As has been said, I've sorta come to the conclusion that if the locks work, almost any creatures can close it out.
To that end, I've been playing around with Prophetic Flamespeaker, Academy Raider and Goblin Rabblemaster as my creatures. The first two let me dig for cards, which this deck needs desperately, and the Rabblemaster can end the game very quickly all by himself. Further, they all cost 3 mana, they all rock with Umezawa's Jitte, and they can all easily play under Ensnaring Bridge, which I've been maindecking.
I've also been playing around with Chaos Warp. It gets rid of almost anything at instant speed, and the opponent has good odds of wiffing if playing any deck with lots of cantrips/ counterspells/ disruption (combo, Delver, control). It's also occasionally worthwhile to play on my own lands in the late game, as I have almost all permanents.
4x Chalice of the Void
4x Trinisphere
4x Magus of the Moon
3x Blood Moon
3x Ensnaring Bridge
4x Prophetic Flamespeaker
4x Goblin Rabblemaster
2x Academy Raider
3x Umezawa's Jitte
4x Chrome Mox
4x Simian Spirit Guide
4x Ancient Tomb
4x City of Traitors
11x Mountain
2x Cavern of Souls
Sideboard:
4x Chaos Warp
1x Blood Moon
1x Ensnaring Bridge
3x Goblin Sharpshooter
2x Koth of the Hammer
4x Shrine of Burning Rage
http://playtest.tappedout.net/28-07-14-red-stompy/
Interesting take on the deck. I would definitely cut a Jitte for a Sword of Fire and Ice if you have one. You might also look into shaving a land or two for something else. Other than that, I could get behind it.
On the subject of Chaos Warp, I'm not really sure how much it got tested, but I've always had it in the back of my mind. It just seems like such a good card, but then you have to remember that Brainstorm and Top are both legal.
That actually could be a pretty sweet idea. Brainstorm, Top, or Ponder, put Emrakul on top, Chaos Warp your Island, win?
you cannot take actions, like activating abilities or casting spells, while a spell or effect is resolving.
i would strongly recommend
-1 trinisphere - usually just excess, more than 1 always sucks
-1 jitte - you want to draw this but never more than 1
-2 academy raider - inferior to sensation gorger IMO since the creatures you are using are mostly compatible save simian and magus.
-1 mountain - seems more than excessive since you curve out at 3...
+2 sensation gorger - seems superior as a red draw mechanic...
+2 koth - you need more threats and a way to win when ensnaring bridge is keeping you alive
+1 Sword of fire and ice / Batterskull - is there a better equipment? yes, batter skull because it doesn't require a creature... however if you have an ensnaring bridge out either of these are somewhat restricted. If you run sensation gorger you would have 4 cards at start of turn... sometimes.
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Ensnaring bridge seems odd here to me. Although your creatures are small enough to attack under the bridge, none of them (except 2x academy raider) have evasion (flying or whatever) to get around opposing creatures. So when bridge is relevant, ie your opponent has creatures, then you can't attack either since their creatures will be bigger/better than yours. The only place I see bridge being useful is against reanimator/show and tell/elves. And against reanimator, its pretty much useless since tidespout tyrant/iona/elesh win anyway, and greiselbrand just draws into one of them. I can see it in the sideboard against show and tell and elves though, but not much else. Am I missing something?
Random thought, but Godo, bandit warlord seems really good here as a 1 of, along with batterskull. Expensive at 6 mana, I probably wouldn't run more than 1, but he has great synergies with the deck. At worst, he grabs batterskull and eats a piece of removal, and you then have a free batterskull and your opponent is down a piece of removal. At best, you get a batterskull, and next turn equip it to prophetic flamespeaker, and attack for 26 damage, gain 20 life, draw 4, and still have a 5/5 double strike life-link blocker. Depending on the board state, jitte or SoFI are also viable options, especially since godo has pseudo double strike. Also note godo is a human, which is likely the most named thing with cavern of souls already. Has anyone tried this already?
The more I play the more I feel like the best Dragon Stompy deck is probably the one with the most thorough boarding plan. I think that sideboarding theory is a major part to this archetype and definitely something I'd like some input on. I think the primer definitely needs it (and an update in general). What match-ups do we want to be heavy on threat density, and what lock pieces do we cut or max for what match-up, on the play vs. on the draw?
