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Thread: [Deck] 12 Post

  1. #2101

    Re: [Deck] Turbo Eldrazi

    where can we find video coverage from SCG from yesterday or just prior tournamenets in general?

  2. #2102
    When the going gets weird, the weird turn pro.
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    Re: [Deck] Turbo Eldrazi

    Excellent list and excellent showing!

  3. #2103

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by nodahero View Post
    where can we find video coverage from SCG from yesterday or just prior tournamenets in general?
    http://www.mtgcoverage.com/

  4. #2104

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TimHarding View Post
    Excellent list and excellent showing!
    Thanks Tim :)

  5. #2105
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    Re: [Deck] Turbo Eldrazi

    Could you give us some details on your SB choices ?
    - BEB ?
    - No chalice (with trinket mage) ?
    - Relic of progenitus ?
    - 1-of Phyrexian revoker ?

  6. #2106
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Barook View Post
    I don't know about completely cutting the SDT. It's colorless, can sort cards on demand and can be shuffled away in multiples while Sylvan Library in multiples is bad. What about a 2/2 split and something else instead (e.g. a 4th Grip)? Or maybe a 3/2 split?
    Is Scroll Rack useful?

  7. #2107

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Ralf View Post
    Could you give us some details on your SB choices ?
    - BEB ?
    - No chalice (with trinket mage) ?
    - Relic of progenitus ?
    - 1-of Phyrexian revoker ?
    BEB is for Burn mainly. Playing at SCG and local meta, there is a decent amount of Burn players. It is also a good card vs Sneak attack, Imperial painter, Belcher and Past in Flames decks (not great but better than other cards that come out)

    No chalice because I want to play my 1 drops and setting on 2 is ambitious vs the decks you want it against. Also drawing a 1 of or trinketing for it vs decks that you need it as soon as possible is not very likely.

    Relic is another card I chose to play for this tournament because I expected a lot of BUG delver and RUG delver. I cut 4th Swan song for it. It does a good job slowing down Goyf and DRS as well as backdoor outs vs ANT and Dredge.

    Revoker is also a card that is decent vs BUG delver naming DRS or Liliana. Great vs LED decks and other things like Painter, Sneak attack and MUD. He can be tutored via Eye of Ugin :)

  8. #2108
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    Re: [Deck] Turbo Eldrazi

    Hello,
    About two year ago I was working Nic Fit and 12post hybrid, I even won GPT Amsterdam in Warsaw with it.Now after decay priniting I wrote Primer, Its very well handling current meta. Keeping good MU with RUG and BUG with much better MU vs Miracles was main aim link
    http://www.mtgthesource.com/forums/s...Nic-Feat-8Post

    Have a nice reading it's still under construction so any advice/errors please send to me.

  9. #2109

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Fatal View Post
    Hello,
    About two year ago I was working Nic Fit and 12post hybrid, I even won GPT Amsterdam in Warsaw with it.Now after decay priniting I wrote Primer, Its very well handling current meta. Keeping good MU with RUG and BUG with much better MU vs Miracles was main aim link
    http://www.mtgthesource.com/forums/s...Nic-Feat-8Post

    Have a nice reading it's still under construction so any advice/errors please send to me.
    Cool deck, but on paper, it seems to have less available lines w/o Expedition maps and Crop rotations. Lack of Vesuva, Cavern and Glacial chasm is a concern.
    It may be better vs BUG but I can't imagine it being consistently better vs the field.

  10. #2110
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    Re: [Deck] Turbo Eldrazi

    It has much different line of play:

    Clodpost defend only by repeals and FoWs which can't generate card advantage, that's why it just race - I'm not a big fan of Rotation (vs any blue decks). Maps are not bad - but as 12Post need to find as soon as possible combo to race, deck which I describe can defense on long range, it runs 7 removals, 3 of them are uncounterable (Counterbalance isn't a problem - which sometimes can be problematic with so many 1-drops in Cloudpost - Rotations, Maps, brainstorms, needles etc) and 4 of them are mass removal which also wipe problematic pernaments (like humility, bridge etc).

