Like Alex_UNLIMITED i want to know what was the Drew Tunison side plan. Anyone of you could write SB plan for his List?
You're welcome. Remember though, that guide is more for me, to show me how to build my SB and deck, by showing which cards come in where. It gives me a good idea of importance and value in each matchup, and allows me to make decisions like "X instead of Y because of Z" when considering say, Unmask vs Dread Return. Against Combo, they were equal, but against Miracles, where you need more that four ways to get rid of RiP, or against Surgical, where I don't have the room to add Shadow or Ghoul, Unmask became a needed addition. Actually sideboarding rarely is ever exactly like stated there.
Just because I'm bored at work, and there's no activity on this forum; I'll put up some of the interesting plays I had at GPDC.
Rnd 6: Dredge mirror: G1: My opponent wins the roll, and mulls to four. I suspect Combo, and keep a Land, LED, Breakthrough hand that loses to Force. He opens with Land, Breakthrough, go. Happy to see this, I go off. I hit no Bridges, no Ichorids, and one Narcomoeba. He returns Ichorid, dredges a Narco, and attacks, which I block since he has a Bridge. My turn, I dredge into no Narco or Ichorids again, but this time I hit three Bridges. Hooray!!. He now brings back two Ichorids to swing with, and by the time I hit any dudes of my own, I'm already dead since I can never block.
Funny side part. After dredging for my last turn, I concede. My opponent asks to see my dredge, to which I refuse, since I already conceded. He calls a judge, who agrees with me. He then appeals. Keep in mind, we've kept those five cards seperate, and in view the whole time. The head judge informs me that part of dredgind is revealing the cards. Even though it happens at once, and in any order I choose when they hit the GY, the act itself reveals them. Since it's open information, I have to show him. I didn't actually know this, but it makes sense. Learn something new, etc. When I ask what the big fucking deal was, the judge takes me away from the table, and explains to me that my opponent was concerned I waS cheating. Hiding cards that shouldn't be in my deck. The judge saw the five cards before my opponent, immediately determined that wasn't the case, and just gave me a warning for concealing public info since everyone agreed on the five hidden cards. Karma is a bitch, though.....
G2: I open with land, PImp, Therapy for LED(hit). He Loots. I Breakthrough, and win effectively on the spot.
G3: He opens with Land, LED, Breakthrough, but doesn't hit much action. I have LED, Loot, and Study, and he can only hit two, so I get to discard on my turn. He swings for a couple turns, getting further ahead on board to the point that no one dredge will save me. I draw, and topdeck Breakthrough, which puts us close to parity. I pass the next turn with a Narco, and three Zombies in play. Three Ichorids with plenty of food in the yard, no Bridges left, and one card in my library at six life. My opponent ends his draw with three Ichorids in play, three Narcos in play, no Bridges(one left in library), about 15 cards left, and is at 11 life. He thinks for a few minutes, sacs his Ichorids to DR his FKZ, and swings with it and the three Narcos. I block a Narco with the same, and FKZ with a Zombie.
"Uh....ok. Take 4, I'm at two?" Opponent realized at the same time that I had a blocker for his Narco and FKZ, that he has no Bridges.
"Did I just lose?", he asks.
"Um....."
"Could you have even won if I didn't attack?"
"Ummmm....upkeep, trigger three Ichorids, swing with them and Zombies?" is my reply.
The worst part is, due to the aforementioned judge call, there are probably 60 people watching. I guess it's like they say. You need a few of these to go your way in any large tournament.
Round 11: Elves:G1: I go off turn two, and Therapy two NOrders. Game ends quickly
G2: When God Hands Collide: He opens with Fetch, Deathrite. I open with Gemstone, go. He taps Forest and Deathrite to cast Ooze, plays Cradle(?!), and says go. I EOT cast Firestorm for four, discarding FOUR DREDGERS! He asks about the resolution... yes, you can target two dudes before the spell resolves, yes your Ooze is a 4/4, yes you gain two life before losing four. Unfortunately, I still have this Breakthrough..........![]()
And did you feel confortable with no dr main? I think that card is key for the deck.
