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Thread: [Deck] U/R Delver

  1. #1421
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    Re: [Deck] U/R Delver

    Quote Originally Posted by Stuuch View Post
    Vapor Snag?
    There's also Submerge, Blood Moon and Pithing Needle.

  2. #1422
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    Re: [Deck] U/R Delver

    Repeal is good value.

  3. #1423
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    Re: [Deck] U/R Delver

    Quote Originally Posted by diego1985 View Post
    im really in difficulty vs dark depth... i cant found any solution..

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    Price of Progress isn't cutting it?

  4. #1424
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    Re: [Deck] U/R Delver

    Quote Originally Posted by Andrew.Schneider View Post
    Price of Progress isn't cutting it?
    i play a tempo list and i have only 2 blood moon

    Use capitalization and punctuation please. Thanks. -zilla

  5. #1425

    Re: [Deck] U/R Delver

    Prive of progress is the main reason to take ur delver in my opinion.

    I'm kinda curious about the ceature base,why do you not play Tnn in the deck?
    I also miss some real beatdown creatures like tarmogoyf.
    Goblinguide and young pyromancer gets stalled easily by opposing creatures and delver seems like the only creature which pushes through damage even if the board gets crowded.




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  6. #1426
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    Re: [Deck] U/R Delver

    Quote Originally Posted by sawatarix View Post
    Prive of progress is the main reason to take ur delver in my opinion.

    I'm kinda curious about the ceature base,why do you not play Tnn in the deck?
    I also miss some real beatdown creatures like tarmogoyf.
    Goblinguide and young pyromancer gets stalled easily by opposing creatures and delver seems like the only creature which pushes through damage even if the board gets crowded.

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  7. #1427

    Re: [Deck] U/R Delver

    Quote Originally Posted by Andrew.Schneider View Post
    Thanks Andrew, I was thinking about trying 2-3 TNN in the mainboard along with 1-2 Sulfuric Vortex main for inevitable reach to get across the line, perhaps losing a couple of junior bolts and possibly moving a Spell Pierce or two to the board. After watching your video I would imagine you would say that weakens the Snapcasters and Grim Lavamancers a bit, who might also be able to get that too with more instants in the yard.

    Also, what is your plan against tribal swarms such as elves, goblins, merfolk and dnt? And what do you side out to bring in the vortex and smash against TNN equipent decks?

  8. #1428
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    Re: [Deck] U/R Delver

    The basic sideboard plan with this deck is to side out all counters and bring in lava spikes vortex and matchup dependant cards. In case of TNN decks smash to smithereens. Combo decks are a different story.

  9. #1429

    [Deck] U/R Delver

    It would be also possible to have an aggresive burn delver deck which becomes a controlish deck against combo
    If we put all spell pierces in the sideboard and run lavaspikes in the main (or3-4 prive of progress in the main as this is the most powerful spell in the deck against most of the field)


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  10. #1430
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    Re: [Deck] U/R Delver

    Quote Originally Posted by beez View Post
    Thanks Andrew, I was thinking about trying 2-3 TNN in the mainboard along with 1-2 Sulfuric Vortex main for inevitable reach to get across the line, perhaps losing a couple of junior bolts and possibly moving a Spell Pierce or two to the board. After watching your video I would imagine you would say that weakens the Snapcasters and Grim Lavamancers a bit, who might also be able to get that too with more instants in the yard.

    Also, what is your plan against tribal swarms such as elves, goblins, merfolk and dnt? And what do you side out to bring in the vortex and smash against TNN equipent decks?

    Yeah pretty much to the TNNs.

    I board as many counters out as I can vs goblins, merfolk, and dnt. I bring in the Smelts/Smashes vs dnt and merfolk (jitte and random vials). Against elves I leave my forces in for glimpse and natural order, but with bolts and snapcasters that matchup is kind of a joke. Against TNN decks i side out my 8 counters for the 3 spike, 2 smelt, 2 vortex, and 1 price.

  11. #1431
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    Re: [Deck] U/R Delver

    next week I will play this list to a tournament from 50 participants. I expect a combo control meta (uwr dark depth painter ant). Do you have suggestions?

    4 Volcanic Island
    4 Scalding Tarn
    1 Polluted Delta
    2 Mountain
    2 Island
    2 Flooded Strand
    2 Bloodstained Mire
    1 Arid Mesa
    3 Snapcaster Mage
    3 Grim Lavamancer
    4 Goblin Guide
    4 Delver of Secrets
    4 Force of Will
    3 Price of Progress
    4 Daze
    4 Lightning Bolt
    3 Spell Pierce
    4 Brainstorm
    3 Chain Lightning
    3 Ponder

    SB: 2 Fireblast or 2 electrickery
    SB: 3 Submerge or 3 vapor snag
    SB: 2 Sulfuric Vortex
    SB: 3 Smash to Smithereens
    SB: 3 Surgical Extraction
    SB: 2 Red Elemental Blast


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  12. #1432
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    Re: [Deck] U/R Delver

