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Thread: [Primer/Deck] Burn

  1. #221

    Re: [Primer/Deck] Burn

    Hi you all,

    Sorry if I don't have any report, but that requieres a compromise that I don't have. But reflections on card choices maybe will be helpfull. After a lot of testing, and some changes, this is the best I can do.


    A. Burning Bakunin decklist.

    18 Mountain
    2 Barbarian Ring

    3 Hellspark Elemental
    4 Spark Elemental
    4 Goblin Guide

    4 Lightning Bolt
    4 Chain Lightning
    4 Lava Spike
    4 Rift Bolt

    4 Flame Rift
    4 Fireblast

    1 Magma Jet

    4 Sulfuric Vortex

    SB
    4 Pyrostatic Pillar
    4 Ashen Rider
    4 Faerie Macabre
    3 Shattering Spree


    B. General concept.

    It remains as a "Damage Race" Burn; goldfishing to 20 consistently on turn 4, and keeps swinging to turn 6.

    (a) The Core still try to maximize (1) Low Cost, (2) Efficiency, and, (3) Consistency, in (i) mana base and (ii) "Guaranteed Damage", "No Lag Damage", "Virtual Card Advantage", and "Threat density".

    (b) It has some elements of "Recurring damage": 3 Hellspark Elemental, and 4 Sulfuric Vortex.


    C. Card choices:

    (a) No Price of Progress. Because its problems with "Guaranteed Damage" and "Virtual Card Advantage". Players avoid to hit 2 or more non-basic lands, and there are good decks, like Elves, wich never hit one. That is why I preffer Flame Rift.

    (b) 4 Fireblast. I recognize my mistake. 4 damage for 0 casting cost and instant speed is "OP". You need the 4.

    (c) 3 Hellspark Elemental. Recurring damage (Unearth) and 3 (or 6) No-lag Guaranteed Damage (haste speed), makes it a very good choice. Better than Keldon Marauders, wich deals only 2 damage of that kind. Unearth is uncounterable as spell. 3 is the right number, 4 makes slow your clock.

    (d) No Vexing Devil. I recognize my mistake. No haste speed it is not for a damage race burn.

    (e) 4 Spark Elemental. This is a weak card, but harmonizes with the consistency of the average casting cost, "Guaranteed Damage" and "No Lag Damage".

    (f) No Grim Lavamancer. It is too slow. You need to burn fast. The only creatures you need to hit are lifelinkers and taxing ones. As a recurring damage card, it is slow too. To hit 6 you need 4 turns; with Hellspark Elemental, only 2.

    4 Sulfuric Vortex. A "must". You need to ensure your damage. If not, Burn is useless. And it has recurring damage. Now I run 20 lands because its 3cc.

    1 Magma Jet. If the game turns long, you have an opportunity, but must avoid the mountains; except against "Pox".

    2 Barbarian Ring. 2 extra non-spell damage it is sweet against control decks.


    D. Side Board

    (a) Against combo. 4 Pyrostatic Pillar, 4 Angel of Despair, and 4 Faerie Macabre.

    (b) Against life gain and others. 3 Shattering Spree it is enough to kill Umezawa's Jitte, Batterskul, Chalice of the Void or sphere of resistance.

    (c) Obviously SB depends on meta-game. But it's so tasty to cast 4 Ashen Rider against Show and Tell...


    "CYa".

  2. #222

    Re: [Primer/Deck] Burn

    Hello all, I created a list of the best potential sideboard options taking into consideration the last 4 big events, which tech worked over how many and how many topped (if applicaple), to maximize our potential for the current meta. Pithing needle would clean up the majority of the rest of the problems, but I'd imagine you'd take some heat for having an 18 card sideboard.

    List ignores anything thats a 1-for-x of.
    List ignores anything that redirects target-of-1.
    List ignores anything that affects creatures, since that's more than likely what I'm taking out.
    List ignores anything we can maindeck out of with 1-for-3.

