Ghostly Flicker is interesting, but I don't think it's better than Snap. Snap is cheaper and more flexible and untaps the same number of lands while also rebuying Snapcaster Mage (instead of doing one or the other), though admittedly Ghostly Flicker rebuys Snapcaster Mage for no additional mana. Not that mana's usually the issue. How has your testing of Ghostly Flicker been going?
Hi,
I thought this deck was outdate and no one played with it. I'm surprised about all information I can find here. Great job! I usually play Spiral Tide (without candels), but now I think it's the moment to change and play this version. However, I have some questions...
Deck: Solidarity![]()
//Lands
12 Island
2 Flooded Strand
2 Misty Rainforest
1 Scalding Tarn
1 Polluted Delta
//Creatures
2 Snapcaster Mage
//Instants
4 High Tide
4 Brainstorm
4 Impulse
4 Reset
4 Meditate
4 Force of Will
3 Cunning Wish
2 Peek
2 Opt
2 Snap
2 Remand
2 Brain Freeze
2 Turnabout
1 Twincast
//Sideboard
1 Brain Freeze
1 Blue Sun's Zenith
1 Words of Wisdom
1 Chain of Vapor
1 Snap
1 Echoing Truth
1 Rebuild
1 Three Wishes
1 Turnabout
2 Pact of Negation
2 Surgical Extraction
2 Flusterstorm
Display deck statistics
- Mystical Teachings it´s a very good tutor for this deck. We can look for any card we want. Have you ever played with it?
- We need three / four lands to play. Once we've all of them, we only need instants... Do you think Peer Through Depths it's a good card to be included in the main list?
- Would you change something of my main list?
Thanks. Regards.
@cronos
Since you're playing 2 Brain Freeze main, do you really need 3 Cunning Wish?
@thread
I can't help but wonder if Turnabout is outdated if we're playing Snap or Ghostly Flicker. If you're playing a wishboard (which our resident roughspoken expert says is awful...) I could see stashing one there...
Nothing says "Welcome Back!" like a good dose of advice sprinkled with condescension. Skipping the bile, I'll jump into the SCD for a few of the items you poked.
Remand - I think this is pretty different than the role Snapcaster Mage plays in the deck. Don't get me wrong, I've drank the "snapy" Kool-Aid to the tune of 3. Early in the game Remand is a pseudo Time Walk. Late in the game, it helps you stay in better control of the stack. (Snapcaster requires you to have his ability resolve, and have you cast the spell!)
Disrupt - I'm not sure a third Flusterstorm is as good. (Also I don't have a third, to be honest.) I like taking out one of the U: Draw a Card cards and replacing with this, when I know I need even more disruption. It's not mainboard, but it's an experimental sideboard.
Teferi... - Not sure at all if he's right, but he feels pretty clever against Show and Tell. My counterspells can stop their stuff, and my cunning wish can go find Mindbreak Trap for problem children like Emrakul, the Aeons Torn
FoW in sideboard - This probably wants to be the Flusterstorm in the board. But I haven't found a case where I want it in post-board.
You want me to answer or just prefer to wait and see why I said what I said?
@Seraphus
I probably need to lose more games with the list I have to understand your opinions. I haven't spent enough time practicing lines of play.
That said, I'm totally going up a wish. I don't always need the BSZ, and sometimes I just need a words of wisdom
1 - I have been raging too much around here, that's bad and I'm sorry, still I'm sticking to the "palhaço" thing...
2- @Ben: I think you didn't understand the function that Ghostly flicker has, I'll explain the uses I give to it:
*1 ghostly allow me to use snapy to as a turn3 cantrip or digger (normally to peek cause on turn4 ill be combo, or not depend the info I get from peek - remember NORMALLY you want to extended the game not finishing fast
*2 ghostly gives more control to the deck since you can admit snapy as a part of combo or as a part of control, simply because you dont have to spend an effort of trying to replay snapy (many times op takes removal out)
*3 ghostly is an untapper of lands
*4 ghostly can target 2 snapcaster
*5 I dont remember atm anything more
3- @Red: That´s exactly what I'm telling, that you will waste time understanding that it doesn't work... It has been tested before things like disrupt main, etc, when I say I play this deck along time ago and that I understand it, it's not me saying that I'm the best or wtv, it's that I acquired enough experience to say that some cards wont work, and that instead of start building your own version, start by picking a version play it until you fall down and know why x or y cards aren't good or why they are there (because in this deck things may look one thing and be another - a friend of mine said to me "some1 play something in this deck during a game and always that's not the right play"). I can give you an example, some days ago I was playing vs maverick (the guy had a thalia 2 mothers and a cannonist in play), by simply delaying 1 turn my rebuild I lost the game -i needed to rebuild eot and in my turn meditate and not in his turn, wtv. Simply putting it: play play and play (and yes online mws, cockatrice or with friends). As the wish thing yes I might agree that 1 singleton isnt bad although building a wish board isnt good, if I adopt the 1 wish thing its to replace the BSZ which I find very effective in MD...
I could definitely see some merit to that; I'm always using Snapcaster Mage on turn 3 to dig and stall the game (and Snap to bounce the opponent's creatures) but that's because I'm playing 4 and 3 of them, respectively, so I don't have a problem "wasting" one or two early. I think for me I'd still just prefer to play more Snapcasters since they are more flexible by themselves, but the ability to flicker out two Snapcaster Mages at once is really pretty awesome.
Ok, I admit it from what I've been playing 1 CWish is good but not for a wishlist...
So, everyone died?
Come on some tests results?
I'm still playing at least two games a night on MTGO. Still struggling to find the right time to go for the combo. Still tinkering with a card or two every other day.
My physical resets arrive this week. I'm hoping to proxy out the few cards I'm missing and play a bunch of goldfish games while camping this weekend.
I put together a much more "stock" version of the list (no twincast/remand, 10 1cmc dig spells) it gives me a lot more appreciation for turnabout and where Seraphus is coming from.
My second biggest problem is finding the difference between "core" and "flex" and what our sideboard is really supposed to do.
(My biggest is still knowing when it's an acceptable risk to go for it.)
L2 Judge
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