No. I think I would feel more comfortable running one DR main. I just didn't(and still don't) think it was better than the options I chose for this particular tournament. But I will likely add one back to the main. At the very least, it's better than the fourth Therapy post-board in a lot of matchups, and allows me to board out one and still have enough sac outlets.
Thanks for you hard work Parcher!
I have been testing:
4 Gemstone Mine
4 Cephalid Coliseum
4 City of Brass
1 Undiscovered Paradise
4 Narcomoeba
4 Putrid Imp
4 Ichorid
4 Golgari Grave-Troll
4 Stinkweed Imp
3 Golgari Thug
4 Lion's Eye Diamond
4 Bridge from Below
4 Cabal Therapy
4 Careful Study
4 Faithless Looting
3 Breakthrough
1 Dread Return
Sideboard
4 Nature's Claim
4 Unmask
3 Pithing Needle
4 Other
I'm still working on the sideboard. I could play Chain of Vapor, Firestorm or something else. Sideboarding is tough with this deck, and I feel that the only thing we need to sideboard for is hate. And since by definition hate hampers our GY plan, we must address it before "going off." As such it must cost one to free.
I'm not sold on the 4th Ichorid in the main, but not sure I'd want the 4th Thug or Breakthrough either. I'm really happy with the rest of the mainboard.
This deck is so resilient. I was happy to see it Top 8 and GPDC. Also, it helps us considerably to be able to look at our opponent's decklist and see his sideboard plan.
Hi guys, took dredge to another tournament after the big let down at BoM at the beginning of the month. Played my usual quadlazer -1 Ichorid +1 Dread Return.
My sideboard was
4x Chain of Vapor
3x Firestorm
3x Nether Shadow
2x Ancient Grudge
1x Ichorid
1x Dread Return
1x Iona, Shield of Emeria
This was a new group of players for me, I had only seen some decklists from T4s earlier in the year. So I had no idea what to expect.
R1 against Zoo
Game 1 I get to dredging nicely, while keeping him from bolting his Nacatl.
In come the Firestorms and the Grudges, out 1 PImp, 1 Study, 1 Looting, 1 LED and 1 Breakthrough. (I boarded more or less like that all day long and I pretty much liked the shaving thing)
Game 2 he surprises me with KotR into Bog and StP for my Ichorids, he manages to kill me with the KotR, a Nacatl and Gaddock Teeg. Bad mistake here as I crack LED for red instead of blue while I have an open Coliseum.
Game 3 I board out the Grudges and bring an extra DR+ Iona. Iona comes T3 after I ripped his hand and left him with double PuFi, Iona on red and 7 odd zombies.
1-0 (2-1)
R2 against BUG delver (not shardless)
Game 1 I get a rock solid hand (1 dredger, 2 lands, 2 study and 2 breakthrough) and I'm able to play through various counters.
In come Chain of Vapors and Firestorm (debatable this one) for an extra Breakthrough and Thug out.
Game 2 he has extract on Bridge and it slows me down enough that I scoop up with 6 minutes left in the round.
Game 3 he mulls to 2! I win it easily from there, even before time is called.
2-0 (4-2)
R3 against Junk
He played some kind of homebrew mix in the Junk colors, saw KotR, Cabal Therapy, Life from the Loam and Dark Depths. No lingering souls, but didn't look through his list afterwards. Game 1 I get a nutty 7 and he scoops up after I dredge for my 2nd turn.
In come Chain of Vapor and Nether Shadow.
Game 2 I manage to screw up pretty bad again. I get off to a decent start, but KotR into Bog slows me down, especially after a Deed for 2 kills my board. Then I have a CoV in hand, a Mine and Coliseum, when he goes for Thespian Stage and Dark Depths. I fail and activate coliseum without dredgers in the yard, instead of keeping mana open for the token.
