Erryone's doing it
Thoughts?
The extra lords are a response to cards like Rough and E. Plague and Night of Soul's Betrayal seeing more play.
(core 24)
4 Aether Vial
4 Goblin Lackey
3 Goblin Piledriver
4 Goblin Matron
4 Goblin Warchief
4 Goblin Ringleader
1 Siege-Gang Commander
(flex 13)
3 Punishing Fire
3 Mogg War Marshal
2 Stingscourger
2 Goblin Chieftain
1 Krenko
1 Gempalm Incinerator
1 Boartusk Liege
(lands 23)
3 Grove of the Burnwillows
4 Cavern of Souls
4 Wasteland
4 Rishadan Port
8 Mountain
P. Fire gets rid of those pesky Squires standing in front of Lackey a lot more consistently than Gempalm does. Could just run Tarfire/Bolt, but then P. Fire gives inevitability through an alternate win later in the game. Also seems good for taking out early Merfolk lords too before multiples land. Too often I've been finding Gempalm sitting around dead because I don't have enough Goblins out (or think I do, and then opponent Bolts one). Could this engine help the monored build? Or does this only help the wrong MUs when we need more help against combo? (This build basically writes off the combo MU as an autoloss, boarding in REB or something) Thoughts?
I didn't want to raise so much troubles, I'm sorry.
I didn't mean to be rude... i just supposed (as Ace said) that silly is not a term used to offend people. Anyway, since it can easily be misunderstood, i will try to avoid this kind of words next time.
And regarding phirexian metamorph, i just feel uncomfortable with throwing in the deck another 3 cmc card. I would probably be more inclined to splash blue and run phantasmal image.
How would those card work with tin street hooligan? I guess that you just have to spend green mana to cast the hooligan clone to have the shatter-effect.
Hey all
I've been playing Goblins for a while, with a pretty stock Rw list:
4 Gempalm Incinerator
1 Goblin Chieftain
4 Goblin Lackey
4 Goblin Matron
2 Goblin Piledriver
4 Goblin Ringleader
1 Goblin Sharpshooter
4 Goblin Warchief
1 Krenko, Mob Boss
3 Mogg War Marshal
1 Stingscourger
3 Thalia, Guardian of Thraben
Creatures [32]
4 AEther Vial
1 Tarfire
Spells [5]
4 Arid Mesa
4 Cavern of Souls
5 Mountain
2 Plateau
3 Rishadan Port
1 Scalding Tarn
4 Wasteland
but I've got a tournament coming up, and I'm seeing more and more people with Rb lists. Have those been working out well? My main concern is the Storm/cheesy combo matchups, where Thalia is a boss. Does Cabal Therapy do the job?
EDIT: That list is a little out of date, right now it's -1 Marshal +1 Chieftain
After going 0 and 4 with dredge ( sometimes easily the worst deck in the format) im coming back to my favorite deck goblins. After watching the newly posted vids I became interested again in lightning crafter and am wondering in what configurations would he fit best? The ability to champion cards like matron and ringleader make opponents decide whether to leave a living bolt on the field or risk further overrun. I think the card shows promise and will run it in my 75 this sunday, hopefully with a report to follow.
Yep, if you pay UG for Image and copy Tin-Street, then when its etb ability triggers, it will check to see that you indeed spent green mana on the card and will put the "destroy" ability on the stack. However, seems hard to pay UG in a Goblins deck. Might be easier with Metamorph, since you would only need to pay 2G (and 2 life), which is easy to do in the green splash builds.
Metamorph is super flexible. For example, say the opponent has RiP and just tapped out to play Helm of Obedience (didn't wait until they could activate it because you've been porting it aggressively). You can drop Metamorph copying Helm, activate it and combo kill them FTlolz. Or you can copy Jitte, Batterskull or a Sword... You can adjust the curve by simply playing fewer Warchief/Chieftains.
Jim Davis did it
http://www.starcitygames.com/article...-A-Friend.html
Reads more like a funeral ceremony for Jim Davis than for Goblins.
I think that, if Golgari Charms, and Zealous Persecutions and Engineered Plagues and whatnot, turn out to be problematic (like Jim Davis wrote), the deck can easily move towards a full playset of Goblin Chieftain (which is in fact what I already did, but for different reasons to be honest) to counter those cards.
The timing of the article really suprises me.
MountainCaverns, Lackey, Go.
If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.
Funny article is funny. Love how these scg guys write the absolute truth.
Well, guess I'll continue do perform better with good lists, other than playing outdated lists. At least he commented on Tarfire and the last list has Confusion in the Ranks. How many years now before he start playing with Chieftain or Krenko?
RiP Jim Davis playing Goblins. Really hope some other great goblin players show up in the SCG circuit.
Super Bizarros Team. Beating everything with small green dudes and big waves.
