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Thread: Commander 2013 discussion

  1. #61

    Re: Commander 2013 discussion

    Apparently wizards saw how fun and interactive bant hexproof was in modern and decided that they wanted more of it.

  2. #62
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    Re: Commander 2013 discussion

    Quote Originally Posted by phonics View Post
    Apparently wizards saw how fun and interactive bant hexproof was in modern and decided that they wanted more of it.
    It isn't even hexproof though.

    Hexproof creatures can be blocked by bigger dudes, or take damage from damage-based sweepers - Volcanic Fallout, Anger of the Gods, Starstorm, Pyroclasm, Earthquake, whatever other "bad cards" exist to do this.

    Pretty much every answer to this 3/1 has to be non-targeted, non-damage. Edict effects. Wrath of God and Terminus and shit. Supreme Verdict. Damnation. Infest. Mutilate. AKA things that have classically been pretty assy in Legacy. Terminus and Verdict are showing up more often now but that's only okay.

    I mean basically the problem is that the best answers to this creature are bad cards in Legacy. They are too slow or too easily played around. Hell, half the WG creatures in all the formats these days are indestructible themselves, so what the fuck is a control player supposed to do besides ramp to Terminus or Hallowed Burial or Merciless Eviction or some terribad sweeper and hope for the best. Play combo and "just win"? Against Merfolk?

    It's just so bloody weird. Like, again, I don't think this *breaks* anything, it's just fucking weird. And very not Blue. This shoulda been like a 2/2 Knight for 1WW.
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  3. #63

    Re: Commander 2013 discussion

    This is such a strange card to print. I don't see how this is very fun for commander players other than "el oh el you pick the opponent so it's so political!!!~", and it's obviously too powerful to print in a standard set. So that leads me to believe that Wizards thinks that Legacy needs a new sweet non-interactive card that kills you in 6 turns, but why on earth would anyone want that?

  4. #64
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    Re: Commander 2013 discussion

    Quote Originally Posted by Zllig View Post
    This is such a strange card to print. I don't see how this is very fun for commander players other than "el oh el you pick the opponent so it's so political!!!~", and it's obviously too powerful to print in a standard set. So that leads me to believe that Wizards thinks that Legacy needs a new sweet non-interactive card that kills you in 6 turns, but why on earth would anyone want that?
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  5. #65

    Re: Commander 2013 discussion

    Kitsune Riftwalker, Runed Halo, Mistmeadow Skulk, Baneslayer Angel, Seht's Tiger and friends. Clearly this is a blue card to the core. Being Awesometm is just above petty color pie issues.
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  6. #66
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    Re: Commander 2013 discussion

    I really hate this card is so stupid on so many levels. Uninteractive at best, and red decks can't even ever remove it. Fuck you wotc, and this is blue when it should've been white by the way, since when blue get strong protection critters? All the best creatures lately have been blue, this is just moronic.

  7. #67
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    Re: Commander 2013 discussion

    Quote Originally Posted by Koby View Post
    I'm predicting Supreme Verdict, Terminus, and Wrath of God to be en vogue throughout the next year.
    This. Except which decks are going to make use of them while still managing to stem the tide of blue tempo decks, which now have another great tool in their arsenal?
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  8. #68

    Re: Commander 2013 discussion

    Quote Originally Posted by Jeet View Post
    It dies to Infest or Engineered Plague since it has 1 toughness.
    My ass it does. 16-lords.dec laughs at you.
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  9. #69
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    Re: Commander 2013 discussion

    What in the actual fuck, WOTC?

    I can't tell if this is simply lazy design or I'm being pushed towards modern
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  10. #70
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    Re: Commander 2013 discussion

    That card is stupid, I want 4

  11. #71

    Re: Commander 2013 discussion

    RUG Delver will now play nearly a full playset of REBs in their sideboards now. A good hard counter for that baddie.

