Page 75 of 197 FirstFirst ... 256571727374757677787985125175 ... LastLast
Results 1,481 to 1,500 of 3936

Thread: [Deck] Dragon Stompy

  1. #1481
    Member

    Join Date

    Oct 2012
    Location

    Italy
    Posts

    322

    Re: [Deck] Dragon Stompy

    I would be enthusiast to run a control list with main deck bridge, but at the moment the only planeswalkers that can act as a win conditions are chandras and koth. Unfortunately sarkhan have no sinergy with bridge; even if you reach his ultimate, he cannot attack under a bridge.

  2. #1482

    Re: [Deck] Dragon Stompy

    Karn Liberated seems like a solid inclusion in a control D Stompy running a full playset of bridge. Bridge protects Karn and Karn gives a way to deal with noncreatures as well as a win condition.

  3. #1483

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Captain Hammer View Post
    Karn Liberated seems like a solid inclusion in a control D Stompy running a full playset of bridge. Bridge protects Karn and Karn gives a way to deal with noncreatures as well as a win condition.
    Karn seems way to expensive without a way to cheat him into play. If things are going right even sol lands get turned off by blood moon and magus.

  4. #1484

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Ace/Homebrew View Post
    I used that list - Forcefield (cause $$$) and + Crystal Ball (cause cheap and scry).

    Forcefield is the shit. Somebody played that last week and a couple guys started clapping. GOd I love legacy.

  5. #1485
    Pancake
    Bobmans's Avatar
    Join Date

    Oct 2012
    Location

    Netherlands
    Posts

    845

    Re: [Deck] Dragon Stompy

    A rough draft on a control list running Wildfire. My concerns are that it will be super grindy and takes loads of time before able to win. That's why i have taken out Chandra, Pyromaster out of the list. One card i have been testing was Chandra Ablaze and it was pretty awesome turning dead Simian Spirit Guides into Fireblasts. Her -2 is nice, especially when you have a Moon/3sphere lock on your opponent and he cant get rid of his card on hand. Also with Ensnaring Bridge it can still put fire on your opponent. And her ultimate is cool to. Just recast a Wildfire and a bunch of Seething Songs then empty your hand. Anyway, i liked her more then Pyromaster. Karn wasn't that hard to cast and was able to keep pressure on the opponent. Kinda like Liliana of the Veil, but better. His ultimate, however, is very situational and often not usable. One time i was able to exile an Emrakul, but my opponent playing Maze of Ith and was on the play i couldn't take that risk.
    I understand the Ensnaring Bridges, but i don't like them to much. Sweepers might be plain better against most decks since the bridge is the only thing standing between them. Offcourse, 12post, MUD, Sneak, Reanimate, etc it's so much better.
    I think that the new Sarkhan actually sucks in a control list. His +1 might be the only thing good unless under a bridge. His -3 is situational. But his ultimate is not to good. I don't see when you want to be casting 2/3 cards every turn in this list. In a aggro list with Moggcatcher it might be sooo much better.

    Anyway, idea is simple. Open with a Moon/Sphere/Chalice, Sweep, Walker, Wildfire... When this goes there arent many decks that can recover and people just scoop when you hit the board with a t1 Trinisphere pretty often.


    4 Ancient Tomb
    4 City of Traitors
    3 Wasteland
    9 Mountain
    4 Simian Spirit Guide
    4 Seething Song

    3 Blood Moon
    4 Trinisphere
    4 Chalice of the Void
    2 Ensnaring Bridge
    3 Crucible of Worlds

    4 Pyroclasm
    2 Mizzium Mortars
    4 Wildfire

    3 Koth of the Hammer
    2 Karn Liberated
    1 Chandra Ablaze

    SB: 1 Blood Moon
    SB: 2 Ensnaring Bridge
    SB: 3 Defense Grid
    SB: 3 Pillage
    SB: 2 Cursed Totem
    SB: 4 Magus of the Moon

  6. #1486
    Member

    Join Date

    Feb 2008
    Location

    Breda Area, The Netherlands
    Posts

    94

    Re: [Deck] Dragon Stompy

    No Offence but doesn't this start to deviate from the original topic (Red Stompy variants) and shouldn't this be in a Mono Red Controll topic in the development section?

