Also, what ever happened to Terastodon and is Kozilek, Butcher of Truth still out of your deck?
"Let go your earthly tether. Enter the void, empty, and become wind."
So I've been testing Metrognome lately in place of Obstinate Baloth and it has been doing amazing for me. It "gains" more life than the Baloth does, 4 1/1s are just as good as 1 4/4, it's colorless, it's a great topdeck, and better against liliana, smallpox, etc. I would HIGHLY recommend trying this if you are playing Obstinate Baloth in the sideboard, it is far better.
12-post Discord: https://discord.gg/QxYVg3g
// Lands
2 [TSP] Vesuva
4 [SOM] Glimmerpost
4 [MR] Cloudpost
1 [WWK] Eye of Ugin
1 [WWK] Bojuka Bog
1 [LG] Karakas
1 [LRW] Island (1)
4 [R] Tropical Island
4 [ZEN] Misty Rainforest
1 [ZEN] Forest (4)
1 [IA] Glacial Chasm
// Creatures
4 [M12] Primeval Titan
1 [ROE] Ulamog, the Infinite Gyre
4 [MBS] Phyrexian Revoker
1 [ROE] Emrakul, the Aeons Torn
// Spells
4 [CHK] Sensei's Divining Top
4 [UL] Crop Rotation
4 [5E] Brainstorm
4 [GP] Repeal
4 [ZEN] Expedition Map
2 [AQ] Candelabra of Tawnos
3 [US] Show and Tell
1 [M10] Pithing Needle
// Sideboard
SB: 3 [THS] Swan Song
SB: 3 [R] Blue Elemental Blast
SB: 4 [M11] Obstinate Baloth
SB: 3 [NPH] Surgical Extraction
SB: 2 [TE] Wasteland
This is the list that I went undefeated with my Tuesday and Wednesday weeklys this week with.
I would call it the current "tried and true." If you prefer more needles, then go 2 needle, 3 crop rotates, but I personally prefer more Crop rotate plays.
Kozilek is relatively permanently sidelined. I actually traded away my full-art-mod'd one today as a part of a guru lands deal. Terastadon simply didn't test as well as wasteland. Wasteland came in against more decks (Rug, Mud, mirror, random combo galore, DnT), and being able to blow out decks with early crop rotation -> wasteland, surgical adds an element of blindsiding that this deck didn't have before.
This sounds interesting. While i think smallpox decks are almost a bye for us (yes, they tear apart our board/hand in early stages of the game, but are so slow at killing us it's pretty easy to recover) i've been dubious about Metrognome since to me it seems to have many downsides. I'd consider baloths or metrognome while facing decks like bug and jund primary, which both may have a lot of trouble in removing a 4/4 cc4 while should have no problem getting rid of the little gnomes. In addition, BUG scariest menaces come from the sky (Delver, Tombstalker) or sometimes are impossible to block (TNN) so gaining 4 lifes from baloth gives you a little edge. I know you usually shouldn't have to cast this card during the game, but when you do, baloth looks immediately superior. It provides you a big body and 4 lifes immediately, without asking any additional mana investment in the future. If you reach a game state where you can safely spend 4 mana to cast metrognome and 4 additional mana to activate it and create a 1/1 token, then you should already have won.
I don't think BUG delver warrants any real warping. I side in flusterstorm, and place more emphasis on playing the cantrip game and I don't lose to it often. Jund is difficult to meta against by nature, but I see it's popularity steadily declining. Baloth+needles is probably the best way to go, IMO. Overall, I find it much better to focus the hate on combo and elves.
I'm on this:
Post.
