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Thread: [Deck]BUx Reanimator

  1. #321

    Re: [Deck] Reanimator

    Quote Originally Posted by Stryfo View Post
    I have tried delvers and part of a transformational board before, the problem is that we are a combo deck and have too many cards that are just bad outside of our deck. That said, there are certainly cards in my board that make my deck seem transformational, but are powerful within the existing framework of the deck. To be a bit more clear, my solution to beating graveyard hate has always been bounce, but against some decks I like having backup plans. For example, against miracles I bring in cards like V Clique, and Venser because they are beaters that serve another purpose.

    Any time I can find a creature that is fairly cheap (matchup dependent) and really good in a matchup I like to try it out in my sideboard because it plays so well with the entire idea of the deck. For example, against RUG delver, I like to bring in a pair of baleful strix because of how powerful he is against their deck and because he can't be spell pierced or flusterstormed (In addition, he can be reanimated for sweet value) I think that a full blown transformational sideboard is too hard for the traditional build of the deck, but a partial transformation to support the initial strategy is perfectly fine and doable.


    For reference, creatures I have worked with so far as well as how many I play/played:

    Baleful Strix (All-Star when I bring it in) 2

    Venser (Awesome) 1

    V Clique (Great) 1

    Pack Rat (Limited testing, but has been pretty sweet when I do bring him in) 1

    Delver (This one I liked less since he took up too many slots, I didn't feel he was strong enough as a one of) 4

    Notion Thief (Didn't play with this for long, because I liked my board against decks I'd bring it in for well enough already) 1

    Judge's Familiar (This guy wasn't bad, but took up too many slots) 3

    Deathrite Shaman (Only tried this in one weekly, didn't really like it, though the mana ability was pretty sweet) 2


    Thanks for the reply.

    I have found that it's really hard to morph the deck. I did have some decent results with a stiflenaught combo in the sideboard but don't thinki it's the right way to go. Although it gets around graveyard hate, it wasn't much better than the reanimator combo itself.

    I agree that delver isn't the way to go, it takes up too many spots and doesn't provide that much impact. Has anyone tried Tombstalker or TNN? I'm curious to know how they would do.

    What do you usually use a venser for? I do see clique as being useful though. I will have to try strix, it seems really good as a stall in certain matchups. I'm also curious about the utility of snapcasters mage in the sideboard. Does stifle have any place in this deck? Seems like it could be used to stifle a relic or a tormod's crypt or things like that (not sure if you can stifle the coming into play trigger for rest in peace).


    Has anybody tried a green splash for abrupt decay, seems like it could really take out a huge amount of problem cards for us. Or would it be better just to use engineered explosives?

    Sorry for the rambling nature of my post.

  2. #322

    Re: [Deck] Reanimator

    Venser is my third bounce spell for matchups where it is required, it also beats down against miracles and has a lot of game against show and tell.

  3. #323

    Re: [Deck] Reanimator

    Quote Originally Posted by JeCroisQue View Post
    Has anybody tried a green splash for abrupt decay, seems like it could really take out a huge amount of problem cards for us. Or would it be better just to use engineered explosives?
    Am I the only one who doesn't like playing answers to hate permanents? In several months of playing this deck, I've found Show and Tell, Thoughtseize and sufficient counter magic are the best strategy against Relic, Tormod's, RIP etc. Honestly, I feel like the deck is so explosive and well protected that it ignores those cards better than threats like Swords to Plowshares and Karakas, which I am more willing to dedicate sideboard slots to.

  4. #324

    Re: [Deck] Reanimator

    @tinker, no, you are not, I just don't happen to agree with you regarding show and tell, though many do. I have found in my playing that show and tell is just not where I want to be, and without show and tell, we need some sort of anti-hate card.

  5. #325

    Re: [Deck] Reanimator

    Well, I'm not sure I like this much. I miss tin fins already. I keep getting the crap beat outta me by esperblade. Haven't even been able to stick a creature. The games are all blow-outs in their favor.

