View Poll Results: Most bannable card in Legacy? (not that they will touch it)

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192. You may not vote on this poll
  • Brainstorm

    16 8.33%
  • Force of Will

    4 2.08%
  • Lion's Eye Diamond

    35 18.23%
  • Counterbalance

    34 17.71%
  • Sensei's Divining Top

    103 53.65%
  • Tarmogoyf

    46 23.96%
  • Phyrexian Dreadnaught

    2 1.04%
  • Goblin Lackey

    4 2.08%
  • Standstill

    6 3.13%
  • Natural Order

    8 4.17%
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Thread: All B/R update speculation.

  1. #5801

    Re: All B/R update speculation.

    Quote Originally Posted by Aggro_zombies View Post
    Maybe I'm just too cynical, but I anticipate SFM getting the axe before TNN. TNN was just printed in a product that lets them make cards specifically for Eternal formats, I doubt they'd want to ban it so soon.
    Wizards knows how people feel about TNN so I doubt SFM would get the axe over TNN just because TNN is in newer product. Maro made a post on his blog about this earlier this month. Plus people are pretty upset that a Legacy card has basically made it impossible to track down the Grixis deck, its even worse than Scavenging Ooze/Flusterstorm last time around.

  2. #5802
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    Re: All B/R update speculation.

    Quote Originally Posted by Lemnear View Post
    @Dzra
    Countertop decks during the reign of Survival played Counterspell over Spell Snare and players resisted switching their countersuit. Rarely anyone in the SCG top 16 bothered playing Pithing Needle, extripates or enchantment removal, but rather called SotF broken and banworthy.

    The format had enough ways to interact with SotF; parts of the playerbase just rather prefers whining than adjusting their deck.
    That's fair, and really not a lot of time was given for the format to potentially adjust. I feel like the biggest point of contention is that cards like Pithing Needle, Disenchant, and Extirpate were great against the card Survival of the Fittest but extremely poor against the other 56 cards in their deck (which was basically Maverick).

    Anyways, whether or not the previous format could have actually battled Survival is rather moot now because the current slew of hate fights not only the Survival itself but the entire GW shell that it was placed in (RIP, Terminus, Deathrite, Abrupt Decay, etc).

  3. #5803
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    Re: All B/R update speculation.

    I mean, current Jund lists pack anywhere from 6-8 cards in the sideboard that are clearly for the TNN matchup. I suppose they could just start running those cards maindeck in order to "adapt" to the TNN-meta, but then they just lose even harder to other stuff? I don't think that's healthy if a Jund player has to seriously contemplate maindecking his narrow sideboard hate in order to "adapt".
    Discussing the impact of True-Name Nemesis on Legacy:

    Quote Originally Posted by 2Rach View Post
    And format warping itself isn't necessarily a bad thing for that matter.

  4. #5804
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    Re: All B/R update speculation.

    Quote Originally Posted by Arsenal View Post
    I mean, current Jund lists pack anywhere from 6-8 cards in the sideboard that are clearly for the TNN matchup. I suppose they could just start running those cards maindeck in order to "adapt" to the TNN-meta, but then they just lose even harder to other stuff?
    I'm actually quite suprised how fast TNN decks completely wrecked Jund on MODO. I was looking up if Jund was still doing reasonable well in the online meta, just to see it vanished into nothingness:

    http://www.mtggoldfish.com/metagame/legacy/full

    I don't play Jund, but it appears that TNN decks absolutely violate Jund, making the claims that Jund is an anti-TNN deck pretty funny.

    The absence of Jund also explains why D&T is more popular than ever on MODO since it's one of the few decks that can fight off TNN decks while having a horrible match-up against Jund (and Elves, which are suprisingly absent as well).

    Maverick isn't going to be seen anywhere anytime soon until it gets now toys which make it suck less in the current meta. It has way more problems than just TNN.

    Interesting side fact: Imperial Painter seems to perform extremely well in that given meta. Too bad Recruiters are still horribly expensive in paper, even with the Judge promo.

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    Re: All B/R update speculation.

    The thing with painter is that you have only proactive answers and not reactive ones. I should look at maybe Meekstone again and run etut in the side. Maybe I can build something that is custom to this situation.

    I am not a fan of this Meta and I am thankful that since the GP has come and gone here, people are willing to convert back to pet decks. That brings to mind and interesting question. At your local store, how many people try and keep up with the trends and how many play pet decks? We may just find another "Gentlemen's agreement" if people just go back to pet decks.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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  6. #5806
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    Re: All B/R update speculation.

    Quote Originally Posted by Lemnear View Post
    @Dzra
    Countertop decks during the reign of Survival played Counterspell over Spell Snare and players resisted switching their countersuit. Rarely anyone in the SCG top 16 bothered playing Pithing Needle, extripates or enchantment removal, but rather called SotF broken and banworthy.

