Fair enough. That makes sense. I guess I haven't seen enough of the newer versions of elves with Deathrite Shaman. The older versions uses to be pretty resistant to Moon effects.
Morning all. I've been playing around with the deck's threat base. Is Seething Song still a bad card for this deck? I was looking at a big version that ran Moltensteel Dragon with Thundermaw Hellkite. It seems like 3 of those with 4 Hound of Griselbrand gives you some solid threats. Also, if I can't get my hands on City of Traitors at the moment, which of these should I use as a substitute: Crystal Vein or Sandstone Needle?
The typical manabase of today's elves decks is 8/9 fetchlands, 3-4 gaea's cradle, 3 duals, 1 dryad arbor, 2/3 forests.Originally Posted by Zupponn
It's then true that a lot of their creatures produce mana, so they can keep on playing under a blood moon with 1 forest or 1 mana dork out, but a turn 1 blood moon can sure slow them down a lot and in some cases just be game.
Of course, if you have removal like pyrokinesis or pyroclasm in sideboard you must bring them in, so cutting some moon effects it's a possibility if you can't cut anything else.
Overall i think that dragon Stompy is well positioned against elves because both chalice at 1 , trinisphere and moon effects are relevant. Add some removal to this and you just win... considering also that they don't have any creature removal except for abrupt decay in sideboard.
And the only way we elf players can cast Decay under Moon us with a Birchlore Ranger's. The reason being we have no basic swamp and if we can't crack a fetch then we can't use Deathrite. Unless we have to by slowing down and discarding manually.
Crystal Vein seems more like what City of Traitors does. Coming into play tapped disqualifies Sandstone Needle.
I'm not a huge fan of Seething Song.
I finally played into a legacy tournament again with the following decklist:
1 Dismember
4 Trinisphere
4 Blood Moon
3 Chrome Mox
4 Chalice of the Void
1 Rakka Mar
4 Hanweir Watchkeep/Bane of Hanweir
3 Instigator Gang/Wildblood Pack
3 Phyrexian Revoker
4 Magus of the Moon
4 Simian Spirit Guide
9 Mountain
3 Cavern of Souls
4 Ancient Tomb
4 City of Traitors
1 Koth of the Hammer
4 Stone Rain.
It might seem odd, but again i didn't have all the cards i wanted so i asked a friend to lend me some.
1) Werewolf Stompy 2 - UWb Miracles 0; i was luck incarnate in this match while my opponent was badluck.
2) Werewolf Stompy 0 - UW miracles 2: both times he locked me out with counterbalance+ sensei divining top
3) Werewolf Stompy 0 - Merfolk 2
4) Werewolf Stompy 1 - Patriot delver 2
Things i learned:
1) Mulligan aggresively
2) be cool
3) rtc
I lost this tournament but at least i get to play the deck, the only gripe i had was that Hanweir Watchkeep/Bane of Hanweir was almost useless.
I think i will test the deck more then modify it.
Koth in 1 x was perfect.
I need something in the Sb for the Islands i hate that card
@Zupponn: The second u/w i made a lot of misplays, but also Hanweir Watchkeep/Bane of Hanweir never flipped the whole tournament( i think she hates me).
Also i ha to explain 50% of the time the time some interactions:
Chalice of the void + Trinisphere
Humility + Magus of the moon
Revoker on the elvish version of scimian spirit guide.
Ps: no one figured out that he can destroy non basic lands, wasta style, with a bloodmoon effect in play
You lost me here... What does this mean?
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Late report from last Wednesday. This list, +2 Jaya Ballard, Task Mage, -1 Stone Rain, -1 Koth of the Hammer.
28 players. Four rounds, then cut to top 8. Top 4 get prizes.
Round 1 - Avery playing Combo Lands - 2-1
Game 1 I mull to 6 and he kills me turn 4 swinging with a 20/20 flying, indestructible token.
Game 2 he tried to get around my Blood Moon with a Mox Diamond but Ingot Chewer stops that.
Game 3 he takes a mulligan and I lead with RPD, follow it up turn 2 with a morph. I swing turn 3 for 13, it's over turn 4.
Round 2 - Adam playing Punishing Jund - 2-1
Game 1 he goes to 6. Blood Moon and Magus make him scoop.
Game 2 he correctly takes my Mox after I kept a 1 land hand. I draw an Ancient Tomb and land a Blood Moon. His Goyf does too much damage and double bolt kills me.
Game 3 he mulls and lands a DRS through my Blood Moon, but cannot get anything useful into either yard... We trade cards until I land a Koth, make an emblem and take the game.