Game 3 I don't have a superb hand, but I keep. I topdeck some nice stuff, but he gets a Bog lock going, quickly after I lose the round.
2-1 (5-4)
Until now I have been playing pretty badly, making numerous mistakes so I decide to man up.
R4 against UWR delver
Game 1 has a very good hand again and he quickly scoops them up.
In CoV and Firestorm (should have been grudge really)
Game 2 I get a very nice opener, but as I'm on the draw LED gets pierced. Then I have to wait a few turns as I can't cast my Looting from Coliseum. Natural discarded GGT and 1 ichorid that keeps returning together with some Moebas slowly nibble at his life total, as he manages to find nothing after an initial Lavamancer, SFM and Jitte. By the time he can equip the Jitte he had to shoot his SFM to exile two Bridges. I manage to swing for the win with a second Ichorid, without making more than 2 zombie tokens in a 10+ turn long game.
3-1 (7-4)
R5 against mono-B reanimator
It's this guys 2nd legacy tournament, so he tells me has never seen dredge before. I show him how it works game 1, after winning the die roll I rip his hand apart, DR an Ichorid and leave 12 zombies on the table.
In CoV and DR+Iona
He starts game 2 by Therapying himself, discarding Jin Gitaxias and showing me 2x exhume, 1x Reanimate, 1x Animate Dead and no additional land. So my hand with Coliseum and CoV stop him in his tracks as he fails to find another land. After I topdeck a LED for my turn (lucky bastard) I breakthrough for the win as he has no outs to Iona.
I end up 3rd and as I can get a ride home and the other guys didn't want to play either we split, netting me a Dark Confidant. The deck was a lot of fun again (dredge decks are bitches sometimes) and I had a blast with my sideboard. Didn't get to actually cast Firestorm, but I still think it's a good choice with all the delver decks running around. Will probably play the 4th in the SB next time instead of the last Ichorid as I never bring it in.
Hi guys,
Below is the list that I'm currently running, I would really appreciate your feedback or any needed changes or problems that you see. Thank you.
4 Golgari Grave-Troll
4 Stinkweed Imp
4 Golgari Thug
4 Bridge from Below
4 Ichorid
4 Narcomoeba
4 Putrid Imp
4 Careful Study
4 Faithless Looting
4 Breakthrough
4 Cabal Therapy
4 Lion's Eye Diamond
4 Cephalid Coliseum
4 City of Brass
4 Gemstone Mine
The Feature Matches from GPDC are up now. Regarding the commentary in my match against Shahar, I did NOT lose to Cuneo on Day One. I lost to Wescoe. While I have infinitely more respect for Cuneo than Wescoe, I have lost to Elves once ever, in what has to be over 25 matches. And that wasn't at GPDC. Losing to D&T when I mull five times, and Game Two he hits running Ratchet Bombs to sweep the board when the RiP he had was virtually dead before that doesn't bother me. Losing to a deck with no true hate, that I'm faster than, that also straight up loses to a 4-of Red Instant I run, would. After watching Game Three against Shahar again, I suppose I got a little greedy. He had no real clock, and the top card of my library turned out to be the third land, so I could have waited. I just honestly did not think he'd have two Deathrites, two counters, and the Relic all in hand on turn two/three.
I played 74/75 of Parcher's list to a top 32 finish at SCG providence. I cut a Careful Study for a Dread Return, and swapped the MD and SB positions of the 1 Firestorm/ 1 Ichorid. I would have top 8ed but for awful dredges in my win-and-in, G1, and an extremely lucky topdeck by my opponent game 2 (who I have heard is a savage cheater). Anyway, great deck and I would run it all back.
This is the problem with this, and really any list. You sacrifice power for consistancy. The deck doesn't need a "finisher", per se. What it does need is that third angle of attack. All avenues have some degree of vulnerability to GY hate. So let's just stipulate that up front.