    The sideboard:

    3 ensnaring bridge
    3 tormod's crypt
    3 mindbreak trap
    3 shattering spree
    3 pyroclasm

    The decks whose threats were neutralized:

    patriot
    sneak attack
    omnitell
    doomsday
    all spells
    reanimator
    goblins
    miracle
    blade control
    threshold UGR
    BUG control
    team america
    deathblade

    The decks that weren't(and why):

    death and taxes
    -spellskite

    elves
    -scavenging ooze
    -rulic thar, the unbound

    jund
    -scavanging ooze

    painters
    -spellskite

    merfolks
    -leyline of sanctity

    lands
    -zuan orb
    -chalice of the void
    -glacial chasm

    affinity
    -tezzeret
    -chalice of the void

    dredge
    -chancellor of the annex
    -leyline of sanctity

    post ramp
    -ulamog, the infinite gyre

    pox
    -nethervoid

    Hope this helps, and hope my first post doesn't bomb with the community. Also, if you'd like to see the list of what was sideboarded for each just let me know(didn't want this post to get too lengthy).

    Edit: Sorry, I do not know how to link to cards using their names.
    Last edited by MST negates; 12-23-2013 at 10:36 AM.

  3. #223
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    Re: [Primer/Deck] Burn

    Quote Originally Posted by MST negates View Post
    Hello all, I created a list of the best potential sideboard options taking into consideration the last 4 big events, which tech worked over how many and how many topped (if applicaple), to maximize our potential for the current meta. Pithing needle would clean up the majority of the rest of the problems, but I'd imagine you'd take some heat for having an 18 card sideboard.

    List ignores anything thats a 1-for-x of.
    List ignores anything that redirects target-of-1.
    List ignores anything that affects creatures, since that's more than likely what I'm taking out.
    List ignores anything we can maindeck out of with 1-for-3.

    The sideboard:

    3 ensnaring bridge
    3 tormod's crypt
    3 mindbreak trap
    3 shattering spree
    3 pyroclasm

    The decks whose threats were neutralized:

    patriot
    sneak attack
    omnitell
    doomsday
    all spells
    reanimator
    goblins
    miracle
    blade control
    threshold UGR
    BUG control
    team america
    deathblade

    The decks that weren't(and why):

    death and taxes
    -spellskite

    elves
    -scavenging ooze
    -rulic thar, the unbound

    jund
    -scavanging ooze

    painters
    -spellskite

    merfolks
    -leyline of sanctity

    lands
    -zuan orb
    -chalice of the void
    -glacial chasm

    affinity
    -tezzeret
    -chalice of the void

    dredge
    -chancellor of the annex
    -leyline of sanctity

    post ramp
    -ulamog, the infinite gyre

    pox
    -nethervoid

    Hope this helps, and hope my first post doesn't bomb with the community. Also, if you'd like to see the list of what was sideboarded for each just let me know(didn't want this post to get too lengthy).

    Edit: Sorry, I do not know how to link to cards using their names.
    I understand you did not want to post a lengthy comment, but you got some explaining to do. What last 4 big events are you talking about, I have done a small conveyance of result pages, I will list them below, and I've found only one deck in the entire set of them that I went through, at least 35 decklists, had Pyroclasm. Only my own decklist had Tormod's Crypt and it was a 1 of. I believe if you journey over to salvation, as well as ask people here, that most will find that Tormod's Crypt is good in certain match ups, but against reanimator it is a much worse Faerie Macabre in most cases, especially since it is counter-able. Additionally, you have placed Shattering Spree in the "best potential" sideboard and said that it does not help against Chalice of the Void, which it does, by replicating. I am also wondering how the sideboard deals with Omnitell?

