
    Salt of the earth

    Join Date

    May 2009
    Location

    Canada
    Posts

    4,685

    Re: [Deck] The Rock

    Thoughts on Celestial Purge as some nice tech for Jund and Sneak? Blows up Sneak Attack or kills Griselbrand, and is extra removal against Jund.

    -Matt
    Last edited by sdematt; 04-07-2013 at 12:29 PM.

  19. #5159
    Site Contributor
    Esper3k's Avatar
    Join Date

    Dec 2008
    Location

    Houston, TX
    Posts

    2,057

    Re: [Deck] The Rock

    Quote Originally Posted by Arsenal View Post
    In my post you quoted, I specifically stated that if you deal with lackey (STP, drs block, dark blast if u board it in like I do) then ringleader will be stranded in hand for quite some time. U don't need t1 discard if their ringleader and scg are stranded in hand until their natural turn 4/5.
    I'm not talking about needing discard on T1. I'm already assuming you're dealing with the Lackey anyways. I'm saying that even if you deal with Lackey, you still need to have discard to take care of the Ringleaders/SGC preemptively. So, we still need to see it within the first three turns or so. With no real library manipulation, we need to maximize our chances of seeing said discard to deal with their problematic mid/late game key cards since our pinpoint removal and sweepers won't usually deal with them.

  20. #5160
    Bald. Bearded. Moderator.
    Mr. Safety's Avatar
    Join Date

    Nov 2010
    Location

    Hell in a Nutshell
    Posts

    5,245

    Re: [Deck] The Rock

    I'm in a quandry now...I ended up trading for a 3rd SFM and a 3rd Liliana. My list is super tight right now and I'm not sure how/if I should get either of those up from 2 in the maindeck to 3. My list is a couple pages back.

    EDIT: List below.

    4x Deathrite Shaman
    4x Dark Confidant
    3x Tarmogoyf
    3x Knight of the Reliquary
    2x Stoneforge Mystic
    2x Tidehollow Sculler

    3x Thoughtseize
    2x Inquisition of Kozilek
    2x Liliana of the Veil
    4x Swords to Plowshares
    3x Abrupt Decay
    2x Lingering Souls
    1x Sensei's Divining Top
    1x Sylvan Library
    1x Batterskull
    1x Umezawa's Jitte

    4x Wasteland
    4x Verdant Catacombs
    1x Misty Rainforest
    1x Marsh Flats
    1x Wooded Foothills
    2x Bayou
    2x Scrubland
    1x Savannah
    2x Swamp
    1x Forest
    1x Plains
    1x Horizon Canopy
    1x Treetop Village


    Sideboard is open-ended right now, in transition. I have settled on *not* using NO-Pro for now. It's just too convoluted when sideboarding. Besides, the original reasoning was to have an option against Jund decks. With maindeck Souls/SFM I think the Jund matchup is good enough without any serious additional hate (other than Surgical Extraction.)
    Brainstorm Realist

    I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)