Scg before this one jund opponent ignored my match and was drawing on his life pad. I proceeded to deck him game one with 8minutes left. Got him g2 in less than 5min.
I went 5-3-1 (82nd) and punted my draw vs ant by not having proper mana for lethal tarpit swing and he tendrils me for the draw.
Blue Lands is still a powerful legacy choice especially on the scg circuit. I have been on it since june and the learning curve is pretty steep. Logged in some corner cases and misplays not to be repeated. Siding is still a challenge with this deck.
As someone who is still really green to the deck. i know what you are talking about. I think my meta is really horrible for lands, but playing it in a tough meta (2 ipainter decks) helps me a lot with fighting thru main deck hate. Nothing better than having them go off, and you durdle with academy ruins shenanigans.
In regards to getting blown out by blood moon. Whats yalls best answer?
Im thinking krosan grip. Since the 2 most dominant decks that run it use counterspells. Miracles and sneak and show.
Ive heard
seal of clensing
Golgari charm
Ray of revelation
Are there other options?
Play 4 Card Blind!
Currently Playing
Legacy: Dark Depths
EDH: 5-Color Hermit Druid
Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi
why cards are so expensive...hoarders
There is also Abrupt Decay of course which shares some merits of Krosan Grip but can be hard to cast once Moon is in play. Another answer would be Oblivion Stone. Generally I'd agree Grip is the best nowadays because of the need to kill moon through counters and being single colored. In the past I liked O-Stone to fight Moon because the decks that played it were the likes of Enchantress and Dragon Stompy.
My answer between main and side is two engineered explosives and an o-stone.
Personnaly, I run 3 EE main deck with 3 Tolaria West to get it. It's a real thing to run at least 2 EE.
If you suspect Blood Moon coming soon, you can always drop one preventivly with 3 counter.
Same is true with Mox Diamond, as it will still make your mana color of choice even under Blood Moon :)
Post sideboard, there is also Krosan Grip (always castable with our lone Forest) and Abrupt Decay, but in this case you rely on your Mox to produce black mana.
Last edited by kravkenov; 01-30-2014 at 06:18 AM. Reason: spelling
Went 3-0-1 and top-4'd my local with this list (my adaptation of the recent SCG winning list):
4 Exploration
3 Manabond
4 Gamble
2 Crop Rotation
4 Life from the Loam
4 Punishing Fire
4 Grove of the Burnwillows
4 Maze of Ith
4 Rishadan Port
4 Thespian's Stage
4 Wasteland
4 Verdant Catacombs
2 Taiga
1 Bayou
1 Forest
1 Bojuka Bog
2 Dark Depths
1 Glacial Chasm
1 Karakas
1 The Tabernacle at Pendrell Vale
2 Tranquil Thicket
Sideboard
1 Dark Depths
2 Abrupt Decay
3 Sphere of Resistance
2 Crucible of Worlds
3 Krosan Grip
4 Leyline of the Void
Round one I managed to draw against U/B Tezzeret control. I lost the die roll (in fact I lost every die roll that day) and my nut hand folded quite quickly as my opponent had turn one Chalice at one. He eventually conceded an extremely long game one after I set up Tabernacle/multiple Ports/active Grove/Fire/Loam vs. his several Baleful Strix and Jace. Game two he opened with both turn one Chalice and a Leyline of the Void. I eventually lost this game to a swarm of thopter tokens after failing to draw a Grip or Decay for an extended period of time. By then we were in turns so there was no game 3. Round two I beat a homebrew Turboland deck - it played Horn of Greed which led to a board state where each of us had 10+ lands on the battlefield. Round 3 was against Merfolk. I drew Tabernacle in both openers while my opponent stalled at two lands both games for an extended period of time. Needless to say, land-light draws out of aggro decks do not beat Tabernacle + Port and other shenanigans. Round 4 was against BUG Delver. I had to play around Deathrite Shaman a lot this match, but eventually got there both games (with help from sideboard Crucible game two). Tempo decks without basics fold hard to this deck unless they get extremely aggressive draws.
In conclusion, I like this deck but I find it is extremely vulnerable to Chalice. The blue versions are much more resilient due to Intuition, Tolaria West, and maindeck EE. This deck is powerful and at times explosive though, so if your meta is low on Chalice have at it, it'll be a good time.