    Overall, I appreciate your post and welcome you to the community, and mean no ill will with my counter post. Please continue to contribute and I am very glad to have you join us. :)

    The lists I surveyed:
    http://www.thecouncil.es/tcdecks/tip...&format=Legacy
    http://www.mtgtop8.com/archetype?a=20

  4. #224

    Re: [Primer/Deck] Burn

    My apologies if it appeared I was listing sidedeck options that were used w/ burn in the events I was speaking of, which were the following:

    http://www.thecouncil.es/tcdecks/deck.php?id=12418
    http://www.thecouncil.es/tcdecks/deck.php?id=12428
    http://www.thecouncil.es/tcdecks/deck.php?id=12358
    http://www.thecouncil.es/tcdecks/deck.php?id=12283

    The sidedeck options I picked were what I believed would work best for those specific events among those who topped should future pilots mirror those decisions. You are right about chalice of the void vs. shattering spree (after doing a quick google search I facepalmed). I would also agree about the tormod's vs faerie, though personally I would probably run surgical extraction. There was only one omnitell deck that topped, http://www.thecouncil.es/tcdecks/dec...8&iddeck=91004. With that specific deck and the duel I was able to watch the best the sideboard could do is bring in mindbreak and ensnaring bridge, mindbreak his bounce and ensnaring bridge with show and tell or at earliest capability. Though one could run ashen rider if they wanted very specific hate cards.

  5. #225
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    Re: [Primer/Deck] Burn

    Burn, 2013, & trends

    Overall 2013 wasn't as impressive for Burn as it was for the previous, 2012. But the deck still remains in the format, attracting a small handful of some higher end Starcitygames placings. The deck has largely remained setup with 1 of 2 routes:

    Some lists run Grim Lavamancer, Goblin Guide, Sulfuric Vortex main with the rest compiling of burn.
    Other lists run Grim Lavamancer, Goblin Guide, as well as some # of Hellspark Elemental, Keljdon Marauders, Figure of Destiny, & the rest compiling of burn.
    Some lists run Fetchlands, some don't, though that is likely do to $ more than anything. The lists that ran Fetchlands averaged 12.

    As far as 2014 goes, hopefully it will be a better year for the deck at the open series & other notable large scale events. As burn is one of the most cost efficient decks to enter the format with to actually have some level of success. For all those pushing Burn through the next year, Patrick Sullivan fans and the like, best of luck and burn baby burn!
    Primary legacy deck High Tide primer

  6. #226
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    Re: [Primer/Deck] Burn

    Quote Originally Posted by feline View Post
    Burn, 2013, & trends

    Overall 2013 wasn't as impressive for Burn as it was for the previous, 2012. But the deck still remains in the format, attracting a small handful of some higher end Starcitygames placings. The deck has largely remained setup with 1 of 2 routes:

    Some lists run Grim Lavamancer, Goblin Guide, Sulfuric Vortex main with the rest compiling of burn.
    Other lists run Grim Lavamancer, Goblin Guide, as well as some # of Hellspark Elemental, Keljdon Marauders, Figure of Destiny, & the rest compiling of burn.
    Some lists run Fetchlands, some don't, though that is likely do to $ more than anything. The lists that ran Fetchlands averaged 12.

    As far as 2014 goes, hopefully it will be a better year for the deck at the open series & other notable large scale events. As burn is one of the most cost efficient decks to enter the format with to actually have some level of success. For all those pushing Burn through the next year, Patrick Sullivan fans and the like, best of luck and burn baby burn!
    First off, I really appreciate all you've done with the primer and appreciate your words of praise and hope. I also appreciate you penciling me in on the deck lists that have placed recently. I really do hope that burn will become more successful in 2014 and hope the community grows for the better. I have noticed some of the community has been parted between differing forums, and it would be of great benefit if we all came together at some point, wishful thinking maybe. I believe I have become a much better performer over the course of 2013, and my deck has become quite streamlined in my view. It has taken a lot of testing and turning that practice into performance, but I feel strongly about the deck and its power. I want everyone to know, when it comes to burn, whether it be bad or good placed upon its stage showing, I am here to help in any way, shape, or form. I find as of late the rise in the price of fetch lands has pushed the fetch version of the deck further away from the higher end of the budget deck it used to be and working on budget versions of the deck have to be part of the community as well, even though I do not run that version. Lastly, I will be available on both forums and please do ask of me anything that concerns my favorite deck to play, that challenges my point of views, and encourages conversation constructively.