    Just my 2 cents

  7. #1487
    Member

    Join Date

    Feb 2008
    Location

    Breda Area, The Netherlands
    Posts

    94

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by B4L4 View Post
    Has anyone tried to use a combo finish with Kiki-Jiki, Mirror Breaker + Lightning Crafter + Skirk Prospector or Goblin Bombardment ?

    I always liked the 8 moon + chalice aspect of the deck, it's devastating in the right meta and Goblin Rabblemaster is a nice addition too (and this card can give a nice boost to Goblin Bombardment or Krenko, Mob Boss).
    The worst part for me was to win via "fair" attack steps (actual dragons builds / werewolf builds). Moggcatcher is a nice step toward a more control / combo finish, it can fetch all the pieces of the 3 cards combo i mentioned above, but i still wonder if fetching SCG + Kiki isn't simply better in most cases.
    I would stick to just fetching Kiki and SGC. All the other tutor objects are more to dig you out of a situation (or take advantage of one) but maybe that is just me.

  8. #1488

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by B4L4 View Post
    Has anyone tried to use a combo finish with Kiki-Jiki, Mirror Breaker + Lightning Crafter + Skirk Prospector or Goblin Bombardment ?

    I always liked the 8 moon + chalice aspect of the deck, it's devastating in the right meta and Goblin Rabblemaster is a nice addition too (and this card can give a nice boost to Goblin Bombardment or Krenko, Mob Boss).
    The worst part for me was to win via "fair" attack steps (actual dragons builds / werewolf builds). Moggcatcher is a nice step toward a more control / combo finish, it can fetch all the pieces of the 3 cards combo i mentioned above, but i still wonder if fetching SCG + Kiki isn't simply better in most cases.
    Sounds god awful. Not even my Krenko EDH is that slow. Why would you dilute the maindeck with bad cards? If you're fetching a goblin every turn how is that any better than three siege gangs?

  9. #1489
    plays Mountains
    Ace/Homebrew's Avatar
    Join Date

    Mar 2011
    Location

    Philadelphia Area
    Posts

    2,257

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Jelmerz77 View Post
    No Offence but doesn't this start to deviate from the original topic (Red Stompy variants) and shouldn't this be in a Mono Red Controll topic in the development section?

    Just my 2 cents
    I believe this is a topic worth discussing further (unless a Mod wants to make a supreme verdict for us)...

    The control list Bobmans posted isn't any further from 'Dragon Stompy' than the Moggcatcher lists dominating the discussion now. They overlap the same cards (mana and lock pieces), only differing on the win-cons.

    So do we want multiple X-Stompy threads scattered throughout Established and Developing (Dragon, Werewolf, Goblin, Control), or do we lump them all together as '8-Moon' Stompy and keep one thread?

  10. #1490
    Member

    Join Date

    Oct 2012
    Location

    Italy
    Posts

    322

    Re: [Deck] Dragon Stompy

    One thread definitely. It's not like there are thousands people playing this deck, and separating each variant would make for semi-dead threads.

  11. #1491
    Fizzling Since '03
    Mr. Froggy's Avatar
    Join Date

    Mar 2011
    Location

    Canada
    Posts

    602

    I decided to build Werewolf Stompy as one of my legacy decks since my love for D&T is waning.

    Was it a good choice?

    I mean the creatures aren't expensive at all so I don’t mind if I have to switch to Goblin Stompt if it's the best version.
    ''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones

    -Adsum

    -ChrisMeister on MTGO

  12. #1492
    Member
    Zupponn's Avatar
    Join Date

    Nov 2010
    Location

    Wisconsin
    Posts

    536

    Re: [Deck] Dragon Stompy

    I've been starting to playtest Rabblemaster now and I love him to death. Finally there's a creature at 2R that isn't terrible.

