@Blastoderm I do know that trick. The problem was not surviving after I found the Moggcatcher. The problem was surviving until I did. If I had had the Moggcatcher right away, he would never have gotten to threaten me. Nonetheless even after I found the Moggcatcher, I thought it easier to go for Tuktuk and just kill the Batterskull instead of using stack tricks.
Of course. That's why I run a Tuktuk Scrapper mainboard.
Edited post:
Ok going to put my money where my mouth is, thoughts?
Creatures:
3 Flametongue Kavu
1 Goblin Settler
4 Imperial Recruiter
1 Jaya Ballard, Task Mage
1 Kiki-Jiki, Mirror Breaker
4 Magus of the Moon
4 Moggcatcher
1 Rakka Mar
3 Siege-Gang Commander
4 Simian Spirit Guide
Art/Enchant:
4 Blood Moon
4 Chalice of the Void
4 Chrome Mox
3 Trinisphere
Land:
4 Ancient Tomb
3 Cavern of Souls
4 City of Traitors
8 Mountain
Sideboard
4 Phyrexian Revoker
3 Pyrokinesis
3 Anarchy
1 Tuktuk Scrapper
1 Goblin Sharpshooter
1 Jaya Ballard, Task Mage
1 Rakka Mar
LOL @ Imperial Recruiter. Pretty neat you can fetch up a moggcatcher!! I don't think you need kiki-jiki in the main. I would replace with a tuk tuk scrapper. Also, not sure about cavern of souls. Could be awkward with kavu and the RR needed for siege-gang. I would be interested in some test results with that recruiter in the main :)
I also thought about a list similar to dice box one featuring goblins and humans. The big advantage is that with cavern of souls you can always name one of this creature types, preferably human because you get imperial recruiters, moggcatchers and magus of the moon. For this reason i don't like flametongue kavu main deck, i would prefer having only humans and goblins.... or maybe put some equipments in place of them.
Short list of playable humans and goblins :
HUMANS: Magus of the moon, Moggcatcher, Jaya Ballard, Imperial Recruiter, Godo Bandit Warlord, Rakka Mar, Manic Vandal, all Werewolves.
GOBLINS: Siege-gang Commander, Kiki-Jiki, Goblin Settler, Tuktuk Scrapper, Goblin Sharpshooter.
Kavu I think will find himself cut of I keep Cavern, but I think I would rather cut the Cavern over him.
The real strength in Imperial Recruiter is that other than Kavu there is no Card he can't fetch. So while he offers a shot at Moggcatcher he also gives you Magus of the Moon as well. Think about having 12 moons in your deck. That's nuts. Also Jaya and Rakka are both Tutor targets and they answer different issues well.
I am happy to include Recruiter in this, I believe that the card is a great benefit that offers an increase in speed. It's just a pity I can't have this and Painter built at the same time. But Fuck buying another 4.
It's a pity Pit Dragon has 3 power. How often do you want a card to be less powerful?
Sent from my mobile, forgive spelling and grammatical errors.
Another small tournament this week. List was exactly the same 75.
Round 1: Manaless Dredge 1-2
Hadn't seen a Dredge deck around in at least a month and can't remember ever seeing a Manaless Dredge played locally. Don't think it's much of a surprise I loose this one without a single graveyard hate between main and board. I steal one game, with a fast Trini followed up with a fast Moggcatcher while he gets unlucky with his dredges.
Round 2: OmniShow 2-1
I loose game 1 because my Goblin Settler has still not arrived. I have a Chalice to prevent cantrips and a Blood Moon to turn off his sol-land, leaving him at two mana. I find a Moggcatcher but instead of landlocking him with Settler into Kiki, I can only go aggro with SCG into Kiki, giving him just enough time to find the third land to cast Show and Tell. Game 2 I keep in some Moon effects because I find not enough cards to board in. I lead with a turn 1 Moon that sticks. Turns out he kept a hand with a Fetchland and a sol land as his only mana sources. He dies before ever getting a blue mana into play. Guess Blood Moon still wins games against decks with 7 basics. ;) Game 3 He misplays big time and basically donates me a game he had won for sure.
Round 3: UW Miracles 0-2
I never felt like I had a chance. He had a counter for every piece of disruption I tried and a removal spell for all creatures I cast.
Round 4: UWR Tempo 2-0
Finally a good match-up. Doesn't get any easier for him when he takes a mulligan to five in the first game and I start with T1 Chalice, T2 Blood Moon, T3 Trini. Game 2 he gets me to 3 with a couple of Bolts and Lavamancers, but I manage to stabilize just in time. He has 2 turns to topdeck a Bolt to kill me, but he doesn't and I lock him out.