First is Ichorids and Narcomoebas, with PImp being a secondary threat. Second is Zombies. Third is the DR target(or if you are me, Gargadon). This is to protect against these topdecks. If they have the Plow for Ichorid, you have the tokens, etc. Now if the have the Crypt for the Ichorids, AND the EE for the tokens, you need the third avenue. DR is the best way to accomplish this.
There are essentially three ways to go about this. First is no target. Leaves you open to the most possible topdecks, but takes the least slots. Second is going for the most robust single target. One that either is the most difficult to remove, or cuts off the most ways of your opponent winning. Inkwell and Iona are probably the best at this for an individual target. Third is the full on combo route, involving Griselbrand, and either FKZ or Flayer.
I don't have an answer here. Personally, I like Terastodon. Not because I care about removing specific permanents, but necause it puts a lot of power on the board, while removing three lands. This removes, in my opinion, the most options for your opponent since they can almost never perform the multiple shutdowns of the aforementioned avenues of attack without mana. At least not before they're dead.
What I really wanted the Dread Return for was a 5th sacrifice outlet, and effectively a 5th Bridge in terms of power generatable on turn 1, as well as a good answer for Surgical. I found that with more lands and more thugs, I could get the creatures together more easily, and a giant troll was bigger than anything but Emrakul. Also, as you mentioned above, it let me cut a therapy post board and keep my sacrificer count up, converting Narcomoebas into zombies quickly. It did feel like I threw back a few hands wherr it was just there, but I was mostly mulling because I had no dredgers (only 12 in deck) or lands (13 plus good enough LED hands) compared to discard outlets (22 plus hand size)
WantToPonder
former: Team SpasticalAction & Team RugStar Berlin
Team MTG Berlin
The Dragonstorm
http://www.mtgthesource.com/forums/s...he-Dragonstorm
http://www.youtube.com/watch?v=ebq-R...8CoxC7G#t=1782
ggslive.com has the entire tournament without commercials.
Took this deck for a spin today and went 4-0. First time playing it, never realized how much fun it was. It's so easy to beat RIP/DRS if you're prepared for it and those are more or less the only hate cards seen in large numbers today.
This deck is ridiculously fun when you're winning, but when you're losing you never get to do anything. At SCG Providence, I went up against Cage, Relic, Leyline, and Deathrite + Scooze. Also played the mirror match where he had DR targets and Leyline. Jund peeled his one of Scooze on the only turn it mattered, to say the least, it wasn't a very fun day for me :(. I was on the losing end of variance and went 1-3 drop, it was my first time dropping from a tournament since like 2008. I need to go back to casting Brainstorms.
I will never dump dredge.
no matter how underdog it gets, or when they print "the ultimate dredge hoser", dredge is fun, fast, and powerfull, but it's flaws are quite easy to see in the very first games with the deck.
having dredge as your only legacy deck is almost a suicide, I recomend to everyone who plays dredge to have a backup deck (Storm uses the therapys and LEDs, and some variants even use the rainbow lands as well, reanimator can use the PIMPs, the careful study and some DR targets)
I use my jund deck to make up when the meta does not favor dredge, and my burn deck to surprise in a meta without heavy combo decks.
There simply is no "ultimate dredge hoser". Hate against dredge is somewhat specific and not every deck choses it as part of their fifteen, furthermore they have to draw into it. I will always play dredge because I truly enjoy its raw power and ability to oops I win :-)
There are a few cards I would say are hosers. Of those I think RIP is the ultimate. While you can get rid of it with dedicated hate, if it comes down your going to have a bad day. Yes this deck has power, but it has its issues and it can be hosed with but a single card. Those that want to hate on it have a large choice of options too.
As for having to draw into hate, yes, this is true and I am thankful sometimes this game has that luck element to it. But on the flip side sometimes that luck will just shit on you.
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