My theory has been put in all the lock pieces game 1, sideboard the least useful ones out game 2... Which probably isn't ideal, I admit. I would really like to have some threats I can move into and out of the sideboard to replace the useless lock pieces, when I want a bigger threat density against decks with heavy removal. I do think I want another 4 creatures that can attack well.
This deck wants a Jitte versus resolved fatties. Flamespeaker with a Jitte can solo almost anything (the first strike damage puts counters on the Jitte, and then can pump the Flamespeaker to a 5/8). Rabblemaster can keep putting the Jitte onto the token, and Academy Raider loves attacking under the Bridge with or without the Jitte.Ensnaring bridge seems odd here to me. Although your creatures are small enough to attack under the bridge, none of them (except 2x academy raider) have evasion (flying or whatever) to get around opposing creatures. So when bridge is relevant, ie your opponent has creatures, then you can't attack either since their creatures will be bigger/better than yours. The only place I see bridge being useful is against reanimator/show and tell/elves. And against reanimator, its pretty much useless since tidespout tyrant/iona/elesh win anyway, and greiselbrand just draws into one of them. I can see it in the sideboard against show and tell and elves though, but not much else. Am I missing something?
If Ensnaring Bridge stalemates are likely, a Koth or Shrine out of the sideboard can win them without attacking. Again, sideboarding plan seems critical.
Is it be better to play a creature that can trade or evade their blocker, instead of playing the Bridge and hoping I can draw into a Jitte? Definitely something to wonder about... What cheap creatures can beat a fattie without help, though? Flametongue Kavu instead of Bridge? (It would be nice to have SOMETHING that didn't die to Abrupt Decay!)
Dropping a mountain, sideboarding a Trinisphere is probably the right call. The Koth's can run into problems with Bridge; would it be better to maindeck the Koth's? Probably, yes. My sideboarding plan definitely needs work.
I'd love to replace Academy Raider but I appreciate the ability to dig and get in Jitte'd hits. I wish Stoneforge Mystic was red. Or Enlightened Tutor. Or anything that would give us consistency.I don't think I have enough goblins for the Sensation Gorgers to be effective.
You know, I really wish there was an in-color way to give my creatures deathtouch. Deathtouch Flamespeaker is as good as Jitte'd Flamespeaker and deathtouch Sharpshooter is a blow-out. But Basilisk Collar costs 1 mana and Gorgon Flail and Quietus Spike both suck...
I was running Arc Trail at one point... I'm not sure if burn is where we want to be though, as opposed to mass creature control.
So here's the rogue crazy card for the night: Skyship Weatherlight! The cheapest way to search for the perfect lock-piece, creature or equipment for the job, for the low cost of eight mana spread over two turns! It's like a super-effective Jayemdae Tome! It's a card advantage engine and tutor all in one! It doesn't die to Abrupt Decay!
Last edited by Begle1; 10-23-2014 at 02:18 AM.
I believe Team Italia originally had Basalisk Collar + Grim Lavamancer as a mini combo.
I imagine Froggie's response is something like this:
"Sure, the Wolf is also useless if it gets Swords. However, at least there I am only out 3 mana instead of 5. I can dump a bunch of those before I could drop one Moggcatcher. That's a big deal because it means I am not relying on a curve-topping finisher that might do literally nothing."
Is the general consensus Goblin Rabblemaster > Prophetic Flamespeaker in the Moggcatcher builds?
How is the D&T matchup?
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Having played against it at eternal weekend I wanna say poor for a few reasons.
1. They run basic plains which makes the 8 moon plan weak.
2. They run a lot of spells that cost 2+ mana which makes the chalice @ 1 plan weak.
3. Serra Avenger is a goddamn beating and I dunno if we have any creatures good enough to deal with it.
4. If you don't have a moon they blow up your sol lands.
On another note this deck took 13th at SCG Min so that is kinda cool that it put up a result somewhere
I played Dragon Stompy at my local New Jersey GPT to a horrible finish, but I noticed that RPD wins games by himself. I hit for 16 in one turn with the Dragon equipped with SoFI.