    As a less serious side note, I did notice that in your list of mountains and their prices (by the way I find that an interesting inclusion), that the Arabian Nights version is missing, I personally run a couple and very much enjoy them. Whether that is added or not, I wouldn't mind either. Good luck everyone in 2014, and lets put a price on the progress they pay so much money for. :)

  7. #227

    Re: [Primer/Deck] Burn

    Has anyone tried playing with young pyromancer??? , i know is not 100% sure granted damage , but he can help chumping for a lot of turns , and the times they dont have big fatties like goyf , elementals can swing for a lot , the creature shell should look like this:

    4 Goblin guide
    3 young pyromancer
    3 grim lavamancer
    4 keldon marauders

  8. #228

    Re: [Primer/Deck] Burn

    Quote Originally Posted by Basara View Post
    Has anyone tried playing with young pyromancer??? , i know is not 100% sure granted damage , but he can help chumping for a lot of turns , and the times they dont have big fatties like goyf , elementals can swing for a lot , the creature shell should look like this:

    4 Goblin guide
    3 young pyromancer
    3 grim lavamancer
    4 keldon marauders
    Isn't it counterproductive to run Keldon Marauders with Young Pyromancer? (i.e. You should run another burn spell in their place.)

    Do you win games with it, or is it just a stalling tactic? If the latter, Ensnaring Bridge seems more reliable.

  9. #229
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    Re: [Primer/Deck] Burn

    Quote Originally Posted by Basara View Post
    Has anyone tried playing with young pyromancer??? , i know is not 100% sure granted damage , but he can help chumping for a lot of turns , and the times they dont have big fatties like goyf , elementals can swing for a lot , the creature shell should look like this:

    4 Goblin guide
    3 young pyromancer
    3 grim lavamancer
    4 keldon marauders
    I did a bit of testing with Young Pyromancer in conjunction with Gitaxian Probe. While I'll jump on any opportunity to play Gitaxian Probe (love that card), I found that Young Pyromancer just didn't help the deck enough to warrant its inclusion. If I'm going to play a creature that doesn't deal damage the turn it comes into play, the utility of Grim Lavamancer gives it the edge, in my opinion. 3 or 4 of each may hinder the deck.

  10. #230
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    Re: [Primer/Deck] Burn

    MTG Legacy: Goblins VS Mono Red Burn


    http://youtu.be/LY5r6tvegps


    youtube.com/albylegacy

  11. #231
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    Re: [Primer/Deck] Burn

    Congratulations to Hugo Villamor for a top 16th finish at SCG Orlando! I love the main deck Searing Blaze for the Delver heavy meta-game. Good start to 2014 for Burn.

    Decklist:
    http://sales.starcitygames.com//deck...p?DeckID=62556

  12. #232
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    Re: [Primer/Deck] Burn

    Quote Originally Posted by AlbyLegacy View Post
    MTG Legacy: Goblins VS Mono Red Burn


    http://youtu.be/LY5r6tvegps


    youtube.com/albylegacy
    Thanks for posting the video.

    Some thoughts for game 1:
    -Burn shouldn't play Figure. Figure makes you spend mana instead of win the game.
    -Goblins should have mulled. T2 Pile is too slow. Shouldn't keep a 7-card hand game 1 without Lackey or Vial.
    -Burn player should not ever level Figure to a 4/4 in mainphase... better to do it after Goblins player declares no blockers, otherwise wasted 3 mana
    -Burn could have won a FULL TURN earlier. Burn vs Gobs is a race, no reason to slow roll.

