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Thread: [Deck] Dragon Stompy

  1. #1161

    Re: [Deck] Dragon Stompy

    @Blastoderm I do know that trick. The problem was not surviving after I found the Moggcatcher. The problem was surviving until I did. If I had had the Moggcatcher right away, he would never have gotten to threaten me. Nonetheless even after I found the Moggcatcher, I thought it easier to go for Tuktuk and just kill the Batterskull instead of using stack tricks.

  2. #1162
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    Re: [Deck] Dragon Stompy

    Of course. That's why I run a Tuktuk Scrapper mainboard.

  3. #1163
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    Last edited by Dice_Box; 09-21-2013 at 08:34 PM.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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  4. #1164

    Re: [Deck] Dragon Stompy

    LOL @ Imperial Recruiter. Pretty neat you can fetch up a moggcatcher!! I don't think you need kiki-jiki in the main. I would replace with a tuk tuk scrapper. Also, not sure about cavern of souls. Could be awkward with kavu and the RR needed for siege-gang. I would be interested in some test results with that recruiter in the main :)

  5. #1165
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    Re: [Deck] Dragon Stompy

    I also thought about a list similar to dice box one featuring goblins and humans. The big advantage is that with cavern of souls you can always name one of this creature types, preferably human because you get imperial recruiters, moggcatchers and magus of the moon. For this reason i don't like flametongue kavu main deck, i would prefer having only humans and goblins.... or maybe put some equipments in place of them.

    Short list of playable humans and goblins :

    HUMANS: Magus of the moon, Moggcatcher, Jaya Ballard, Imperial Recruiter, Godo Bandit Warlord, Rakka Mar, Manic Vandal, all Werewolves.
    GOBLINS: Siege-gang Commander, Kiki-Jiki, Goblin Settler, Tuktuk Scrapper, Goblin Sharpshooter.

  6. #1166
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    Kavu I think will find himself cut of I keep Cavern, but I think I would rather cut the Cavern over him.

    The real strength in Imperial Recruiter is that other than Kavu there is no Card he can't fetch. So while he offers a shot at Moggcatcher he also gives you Magus of the Moon as well. Think about having 12 moons in your deck. That's nuts. Also Jaya and Rakka are both Tutor targets and they answer different issues well.

    I am happy to include Recruiter in this, I believe that the card is a great benefit that offers an increase in speed. It's just a pity I can't have this and Painter built at the same time. But Fuck buying another 4.

    It's a pity Pit Dragon has 3 power. How often do you want a card to be less powerful?

    Sent from my mobile, forgive spelling and grammatical errors.
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    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  7. #1167

    Re: [Deck] Dragon Stompy

    Another small tournament this week. List was exactly the same 75.

    Round 1: Manaless Dredge 1-2
    Hadn't seen a Dredge deck around in at least a month and can't remember ever seeing a Manaless Dredge played locally. Don't think it's much of a surprise I loose this one without a single graveyard hate between main and board. I steal one game, with a fast Trini followed up with a fast Moggcatcher while he gets unlucky with his dredges.

    Round 2: OmniShow 2-1
    I loose game 1 because my Goblin Settler has still not arrived. I have a Chalice to prevent cantrips and a Blood Moon to turn off his sol-land, leaving him at two mana. I find a Moggcatcher but instead of landlocking him with Settler into Kiki, I can only go aggro with SCG into Kiki, giving him just enough time to find the third land to cast Show and Tell. Game 2 I keep in some Moon effects because I find not enough cards to board in. I lead with a turn 1 Moon that sticks. Turns out he kept a hand with a Fetchland and a sol land as his only mana sources. He dies before ever getting a blue mana into play. Guess Blood Moon still wins games against decks with 7 basics. ;) Game 3 He misplays big time and basically donates me a game he had won for sure.

    Round 3: UW Miracles 0-2
    I never felt like I had a chance. He had a counter for every piece of disruption I tried and a removal spell for all creatures I cast.