    The format had enough ways to interact with SotF; parts of the playerbase just rather prefers whining than adjusting their deck.
    I played those cards in Can Thresh, I had three Snares main, some number of Needles in sb (maybe three?) and at least two KGrips plus some gravehate (I'd guess three Crpyts or something liek that). But the problem was that...
    Quote Originally Posted by Dzra View Post
    ...cards like Pithing Needle, Disenchant, and Extirpate were great against the card Survival of the Fittest but extremely poor against the other 56 cards in their deck (which was basically Maverick).

  7. #5807
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    Re: All B/R update speculation.

    Our store is mixed. Half play sneak and Show, Stoneblade and whatever. Half brew random stuff. One week I might play against sneak abd show, Blade, and reanimator, the next I'll play vs Tezzeret Stax, Meekstone Stompy, and Reanimator Pox
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    Top quality german restraint there.

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  8. #5808
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    Re: All B/R update speculation.

    Jund is abosultely fine against TNN.
    Punishing Fire engine kills the other dudes.
    Liliana kills the TNNs.
    Discard handles stuff that would mess with Junds plan.
    Bob and Sylvan draw more gas.
    Decay kills equipment.
    Charms from the side kill TNN.
    REBs from the side counter TNN.

    Seems like Batterskull is the real problem.

    EDIT: Wait, you were having trouble with a GW version of Vengevinal???
    I remember casting Ad Nauseam against those. And killing them.
    We used to encounter UG versions that were quite annoying, but GW?
    Come on, you can beat an improved Maverick! What are you guys playing? Highlander?

  9. #5809
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    Re: All B/R update speculation.

    Our shop is similar, but it's a little bit divided:
    There are players who own one or two decks (like I do) and they come with them on each Thursday and pit against each other.
    Then there are players who have nothing but bad claptrap and these lend decks from a guy who has like sixteen decks (like I had) and those play with whatever bone he throws them.

    Very funny.

  10. #5810
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    Re: All B/R update speculation.

    Quote Originally Posted by Asthereal View Post
    Jund is abosultely fine against TNN.
    Punishing Fire engine kills the other dudes.
    Liliana kills the TNNs.
    Discard handles stuff that would mess with Junds plan.
    Bob and Sylvan draw more gas.
    Decay kills equipment.
    Charms from the side kill TNN.
    REBs from the side counter TNN.

    Seems like Batterskull is the real problem.
    Batterskull isn't a new card and Jund could just thrive fine during its existence. The tournament data clearly indicate that Jund can't perform well anymore in a TNN meta, be it online or in Paper.

  11. #5811
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    Re: All B/R update speculation.

    Quote Originally Posted by Arsenal View Post
    SCG Columbus (342 players) - http://www.tcdecks.net/deck.php?id=12694

    - 7 Blade Control/Deathblade/Patriot decks in the Top 16, 0 Jund decks.

    SCG Orlando (239 players) - http://www.tcdecks.net/deck.php?id=12653

    - 2 Patriot & 2 TNN UR Delver decks in the Top 16, 1 Jund deck.

    SCG Indy (256 players) - http://www.tcdecks.net/deck.php?id=12597

    - 4 Patriot decks in the Top 16, 0 Jund decks.

    90 Duals Open HK (193 players) - http://www.tcdecks.net/deck.php?id=12577

    - 2 DeathBlade decks in the Top 8, 0 Jund decks.

    So in the most recent 4 tourneys that have 129+ players (following Bob's methodology), there were 17 TNN decks in the Top8/Top16 to Jund's 1. Even if you don't think Patriot or TNN UR Delver are "TNN-decks" (I firmly believe that Patriot is the premier TNN deck), then the number becomes 8 TNN-decks to Jund's 1. If that isn't Jund dropping off the face of the map, I don't know what is.
    Quote Originally Posted by Arsenal View Post
    In case people missed it...



    Lol at 2Rach telling people to look at the most recent Top 16s... "good showing" by TNN decks? The most recent Top 16 (SCG Columbus) had SEVEN TNN decks. If 43.8% of the Top 16 is only a "good showing", I want to know what dominance is. 75%? 95%?
    I have 3 main issues with your data. One is that these decks existed before TNN, so while they got an upgrade for some cards they're not fundamentally different. The second is that some blue decks that run them don't run the full four. The third is that some blue decks that could definitely use them to great effect choose not to use them altogether. If they're so good why not run the full four everytime?

    Quote Originally Posted by Lemnear
    We had this discussion yesterday in some thread here: the fact that you don't really need to protect SFM+TNN, freed a shitload of SB space in this deck for a full set of Meddling Mages/Cannonist + Flusterstorms + REB's ... Not REALLY good news for storm :/
    Huh, what? This isn't true.