    I've been using my list from the previous page and I thought I'd post the sideboard that I'm using as well:

    3x Anarchy
    3x Confusion in the Ranks
    2x Koth of the Hammer
    2x Pyrokinesis
    2x Ratchet Bomb
    1x Tuktuk Scrapper
    1x Goblin Sharpshooter
    1x Emrakul, the Aeons Torn

  13. #1493

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Mr. Froggy View Post
    I decided to build Werewolf Stompy as one of my legacy decks since my love for D&T is waning.

    Was it a good choice?

    I mean the creatures aren't expensive at all so I don’t mind if I have to switch to Goblin Stompt if it's the best version.
    The creatures are like 20 cents lol :P so as long as you have the staples (sol lands, 8 moons, chalice, trini...) you can test anything you want!

  14. #1494
    Member

    Join Date

    Feb 2008
    Location

    Breda Area, The Netherlands
    Posts

    94

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Zupponn View Post
    I've been starting to playtest Rabblemaster now and I love him to death. Finally there's a creature at 2R that isn't terrible.

    I've been using my list from the previous page and I thought I'd post the sideboard that I'm using as well:

    3x Anarchy
    3x Confusion in the Ranks
    2x Koth of the Hammer
    2x Pyrokinesis
    2x Ratchet Bomb
    1x Tuktuk Scrapper
    1x Goblin Sharpshooter
    1x Emrakul, the Aeons Torn
    Did you pick up the Goblin Settler yet?

    This is my current SB:

    3x Ensnaring Bridge
    1x Emrakul, the Aeons Torn
    1x Goblin Sharpshooter
    2x Stingscourger
    2x Sulfur Elemental
    1x Boartusk Liege
    3x Leyline of the Void
    2x Koth of the Hammer

  15. #1495

    Re: [Deck] Dragon Stompy

    Can someone explaime the reason for sb emrakul (only against painters??) And boartusk liege.

    Enviado desde mi LG-P710 mediante Tapatalk

  16. #1496
    Member

    Join Date

    Feb 2008
    Location

    Breda Area, The Netherlands
    Posts

    94

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by uohoo View Post
    Can someone explaime the reason for sb emrakul (only against painters??) And boartusk liege.

    Enviado desde mi LG-P710 mediante Tapatalk
    Emrakul the Aeons Torn is for Sneaky Show and a nice trick vs Painter only that MU isn't bad with this deck.
    Boartusk Liege is a lord that doesn't die to Firespout Pyroclasm etc etc

  17. #1497
    Fizzling Since '03
    Mr. Froggy's Avatar
    Join Date

    Mar 2011
    Location

    Canada
    Posts

    602

    Quote Originally Posted by Blastoderm View Post

    The creatures are like 20 cents lol :P so as long as you have the staples (sol lands, 8 moons, chalice, trini...) you can test anything you want!
    That's exactly what I thought. ;) I have all the staples so I should be good (would only need Kiki and Goblin Settler if I switch).
    ''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones

    -Adsum

    -ChrisMeister on MTGO

  18. #1498
    Splitting time between Legacy, EDH and Alterations
    ivanpei's Avatar
    Join Date

    Sep 2007
    Location

    Kuala Lumpur, Malaysia
    Posts

    1,202

    Re: [Deck] Dragon Stompy

    Not sure if my MUD 8 moon belongs here or the Metalworker thread. Anyway I'm running this list to great success, specifically to rape BUG.

    4 Chalice
    4 Blood Moon
    4 Magus of the Moon
    4 Metalworker
    4 Grim Monolith
    4 Lodestone
    4 Forgemaster
    2 Wurmcoil
    1 Sundering Titan
    3 Lightning Greaves
    4 Lotus Petal
    2 Mox Diamond

    6 Mountain
    4 Great Furnace
    4 Ancient Tomb
    4 City of Traitors
    2 Darksteel Citadel

    The deck is basically MUD with moons. I've trimmed all the high casting cost stuff for moons because in this meta, resolved moon= gg. Doesn't matter if you can't cast your high cc stuff with a moon in play, if you resolve it you've won. It's also not too difficult to cast a Wurmcoil off basic mountains and a Grim Monolith or Metalworker.