  11. #2111

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Fatal View Post
    It has much different line of play:

    Clodpost defend only by repeals and FoWs which can't generate card advantage, that's why it just race - I'm not a big fan of Rotation (vs any blue decks). Maps are not bad - but as 12Post need to find as soon as possible combo to race, deck which I describe can defense on long range, it runs 7 removals, 3 of them are uncounterable (Counterbalance isn't a problem - which sometimes can be problematic with so many 1-drops in Cloudpost - Rotations, Maps, brainstorms, needles etc) and 4 of them are mass removal which also wipe problematic pernaments (like humility, bridge etc).
    The way the game plays out is highly matchup dependent using UG version as opposed to your (GB version) deck which is basically hoping to just play dudes and removal until enough mana is assembled via SDT to try and find your loci and veteran explorer for basics. I like that it's very resilient to creatures but it seems much weaker to combo as it relies on discard spells and cannot ever stop infernal tutor w/o memoricide?
    Also, w/o brainstorms and more shuffle effects like map & crop, you have a hard time making dead cards in your hand go back to the top of your library until you want to draw them. It just feels more like a rock deck than a 12-post deck. You are missing out on the instant speed blowouts from Crop Rotation -> Bojuka bog, Glacial chasm, Karakas, Cavern of souls, etc.
    Also, Veteran explorer is not always going to be great, in fact vs miracles it's suicidal to let it die.

  12. #2112
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    //edit: got conscripted to judge instead so not playing anymore :(

    So, as mentioned before, I went to a tournament. Going to one again this weekend so looking for more advice. Here's how my tournament ended up.

    My List (is there a way to make this minimizable)?:

    4 Cloudpost
    4 Glimmerpost
    3 Vesuva
    4 Misty Rainforest
    2 Tropical Island
    2 Island
    1 Forest
    1 Cavern of Souls
    1 Bajuka Bog
    1 Glacial Chasm
    1 Eye of Ugin
    1 Karakas

    1 Emrakul
    1 Ulamog
    1 Kozelik
    4 Primeval Titan
    1 Trinket Mage

    1 Candelabra of Tawnos
    4 Sensei's Divining Top
    3 Pithing Needle
    2 Expedition Map
    2 Engineered Explosives

    3 Show and Tell
    4 Repeal
    4 Brainstorm
    4 Crop Rotation

    Sideboard:
    4 Flusterstorm
    4 Leyline of Sanctity
    1 Crucible of Worlds
    2 Karn Liberated
    2 Phyrexian Revoker
    1 Venser, Shaper Savant
    1 Chalice of the Void


    7 round event. Went 2-3 drop.

    Round 1: Miracles/CounterTop 1 - 0
    easy win. Keep literally any hand with mana sources. E.E. for 0 as early as possible is helpful in ensuring that turn 4 miracle Entreat the Angels doesn't just get there.

    Round 2: Dredge 1 - 1
    I feel like I punted, but not sure. Game 1, died to some good dredges. Not much to do. Glacial Chasm stalled for a bit, but I couldn't find any way to stabilize. Game 2, I mulled to 6 and kept Brainstorm, Sensei's Divining Top, Tropical Island, Cloudpost, Show and Tell, and Repeal. Not the worst, but clearly not the best. After the fact, I feel like I might have wanted to just keep mulling as I have to find Bajuka Bog to stabilize anyways. If I don't, my 6 card keep gets me killed unless I find Primeval Titan. With Top and Brainstorm I felt like it was a semi-reasonable keep, but thinking back I'm not 100% sure anymore. Thus I'm checking with you guys.

    Round 3: Miracles/CounterTop 2 - 1
    Easy win again. This guy was slightly newer to legacy and I completely blew him out as he chose to save Force of Wills for my win conditions. My win condition happened to be Emrakul + Karakas.

    Round 4: Infect 2 - 2
    Dead turn 2. No question. Just dead. He did it twice. Second game I brought in every Counter spell, Venser, and Chalice. Even if I found a Flusterstorm on turn 2, he had the FoW in hand.

    Round 5: Delver of some sort 2 - 3
    I died to turn 1 delver twice. Nothing special. Daze, FoW both games. Nothing of relevance here except I was knocked out of top 16 and thus prizing so I dropped.

    So I want to cut the third Pithing Needle main and bring in Oracle of Mul Daya again.
    Then fix the sideboard. The 4 Leyline of Sanctitys' seem ok, but often bad. I found that I need some hard counters sometimes, in the form of Swan Song. Especially against elves.

    2 Karn Liberated
    1 Chalice of the Void
    1 Venser, Shaper Savant
    2 Phyrexian Revoker
    3 Flusterstorm
    2 Swan Song
    1 Crucible of Worlds
    1 All is Dust
    2 ? Leyline still or maybe Moment's Peace. Not sure. Leyline helps if I ever do go against Storm. (I have access to 1 The Tabernacle at Pendrell Vale, for the tribal matchups)
    Last edited by endqwerty; 08-10-2014 at 03:37 PM. Reason: Not playing anymore

  13. #2113
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    Re: [Deck] Turbo Eldrazi

    So I picked up the snow-post deck this week. I copied with the most current build and was pleased to go 3-0 at a weekly event.