    Here's a deck from before TNN. 2 MMs, 2 Canonists, 3 Blasts, no Flusterstorms.

    Here's a deck from after TNN. 4 MMs, 3 Blasts, no Flusterstorms.

    If other people are adding Flusterstorms or running more hatebears(since, you know, attacking from 1 angle-this case being counters, isn't the best thing to do) that's well within the realm of normalcy for SB change.

    Not that it has been doing poorly. Multiple combo decks took top8 in the last couple of Opens.


    Combo being a response to it is not a bad development. Combo is a good and accepted pillar of archetypes. It(non Show and Tell) was doing poorly to mediocre before TNN. Chalk that up to a benefit of TNN warping.

    Jund being less played isn't necessarily a bad thing either. When a metagame changes some decks are lost(though Jund isn't lost, just less effective), that's part of the deal. Some are also gained, like Jund-Depths or an increase in combo decks.

    Quote Originally Posted by catmint View Post
    Well they are TNN decks in the sense of they adopt 1 card (TNN) to replace other cards (confidant, souls, geist, tombstalker) to get better. They are not TNN decks in the sense of that their whole gameplan revolves around TNN. Anyway I think the point is that format diversity is hurt.
    It's better than Geist for sure, but Souls still sees play as a 1-3-of in addition or replacement of TNN. Tombstalker has not been replaced in all lists.

    Quote Originally Posted by Lemnear
    Countertop decks during the reign of Survival played Counterspell over Spell Snare and players resisted switching their countersuit. Rarely anyone in the SCG top 16 bothered playing Pithing Needle, extripates or enchantment removal, but rather called SotF broken and banworthy.

    The format had enough ways to interact with SotF; parts of the playerbase just rather prefers whining than adjusting their deck.
    True unfortunately.

  12. #5812
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    Re: All B/R update speculation.

    Quote Originally Posted by Barook View Post
    Batterskull isn't a new card and Jund could just thrive fine during its existence. The tournament data clearly indicate that Jund can't perform well anymore in a TNN meta, be it online or in Paper.
    Statistics mess up reality, like I said earlier.
    Oh no, latest results show Jund is bad against something. Let's stop playing it!
    Or maybe we grow a set of brains and start testing. Adapting. Making sense, for a change.

  13. #5813
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    Re: All B/R update speculation.

    If we're start pointing our fingers at SFM/Equipment, I'd say Jitte is probably a wiser ban than SFM/Batterskull. Jitte is always good with or without SFM. No other Equipment have such a potential impact on the game if its carrier connects to the defending player just ONCE. I think we'd see more creativity among lists with SFM in them, like seeing more Swords of X&Y MD, or Manriki-Gusari in the SB to deal with those Swords.

  14. #5814

    Re: All B/R update speculation.

    Quote Originally Posted by Lemnear View Post
    @Dzra
    Countertop decks during the reign of Survival played Counterspell over Spell Snare and players resisted switching their countersuit. Rarely anyone in the SCG top 16 bothered playing Pithing Needle, extripates or enchantment removal, but rather called SotF broken and banworthy.

    The format had enough ways to interact with SotF; parts of the playerbase just rather prefers whining than adjusting their deck.
    So true...

    There is always a public enemy: specialy if that card implies deep changes in decklists.

  15. #5815
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    Re: All B/R update speculation.

    Quote Originally Posted by Dice_Box View Post
    The thing with painter is that you have only proactive answers and not reactive ones. I should look at maybe Meekstone again and run etut in the side. Maybe I can build something that is custom to this situation.
    Have you tried a build with Ensnaring Bridge in the main?

  16. #5816
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    Re: All B/R update speculation.

    Yes, but its not always easy to drop what is in your hand at a fast enough speed to stop a Jitte equipped creature from getting tokens. Once they do Painter is not likely to stay long. Still its worth running and I do. Thanks for the post.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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  17. #5817
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    Re: All B/R update speculation.

    Quote Originally Posted by 2Rach View Post
    I have 3 main issues with your data. One is that these decks existed before TNN, so while they got an upgrade for some cards they're not fundamentally different. The second is that some blue decks that run them don't run the full four. The third is that some blue decks that could definitely use them to great effect choose not to use them altogether. If they're so good why not run the full four everytime?
    1.) Pre-TNN, you could only call Patriot a true meta player as Blade Control and Deathblade were way, way down. I went through this already in a different thread, but here's the data: (http://www.mtgthesource.com/forums/s...l=1#post772437).

    The fact that Blade decks existed as a Magic: The Gathering deck pre-TNN is irrelevant as they weren't nearly putting up the results they are post-TNN. If they were all top tier before TNN (which my data shows they weren't), you'd have a point there. But alas, they were not, so you do not.

