Are you shuffling your deck again to randomize your next draw or to not draw a dud? Because here's how math works: if it's truly random (with equal probabilities for each card), you will draw duds sometimes. Sometimes multiple duds. Using a shuffle effect will not prevent the next dud. Period. Says my Math PhD.
If you are trying to "correct" your deck because you don't think it was sufficiently randomized in the first place, then you are admitting to cheating. Because EACH time you shuffle your deck, you are supposed to ensure it is sufficiently randomized before stopping and presenting it to the opponent to cut. So unless you did not shuffle your deck according to the rules in the first place, you should not be able to make it "more random" with an additional shuffle.
Let me pose you a math question:
If you are playing Magic on a train that left San Diego at 7:30 AM Pacific Standard Time traveling roughly east at 50 mph and there is another train traveling west from Austin at 65 mph on the same track that left at 4:00 PM Greenwich Mean Time, and you are playing a Legacy sanctioned event on the train with Death and Taxes and just drew 5 duds in a row, and there are 37 cards left in your deck and 8 more duds, how much do you decrease your chances of drawing a 6th dud by using a shuffle effect before your next draw step?
BONUS QUESTION: How long before Richard Garfield on the other train arrives and smacks you upside the head?
Yes, if there was 0 cost to shuffling (i.e. there was a basic land with "0: shuffle your library" and no one had a Suppression Field or Pithing Needle in play), then it may not help but can't hurt either so why not. But in real magic, there is usually a cost to shuffle: paying 1 life and Stifle vulnerability (fetchlands), or vulnerability to Blood Moon and tempo screw (Flagstones), etc. It also takes up time in a timed match.
You might get lucky and shuffle your best card to the top of your deck. Or you might get unlucky and shuffle a dud to the top. Or you may shuffle an average card to the top. The important thing to remember is that ON AVERAGE the new card will be neither better nor worse than the card you would have drawn without shuffling.
Let's say after drawing 5 duds the chance your next card is a dud is 1 in 5. If you use a shuffle effect, there is still a 1 in 5 chance the next card is a dud. Shuffling doesn't change that. If you flip a fair coin 10 times and it comes up heads 10 times in a row, there is still a 50/50 chance the next one will be tails. The past ones don't matter... the next one is still random.
So then why would you pay a cost for something that has no expected benefit?
But why is it a good thing either?And your right, we have no manipulation, but that doesn't mean we can't use the additional shuffle effect. Shuffling mid game is never a bad thing unless you just used a tutor that places the card you want on the top of your library.
With library manipulation, we have additional information. That means the next card is no longer random - we know what it is! So then shuffling can be very useful because you are getting rid of a card you don't want to get a random card (which should be, on average, better than something you don't want). But without library manipulation, you don't know what the next card is. It could be the card you want already! And the new one after shuffling may not be. They're both random!
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It's better than that. Old school protection from Progenitus.
Run through it in your head to see how protection from green plus that sword, plus burrenton forge tender win against Elves featuring progenitus?
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At GP Indy last year the Burrenton Forge-Tender & Mirran Crusader & Sword of Light and Shadow got me from the semi-finals in a grinder to the finals (lost to a damn belcher deck in the finals! grr...) It's a great trick, love the non targeting of the Forge-Tender.
My brain hurts after reading this post. This might be the dumbest lengthy forum post I have read in quite a while.
I would think it was a parody were it not for the fact that I've seen this same fellow (user name) on a bunch of other boards and it's always the same.
Bardo, Site AdminNowhere do you see: Efficient Answers to Other Cards. Force and MMS will never be banned. Deal.
Whhhooooossh.
Not really sure what tree you're barking up Dalkon, but you're making a lot of splash and not a single wave. If you want to present a mathematical argument for card choices, I suggest you present some hypergeometric distribution calculations with clear and enumerated scenarios.
Even if you can demonstrate greater than 1% improvement over several turns, that's only going to effectively improve your topdeck once in 100 games. That's about once in 10 tournaments. Seems like a winning strategy.
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I have been wondering about flagstones, the shuffle effect has no benefit to the deck (Which is a mind-blowing argument if you cannot know the top card or what you will draw into) but I have been curious about it because I run cataclysm in the sideboard and the random annihilator triggers you will face with sneak and show. I have read a couple pages back (new member) but is there a distinct disadvantage to the card other then not being able to cast two swords to plowshares at instant speed on your opponents turn (if you have two flags with no other white sources)?
The statement that if it only helps 1% of your match-ups it is a bad card doesn't really fly, assuming that it doesn't hurt your deck in 1% then it is still an advantage to have the card, and that IS good magic unless your trading off a card that would give you greater then a 1% advantage.