    WIN1: Instead of making Figure 4/4, cast Sulphuric Vortex on turn 3. Turn 4 go Lightning Bolt + Flame Rift + Fireblast, dies on upkeep.
    WIN2: Never cast Figure. T1 Chain Lightning, T2 Flame Rift, T3 Vortex, T4 Bolt + Bolt + Fireblast, dies on upkeep.


    Game 2:
    When Goblins played Chieftain+Matron(for Chieftain), better to play Matron(for Piledriver)+Piledriver+Piledriver, attack for 17 instead of just 7!!! The only reason not to go for double Pile is if you're worried about Warchief getting burned and losing haste. But...

    You go chieftain+Matron for Chieftain and attack:
    a) if he has Bolt: he bolts Chieftain and you deal 3 damage. Next turn you cast Chieftain and Piledriver and attack for lethal 15, only 7 if Pile killed
    b) no Bolt: attack for 7. Next turn Chieftain+Piledriver and attack for 24, only 13 if Piledriver killed. Not lethal if Pile+Chieftain killed.

    You go Matron+2 Piledrivers:
    a) if he has Bolt: He Bolts Warchief and you get no attack. Next turn you cast Chieftain and attack for 20, only 12 if a Piledriver killed.
    b) no Bolt: attack for 17. Next turn Chieftain and attack for 27, still lethal even if everything is killed but the 1/1 Matron

    The 2 Piles one threatens more damage for both a) and b). Basically, even if you're worried about opponent holding burn on your haste guys, double Piledriver is still the better play because you have another hasteloard in hand. Double Piledriver is boss.


    Game 3:
    - Burn player should have cast Chain Lightning instead of Flame Rift and held 1 mana open, esp when the life totals are close and Goblins is about to explode with Vial@3. Goblins goes Matron+Chieftain+Lackey. Then Burn can Bolt the Chieftain. Goblins no longer has lethal on attack. Burn player untaps and has a chance to draw into the win (I think.. didn't see his whole hand) with 2 Bolt effects + Fireblast.
    Last edited by FTW; 01-14-2014 at 11:52 AM.

  13. #233
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    Re: [Primer/Deck] Burn

    Quote Originally Posted by AlbyLegacy View Post
    MTG Legacy: Goblins VS Mono Red Burn


    http://youtu.be/LY5r6tvegps


    youtube.com/albylegacy
    Test with another dude. This one is not capable of playing Burn.
    Goblinplayer on 11 life, Vortex in play, Burnplayer's hand: Bolt, Spike, Bolt, Figure, Blast, 3 mana = he plays Figure
    WantToPonder
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    Team MTG Berlin

    Quote Originally Posted by guillemnicolau View Post
    Since the print of dark petition grim tutor hasn't seen play in legacy (not in competitive decks).
    Quote Originally Posted by THerzog41 View Post
    I believe Maverick is still the best deck in the format and definitely the most underrated deck in the format.
    The Dragonstorm
    http://www.mtgthesource.com/forums/s...he-Dragonstorm

  14. #234

    Re: [Primer/Deck] Burn

    Quote Originally Posted by CabalTherapy View Post
    Goblinplayer on 11 life, Vortex in play, Burnplayer's hand: Bolt, Spike, Bolt, Figure, Blast, 3 mana = he plays Figure

    LOL, he didn't even need the Vortex to finish him, he had 13 damage in hand against a deck with no counterspells

  15. #235
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    Re: [Primer/Deck] Burn

    Quote Originally Posted by CabalTherapy View Post
    Test with another dude. This one is not capable of playing Burn.
    Goblinplayer on 11 life, Vortex in play, Burnplayer's hand: Bolt, Spike, Bolt, Figure, Blast, 3 mana = he plays Figure
    Worse. Two turns earlier, his hand is Vortex, Bolt, Bolt, Flame Rift. 3 mana. He levels up Figure... By the end of turn 4 he had cast a whopping THREE spells.