    Round 4: UWR Tempo 2-0
    Finally a good match-up. Doesn't get any easier for him when he takes a mulligan to five in the first game and I start with T1 Chalice, T2 Blood Moon, T3 Trini. Game 2 he gets me to 3 with a couple of Bolts and Lavamancers, but I manage to stabilize just in time. He has 2 turns to topdeck a Bolt to kill me, but he doesn't and I lock him out.

    Round 5: Jund 1-2
    He knows what I'm playing and as he's playing a list with 2 (!) basics, he always fetches them as soon as possible. Game 1 I mulligan, maybe even down to five, can't remember exactly. His advantage grows with a Dark Confidant I can't kill and I die quickly to Tarmogoyf. Game 2 starts with a T1 Blood Moon, I can't remember him casting any spells. Game 3 he once again starts with T1 fetch into basic into DRS. I land Blood Moon and Chalice, he draws his second basic and DRS and the two basics allow him to drop Lili. The game drags on quite a bit, he uses Lili ult two times. The second time I have the choice between Chalice@1 and 6 lands or Blood Moon, without cards in hand. I decide to give up the Blood Moon. He drops 2 Tarmogoyfs and kills me. Also learned the hard way that all of our creatures die to a Punishing Fire...


    Quote Originally Posted by Blastoderm View Post
    ... I don't think you need kiki-jiki in the main. I would replace with a tuk tuk scrapper. ...
    I would never cut Kiki. The deck has too many nice ETB triggers to abuse when playing the Goblin list. Settler/Kiki is better then Waste/Crucible or Waste/Loam. Yes, Moggcatcher can search for multiple SCGs, but you only run three and sometimes you have to pitch one into a Chrome Mox. Two SCGs are not always enough, especially against swarm decks like Goblins. Also searching for Kiki means copying your SCGs costs no more mana, so you can start flinging Goblins around to shorten the clock.

    Quote Originally Posted by Dice_Box View Post
    The real strength in Imperial Recruiter is that other than Kavu there is no Card he can't fetch. So while he offers a shot at Moggcatcher he also gives you Magus of the Moon as well. Think about having 12 moons in your deck. That's nuts. Also Jaya and Rakka are both Tutor targets and they answer different issues well. ... It's a pity Pit Dragon has 3 power. How often do you want a card to be less powerful?
    If you want Recruiter to search for your creature kill, did you think of Fire Imp? You loose 2 damage, but most of the critical creatures have so low toughness nowadays. Delver/Stoneforge/DRS/Confi/Snapcaster/Pyromancer/most of DnT. Only common creature it is worse against is Tarmogoyf. With the oracle wording Fire Imp can also be reused with Kiki.

    If you really want a dragon in your (Recruiter) Dragon Stompy, there's always Kragan Dragonlord :)

  8. #1168
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    I would use Corrupt Eunuchs before I use imp. Dragonlord in the other hand I would use before either. Thank you for that. A fine idea.

    Sent from my mobile, forgive spelling and grammatical errors.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  9. #1169
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    Re: [Deck] Dragon Stompy

    I have changed my Imperial Painter build into the "Goblin Stompy" and I liked playing with it.
    I was not really impressed with 2 card out of the whole 75, being Jaya Ballard, Task Mage and Koth of the Hammer
    Maybe Jaya is usefull in certain match ups that I haven't faced yet, and therefore I think I will keep her for now.
    I am thinking of replacing Koth and 1 of 2 Jittes with 2 Hammer of Purphoros.

    Looks like a good card vs Control, turning obsolete lands into 3/3 Golems. And giving al your guys haste doesn't seem to bad either.

    Moving the second Jitte to the board and dropping down to 2 Anarchy.

    Any thoughts?

  10. #1170

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Jelmerz77 View Post
    I have changed my Imperial Painter build into the "Goblin Stompy" and I liked playing with it.
    I was not really impressed with 2 card out of the whole 75, being Jaya Ballard, Task Mage and Koth of the Hammer
    Maybe Jaya is usefull in certain match ups that I haven't faced yet, and therefore I think I will keep her for now.
    I am thinking of replacing Koth and 1 of 2 Jittes with 2 Hammer of Purphoros.