I have been playing this deck for months now and have never lost to a chalice. I have actually casted a bunch of chalices, but not lost to one. I can understand that if your playing game one against an opponent/deck that you don't know and drops a COTV on one and disrupts your hand buts its not bad if you draw a loam and or P-Fire.
Hi, last couple of weeks, I played the deck in my local arena. I did pretty well, but fall into serious troubles when my opponents droped Surgical Extraction on my Life from the Loam or Punishing Fire.
Since I already run 2 Entomb maindeck, is it completly wrong to try the Emrakul as a anti-gravehate tech (in sideboard of course). With 2 Tranquil Thicket in backup, there is now 4 ways to save my loam at instant speed.
What do you think about ? Is it something already tested ?
My current sideboard :
4 Chalice of the Void
3 Sphere of Resistance
3 Ensarning Bridge --> go to 2 Esarning Bridge + 1 Emrakul
3 Abrupt Decay
1 Tormod's Crypt
1 Crucible of Worlds
That's not an optimal plan. What happens if you dredge Emrakul? you loose your entire graveyard. If you entomb for Emrakul, you loose your entire graveyard including your loam.
If you want some more graveyard redundancy add an additional Crucible and run two in your board or play an additional tranquil thicket either in your board or maindeck
Dark Confidant is also still pretty good vs Surgical Extraction (even more so if there is a Crucible you can find).
As far as I remember, some Dredge lists ran Memory's Journey when Snapcaster-Surgical was the most common gravehate. That's probably awful though (again, you still lose your Loam), and I'd rather play 4 Thickets or a Sensei's Top if I were super worried about Extraction.
You might as well crypt yourself or use gaea's blessing.
But srsly a couple options here;
Chalice@1
Trinisphere
Crucible
Bob
Mo thicket
Stream of Conciousness
Krosan Reclamation
Memory's Journey
Chalice + crucible/bob is usually enough but if your meta likes surgicals then try those instants out. Without chalice@1 at least Pfire should be fine as long as you return it with two groves out which forces them to have double surgical in hand. The sb is already tight so use those slots according to the meta. I see more RiP so prob up the grip count.
If you reeeeeally wanted to you could use your own surgicals and fail to find in response.
Ha thank you, that is a great secret tech. Didn't think to Crypt myself in response of Surgical.
I added a Tranquil Thicket too, then post sideboard there are 3 copy available instead of 2.
I was looking for a "Noxious Revival with flashback", but fail to find.
I think Krosan Reclamation just fit my expectations :)
With all your explications, Emrakul is clearly not the way to go.
thanks!
Anyway, an old tech I used to run is 'Pull from eternity', which allows you to bring your loam from Exile back to your graveyard after the fact.
The new Depth-stage tech dodges the yard quite well, so I have moved away from an anti-hate-heavy board to a combo-hate-heavy board.
PS. I play a control heavy packing Enlightened-Rotation-Entomb. Still brewing, I haven't logged into the source in 3~4 years and likewise, haven't played legacy during that time... :\
Oh, FFS!
Does anyone have a good introduction for the Kurt Spies GR combo lands? That seems like my style of control with a combo finish. I am particular interest in rationale behind the deck design because I love the 4 ports, 4 waste, and 4 maze.
It's simply the 4/5C Lands shell without the artifact package and with two sets of 1 mana tutors instead. It has the potential to free Momma Lage very quickly (t2-4) and plays very well through traditional graveyard hate since it can find the combo pieces without relying on Loam. In the downtime between Marit Lage summons you can still play the traditional mana denial/lands control game with Ports, Wastes, Punishing Grove and Maze. Its Crop Rotations can be quite powerful with 1-ofs like Glacial Chasm, Karakas, Bojuka Bog and Tabernacle at instant speed.
Downsides to the deck are that it is quite inflexible compared to Intuition lists. It has few outs to things like Blood Moon, Ensnaring Bridge and creatures like True-Name Nemesis and Wild Mongoose. If your first Crop Rotation get's countered or your combo gets disrupted by Karakas or Wasteland, it's very difficult to defend yourself against the aforementioned men. True Name Nemesis being everywhere now can make games very rough.
I need an advice on this....