  16. #236

    Re: [Primer/Deck] Burn

    Hello. I'm a first-time poster but long-time fan of The Source. I recently attended SCG Orlando's Legacy Open playing Burn to a Top 32 finish. I just wanted to give credit where credit is due and thank JPettie for the list he recently talked about from this tournament (http://toacomics.com/blog/2013/12/09...-32-decklists/). My list was pretty much the same except I had less fetches and the a few sb changes.

    I didn't even want to play in the Legacy event, but some other friends attending the Open convinced me to go, even though I only had Burn built. I thought it would be a mindless day of throwing bolts at people and winning/losing quickly, but what I found out was that the deck really rewards proper sequencing and tight play, like most decks. Maximizing every turn was crucial in some matches I played. I had plenty of fun playing and even had a feature match on camera that was a potential win-and-in (http://www.twitch.tv/scglive/b/494686451 check around the 9:58 mark). Here's a summary of my matches for the day:

    R1: Win vs High Tide w/ Reset (2-1)
    R2: Win vs Merfolk (2-1)
    R3: Loss vs Elves (1-2)
    R4: Win vs Dark Maverick (2-1)
    R5: Win vs RUG Delver (2-1)
    R6: Win vs Jund (2-0)
    R7: Win vs Enchantress (2-0)
    R8: Loss vs Omni-tell (0-2)
    R9: Loss vs T.E.S. (0-2)

    The day went about as expected. I won the fair matchups and lost the unfair ones. Going forward, if I were to play the deck again, I'd probably try to find more room for combo hate. I only had the 2/2 split of Mindbreak Traps and Pyrostatic Pillars, but I would like more Traps. If anyone would like any specific info about the matches I played, I'd be more than happy to share my thoughts and experiences. Thanks again to JPettie for the list!

    4 Goblin Guide
    4 Grim Lavamancer

    4 Lightning Bolt
    4 Chain Lightning
    4 Lava Spike
    4 Flame Rift
    4 Price of Progress
    4 Rift Bolt
    3 Sulfuric Vortex
    1 Ensnaring Bridge
    4 Fireblast

    10 Mountain
    4 Arid Mesa
    4 Scalding Tarn
    1 Wooded Foothills
    1 Bloodstained Mire

    SB:
    2 Ensnaring Bridge
    3 Faerie Macabre
    2 Mindbreak Trap
    4 Pyroblast
    2 Pyrostatic Pillar
    2 Smash to Smithereens

  17. #237
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    Re: [Primer/Deck] Burn

    Quote Originally Posted by jmeka View Post
    Hello. I'm a first-time poster but long-time fan of The Source. I recently attended SCG Orlando's Legacy Open playing Burn to a Top 32 finish. I just wanted to give credit where credit is due and thank JPettie for the list he recently talked about from this tournament (http://toacomics.com/blog/2013/12/09...-32-decklists/). My list was pretty much the same except I had less fetches and the a few sb changes.

    I didn't even want to play in the Legacy event, but some other friends attending the Open convinced me to go, even though I only had Burn built. I thought it would be a mindless day of throwing bolts at people and winning/losing quickly, but what I found out was that the deck really rewards proper sequencing and tight play, like most decks. Maximizing every turn was crucial in some matches I played. I had plenty of fun playing and even had a feature match on camera that was a potential win-and-in (http://www.twitch.tv/scglive/b/494686451 check around the 9:58 mark). Here's a summary of my matches for the day:

    R1: Win vs High Tide w/ Reset (2-1)
    R2: Win vs Merfolk (2-1)
    R3: Loss vs Elves (1-2)
    R4: Win vs Dark Maverick (2-1)
    R5: Win vs RUG Delver (2-1)
    R6: Win vs Jund (2-0)
    R7: Win vs Enchantress (2-0)
    R8: Loss vs Omni-tell (0-2)
    R9: Loss vs T.E.S. (0-2)

    The day went about as expected. I won the fair matchups and lost the unfair ones. Going forward, if I were to play the deck again, I'd probably try to find more room for combo hate. I only had the 2/2 split of Mindbreak Traps and Pyrostatic Pillars, but I would like more Traps. If anyone would like any specific info about the matches I played, I'd be more than happy to share my thoughts and experiences. Thanks again to JPettie for the list!