[MD]
4 Cloudpost
4 Glimmerpost
2 Vesuva
2 Island
4 Tropical Island
4 Misty Rainforest
1 Scalding Tarn
1 Bajouka Bog
1 Karakas
1 Eye of Ugin
1 Glacial Chasm
4 Primeval Titan
1 Ulamog, the Infinite Gyre
1 Emrakul, the Aeons Torn
1 Oracle of Mul Daya
1 Trinket Mage
4 Sensei's Divining Top
4 Brainstorm
1 Ponder
4 Crop Rotation
3 Expedition Map
2 Candelabra of Townos
1 Pithing Needle
4 Repeal
4 Show and Tell
[SB]
4 Flusterstorm
4 Force of Will
4 Swan Song
1 Grafdigger's Cage
1 Chalice of the Void
1 Engineered Explosives
Some meta calls that are right on the edge for me are MD explosives vs chasm or map #3, and Tarn vs Forest MD. I want to get glen elendra back in there too. I almost never lose to delver variants, but I struggle with Jund and DnT is tough, but better with FOW and Needle. TES is a problem, but rare IMO.
@Kozilek, I cut him for oracle months and months ago and never looked back.
One guy mentioned it way back in the development thread and I don't recall anyone ever bringing it up again, but has anyone ever considered Platinum Emperion for the deck? He's a big tutorable robot and if he sticks he should shut off a large number of decks by himself.
In other, totally unrelated news...I should finally have two Candels by next week. Freakin' finally!
I know jokes get old, but I promise to not post this too much more often: But I feel like I could get away with this at least once more.
I'm honestly not surprised since by the end of its standard run, Kozilek was dropped from the majority of Mono-Green Eldrazi for either Artisan of Kozilek and/or Avenger of Zendikar.
I can see what you mean. Question: is Dredge/Reanimator/grave shenanigans prevalent enough in your Meta to warrant the maindeck Bojuka Bog? I ask because perhaps you may consider moving it to the side in favor of having a maindeck Wasteland if and only if you don't necessarily need a grave hoser every time game one.
"Let go your earthly tether. Enter the void, empty, and become wind."
It's not for those match ups, like most of the time it's just hate that you happen to have that works vrs reanimator or dredge. It is often a land cut and moved based on what you wanna be able to hose.
Mostly used for killing threshold, turning off delve, getting rid of loam, random things.
MD bog is 90% to neuter past in flames, 5% for loam lock, and 5% randomly good. That being said, with revokers stomping storm far more than I ever anticipated main, I could see negotiating another maindeck situational land, although I would likely consider dust bowl over waste. and things like Khalni Garden, Sejiri Steppe, or Ghost Quarter over dust bowl. Also Urborg/Maze of Ith have an odd "synergy"
All those things being said, I frequently naysay Bog, but when I get paired up against storm, lands/jund depths, or dredge (at least 2 per 10 round event), I love bog main. I don't plan on moving it anytime soon.
Rock, could you please explain what are blue el. blasts for? I'd say to face Sneak and Show and Imperial painter mainly, but having 5 needle effects and both basic lands maindeck i feel they shouldn't be really hard matchups.
Beb is to hit Blood Moon in all its forms, to side in vs Tes & some storm, and yes Imperial Painter & sneak and show, and lastly coming inv vs random combo, which would include decks like goblins/burn/Jund Depths/Dredge.
U/B ant is slower, so you need less against them, but TES tries for a faster win with greedy cards like Chrome mox and rite of flame, they also are heavily reliant on Burning Wish and Past in Flames.
The nature of colors in MTG is that red has the best mana hosers and the most explosive mana production, both of which are dangerous to this deck.
BEB is definitely gravy. But I don't think cutting a swan song is correct for a BEB. Swan hits all of the bad red targets, and more. The only reason I'm off BEB is elves/omni.
Tim, I think I'm gonna give your version of the deck a try once my Candels come in. I admit I'm a little surprised that one Trinket Mage and one Pithing Needle are enough, but I trust that you're a better pilot than I am. I'm still considering trying to find room for a Platinum Emperion given that my meta is essentially random (I could literally face any deck in a given week). I'm looking forward to (finally) playing the deck to its true potential now that I'll actually have everything I need.
