There's also Submerge, Blood Moon and Pithing Needle.
Repeal is good value.![]()
Prive of progress is the main reason to take ur delver in my opinion.
I'm kinda curious about the ceature base,why do you not play Tnn in the deck?
I also miss some real beatdown creatures like tarmogoyf.
Goblinguide and young pyromancer gets stalled easily by opposing creatures and delver seems like the only creature which pushes through damage even if the board gets crowded.
- Team RUG-STAR Berlin -
Thanks Andrew, I was thinking about trying 2-3 TNN in the mainboard along with 1-2 Sulfuric Vortex main for inevitable reach to get across the line, perhaps losing a couple of junior bolts and possibly moving a Spell Pierce or two to the board. After watching your video I would imagine you would say that weakens the Snapcasters and Grim Lavamancers a bit, who might also be able to get that too with more instants in the yard.
Also, what is your plan against tribal swarms such as elves, goblins, merfolk and dnt? And what do you side out to bring in the vortex and smash against TNN equipent decks?
The basic sideboard plan with this deck is to side out all counters and bring in lava spikes vortex and matchup dependant cards. In case of TNN decks smash to smithereens. Combo decks are a different story.
It would be also possible to have an aggresive burn delver deck which becomes a controlish deck against combo
If we put all spell pierces in the sideboard and run lavaspikes in the main (or3-4 prive of progress in the main as this is the most powerful spell in the deck against most of the field)
- Team RUG-STAR Berlin -
Yeah pretty much to the TNNs.
I board as many counters out as I can vs goblins, merfolk, and dnt. I bring in the Smelts/Smashes vs dnt and merfolk (jitte and random vials). Against elves I leave my forces in for glimpse and natural order, but with bolts and snapcasters that matchup is kind of a joke. Against TNN decks i side out my 8 counters for the 3 spike, 2 smelt, 2 vortex, and 1 price.
next week I will play this list to a tournament from 50 participants. I expect a combo control meta (uwr dark depth painter ant). Do you have suggestions?
4 Volcanic Island
4 Scalding Tarn
1 Polluted Delta
2 Mountain
2 Island
2 Flooded Strand
2 Bloodstained Mire
1 Arid Mesa
3 Snapcaster Mage
3 Grim Lavamancer
4 Goblin Guide
4 Delver of Secrets
4 Force of Will
3 Price of Progress
4 Daze
4 Lightning Bolt
3 Spell Pierce
4 Brainstorm
3 Chain Lightning
3 Ponder
SB: 2 Fireblast or 2 electrickery
SB: 3 Submerge or 3 vapor snag
SB: 2 Sulfuric Vortex
SB: 3 Smash to Smithereens
SB: 3 Surgical Extraction
SB: 2 Red Elemental Blast
Inviato dal mio GT-S7500 con Tapatalk 2
Legacy Open Vienna - 31 players
4 Misty Rainforest
4 Scalding Tarn
3 Arid Mesa
3 Volcanic Island
2 Island
2 Mountain
4 Brainstorm
3 Ponder
1 Gitaxian Probe
3 Force of Will
2 Spell Pierce
1 Spell Snare
3 Daze
4 Delver of Secrets
4 Goblin Guide
4 Snapcaster Mage
3 Grim Lavamancer
4 Lightning Bolt
4 Chain Lightning
2 Price of Progress
//Sideboard
3 Sulfuric Vortex
2 Pyroblast
2 Surgical Extraction
1 Vapor Snag
2 Smash to Smithereens
1 Force of Will
1 Flusterstorm
1 Dismember
1 Vendilion Clique
1 True-Name Nemesis
R1: UWr 2:1
R2: Dark Maverick 2:0
R3: Miracles 0:2
R4: BUG Delver 2:0
R5: Reanimator 2:1
Quarterfinals: Miracles 2:0
Semi-finals: BUG Delver 0:2
Went 4/0/1 in swiss rounds, finishing first, but lost in the semi-finals due to a pretty retarded misplay.
Our metagame is crowded with Miracles, BUG Delver and UWr, so I could see myself opting to play more Price of Progress again and even play 4 Vortex in the SB.
A German breakdown of the event can be found on my blog.
I haven't put down RUG since September, but I'm thinking UR is the current place to be. I'm already playing seven bolts and boarding Prices in RUG. Might as well cut Geese for Guides and break up with Stifle.
4 Delver
4 Guide
4 Snap
2 Lavamancer
4 Bolt
4 Chain
3 Price
4 BStorm
4 Ponder
3 FoW
2 Pierce
3 Daze
19 lands
2 SVortex
2 Smash
2 REB
4 Lava Spike
2 Surgical
1 FoW
2 FStorm
Koby in Top 8 with UR Delver at SCG LA now.
To be honest now, with Miracle so prevalent everywhere, I would not have thought this deck is a good choice. Doesn't this deck just lose to Countertop lock?
Very little miracles here in la. I didn't see any past round 3
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Once the lock is on the board, it's getting tough. Post-Board you have Vortex (and possibly some other useful spells like Blast), which is the most important card in the match-up. Don't forget you have counter-spells.
In Europe it's easily a DTB and BUG Delver has its problems against the deck too.
@Koby
Grats.
Thanks guys, but I'm just a pilot. I didn't really do much tweaking with the deck outside of fitting in Gitaxian Probes.
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
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