Round 5: Jund 1-2
He knows what I'm playing and as he's playing a list with 2 (!) basics, he always fetches them as soon as possible. Game 1 I mulligan, maybe even down to five, can't remember exactly. His advantage grows with a Dark Confidant I can't kill and I die quickly to Tarmogoyf. Game 2 starts with a T1 Blood Moon, I can't remember him casting any spells. Game 3 he once again starts with T1 fetch into basic into DRS. I land Blood Moon and Chalice, he draws his second basic and DRS and the two basics allow him to drop Lili. The game drags on quite a bit, he uses Lili ult two times. The second time I have the choice between Chalice@1 and 6 lands or Blood Moon, without cards in hand. I decide to give up the Blood Moon. He drops 2 Tarmogoyfs and kills me. Also learned the hard way that all of our creatures die to a Punishing Fire...
I would never cut Kiki. The deck has too many nice ETB triggers to abuse when playing the Goblin list. Settler/Kiki is better then Waste/Crucible or Waste/Loam. Yes, Moggcatcher can search for multiple SCGs, but you only run three and sometimes you have to pitch one into a Chrome Mox. Two SCGs are not always enough, especially against swarm decks like Goblins. Also searching for Kiki means copying your SCGs costs no more mana, so you can start flinging Goblins around to shorten the clock.
If you want Recruiter to search for your creature kill, did you think of Fire Imp? You loose 2 damage, but most of the critical creatures have so low toughness nowadays. Delver/Stoneforge/DRS/Confi/Snapcaster/Pyromancer/most of DnT. Only common creature it is worse against is Tarmogoyf. With the oracle wording Fire Imp can also be reused with Kiki.
If you really want a dragon in your (Recruiter) Dragon Stompy, there's always Kragan Dragonlord :)
I would use Corrupt Eunuchs before I use imp. Dragonlord in the other hand I would use before either. Thank you for that. A fine idea.
Sent from my mobile, forgive spelling and grammatical errors.
I have changed my Imperial Painter build into the "Goblin Stompy" and I liked playing with it.
I was not really impressed with 2 card out of the whole 75, being Jaya Ballard, Task Mage and Koth of the Hammer
Maybe Jaya is usefull in certain match ups that I haven't faced yet, and therefore I think I will keep her for now.
I am thinking of replacing Koth and 1 of 2 Jittes with 2 Hammer of Purphoros.
Looks like a good card vs Control, turning obsolete lands into 3/3 Golems. And giving al your guys haste doesn't seem to bad either.
Moving the second Jitte to the board and dropping down to 2 Anarchy.
Any thoughts?
I personally found koth to be very good in my version which has creatures that clog the board: hound of griselbrand, siege gang, rakka mar. It's very fast to get to the ultimate and easy to stall in the goblin stompy version of the deck. It's also a good answer to planeswalkers like jace.
Purphoros, God of the Forge
did some nice combo with SGC playtesting it!
"I made a Redguard that looks like Kimbo Slice. He wrecks peoples' shit. And dragons." - Bignasty197
So how did did purphoros work for you? I saw your decklist on tc decks :) (http://www.thecouncil.es/tcdecks/dec...9&iddeck=86703)
Did you get it active often?
I feel like in Dragon stompy you want to play a lock piece, then play a bomb that wins quicly. I am not a fan of the more controlly versions. If you are going to go that route I'd personally just play Painter
Agreed. I have been playing around with red stompy now for a few weeks. I had been playing imperial recruiter for about 6+ months, but found the combo was one of the weaker parts of the deck. I was usually winning with the lock pieces, and the combo would come after. Very few games did I fast-combo out.
That's why im trying stompy. Same blood moon lock, plus more lock pieces, and no 2-cards needed combo. I also dont have to fear emrakul decks as bad.
Im currently testing "the" mogg-catcher version of stompy talked about throughout the later part of this thread.
I'm going to be taking my Moggcatcher version to the SCG Open in Milwaukee on Sunday. I'll see if I can't get a final decklist up here before then. Otherwise I'll just have a (hopefully good) tournament report for you guys come Monday or Tuesday.
A little bird told me that someone was in contention and barely missed making top 8 at the Jupiter Games IQ on Saturday. Anyone know who it was? He was apparently playing a traditional Hellbent Dragon list instead of Wolves or Goblins.
What is the difference between playing werewolf stompy and playing dragon stompy? Is it just personal preference or are there advantages and disadvantages to each of them?
12-post Discord: https://discord.gg/QxYVg3g
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