As a non-native english speaker I translated this article like this: I've failed at one tournament. Fuck it, Goblins end.
Now seriously. What the hell is he blabbering about? His list is, gently speaking, outdated. He recognized CoS as the only card we've been given since MWM, but what about Krenko? From my experience, this Mob Boss is insane and keeps winning me both single games and tournaments. Also, no Chieftains in his lists... he's asking for those Charms and Persecutions. Also, he didn't even mention the Thalia version of goblins (with RiP, Wear/Tear and stuff), which is also full of new cards. B splash forgotten too. As I see it, the "decklist" he recommended is the worst possible decklist to play right now.
Well I ain't gonna stop playing because of one drama queen quitting the scene. I am aware of this deck not being the best possible choice in the current meta, but I like the design and I both love & hate that one aspect even Jim Davis didn't forget to mention: very few decks reward good play and punish bad play like Goblins does.
Given that i will never stop playing goblins, i think that we can't completely dismiss jim's opinion. Last time i checked, Max Tietze was playing patriot in legacy .... if two of the best scg goblins players drop the deck, that must mean something. The question is, like explained in the article, that now every single matchup is a fight ; there are very few good matchups (miracles if they don't play energy field or other stupid things,merfolks).
We must continue to find new options and craft optimal decklists for the metagame, but in the end i hope, as i stated other times, that goblins will receive a little support from wizards. The last decent goblin they printed is krenko, and really he is just an interchangeable finisher with siege-gang or other cards... sometimes better, sometimes worse, but not what makes our deck more competitive. If they supposed to give something to us with legion loyalist then they really don't understand the deck at all.
Anyway, until they give us something, go on smashing faces with goblins and please, please don't play brainstorm.
A friend showed me this. If there still were Worlds that you make a card, and I won one, I'd tell them to make this:
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Super Bizarros Team. Beating everything with small green dudes and big waves.
Scatman, this goblin is nice and I see some potential in it, but what card we are currently playing would you cut off for this one?
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We need some 1r 2/3 when it comes into play return target creature to its owners hand. Will be very sweet. Why not? Or rw 2/2 sac/when comes in to play destroy target art or enchantment. Or ringleader for 3 mana. Or chieftain+warchief in one body. Or even (r/w) 1/2 (r/w)tap:tap target creature.
Well it has been a long time since last tribal sets has been released. Maybe after Theros block? Tribes are popular, they will print them again, some day. Look at Slivers, dead for decades and now they printed them out of nowhere. I think Goblins will see this too. But what we could really use right now is not some cheaper ringleader, more likely we need some overpowered "I can do anything" card like DrS.
Goblin Who
R/W (multicolor), goblin
R, sac a creature: deal 3 to target creature/player
W, tap another targrt creature you control: destroy target art/ench
RW, discard a card: tutor for goblin
1/2
But I'm allready satisfied with cavern, krenko, wear, rip. It could be worse, we can still adjust.
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That's exactly what i meant. Other decks/tribes are getting what the fuck cards that do everything and improve the deck by themselves (elves--> deathrite, merfolk --> nemesis). We would just need an overpowered 1 mana or 2 mana cost goblin that add another dimension to our deck, since the countermagic resilience and late game card advantage machine that characterise goblins are slowly but inevitably being outclassed. What would be ideal is : a goblin that efficiently deal with delver , mystic and deathrite (like a mogg fanatic that deals 2 damages when sacrificed) , and a goblin that hates on combo (like a thalia goblin).
Anyway, this whole discussion is probably pointless and it is better to focus on the cardpool we have.
Like Instigator, MWM, Krenko, Warchief... all bad cards right?
Imo chosing to draw a Tarfire whenever you want is quite a good effect against any deck with creatures nowadays.
ps: Watched the games posted last page. Crafter is supposed to do exactly that. It is awesome in grindy matchup because it creates a boardstate really unfavorable for your opponent, even by himself. Also loved to see how Wear/Tear and Pyrokinesis suked there. Imo neither should be brought in. Tarfire is a much better option than Kinesis, and Wear/Tear is not needed when you have Tuktuk.
Sweet games, and the goblin pilot was very good. The Maverick one missplayed G2 and could probably have won there (chose to cast Seize T2 instead of Goyf).
Oh, another nice thing to see is that RiP did near nothing there. Shut down some Shamans only...
Super Bizarros Team. Beating everything with small green dudes and big waves.
Hmm if Jim Davis is advocating Tarfire and green splash for Tin Street, I don't see how Punishing Fire can go wrong... No Wear//Tear, but there is Destructive Revelry or Hull Breach. More Chieftains, more power. I'm going to test that out more.
Also, as more people play TNN, seems like Piledriver gets better as long as we have enough lords to survive the -1/-1s.
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