Im having a big tournament on sunday and always plays Lands. But the rise of combo here is abysmal.... so I was thinking... which decks are good against combo in general? MUD (Staxs) and Death n Taxes... since this decks are the most similar to lands, may be we could play lands on game 1 and turn into a good stax deck game 2...
My deck list for first game:
Punishing Lands
Lands [Game 1]
Engine [8]
4 Life from the Loam
3 Intuition
1 Crucible of Worlds
Acceleration[9]
4 Exploration
1 Manabond
4 Mox Diamond
Removal [6]
3 Punishing Fire
1 Ensnaring Bridge
2 Engineered Explosives
Assist [1]
1 Zuran Orb
Control Lands [13]
4 Wasteland
4 Rishadan Port
4 Maze of Ith
1 Ghost Quarter
Mana Lands [12]
2 Grove of the Burnwillows
3 Tropical Island
2 Taiga
1 Savannah
1 Forest
1 Wooded Foothills
1 Windswept Heath
1 Misty Rainforest
Assist Lands [10]
2 Tranquil Thicket
3 Tolaria West
1 Glacial Chasm
2 Karakas
1 Academy Ruins
1 The Tabernacle at Pendrell Vale
Combo Lands [2]
1 Thespian's Stage
1 Dark Depths
SB// [15]
3 Thalia, Guardian of Thraben
4 Phyrexian Revoker
3 Thorn of Amethyst
1 Ethersworn Canonist
4 Chalice of the Void
Stax Lands [Game 2]
Stax Lands [18]
4 Rishadan Port
4 Wasteland
1 Dark Depths
1 Thespian's Stage
1 Ghost Quarter
1 The Tabernacle at Pendrell Vale
4 Maze of Ith
2 Karakas
Assist [4]
1 Academy Ruins
2 Tranquil Thicket
1 Glacial Chasm
Mana Lands [12]
1 Wooded Foothills
1 Misty Rainforest
1 Verdant Catacombs
3 Tropical Island
2 Taiga
1 Savannah
1 Forest
2 Grove of the Burnwillows
Staxs Core [23]
3 Thorn of Amethyst
4 Phyrexian Revoker
3 Thalia, Guardian of Thraben
1 Ethersworn Canonist
4 Chalice of the Void
1 Crucible of Worlds
1 Ensnaring Bridge
4 Mox Diamond
2 Engineered Explosives
Pseudo Crucible [4]
4 Life from the Loam
Having all the good stuff against combo and yet having a clock isnt a bad idea... Also, this SB package helps against control too (miracles, etc) playing thalia as a beater, port waste chalice and phyrexian against jace or other stuff.... I really want it to play a 2nd Karakas, but since none of my cards on sb were good on main deck... I put the 2nd kakaras main, helping the match against show n tell and making my second game more consistent.
I have a lot of faith on this since I have been losing JUST against combo... all other fair decks are pretty much controlled and I have always played something like 3 Thalia, 4 Bobs, 4 Krosan Grip, 4 Chalice of the Void.
Other cards to consider: Spirit of Laberynth, Smokestack, Lodestone Golem....
Please, Let me know your opinion guys!
Last edited by KntrellCL; 02-06-2014 at 02:21 PM.
This is an interesting point of view, but imo there are better sideboard options :
Sphere of Resistance > Thalia/Thorn of Amethyst
Sphere is much more resiliant and tax everything, not just non-creature.
Pithing Needle > Phyrexian Revoker
Same reason, much more resiliant
These creatures and Taxes effects will always hurt our game plan (Punishing Fire, Life from the Loam, Explosive) while being sometime useless against others creatures and less powerful.
Smokestack is a real killer against lot of deck.
Just land it and let it doing its job.
My sideboard for reference :
4 Chalice
3 Sphere of Resistance
3 Smokestack
1 Crucible of Worlds
3 Abrupt Decay
1 Tormod's Crypt
Why did i used thalia and revoker? Because they are a clock also... you cant win only with needle or sphere without a real clock.
Also, it doenst matter if you cant tax creatures because you want this cards against combo... i wouldnt use sphere of resistance or needle against aggro since my entire main deck is better against aggro. You just want this cards against combo.
I give it a thought on smokestack, but being a 4 drop that doesnt do anything until next turn its only good against miracles or something like that.
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