The deck decided to shit on me because I mulled to 5 (even mulled to 4, and won) most matches but I still had fun. I did wish I had not forgotten my Sudden Shocks because I got killed by Delver a few too many times.
Also, a friend of mine played Mogg Stompy to a horrible result as well.
''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones
-Adsum
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That was me!
I bring in 3 Anarchys against D&T, but find the matchup to actually be fairly even overall.
I'll get a report up for my finish when I get back home either tomorrow or the next day.
Really looking forward to the tourney report; I am strongly considering a list close to yours for the GP.
edit: Open Question: What is the plan vs dredge? Resolve Trin + Bridge? I've seen many lists with 0 graveyard hate.
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Grats on the finish. Glad to see the Moons rocking it.
How was Rakka Mar? Literally the only card I question in your MD as I've never been super impressed with her. Is she just Moggcatcher 5-6?
I like Rakka Mar. I've never had issues with her and can build an army by herself very quickly. I guess that she sort of is Moggcatcher 5-6 in a way and can end the game quite fast by herself.
When I faced Manaless Dredge, I brought in my 3 Bridges, 2 Pyrokinesis, 2 Stingscourgers, and my Sharpshooter. It didn't end too well. There could be an argument to maybe cut a Stingscourger and the Sharpshooter for some kind of hate.
Thanks guys!
Well, here we go:
I'm going to preface this by saying that my Saturday performance was quite poor. I ended up 2-3 drop in the Standard Open and 0-3 drop in the Legacy side event that I entered into for fun. I feel that the side event was a good help in changing my mindset from Standard to Legacy and I came to the first table feeling focused and excited that I would get to play this wonderful format. I kept some notes on what happened during the games, but I don't really remember how I sideboarded in some of them, so if I can, I'll put it in or guess as best I can.
The list for those interested.
Round 1 - Damien on Maverickish (I call this Maverickish because my opponent was new to the format and was playing G/W, but was running stuff like Fleecemane Lion, Skinshifter, and Figure of Destiny along with Mother of Runes and Stoneforge Mystic. Really nice guy though, as most of the people I played against and sat near were all day.)
Game 1 - Now, I don't remember this match quite as well as the rest, but I do remember starting with T1 Umezawa's Jitte and following that up with a Trinisphere. I got a Moggcatcher out and he followed with Mom. I fetched up Murderous Redcap to kill the Mom and he answered with Stoneforge fetching Batterskull. I fetch up Kiki-Jiki, Mirror Breaker and copy the Redcap to kill his Mystic and he can't get anything that can stop my next turn Siege-Gang Commander.
Sideboard - I have no idea what I did.
Game 2 - I honestly don't remember much about this game. I have "Chalice, Magus, Rabble" written down in my notes. I'll just assume that explains most of what happened that game.
W 2-0 (1-0)
Round 2 - Charles on Merfolk
Game 1 - I try the T1 Blood Moon which meets Force of Will. He then gets an AEther Vial off of a Mutavault. I get stuck on one red source and fall behind with no plays. 2 Mutavaults start beating me down and by the time I get Rakka Mar out he has True-Name Nemesis. I lose.
Sideboard - In come the 3 Ensnaring Bridges, out go 3 Blood Moons.
Game 2 - I land a T2 Goblin Rabblemaster and poke with the token for one. My opponent has Cursecatcher. I poke for 5 more, trading a token for the Cursecatcher, and follow with a Magus of the Moon. He drops a True-Name Nemesis. I send my 2 tokens in and the TNN eats one for two turns, taking him to 11. He drops a second TNN and hits me for 3 with the first one. I hardcast Kiki-Jiki, Mirror Breaker, copy Rabblemaster, and swing with everything. He blocks the nontoken Rabblemaster and I get in for exactsies.