Round 3 - Anthony playing Shardless BUG 2-0
Game 1 I mull to 6 and get lucky to draw both of my FtK to kills his Goyf and DRS. Blood Moon gives me the game.
Game 2 we both mulligan but he goes to 5. I land Magus and win.
Round 4 - Tocco playing ANT 0-2
Tocco is very good and I need practice. I make him play the round. He punishes me for it.
Game 1 he leads and wins turn 2 after my turn of "Mountain, go".
Game 2 I start with "Mountain, go" (again...). He cantrips and sends it back. I finally play a spell! CotV@1. He goes for it by tutoring for LED with Infernal Tutor. I take the Past in Flames and something else from his yard with a Faerie Macabre and win from there!
Game 3 he starts by taking my Mox. I start with Cotv@1. He wins around it by dropping 3 LEDs turn 2 and playing Ad Nauseam, finding the Abrupt Decay he needs to finish comboing.
I finish 4th.
Top 8
Round 5 - Chris playing Dredge - 0-2
I keep a hand with 3 City of Traitors. He mulls to 6 and starts with a Putrid Imp. I lead with CotV@1 and follow it with a 3sphere but he gets there cause dredge...
I board in a bunch and play a Mountain and pass the turn... He stomps me hard. Meh...
Pretty cool report. How are you liking the four Koth main deck?
Also, how has confusion in the ranks helped you? Is it just mainly there for Show and Tell side board?
Lastly has the Jitte been as useful sense the legendary rule change?
Keep up the good work and keep tweaking the list. The deck has potential, and artifact hate besides abrupt decay seems to be on a decline at this moment.
I can't speak for Ace, but I feel that Confusion is pretty close to necessary in order to beat Show and Tell decks. It stops Omni-Show dead in its tracks and can help you steal an Emrakul as well.
Jitte wins games. Before the rule change I was running it not to kill my opponent's, but because a creature carrying a Jitte is one of the most scary things in magic. The advantage that an active Jitte can give you can be insurmountable for some decks to overcome. I've played around with builds that have run a full four in the main because it's that good, but now I'm happy with two because you only need one to take over a game.
@Ace/Homebrew, that you can destroy non basic lands with a bloodmoon effect in play
@Strassbaw: i playtested the first list i posted the one with 1 koth, the jitte is the 61st card i've seen it a few times but oh boy it rocked.
You'll never lose to merfolk with goblin stompy especially with 4 ensnaring bridge in sb....
Siege-gang commander is also good against jace last time I checked.
Including Phyrexian Revoker and Faerie Macabre. Very nice!
Almost positive I'm going to try "Goblin Stomby" @ Starcity Cincy a week from Sunday. Been testing "red" stompy for about five weeks now. Started with Wolf then a blend with 3-4 equipment and now been playing around with Goblin ever since reading about it here and realizing Moggcatcher is a "human (!)." Having a Cavern on Human (sometimes Goblin) is sooooooo good. Will share my results if I pull the trigger.
Now the goblin stompy list got me curious too XD, it's still the same of page 55 or did it undergo some changes?
I'm wondering, in an red stompy (Goblin, Werewolf or Dragon), do you think Gauntlet of Might could be added ? It provides a nice boost for either our beaters and our manapool. RDP could have a double Hatred buff.
So I've been encouraged to post my list for Human 'Dragon' Stompy here. Instigator Gang is not really that exciting or powerful, so I propose going big with Godo, Bandit Warlord (+ Batterskull).
This is my list from the last time I played it:
4 Ancient Tomb
4 City of Traitors
4 Cavern of Souls
7 Mountain
4 Chrome Mox
4 Simian Spirit Guide
4 Chalice of the Void
4 Trinisphere
4 Blood Moon
4 Magus of the Moon
4 Hanweir Watchkeep
2 Godo, Bandit Warlord
2 Batterskull
1 Sword of Fire and Ice
1 Umezawa's Jitte
3 Seething Song
2 Mondronen Shaman
2 Taurean Mauler
Sideboard:
3 Bonfire of the Damned
4 Faerie Macabre
3 Manic Vandal
2 Jaya Ballard, Task Mage
3 Confusion in the Ranks
My list hasn't changed from page 55, except for a little sideboard tweaking here and there. I'm not sure if Blastoderm's has or not.
@alphastryk: I was thinking about Godo for a while as well, but never got around to testing him. The main thing that turned me off was his 6 CMC. He is a pretty big threat that brings Batterskull or utility equipment to the party though.
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