    Sent from my SM-N900V using Tapatalk

  6. #326

    Re: [Deck] Reanimator

    Quote Originally Posted by Secretly.A.Bee View Post
    Well, I'm not sure I like this much. I miss tin fins already. I keep getting the crap beat outta me by esperblade. Haven't even been able to stick a creature. The games are all blow-outs in their favor.
    Esperblade is a pretty bad matchup for us. It can answer resolved creatures and has access to counters in the maindeck, it also has a lot of graveyard hate in the board. You kinda just have to hope you get lucky with your draws.



    Quote Originally Posted by TinkerRobot View Post
    Am I the only one who doesn't like playing answers to hate permanents? In several months of playing this deck, I've found Show and Tell, Thoughtseize and sufficient counter magic are the best strategy against Relic, Tormod's, RIP etc. Honestly, I feel like the deck is so explosive and well protected that it ignores those cards better than threats like Swords to Plowshares and Karakas, which I am more willing to dedicate sideboard slots to.
    Have you ever faced a resolved RIP and Meddling Mage on Show and Tell? Feels pretty helpless without some sort of hate.


    Quote Originally Posted by Stryfo View Post
    @tinker, no, you are not, I just don't happen to agree with you regarding show and tell, though many do. I have found in my playing that show and tell is just not where I want to be, and without show and tell, we need some sort of anti-hate card.
    I agree, Show and Tell is just so... underwhelming. Everybody and there mothers know Reanimator sides them in and they prepare for it.


    We really need some sort of plan for the board. What type of hate have people found useful. Do you typically board in discard or counters or bounce? Also, what do you take out when you board those things in?

    Aslo, has anyone found stifle useful?

  7. #327
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    Re: [Deck] Reanimator

    Quote Originally Posted by JeCroisQue View Post
    Have you ever faced a resolved RIP and Meddling Mage on Show and Tell? Feels pretty helpless without some sort of hate.
    massacre may help


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  8. #328
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    Re: [Deck] Reanimator

    Playing bounce to deal with permanent hate means that you can take one shot at reanimating because on their turn they'll replay what you have bounced: if they counter your attemp it's likely that you will not have another chance.

    Moreover if they have multiple hate, as for RIP+Meddling, you'll have to choose what to bounce.

    In that situation, and in general however, I think it's better to have a definitive solution like engineered explosives: in that scenario you would have basically destroyed them.
    Ignorance is strength

  9. #329

    Re: [Deck] Reanimator

    I agree that EE is a great solution to many of our problems, I just prefer bounce because of its versatility and blue-ness as well as its mainboard-ability. Bounce is also harder to play around than EE because they don't necessarily see it coming, with EE many times they will see it sitting in play and can do something about it.

    Saying that if they counter your attempt means you can't go off again is somewhat of a silly statement. If they counter you going off they could have just as easily countered your SnT or EE or whatever, it doesn't make any difference if they countered your spell whether the spell was bounce, EE, SnT, etc.

  10. #330

    Re: [Deck] Reanimator

    Hey folks,
    ill play a Trial for GP Paris this weekend and plan to use Reanimator, which would be my first tournament with this deck.

    Since i don't own any copies of Show and Tell (yet) i need some input what i could use as a replacement, especially regarding the Aggro matchups... Any clever idea(s) ?

    My mainboard will use Inkwell instead of Tidespout and 2x Izzet Charm instead of SnT.

    Thanks for any help!
    Current Legacy decks:

    Turbo Nemesis
    Sneak and Show
    Reanimator
    Tin Fins
    GW Enchantress

  11. #331
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    Re: [Deck] Reanimator

    I still intend to try Liliane of the Veil as a 3 off (virtualy top of the curve).

    It helps discarding fatties. It helps to control the board against mirror, Show and tell, even is a serious concern for decks like X-blade where they often have 1 active threat etc. Games against combo tend to go long as well, I find that it's often a standoff or an early flurry of spells and then a standoff. Since we can profitably discard and they cannot, it's a nice card there as well.