    I luckily beat ANT in three games and demolished RUG delver and aggro loam.

    The past weekend we had a trial for a larger event that's upcoming. Guess what I lost to...miracles! Game 1 was a savage beating. Game two he cast humility and eldrazi I was able to scavenge was emrakul, yay 15 mana time warps. I then got grinded to death by a 1/1 vendillion clique and snap caster Mage. Every board sweeper, he had a counter for.

    Game three I was bloodmooned, unfortunately I drew 0 green sources the entirety of a game. Ultimately I had my library jaced away. I drew a ostone, which got counterspelled.

    Is there warrant for running 1 or 2 Krosan grips? Or even Karn?

    Also, in general how is 12 posts matchup against lands? There tends to be an abundance of lands players in my metagame.

  14. #2114
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by endqwerty View Post
    //edit: got conscripted to judge instead so not playing anymore :(

    So, as mentioned before, I went to a tournament. Going to one again this weekend so looking for more advice. Here's how my tournament ended up.

    My List (is there a way to make this minimizable)?:

    4 Cloudpost
    4 Glimmerpost
    3 Vesuva
    4 Misty Rainforest
    2 Tropical Island
    2 Island
    1 Forest
    1 Cavern of Souls
    1 Bajuka Bog
    1 Glacial Chasm
    1 Eye of Ugin
    1 Karakas

    1 Emrakul
    1 Ulamog
    1 Kozelik
    4 Primeval Titan
    1 Trinket Mage

    1 Candelabra of Tawnos
    4 Sensei's Divining Top
    3 Pithing Needle
    2 Expedition Map
    2 Engineered Explosives

    3 Show and Tell
    4 Repeal
    4 Brainstorm
    4 Crop Rotation

    Sideboard:
    4 Flusterstorm
    4 Leyline of Sanctity
    1 Crucible of Worlds
    2 Karn Liberated
    2 Phyrexian Revoker
    1 Venser, Shaper Savant
    1 Chalice of the Void


    7 round event. Went 2-3 drop.

    Round 1: Miracles/CounterTop 1 - 0
    easy win. Keep literally any hand with mana sources. E.E. for 0 as early as possible is helpful in ensuring that turn 4 miracle Entreat the Angels doesn't just get there.

    Round 2: Dredge 1 - 1
    I feel like I punted, but not sure. Game 1, died to some good dredges. Not much to do. Glacial Chasm stalled for a bit, but I couldn't find any way to stabilize. Game 2, I mulled to 6 and kept Brainstorm, Sensei's Divining Top, Tropical Island, Cloudpost, Show and Tell, and Repeal. Not the worst, but clearly not the best. After the fact, I feel like I might have wanted to just keep mulling as I have to find Bajuka Bog to stabilize anyways. If I don't, my 6 card keep gets me killed unless I find Primeval Titan. With Top and Brainstorm I felt like it was a semi-reasonable keep, but thinking back I'm not 100% sure anymore. Thus I'm checking with you guys.

    Round 3: Miracles/CounterTop 2 - 1
    Easy win again. This guy was slightly newer to legacy and I completely blew him out as he chose to save Force of Wills for my win conditions. My win condition happened to be Emrakul + Karakas.

    Round 4: Infect 2 - 2
    Dead turn 2. No question. Just dead. He did it twice. Second game I brought in every Counter spell, Venser, and Chalice. Even if I found a Flusterstorm on turn 2, he had the FoW in hand.

    Round 5: Delver of some sort 2 - 3
    I died to turn 1 delver twice. Nothing special. Daze, FoW both games. Nothing of relevance here except I was knocked out of top 16 and thus prizing so I dropped.

    So I want to cut the third Pithing Needle main and bring in Oracle of Mul Daya again.
    Then fix the sideboard. The 4 Leyline of Sanctitys' seem ok, but often bad. I found that I need some hard counters sometimes, in the form of Swan Song. Especially against elves.

    2 Karn Liberated
    1 Chalice of the Void
    1 Venser, Shaper Savant
    2 Phyrexian Revoker
    3 Flusterstorm
    2 Swan Song
    1 Crucible of Worlds
    1 All is Dust
    2 ? Leyline still or maybe Moment's Peace. Not sure. Leyline helps if I ever do go against Storm. (I have access to 1 The Tabernacle at Pendrell Vale, for the tribal matchups)
    The losses seem to point to poor mulligans and maybe not putting enough emphasis on 'stopping them'. Really the first 4 turns of most games shouldn't be looking to explode. That is a rare line. Against dredge, you need bog. So mulling to crop or bog is a good line to take. G1 is tough in the dark, but any keepable hand features at least some number of crop, top, storm, and map. So, finding it in a few turns should be possible. G2-3, mulling to crop or permission+map are the only keepable hands. Only after you've nuked a yard or two should you begin looking for titans and whatever. Usually a great MU.