    Looks like a good card vs Control, turning obsolete lands into 3/3 Golems. And giving al your guys haste doesn't seem to bad either.

    Moving the second Jitte to the board and dropping down to 2 Anarchy.

    Any thoughts?
    I personally found koth to be very good in my version which has creatures that clog the board: hound of griselbrand, siege gang, rakka mar. It's very fast to get to the ultimate and easy to stall in the goblin stompy version of the deck. It's also a good answer to planeswalkers like jace.

  11. #1171

    Re: [Deck] Dragon Stompy

    Purphoros, God of the Forge

    did some nice combo with SGC playtesting it!

  12. #1172

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by ponos View Post
    Purphoros, God of the Forge

    did some nice combo with SGC playtesting it!
    Grinning Ignus?
    "I made a Redguard that looks like Kimbo Slice. He wrecks peoples' shit. And dragons." - Bignasty197

  13. #1173

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by ponos View Post
    Purphoros, God of the Forge

    did some nice combo with SGC playtesting it!
    So how did did purphoros work for you? I saw your decklist on tc decks :) (http://www.thecouncil.es/tcdecks/dec...9&iddeck=86703)
    Did you get it active often?

  14. #1174
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    Re: [Deck] Dragon Stompy

    I feel like in Dragon stompy you want to play a lock piece, then play a bomb that wins quicly. I am not a fan of the more controlly versions. If you are going to go that route I'd personally just play Painter
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    Top quality german restraint there.

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  15. #1175

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Megadeus View Post
    I feel like in Dragon stompy you want to play a lock piece, then play a bomb that wins quicly. I am not a fan of the more controlly versions. If you are going to go that route I'd personally just play Painter
    Agreed. I have been playing around with red stompy now for a few weeks. I had been playing imperial recruiter for about 6+ months, but found the combo was one of the weaker parts of the deck. I was usually winning with the lock pieces, and the combo would come after. Very few games did I fast-combo out.

    That's why im trying stompy. Same blood moon lock, plus more lock pieces, and no 2-cards needed combo. I also dont have to fear emrakul decks as bad.

    Im currently testing "the" mogg-catcher version of stompy talked about throughout the later part of this thread.

  16. #1176

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Ish View Post
    Agreed. I have been playing around with red stompy now for a few weeks. I had been playing imperial recruiter for about 6+ months, but found the combo was one of the weaker parts of the deck. I was usually winning with the lock pieces, and the combo would come after. Very few games did I fast-combo out.

    That's why im trying stompy. Same blood moon lock, plus more lock pieces, and no 2-cards needed combo. I also dont have to fear emrakul decks as bad.

    Im currently testing "the" mogg-catcher version of stompy talked about throughout the later part of this thread.
    The moggcatcher version works well because if your lock pieces fail you don't just randomly die. I've never won with gathan raiders with no lock piece in play lol. Technically you can win with Hill Giant if you have a blood moon in against some decks.

  17. #1177
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    Re: [Deck] Dragon Stompy

    I'm going to be taking my Moggcatcher version to the SCG Open in Milwaukee on Sunday. I'll see if I can't get a final decklist up here before then. Otherwise I'll just have a (hopefully good) tournament report for you guys come Monday or Tuesday.

  18. #1178

    Quote Originally Posted by Zupponn View Post
    I'm going to be taking my Moggcatcher version to the SCG Open in Milwaukee on Sunday. I'll see if I can't get a final decklist up here before then. Otherwise I'll just have a (hopefully good) tournament report for you guys come Monday or Tuesday.
    Can't wait for the report. I have some smaller events this weekend.

  19. #1179

    Re: [Deck] Dragon Stompy

    A little bird told me that someone was in contention and barely missed making top 8 at the Jupiter Games IQ on Saturday. Anyone know who it was? He was apparently playing a traditional Hellbent Dragon list instead of Wolves or Goblins.

  20. #1180

    Re: [Deck] Dragon Stompy

    What is the difference between playing werewolf stompy and playing dragon stompy? Is it just personal preference or are there advantages and disadvantages to each of them?

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