Edit: Blood Moon, got it. So what do people think about running it if sneak and show is a big thing around your area? Worth it?
I have been using four flagstones, there are a number of pros and cons.
The main cons are Blood Moon and having it wasted during your upkeep, which happened to Kurpaska in a recent SCG final.
On the pro side, there is the fact it isn't a plains so anti-plains card Massacre is not a problem. They tutor a plains (can fetch a dual or Mistviel plains). Anti Pox, and synch with Cataclysm. Flagstone petals.
From my usage of them, I would say that they are neither overwhelmingly good nor for that matter devastatingly bad. They are a card the opponent could exploit though given time and exposure to DnT. I will keep mine until that happens.
Vs Elves and Progenitus/Craterhoof you can use Wing Shards - its little forgotten hate but works perfectly as additional removal and dogde any kind of protection/counters, vs elves its works much better then you think :).
The '1%' I mentioned is regarding the improved ratio of spells to land after consecutive "fetches".
Everyone should read this article regarding the mathematics of "deck thinning": http://magic.tcgplayer.com/db/print.asp?ID=3096
So, if the entire reason for running Flagstones was to thin out the deck, then it's a bad idea and a waste of resources and availability/access to mana right away. The downsides are: Stifle, Wasteland, Blood Moon, Back to Basics, Price of Progress. The few upsides are synergy with Cataclysm or Weathered Wayfarer.Originally Posted by that article
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Anyone have a link or know of a thread for sideboarding with this deck? Have a tourney this weekend but I just started getting into legacy.
Current Sideboard:
1 Relic of Progenitus
1 Sunlance
2 Cataclysm
1 Umezawa's Jitte
1 Pithing Needle
2 Oblivion ring
2 Wilt-leaf liege
2 Ethersworn Canonist
1 leonin Relic-warder
2 Rest in Peace
Oh I was talking for specific's on games, like whats in/out in curtain match-ups. Running Enevoldsen's list -Castle/+Plains. I was also thinking about switching the Jitte for a Manrikiri but Jitte seems very good against the mirror. But Legacy is so new to me that I really have no idea what I'm getting into Lol. Trying to read up on it as much as possible before the weekend.
I don't have a set SB plan currently, but in general these are the types of swaps I'd use.
In general against combo the 2 STP come out for 2 Canonist. Then the remaining 2 STP and Fiend Hunter are replaced with combinations of either Leonin Relic Warder (Belcher/TES/ANT), Rest in Peace (ANT), Pithing Needle (Belcher/Sneak Attack) or O Ring (SnT here FH stays in).
Against Miracles STP, Fiend Hunter come out. If it's the near creatureless builds I would consider Jitte and an SFM as further chops. O Ring, Cataclysm, Relic Warder and Needle are all solid, Canonist can fill out slots too.
Against DeathBlade and Jund decks I cut Mangara, and Aven Mincensor for the RiP, 2nd Jitte and Sunlance. Against Jund 1-2 Flickerwisp and 0-1 Thalia for 2 Wilt-Leaf Liege.
Against Elves I chop Mangara and Flickerwisp for 2 Ethersworn Canonist, Sunlance, Jitte, and Pithing Needle.
Against Shardless I drop Aven Mincensor, Mangara and maybe a Flickerwisp for 2 Oblivion Ring and 2 Rest in Peace.
Against Maverick/Bant I cut some Thalia and Aven Mindcensor for Umezawa's Jitte, Leonin Relic Warder and maybe an Oblivion Ring
Against the Mirror I cut Thalia and probably a Mirran Crusader for 2 Wilt-Leaf Liege, Umezawa's Jitte, Leonin Relic-Warder, and Oblivion Ring.
Against Goblins and Merfolk I drop some Thalia for Jitte and Sunlance vs Goblins; against Merfolk instead bringing in Oblivion Ring. Cataclysm might be good against Goblins too, I might replace the remaining Thalias on the draw for 'Clysm.
Hopefully that gives some insight to the common match ups. I'd imagine others will have some feedback as well. If there's another specific match you're concerned about or want some reasoning behind these picks let me know.
from cairo has this shizzz covered. Against jund I usually pull 2 thalia. Seems reasonable IMO. Though, I guess I can see keeping her in.
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Thanks for the info Cairo. What are your thoughts on Elganjo Castle as a 1 of? Should I just run a plains or does the effect really come into play that often with Mangara? It would almost never save Thalia, so it stumps me a little.
I did notice that I just need to get some play in with the deck, being relatively new this deck is going to be one that I get better and better from here on out. Right now I am quite shotty with it.
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