    Against infect, same story. Crop for chasm and repeal are amazing weapons here. Games 2 and 3 you know what's coming. They don't have enough counters to stop all your repeals, crops, maps, and counters. Needle on inkmoth is big. Also moments peace is big game against this deck and the meta in general, so I strongly recommend adding it.

    Although all of legacy loses to delver god hands, delver remains the best post matchup in my opinion. Keep basics, 4 land hands with tops, and repeals. Sacrificial SnT, repeal delver, crop respond to waste are all massively crippling plays. Landing 1 of them almost always results in a win.

    I don't think the sideboard slots you spend on Karn/revoker/crucible/leyline do not really allow you to transform the deck effectively to fight the field. Post needs to often fundamentally change the game plan to win matchups, not shave-and-tweak like delver boards, which is how it looks to me. FOW is a matter of opinion, but it would've definitely helped your matchups. Otherwise the MD looks very solid but low blue counts are risky and adding another map could help that.

    Best of luck!

  15. #2115
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    Re: [Deck] Turbo Eldrazi

    Where is Rock Lee?

    My guess is he will emerge in some feature match with a RW post deck or farther beyond haha

  16. #2116

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TimHarding View Post
    Where is Rock Lee?

    My guess is he will emerge in some feature match with a RW post deck or farther beyond haha
    RW's too slow.

    We'll probably be playing 'Post & Nail' with Emrakul and Xenagos, God of Revels next month.

  17. #2117
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Darkenslight View Post
    RW's too slow.

    We'll probably be playing 'Post & Nail' with Emrakul and Xenagos, God of Revels next month.
    Don't joke about that, guess what I died to in modern once out of mono green genesis waves sideboard. Those exact three cards lol

  18. #2118
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    So I picked up the snow-post deck this week. I copied with the most current build and was pleased to go 3-0 at a weekly event.

    I luckily beat ANT in three games and demolished RUG delver and aggro loam.

    The past weekend we had a trial for a larger event that's upcoming. Guess what I lost to...miracles! Game 1 was a savage beating. Game two he cast humility and eldrazi I was able to scavenge was emrakul, yay 15 mana time warps. I then got grinded to death by a 1/1 vendillion clique and snap caster Mage. Every board sweeper, he had a counter for.

    Game three I was bloodmooned, unfortunately I drew 0 green sources the entirety of a game. Ultimately I had my library jaced away. I drew a ostone, which got counterspelled.

    Is there warrant for running 1 or 2 Krosan grips? Or even Karn?

    Also, in general how is 12 posts matchup against lands? There tends to be an abundance of lands players in my metagame.
    Heh, getting blown out by a Blood Moon is something that may occur, but luckily most of Miracles players have quitted that sb card.
    K. Grip is absolutely playable even if it doesn't fit my playstyle. I mean, it is a card that i'm never happy to draw unless in very corner cases like the Blood moon scenario you were describing. Yes, it may be good against a pretty large number of cards, but my opinion is that you can simply ignore 99% of them and proceed with your gameplan.
    I've tested Karn and it is honestly very unrelyable. Yes, sometimes it is a house, but usually it is against an almost empty board (and in that case you should already be winning anyway). When the battlefield is crowded, it is an awfully overcosted vindicate that will prevent 3-4 damage to you at most. I would suggest All is Dust over this guy, because it will serve you better most of the times (also consider that with Eye of Ugin in play All is Dust will cost you 5 manas)

    About the Lands matchup, i found that all goes around their recurring wasteland plan. If they can recover them and play them in multiples due to Explore/Manabond then you may be in trouble, but if they can't do this in the first 3 turns then you can be pretty sure you'll easily win the game. Show and Tell for Titan is huge here, for they absolutely have no ways to kill it and Maze of Ith wont stop you from getting your precious lands. Bojuka bog is awesome too, try to save your vesuvas to copy it.

  19. #2119

    Re: [Deck] Turbo Eldrazi

    I always play as if they have Blood moon post board and keep hands that can find basics via fetch, sdt, map. If you dont, you are risking to get mooned right on out.

  20. #2120

    Re: [Deck] Turbo Eldrazi

    After a year away from Eldrazi madness, I'm returning to this deck. Very excited to dig back in.

    I'm currently testing Teferi's Response in the sideboard to fight wasteland decks, vindicates, ports, what have you. Has anybody tried this card before? It seems VERY good.

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