    So instead of Show and Tell, maybe you can use Liliana?

  12. #332
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    Re: [Deck] Reanimator

    Quote Originally Posted by Stryfo View Post
    ...
    Saying that if they counter your attempt means you can't go off again is somewhat of a silly statement. If they counter you going off they could have just as easily countered your SnT or EE or whatever, it doesn't make any difference if they countered your spell whether the spell was bounce, EE, SnT, etc.
    However if they counter EE you still have some action in hand and you could try to go off if you draw another EE or S&T.
    If you bounce, instead, they'll counter your attemp to go off and replay their hate, so you'll have to draw both another bounce and combo pieces, which is much harder.

    Basically, they don't need to counter bounce because they'll aim directly at your combo while they need to counter EE because it will open to more combo attempt.
    Ignorance is strength

  13. #333

    Re: [Deck] Reanimator

    @ Joe Eigo: I don't mean to be arrogant by posting my own list and saying to start from there and tweak it to your liking, but I don't see many other non show and tell lists, so I don't know where else to point you.

    http://sales.starcitygames.com/deckd...p?DeckID=60006

    That list is current except I no longer play Wipe Away in the board, I am experimenting with Pack Rat.

    If you are playing Izzet Charm main, you probably don't need echoing truths main and can move those to the board, but I wouldn't ditch them entirely since you aren't running SnT.

    @kingtk3: I see what you are saying now, I misunderstood before. I agree mostly, but If they counter EE, there is still permanent hate that needs to be beaten, and I can't imagine running more than 2 or 3 EE to deal with it, so in most cases, I feel the point is moot.

  14. #334

    Re: [Deck] Reanimator

    I can't see what I am doing wrong but I'm losing left and right with reanimator. I do fine with Tinfins but this deck just doesn't draw right for me. I think I will look for a mono black version. More explosive is what I'm going for I think. Also Dark Ritual allows for hardcasting some of your targets, which I have really missed in the several matches I've played.

    Sent from my SM-N900V using Tapatalk

  15. #335

    Re: [Deck] Reanimator

    Quote Originally Posted by Secretly.A.Bee View Post
    I can't see what I am doing wrong but I'm losing left and right with reanimator. I do fine with Tinfins but this deck just doesn't draw right for me. I think I will look for a mono black version. More explosive is what I'm going for I think. Also Dark Ritual allows for hardcasting some of your targets, which I have really missed in the several matches I've played.

    Sent from my SM-N900V using Tapatalk
    I played 1x dark rit in an otherwise pretty standard u/b list and it was really good for me I think running 2x would be about the max the deck could have without them becoming clunky. The deck is already really explosive I never felt like it needed more

  16. #336
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    Re: [Deck] Reanimator

    Reanimate in the finals.
    Primary legacy deck High Tide primer

  17. #337

    Re: [Deck] Reanimator

    Good to see reanimator doing well at another scg, but some of his lines seem really odd to me, did anyone else think that or was it just me? Maybe I should rewatch the games when they're up.

  18. #338

    Re: [Deck] Reanimator

    Quote Originally Posted by Stryfo View Post
    Good to see reanimator doing well at another scg, but some of his lines seem really odd to me, did anyone else think that or was it just me? Maybe I should rewatch the games when they're up.

    Agreed. He certainly lost the match against elves because he oversideboarded and played sloppy.

  19. #339
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    Re: [Deck] Reanimator

    Anybody have links to these matches? Or is my inability to find them representative of them not being posted?
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  20. #340
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    Re: [Deck] Reanimator

    Quote Originally Posted by PirateKing View Post
    Anybody have links to these matches? Or is my inability to find them representative of them not being posted?
    http://www.twitch.tv/scglive/b/494686451

    The final is at 14h11m30s, you'll have to search around in the stream for the other matches.

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