    Legacy Open Vienna - 31 players


    4 Misty Rainforest
    4 Scalding Tarn
    3 Arid Mesa
    3 Volcanic Island
    2 Island
    2 Mountain

    4 Brainstorm
    3 Ponder
    1 Gitaxian Probe

    3 Force of Will
    2 Spell Pierce
    1 Spell Snare
    3 Daze

    4 Delver of Secrets
    4 Goblin Guide
    4 Snapcaster Mage
    3 Grim Lavamancer

    4 Lightning Bolt
    4 Chain Lightning
    2 Price of Progress

    //Sideboard
    3 Sulfuric Vortex
    2 Pyroblast
    2 Surgical Extraction
    1 Vapor Snag
    2 Smash to Smithereens
    1 Force of Will
    1 Flusterstorm
    1 Dismember
    1 Vendilion Clique
    1 True-Name Nemesis


    R1: UWr 2:1
    R2: Dark Maverick 2:0
    R3: Miracles 0:2
    R4: BUG Delver 2:0
    R5: Reanimator 2:1

    Quarterfinals: Miracles 2:0
    Semi-finals: BUG Delver 0:2

    Went 4/0/1 in swiss rounds, finishing first, but lost in the semi-finals due to a pretty retarded misplay.
    Our metagame is crowded with Miracles, BUG Delver and UWr, so I could see myself opting to play more Price of Progress again and even play 4 Vortex in the SB.
    A German breakdown of the event can be found on my blog.

  13. #1433
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    Re: [Deck] U/R Delver

    I haven't put down RUG since September, but I'm thinking UR is the current place to be. I'm already playing seven bolts and boarding Prices in RUG. Might as well cut Geese for Guides and break up with Stifle.

    4 Delver
    4 Guide
    4 Snap
    2 Lavamancer
    4 Bolt
    4 Chain
    3 Price
    4 BStorm
    4 Ponder
    3 FoW
    2 Pierce
    3 Daze
    19 lands

    2 SVortex
    2 Smash
    2 REB
    4 Lava Spike
    2 Surgical
    1 FoW
    2 FStorm
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    Quote Originally Posted by TsumiBand View Post
    It also paves the way for one of my favorite tautologous Magic cards -- Cavalry Master! "Other creatures you control with flanking have flanking." OF COURSE THEY DO

  14. #1434

    Re: [Deck] U/R Delver

    Koby in Top 8 with UR Delver at SCG LA now.

    To be honest now, with Miracle so prevalent everywhere, I would not have thought this deck is a good choice. Doesn't this deck just lose to Countertop lock?

  15. #1435

    Re: [Deck] U/R Delver

    Very little miracles here in la. I didn't see any past round 3

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  16. #1436
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    Re: [Deck] U/R Delver

    Quote Originally Posted by Kl'rt View Post
    Koby in Top 8 with UR Delver at SCG LA now.

    To be honest now, with Miracle so prevalent everywhere, I would not have thought this deck is a good choice. Doesn't this deck just lose to Countertop lock?
    Miracles isn't widely played. Abrupt Decay and cards with a converted manacost greater than one and two exist.
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    Strange as it may seem, this deck seems like the best place for Ruhan of the Fomori. A 7/7 with the right equipment will end games nightmarishly quick, and it comes with the perk of being blue to pitch to Force of Will if you draw into extra copies. And it wouldn't be too hard to protect him in counter-heavy build.
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  17. #1437
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    Re: [Deck] U/R Delver

    Quote Originally Posted by Kl'rt View Post
    Koby in Top 8 with UR Delver at SCG LA now.

    To be honest now, with Miracle so prevalent everywhere, I would not have thought this deck is a good choice. Doesn't this deck just lose to Countertop lock?
    Once the lock is on the board, it's getting tough. Post-Board you have Vortex (and possibly some other useful spells like Blast), which is the most important card in the match-up. Don't forget you have counter-spells.

    Quote Originally Posted by RaNDoMxGeSTuReS View Post
    Miracles isn't widely played. Abrupt Decay and cards with a converted manacost greater than one and two exist.
    In Europe it's easily a DTB and BUG Delver has its problems against the deck too.

    @Koby
    Grats.

  18. #1438
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    Re: [Deck] U/R Delver

    Thanks guys, but I'm just a pilot. I didn't really do much tweaking with the deck outside of fitting in Gitaxian Probes.
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  19. #1439
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    Re: [Deck] U/R Delver

    Quote Originally Posted by Koby View Post
    Thanks guys, but I'm just a pilot. I didn't really do much tweaking with the deck outside of fitting in Gitaxian Probes.
    I was thinking of playing UR Delver at the Invitational. I like the Probes over Dazes/chaff. Anything about the list you would consider changing?
    Pizza, beer, and Canadian Thresh.
    Quote Originally Posted by TsumiBand View Post
    It also paves the way for one of my favorite tautologous Magic cards -- Cavalry Master! "Other creatures you control with flanking have flanking." OF COURSE THEY DO

  20. #1440
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    Re: [Deck] U/R Delver

    Quote Originally Posted by Exuberance View Post
    I was thinking of playing UR Delver at the Invitational. I like the Probes over Dazes/chaff. Anything about the list you would consider changing?
    Yea, I think people seeing my list will assume it wont play Daze. Adding a couple back in will keep people honest, likely replacing 2 FoW, which can be put in the sideboard.
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