Game 3 - My opponent starts with AEther Vial T1. I have Ensnaring Bridge, which meets Force of Will, exiling Echoing Truth. He drops Silvergill Adept, revealing Cursecatcher in hand, which he Vials in after I pass. He hits me for 3 and I go for the Moggcatcher on my turn. After he realizes he can't counter it with Cursecatcher, it resolves and I pass. My opponent untaps, drops a Merfolk lord and Vials in a Phantasmal Image, copying it. Then he attacks for 7, bringing me to 8 (I took 2 from an Ancient Tomb activation). I then play a second Bridge, which resolves, and drop a pair of Chrome Moxs, imprinting nothing, to bring my hand size to 3. I then fetch up Siege-Gang Commander and Kiki-Jiki, Mirror Breaker while keeping my hand size low so that he can't attack. I ping him to death with SGC.
A cool thing during this match was after I cast Rabblemaster in G2, Brad Nelson, who was at the match next to ours, asked me how great it feels to be casting Rabblemaster in Legacy. I responded with something like a "Pretty good".
W 2-1 (2-0)
Round 3 - Andrew on Omnitell (This guy was the guy who won the Standard Open)
Game 1 - He Show and Tells Dream Halls and combos from there T2 after my T1 Blood Moon. Rough.
Sideboard - I bring in my 3 Ensnaring Bridges, 2 Stingscourgers, and the Emrakul, the Aeons Torn. Out went the Blood Moons, Umezawa's Jitte, and Sword of Fire and Ice
Game 2 - An early Goblin Rabblemaster backed by Chalice of the Void at 2 got there. He didn't really have anything.
Game 3 - Chalice of the Void at 1 gets Force of Willed. He goes for T2 Show and Tell and drops Omniscience, but this time I have the Trinisphere to put into play. I lay my T2 Ensnaring Bridge and he starts digging for an out with a cantrip (He specifically said that he was casting the card for free but paying the 3 mana for 3Sphere. We had a laugh at that). I get T3 Goblin Rabblemaster and get in for 1 bringing him to 18. He casts Enter the Infinite and draws his library and puts one card on top. I bash in for 6, bringing him to 12 and get a Chalice at 1 out. He untaps, draws his last card and then passes, discarding down to 7. I add my freshly drawn second Rabblemaster to the board and get in for 10, bringing him to 2. End of my turn he Cunning Wishes for Rushing River. He untaps and moves to his upkeep, where he casts the River, saccing an Island to kick it, and bouncing both 3Sphere and Chalice. Then he Wishes for Noxious Revival and Wishes again for Release the Ants, puts Enter the Infinite on the top of his library, and Ants me to death. So close. :(
L 1-2 (2-1)
Round 4 - Charlie on Manaless Dredge
Game 1 - He won the die roll and chose to draw rather than play, so I knew he was on Manaless Dredge. I made probably a big play error here by T1 Trinisphere off of Ancient Tomb and Chrome Mox, which exiled the only red card in my hand, Moggcatcher. The only action I had the rest of the game was a hardcast Simian Spirit Guide, which couldn't hold back the Ichorids and Zombie Tokens. Instead I should have waited a turn to T2 Trinisphere with my land heavy hand and then cast Moggcatcher to get Siege-Gangs and Kiki-Jiki to grind him out. I didn't really realize this until after the event though.
Sideboard - I brought in 3 Ensnaring Bridges, 2 Pyrokinesis, 2 Stingscourgers, and my Goblin Sharpshooter. Out went all the Blood Moons and Chalice of the Voids.
Game 2 - I kept a bad hand that had T2 Stingscourger to bounce one of his Zombie Tokens, but before my third turn, he comboed off by Dread Returning Balustrade Spy into Dread Returning Flayer of the Hatebound and Golgari Grave-Troll. I don't know if his deck could have ran any more perfect there.
L 0-2 (2-2)
At this point I was pretty discouraged after losing 2 in a row. I talked with my friend that I drove up with who went 0-3 with Burn and I was about to drop to go do a 2-Headed Giant Sealed event with him, but he wanted to do his Standard Win-a-Box event (which he split). I decided to keep going then.
Round 5 - Jim on U/G Infect
Game 1 - I start with T1 Trinisphere. My opponent drops Misty Rainforest. I go with T2 Goblin Rabblemaster and my opponent looks at his hand and scoops.
Sideboard - Since I don't know what he's on, I don't sideboard anything here.
Game 2 - He starts with T1 Noble Hierarch into T2 Pendelhaven and Blighted Agent. My slow hand can't keep up.
