The "downward spiral" of goblins is build on the words of people that don't actually play the deck. Everyone I know who is playing the deck regulary is booking good results. Goblins is, like most legacy decks, about mastery and working out the details. You can't expect above average results if people keep copying and net-decking out-dated decklists.
This thread is appreas to be stale because, as jrw1985 pointed out, we didn't get anything interesting in the last few sets. And if we get new toys, people are so eagerly testing this stuff that conclusions can be drawn pretty quickly about wether or not something is playable.
Part of the reason why I switched to mono-red is that my local meta is all about Delver, Midrange and Control decks. We hardly see any combo decks around here. Chalice alone i not enough, of course, but I keep playing it regardless, since it is the most powerful and most flexible SB card we have. It can ocassionally take out Delver/Burn decks, Elves and such. I need to work on my SB before I attend the next tournament but I can see myself playing Thorn of Amethyst and Relic of Progenitus alongside with Chalice. Thorn is about the second-best anti-combo card we can run in monored and I usually don't need many SB slots against non-combo decks (partly because there are so few effective SB card outside the combo-MU, and partly because we just don't need additional SB cards against decks like Jund, BUG and Patriot).
Here is a rough sketch of what I would play in my local meta
4 Chalice
3 Thorns
2 Pithing Needle (not because I'm convinced, but because people keep telling me it is good)
2 Relic
2 Dismember
1 Boartusk Liege
1 Tuktuk Scrapper
//EDIT: Comment on the red part
On sunday I brought my ANT deck to a tournament and I lost one game because I couldn't get rid of Eidolon of the Great Revel. So, I have to admit that this card might actually be flat out better than Thorn of Amethyst, because of it's body ( the same reason Thalia is better than Thorn). I guess I have to test that.
MountainCaverns, Lackey, Go.
If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.
I strongly agree, though I do want to ask about Goblin Skycutter. The reason he has not been play-tested is simply because he is too narrow, are you implying the assumption is wrong? I don't mean to belittle your argument, I'm actually curious. It seems to me that it only bothers Delver of Secrets and Vendilion Clique. On the assumption it is for the former is your implication that we simply need to make the Delver match-up better? I mean, I could understand that, as Delver appears to be a large portion of the Top 8's. I just want to know your thinking. Or maybe I read too far..
If I edit a post without an explanation, I am just correcting typos and / or formatting.
Legacy Goblins Records
Our Discord
I was testing Eidolon in Goblins for a bit a little while back. Here's the list I was using:
4x Eidolon of the Great Revel
4x Gempalm Incinerator
4x Goblin Lackey
4x Goblin Matron
4x Goblin Ringleader
4x Goblin Warchief
3x Goblin Piledriver
1x Goblin Sharpshooter
1x Krenko, Mob Boss
1x Siege-Gang Commander
1x Stingscourger
2x Tarfire
4x AEther Vial
4x Cavern of Souls
11x Mountain
4x Rishadan Port
4x Wasteland
The idea behind the list was to just take a basic Goblin shell and replace Mogg War Marshall with the Eidolon. The biggest issue that I ran into was that the non-goblin RR cost of Eidolon was brutal on the manabase. Eidolon itself seemed very good almost all the time, but I abandoned the idea because of the mana issues.
Seems to me Eidolon could have a home in WInstogator-build. Your build would indeed have problems with RR. A WInstigator-build would/ should not have that problem, because of dropping Ports in favor of Chrome Mox and/ or extra red-mana sources. I'm not sure if maindecking is the way to go, although I can definately see it's impact against many decks. I can see me testing it as an SB-slot, though.
Has this bad boy been given any serious thought?
It has the same draw backs as other goblins (needs haste, is a lightning rod) but there are many upsides.
Its adrop
Only onein its casting cost
Generates card advantage by eating other creatures
From onslaught block![]()
Hypothetically, what kind of 1-3 drop could WoTC print that would turn the tide for goblins? A Fire Imp Goblin? Shroud? Just a4/4 fatty? More evasion? A better "Mogg War Marshal" card to generate tokens?
May your suffering equal your weakness--Ihsan's Shade
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You very likely can build it without spending any money, just out of what you already have.
An example with my (very large) list in a visual form
A 2/2 Goblin foror
that gives other goblins +1/+1 would go a long way.
It lets us attack profitably through a turn 1 DRS (on the play) or SFM.
We just need a way to reliably connect with Lackey... F**king Squires!![]()
^ ^ It's called Tarfire y'all.
Personally, I think the deck is very potent as is, and I almost prefer that they don't print any new powerful goblins right now as I like how our deck is running under the radar and most people at big tournaments don't expect to see us.
I really can't stress it enough, try the mox/winstigator/chieftain/tarfire/kiki-jiki list if you haven't, it really is the best build at this point.
MountainCaverns, Lackey, Go.
If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.
Christmas Land Goblin
3/1 protection from green.
When it comes into play Destroy target artifact.
That would solve everything.
I am not sure what the point is, but if we are just throwing coins in the wishing well, I would like a fixed Ember Hauler that sacs for 0 mana, i.e. a super Fanatic.
I honestly think that many of the part-time Goblin players has converted to D&T after it starting to win tournaments early last year. It helps that D&T is relatively cheap to build if you already have the full set of Wastelands and Rishadan Ports. Heck, even I have a D&T build that I can use if I feel like it.