    4 Goblin Guide
    4 Grim Lavamancer

    4 Lightning Bolt
    4 Chain Lightning
    4 Lava Spike
    4 Flame Rift
    4 Price of Progress
    4 Rift Bolt
    3 Sulfuric Vortex
    1 Ensnaring Bridge
    4 Fireblast

    10 Mountain
    4 Arid Mesa
    4 Scalding Tarn
    1 Wooded Foothills
    1 Bloodstained Mire

    SB:
    2 Ensnaring Bridge
    3 Faerie Macabre
    2 Mindbreak Trap
    4 Pyroblast
    2 Pyrostatic Pillar
    2 Smash to Smithereens
    I played a tournament recently with less success, and it happens to me from time to time and I chalk it up and learn from it. I personally love the deck and my point to make is I have been feeling like going to 4 traps again, to be honest, the split was still in a testing phase for me. I haven't really decided which is best yet. I am curious as to if you brought the combo hate in against elves as well, meaning the traps/pillars. The split is helpful in that match up, and Grim Lavamancer is house. I would love to hear more specifically about how my list worked out for you (the ensnaring mainboard especially) and what changes you were thinking about after the tournament played out. Lastly, I am very glad to have helped you and congratulate you on your superb finish. I have a brew I've been working on lately and soon I will let everyone in the loop in regards to it. :)

  18. #238

    Re: [Primer/Deck] Burn

    Quote Originally Posted by JPettie View Post
    I played a tournament recently with less success, and it happens to me from time to time and I chalk it up and learn from it. I personally love the deck and my point to make is I have been feeling like going to 4 traps again, to be honest, the split was still in a testing phase for me. I haven't really decided which is best yet. I am curious as to if you brought the combo hate in against elves as well, meaning the traps/pillars. The split is helpful in that match up, and Grim Lavamancer is house. I would love to hear more specifically about how my list worked out for you (the ensnaring mainboard especially) and what changes you were thinking about after the tournament played out. Lastly, I am very glad to have helped you and congratulate you on your superb finish. I have a brew I've been working on lately and soon I will let everyone in the loop in regards to it. :)
    I definitely brought in the Pillars against the elves matchup, and I think I brought in some bridges to stop Craterhoof Behemoth/Progenitus. That matchup is definitely winnable, but I think I made a mistake game one where, on the play, I decided not to kill his turn one Llanowar Elf, and on his turn 2, he dumped his hand into a turn 3 Gaea's Cradle-powered Craterhoof.

    The MD Bridge only came up against my RUG Delver opponent. He had a triple Tarmogoyf draw, and failed to Brainstorm for a Force of Will when I cast the Bridge. Granted, I had 3 cards in my hand after I cast the Bridge, and his Goyfs were 3/4s, but he did not expect my Fireblast to negate his attacks on his turn. It was a pretty sweet play, and my opponent was definitely caught off guard by it.

    Going forward, if I were to play the deck again, I'd try to mess with only playing 2 Vortex maindeck. Drawing multiples is pretty horrible, as you could see in my feature match. Perhaps I'd like to try a beefy creature like Keldon Marauders, Vexing Devil, or Figure of Destiny. The deck is very cold to Leyline of Sanctity, though I beat one vs the Enchantress player, solely based on my board presence of 2 Goblin Guides and 2 Grim Lavamancers. More creatures would help in that fight vs Leyline. Also, like I mentioned before, I think I would up the Mindbreak Trap count to 4 and maybe shave some graveyard hate slots. It's a metagame call though.