There are a few problems with Platinum Emperion:
1: It has literally no protection from removal and doesn't leave with some gain in value unlike the other cards you have
2: If you're going to pay that much mana for a card, it better win you the game
3: Primeval Titan is 2 mana cheaper
4: What decks is Platinum Emperion even good against? Seems too slow to really matter and in the matchups where you can cast it it doesn't do anything.
Am I missing something huge about this card that makes it worth playing? What are you taking out for it?
12-post Discord: https://discord.gg/QxYVg3g
I dunno. Maybe it's just a crappy idea on my part. Maybe it's because I've spent the last several months playing with an incomplete version of the deck - I just got my Candels in hand a few minutes ago - so I've lost a lot of games, but I like to look to other ideas for inspiration. As far as "what it's good against", it should be good against basically everything that you would ever want Glacial Chasm for and more, and while you can't Crop Rotation for it, you still can tutor for it with Eye. Again, maybe it's a lousy idea, but it's a Chasm variant that doesn't cost you life and also allows you to survive a Tendrils of Agony to the face. True, Swords to Plowshares hits it and that's in a variety of decks, but Wasteland still kills Chasm and that's run in even more decks. Or maybe it is just a crappy idea. I just saw that it was mentioned exactly once, ever, in the development deck, but never actually discussed.
The intriguing part about Platinum Emperium is that with Glacial Chasm out, that is hard lock withstanding removal. The downside is you can't gain life off of Glimmerposts, so you will hang on the thread of waste-threat.
If you are actually having issues versus burn then I would test this, but all other matchups it is a brick since every deck can deal with it or ignore it.
I've played Platinum Emperion in MUD-Post. Here are my thoughts:
First, I personally like Platinum Angel better. She flies and since I haven't seen a Dismember in Legacy for a long time, I don't mind the weaker stats.
Second, play it in the side. It's ability, while seemingly super useful, does not add as much as you think to pressuring opponents or relieving pressure from them. Burn and storm both try to kill you before this hits the field even on our accelerated curve, so the best way to make a difference with this card is to Show and Tell it into play. Otherwise, you'll likely run your opponent out of steam by the time you get around to the 8 mana and not need it to win anyway. And honestly, at that point in my mana (I'm going to sound like a bad player for this), my finisher of choice would be Kozilek, Butcher of Truth because he recharges me for the fight while ratcheting the pressure on them to walk into my traps in an attempt to preserve their board.
Last, tutoring is not as awesome as it sounds because generally by the time you get to the mana to cast him, most players would be thrown off enough to where Wurmcoil Engine does the same job of preventing death and preventing your opponent from restabilizing by keeping your life total out of their reach. I play Kuldotha Forgemaster in MUD-Post, and that tutors it straight to the field. However, I've found greater value in going into Blightsteel Colossus and Sundering Titan because it makes for a one turn clock that narrows their line of plays or makes their ability to cast anything more difficult, respectively. Granted Platinum Emperion shines when I Forgemaster it in in the middle of the stack, but I've always found I like MUD's other finishers better.
Give it a shot though because this isn't MUD-Post, but I thought you would want to know what I thought of it because I have played it in Legacy before.
Last edited by Mockingbird; 03-09-2014 at 03:50 PM.
"Let go your earthly tether. Enter the void, empty, and become wind."
This is pretty much the kind of response I was looking for, so thank you for your input. I feel like Lands and MUD are the decks most similar to ours so I try to draw a little inspiration from them. I may try boarding one but I'm not 100% sure.
I don't have Wasteland and I won't this week, but I may consider trying Dust Bowl out of the board as well: I'm interested in its interaction with Candelabra of Tawnos in particular. I also like Tim's build and its Trinket Mage package. Decisions, decisions.
After a lot of playing I agree that 2 Needles would be better. The 1 Mage, 1 ponder, 5 fetch, tops, and brainstorms have made finding the sideboard artifacts very easy, but I want to naturally draw needle more often. The numbers look weird to me on paper, but feel good in playing. I really like it right now against a typical legacy field, but I slept through my local scg IQ and missed the chance to test it!
There are currently 1 users browsing this thread. (0 members and 1 guests)