If I had the power to create any one card for Goblins, it'd probably be this:
Name: Shock-shifter
Cost: R
Type: Creature - Shapeshifter
Pow/Tgh: (1/1)
Rules Text: Changeling. When Shock-shifter enters the battlefield, it may deal 2 damage to target creature or player.
This gives us a 1 CMC option with a body. It deals two damages to deal with DRS. It has changeling so it may still be used when Cavern is set to human (Thalia/Ethersworn Canonist) or elves (Reclamation Sage).
Regardless, I am happy with the current state of Goblins. I really do not want it to see win another SCG Open, mainly because I don't want the deck to be hated against. It is bad enough that the answers for D&T and TNN happens to affect us too. I am still having success and happy with the traditional build.
4 Wasteland
4 Rishadan Port
4 Cavern of Souls
3 Mountain
2 Scalding Tarn
2 Bloodstained Mire
1 Wooded Foothills
1 Taiga
1 Plateau
1 Arid Mesa
4 Aether Vial
4 Goblin Lackey
4 Goblin Matron
4 Goblin Ringleader
4 Mogg War Marshal
4 Goblin Warchief
4 Gempalm Incinerator
1 Tin Street Hooligan
1 Tarfire
1 Stingscourger
1 Skirk Prospector
1 Siege-Gang Commander
1 Krenko, Mob Boss
1 Goblin Sharpshooter
1 Goblin Piledriver
1 Goblin Chieftain
1 Ethersworn Canonist
3 Electrickery [Pyrokinesis]
3 Reclamation Sage
3 Relic of Progenitus
3 Thalia, Guardian of Thraben
2 FLEX [Ashen Rider|Mindbreak Trap|Pithing Needle]
If I expect S&T, I'd side in the Ashen Rider. Else if I expect Storm, I'd side in Mindbreak Trap. Else, I'd side in Pithing Needle.
Electrickery is geat against Storm, Elves, D&T, and the like. So far, I am really liking Electrickery over Pyrokinesis in the current meta. Pyrokinesis is still very good.
I also REALLY like Reclamation Sage. Ever since the printing of Cavern of Souls, Krosan Grip has indirectly been nerfed. The fact that this guy can be played with Cavern or Vial to go through counter magic is big IMO.
Jrw1985 articulates the problems with goblins extremely well and can be summed up by these two major points.
1) Our early plays can get nullified too easily by DRS, SFM, and Goyf.
2) Our land base of Port/Waste can be a liability instead of an asset in a DRS world.
However this is where I strongly disagree, the thread has gotten stale because people are not play testing at all or simply don't have a clear grasp of whats going on. The more experienced players like JRW seem to know exactly what the decks strengths/weaknesses are, however no one on here is seriously trying to address these issues. I get on here and every week or so and see the same bullshit I always see. Some lame deck list that went 3-1 at there local FNM. Extremely low amounts of innovation.
I have had the chance to play a few hundred Legacy matches on MTGO these last few weeks and while my list is far from perfect, I am trying hard to address the weakness that Goblins have. I was able to 4-0 several dailies, and several more not listed: http://www.mtgtop8.com/search?player=fantasy13. I have been working on this list for over four years now, and when it got posted on here, I believe it was referred to as 'someone on drugs' slapped it together. Really? I mean I ran this list up to nearly a 1900 rating on MTGO, and had an older version finishing 18th in SCG LA this year, and another top 4 in 2012. So when people ask why this thread has gotten stale, its because of one or two reasons 1) Too many players don't know whats going on, and keep rehashing there 2006 goblin versions with slight modifications cluttering any progressions, or 2) Too many people just don't care enough to ask questions and really look why certain lists are performing well.
I took cooljet's list to my local weekly and went 3-1!
28 players
R1: Merfolk, 2-1
R2: Depths/Stage Punishing Maverick, 0-2
R3: D+T, 2-1
R4: Stoneblade, 2-0
Top 8
R5: Miracles 1-2
I beat D+T because I know the matchup and he didn't. He made some errors I capitalized on.
The combo land Maverick seemed impossible... He mulled to 5 game 2 and I was on the play and I was never really in it.
Miracles landed a turn 4 Moat in game 3.
I'll give your list a try. I only have one Settler and no Spirit of the Labyrinth. The Spirit is easy enough to get, but I'm not keen on getting another Settler at this time... Can you recommend a replacement?
Nice work! How'd you like the list?
Here is mine, I 4-0'd my last LGS Legacy event with it. I believe GoboLord is on a very similar one, although he is mono red because there isn't much combo in his meta right now so the lands and sideboard are a bit different.
//MANA [22]:
4 Wasteland
4 Cavern Of Souls
4 Badlands
4 Bloodstained Mire
3 Mountain
3 Chrome Mox
//CORE [28]:
4 AEther Vial
4 Goblin Lackey
4 Warren Instigator
4 Goblin Piledriver
4 Goblin Chieftain
4 Goblin Matron
4 Goblin Ringleader
//OTHER [10]:
2 Tuktuk Scrapper
1 Stingscourger
1 Siege-Gang Commander
1 Kiki-Jiki, Mirror Breaker
3 Tarfire
1 Gempalm Incinerator
1 Warren Weirding
//SIDEBOARD [15]:
4 Chalice Of The Void
4 Cabal Therapy
3 Earwig Squad
1 Wort, Boggart Auntie
1 Goblin Sharpshooter
1 Goblin Settler
1 Stingscourger
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