  12. #72

    Re: Commander 2013 discussion

    RUG Delver will now play nearly a full playset of REBs in their sideboards now. A good hard counter for that baddie.
    Maybe it will be playing three of this card to just race, read who is the beatdown, cause RUG is most of the time the aggro deck, and this sheet kills planeswalker and players ; blocks kotr, and is not affected by graveyard hate, why not joining the cause ? Just little change on the manabase.

  13. #73

    Re: Commander 2013 discussion

    This guy is better than every white protection card ever printed. It's like printing the best counterspell ever in White thanks to stuff like Lapse of Certainty and Frontline Medic. I'm sure everyone would be thrilled about that. The most disgusting thing is, decks like D&T have been waiting for cards like this for years. You know, in the color where it makes sense.

    I mean look at Paladin En-Vec, who is supposed to be "strong" for a white protection creature at 1WW. This guy is so far ahead of Paladin En-Vec he isn't in the same universe.
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  14. #74

    Re: Commander 2013 discussion

    Quote Originally Posted by Norm View Post
    That card is stupid, I want 4
    That's my opinion on the matter.

    I think this card is beyond stupid, but then I have the same opinion on Delver of Secrets and Deathrite Shaman. Stupid or not, it looks to be stupidly effective and I now need to preorder some of these. At least it'll be affordable while its in print thanks to it being part of a special release. I do hope it's the card that breathes some life back into Stoneblade variants because I miss that deck.

  15. #75
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    Re: Commander 2013 discussion

    Quote Originally Posted by TheInfamousBearAssassin View Post
    Everyone that was involved in designing Commander 2013 and everyone that thinks this card is sensible in blue should be shot in the face with guns and cannons.

  16. #76

    Re: Commander 2013 discussion

    It's actually not that good.
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  17. #77
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    Re: Commander 2013 discussion

    One of the best walls ever printed.
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  18. #78
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    Re: Commander 2013 discussion

    I'm glad there is something to finally generate discussion... been a lackluster spoiler waiting for the 1-2 eternal gems.

    Having said that - guys, it still costs 3 mana. You can compare it to Geist (which generally comes with a swinging 4/4), or Clique (which quietly Duress's your opponent at instant speed,) or even Delver (which has a discount and a drawback to make an evasive 3/1,) and it compares well on it's own merits, but it's still a 3CMC 3/1 Practically-Indestructible.

    I for one am very, VERY happy they didn't try to 2/1 for 1U this thing... that would be terrifying.
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  19. #79
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    Re: Commander 2013 discussion

    Quote Originally Posted by Anusien View Post
    It's actually not that good.
    I'll agree with you, but the design is horrendous
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  20. #80
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    Re: Commander 2013 discussion

    Quote Originally Posted by Tammit67 View Post
    What in the actual fuck, WOTC?

    I can't tell if this is simply lazy design or I'm being pushed towards modern
    Commander isn't Modern-legal, so they don't give a fuck.

    I'm interested to see whether or not Maro answers my question how this ended up blue instead of white, given that protection is white's domain and blue is the color with the least protection creatures (yes, even red has one more, I counted).

    Seriously, that thing is a major "Fuck you!" to the color pie, but I guess it's okay because it's blue.

    Edit: Or they want to make Mono- Devotion a thing.

    Quote Originally Posted by Ellomdian View Post
    I'm glad there is something to finally generate discussion... been a lackluster spoiler waiting for the 1-2 eternal gems.

    Having said that - guys, it still costs 3 mana. You can compare it to Geist (which generally comes with a swinging 4/4), or Clique (which quietly Duress's your opponent at instant speed,) or even Delver (which has a discount and a drawback to make an evasive 3/1,) and it compares well on it's own merits, but it's still a 3CMC 3/1 Practically-Indestructible.

    I for one am very, VERY happy they didn't try to 2/1 for 1U this thing... that would be terrifying.
    It isn't just about offense - this thing can also act like a superwall, kinda like Tarmogoyf, except better.

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