    Plan A is the Moon screw plan and Plan B is the MUD stompy plan. If the moons get countered or destroyed, the deck shifts to MUD monsters.*

    Why not just play Dragon stompy? Because 3 cc and 4 cc Red creatures are terrible. Rabble master and mogg catcher? Cmon, they can't stand up to SFM, Tarmogoyf and Co.*

    The issue I had with Dragon Stompy is that once plan A (Moon Plan) fails, the rest of the deck is too underpowered to put up a fight. By combining MUDs powerful base with moons, it's become a pretty strong wrecking ball.

  19. #1499
    Right Hand of Doom
    Barbed Blightning's Avatar
    Join Date

    Sep 2011
    Location

    Maine
    Posts

    617

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by ivanpei View Post
    Not sure if my MUD 8 moon belongs here or the Metalworker thread. Anyway I'm running this list to great success, specifically to rape BUG.

    4 Chalice
    4 Blood Moon
    4 Magus of the Moon
    4 Metalworker
    4 Grim Monolith
    4 Lodestone
    4 Forgemaster
    2 Wurmcoil
    1 Sundering Titan
    3 Lightning Greaves
    4 Lotus Petal
    2 Mox Diamond

    6 Mountain
    4 Great Furnace
    4 Ancient Tomb
    4 City of Traitors
    2 Darksteel Citadel

    The deck is basically MUD with moons. I've trimmed all the high casting cost stuff for moons because in this meta, resolved moon= gg. Doesn't matter if you can't cast your high cc stuff with a moon in play, if you resolve it you've won. It's also not too difficult to cast a Wurmcoil off basic mountains and a Grim Monolith or Metalworker.

    Plan A is the Moon screw plan and Plan B is the MUD stompy plan. If the moons get countered or destroyed, the deck shifts to MUD monsters.*

    Why not just play Dragon stompy? Because 3 cc and 4 cc Red creatures are terrible. Rabble master and mogg catcher? Cmon, they can't stand up to SFM, Tarmogoyf and Co.*

    The issue I had with Dragon Stompy is that once plan A (Moon Plan) fails, the rest of the deck is too underpowered to put up a fight. By combining MUDs powerful base with moons, it's become a pretty strong wrecking ball.
    Well, there were a lot of haters in the MUD thread, but I think this looks clutch as all hell. Personally I'd run more Wurmcoils over Forgemaster, like WCE is a beast.
    "Don't mess with me, lady. I've been drinking with skeletons."

    I write articles about Legacy Death and Taxes. Check them out.

  20. #1500
    Splitting time between Legacy, EDH and Alterations
    ivanpei's Avatar
    Join Date

    Sep 2007
    Location

    Kuala Lumpur, Malaysia
    Posts

    1,202

    Re: [Deck] Dragon Stompy

    Ya initially I wasn't running any Forgemaster and playing full set of Wurmcoil and some batterskulls. Unfortunately Wurmcoil was pretty hard to cast at 6 mana and batterskull while strong, was not a game over card.

    What I like about Forgemaster is that if you untap with it or haste is with Greaves, you can power out Sundering Titan. If you have moon in play batterskull can win you the game same as Forgemaster but if you don't, Forgemaster into Sundering Titan is game over.

    I've lost to jace or liliana on batterskull but I've never lost after a Sundering Titan of Forgemaster. If Forgemaster doesn't get sacked, another activation sacks Sundering Titan for another land d effect into a Lodestone golem is confirm game over. Batterskull just does not close games our as firmly as Forgemaster because you need to Durdle around and connect with batterskull 5 times to kill them. In that time they will find a way to deal with batterskull.

    Forgemaster untap= gg. End of story.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)