    EDIT: Also forgot to mention another Burn player that finished higher than me. http://sales.starcitygames.com//deck...p?DeckID=62556

  19. #239
    Man versus nature is not a fair fight.
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    Re: [Primer/Deck] Burn

    Quote Originally Posted by jmeka View Post
    I definitely brought in the Pillars against the elves matchup, and I think I brought in some bridges to stop Craterhoof Behemoth/Progenitus. That matchup is definitely winnable, but I think I made a mistake game one where, on the play, I decided not to kill his turn one Llanowar Elf, and on his turn 2, he dumped his hand into a turn 3 Gaea's Cradle-powered Craterhoof.

    The MD Bridge only came up against my RUG Delver opponent. He had a triple Tarmogoyf draw, and failed to Brainstorm for a Force of Will when I cast the Bridge. Granted, I had 3 cards in my hand after I cast the Bridge, and his Goyfs were 3/4s, but he did not expect my Fireblast to negate his attacks on his turn. It was a pretty sweet play, and my opponent was definitely caught off guard by it.

    Going forward, if I were to play the deck again, I'd try to mess with only playing 2 Vortex maindeck. Drawing multiples is pretty horrible, as you could see in my feature match. Perhaps I'd like to try a beefy creature like Keldon Marauders, Vexing Devil, or Figure of Destiny. The deck is very cold to Leyline of Sanctity, though I beat one vs the Enchantress player, solely based on my board presence of 2 Goblin Guides and 2 Grim Lavamancers. More creatures would help in that fight vs Leyline. Also, like I mentioned before, I think I would up the Mindbreak Trap count to 4 and maybe shave some graveyard hate slots. It's a metagame call though.

    EDIT: Also forgot to mention another Burn player that finished higher than me. http://sales.starcitygames.com//deck...p?DeckID=62556
    Yeah, the bridge catches people off guard and can definitely just win the game. I have a feeling that Vortex may be only okay right now and is why i am changing the list up that I will show soon after some testing. I saw his list and I wasn't that impressed, I find Searing Blaze to be very awkward most times. It induces poor play I believe, and is flat out dead to some match ups. Don't get me wrong, when it is good, it is really good, but when it is bad, its extremely bad. With that thought of its two sides, it really just doesn't seem to be consistent enough in my eyes, it feels like a Vexing Devil. Honestly, I don't see much Leyline of Sanctity, and I've never flat out lost to one, but the decks that ran them against me were cold to Price of Progress. I am thinking about a small Taiga splash sideboard for Destructive Revelry, but I don't know if that is fully correct. It could however take the spot of Smash right now, it would need testing, which is what I like to do the most.

  20. #240

    Re: [Primer/Deck] Burn

    Quote Originally Posted by JPettie View Post
    Yeah, the bridge catches people off guard and can definitely just win the game. I have a feeling that Vortex may be only okay right now and is why i am changing the list up that I will show soon after some testing. I saw his list and I wasn't that impressed, I find Searing Blaze to be very awkward most times. It induces poor play I believe, and is flat out dead to some match ups. Don't get me wrong, when it is good, it is really good, but when it is bad, its extremely bad. With that thought of its two sides, it really just doesn't seem to be consistent enough in my eyes, it feels like a Vexing Devil. Honestly, I don't see much Leyline of Sanctity, and I've never flat out lost to one, but the decks that ran them against me were cold to Price of Progress. I am thinking about a small Taiga splash sideboard for Destructive Revelry, but I don't know if that is fully correct. It could however take the spot of Smash right now, it would need testing, which is what I like to do the most.
    Revelry might not be the worst. It is definitely worth testing. I might even try out a couple of Simian Spirit Guides in place of a land or some Vortexes, to give the deck a little bit of velocity. At worst, it attacks for two, which is one of my favorite things to do.

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