    2.) Ever notice that decks only run enough TNN as they do Equipment? Patriot runs 2 maindeck Equipments and 2 TNN. Blade Control is generally on 3 maindeck Equipments and 3 maindeck TNN. You don't need to run the full 4 because you're not going to be able to have 2 TNN both equipped with Jitte in play or 2 TNN w/ 2 Batterskull equipped to them. I can't believe I even had to point that out.

    Also, there are many decks that do not run a full playset of a card, even though that card is a defining, pivotal piece. Jund runs 3 Bloodbraid, AnT runs 1 Ad Nauseam, etc. Your argument of "unless it runs 4, it isn't a TNN deck" makes no sense whatsoever as TNN is clearly the primary mechanism of all of these decks' success. Again, look at the tourney results for all of these decks pre-TNN and post-TNN, it's almost night and day.

    3.) Every deck that can maximize TNN's potential is currently doing so. Every deck running blue and SFM is running TNN. As UR Burn and Team America has learned by now, TNN w/o Equipment sucks, but ONLY because it's very likely facing off against an opposing TNN w/ Equipment. If the best thing you can do is resolve TNN, then what better way to trump your opponent's TNN then to Equip your TNN with Jitte? Oh that's right, there is no better strategy which why people have been CRUSHING with the TNN-Equipment plan.
    Discussing the impact of True-Name Nemesis on Legacy:

    Quote Originally Posted by 2Rach View Post
    And format warping itself isn't necessarily a bad thing for that matter.

  18. #5818
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    Re: All B/R update speculation.

    The only deck that will run a full set almost all the time is Fish. That's because the deck has a very different game plan (swarm not equip) and it has no deck manipulation. All the others can fall back on the redundancy of Blue's deck manipulation and SFM to get the job done.
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  19. #5819
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    Re: All B/R update speculation.

    Not this shit again.

    First, let me say Golgari Charm is bad as an answer to True-Name: it only works if he isn't pumped up, which if they get a chance to equip Batterskull to him, you're out of luck.

    Having said that, I believe the anti-TNN crowd is severely unwilling to adapt. Citing the death of aggro is ridiculous as aggro hasn't been a major contender for awhile. Citing the death of non-blue decks is slightly less ridiculous, as while they are indeed on the decline, they're doing stupid crap (running Bolt for removal in addition to Punishing Fire+Grove of the Burnwillows in a TNN+SFM-heavy meta; using the aforementioned Golgari Charm as opposed to Pernicious Deed, Damnation, or Toxic Deluge).

    Granted, this doesn't solve the consistency or versatility issue with non-blue midrange. But I believe it's time for something fresh: non-blue or splash-blue control. Nic Fit is perfectly positioned in this meta in my opinion, particularly those that can answer Stoneforge Mystic and/or Batterskull (TNN is easy to beat by itself for Nic Fit because it runs maindeck sweepers with potentially more in the sideboard).

    Still, the more I think about it, maybe banning this wouldn't be that bad of an idea. It'd be nice if they printed the following as a replacement:

    True-Name Watchwolf - 1GW
    Creature - Wolf
    Hexproof, Protection from Creatures.
    3/3

    Essentially the same except vulnerable to Pyroclasm, but in colors that could benefit from it.

  20. #5820

    Re: All B/R update speculation.

    Quote Originally Posted by EpicLevelCommoner View Post
    Not this shit again.

    First, let me say Golgari Charm is bad as an answer to True-Name: it only works if he isn't pumped up, which if they get a chance to equip Batterskull to him, you're out of luck.

    Having said that, I believe the anti-TNN crowd is severely unwilling to adapt. Citing the death of aggro is ridiculous as aggro hasn't been a major contender for awhile. Citing the death of non-blue decks is slightly less ridiculous, as while they are indeed on the decline, they're doing stupid crap (running Bolt for removal in addition to Punishing Fire+Grove of the Burnwillows in a TNN+SFM-heavy meta; using the aforementioned Golgari Charm as opposed to Pernicious Deed, Damnation, or Toxic Deluge).

    Granted, this doesn't solve the consistency or versatility issue with non-blue midrange. But I believe it's time for something fresh: non-blue or splash-blue control. Nic Fit is perfectly positioned in this meta in my opinion, particularly those that can answer Stoneforge Mystic and/or Batterskull (TNN is easy to beat by itself for Nic Fit because it runs maindeck sweepers with potentially more in the sideboard).

    Still, the more I think about it, maybe banning this wouldn't be that bad of an idea. It'd be nice if they printed the following as a replacement:

    True-Name Watchwolf - 1GW
    Creature - Wolf
    Hexproof, Protection from Creatures.
    3/3

    Essentially the same except vulnerable to Pyroclasm, but in colors that could benefit from it.
    You need two Pyroclasms to kill it, though.

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