Sideboard - Now that I know he's on Infect, I bring in the 2 Pyrokinesis and Goblin Sharpshooter. I take out Tuktuk Scrapper, and I think the Rakka Mars, but I'm not sure about that one.
Game 3 - I have T1 Chalice of the Void at 1. Then I dropped a Blood Moon, which he responded by fetching an Island. He then dropped a Blighted Agent. I played Goblin Rabblemaster and started the beats. He took me up to 2 poison and I added a Trinisphere. Rabblemaster got there.
W 2-1 (3-2)
Round 6 - Ben on BUG Control
Game 1 - My opponent starts off with Island into Sensei's Divining Top and I play the T1 Blood Moon. He scoops.
Sideboard - I don't think I sided in anything here since I wasn't sure what he was on.
Game 2 - He plays a land and I have a T1 Magus of the Moon. I add Goblin Rabblemaster T2 and he scoops showing me the Swan Song he was holding for Blood Moon
W 2-0 (4-2)
Round 7 - Jeremy on Elves
Game 1 - He led with a Wirewood Symbiote. I played a land and passed. He then played a Elvish Visionary and attacked me to 19. I responded with a Trinisphere and passed. He cast Glimpse of Nature. I reminded him that it cost 3, which he paid, and then he attacked for 2, taking me to 17. I had nothing for the next turn, so he added a Heritage Druid and took me to 15. I played a Moggcatcher and passed. He played a Dryad Arbor and I followed with Murderous Redcap, killing the Dryad Arbor. He then Natural Ordered, saccing the Symbiote and got Craterhoof Behemoth and swung with his three guys for 16. Murderous Redcap reduced what I took to 14 and I was at 1 life. I untapped, drew my card and passed the turn. He attacked with his team and I fetched Siege-Gang Commander with Moggcatcher. I blocked one of the 1/1s with Siege-Gang and the others with two of the tokens, leaving him with only the Behemoth. On my turn I drew and passed. He did the same. At the end of his turn I fetched up Kiki-Jiki, Mirror Breaker and he scooped.
Sideboard - I brought in 3 Ensnaring Bridges, 2 Pyrokinesis, and the Goblin Sharpshooter. I took out all the Blood Moons, the Tuktuk Scrapper, and a Rakka Mar
Game 2 - He played Elvish Mystic and I had T1 Chalice of the Void at 1. He attacked for 1, taking me to 19 and then Green Sun's Zenithed for a Nettle Sentinel. I played Ensnaring Bridge and passed. He attacked for 3, taking me to 16. I cast Goblin Rabblemaster and Murderous Redcaped his Sentinel and won from there.
W 2-0 (5-2)
Round 8 - Bill on Reanimator
Game 1 - I have to mull to 5 here, which I'm not thrilled about, but do have a T1 Goblin Rabblemaster after his T1 Careful Study, which hits him for 1 with the token. He plays a land and Brainstorms. I get in there for 6 more, bringing him to 10, then cast a Magus of the Moon off of my Ancient Tomb and Mountain and it gets Dazed. I then sheepishly play the last card in my hand, a Mountain. My opponent then does something I've never seen before and casts Reanimate to reanimate my Magus, taking himself to 10. I add Trinisphere and just start hitting him with my 3 tokens a turn until he's dead.
Sideboard - I bring in 3 Ensnaring Bridges, 2 Stingscourgers, and my Emrakul, the Aeons Torn. I take out Tuktuk Scrapper, Umezawa's Jitte, Sword of Fire and Ice and 3 Blood Moons.
Game 2 - He T1 Careful Studys into T2 Exhume getting Elesh Norn, Grand Cenobite. I just scoop.
Game 3 - I cast a T2 Trinisphere, which meets Force of Will. Then I try for Ensnaring Bridge, which meets Daze. I do manage to stick a Chalice of the Void at 1, but he goes for Show and Tell and puts in Griselbrand. I put in Emrakul, the Aeons Torn. He draws 7 and then draws 7 again, plays 2 Lotus Petals and scoops. Sometimes you just get lucky. Also, that's the first time I've ever dropped an Emrakul off of a Show and Tell in my life.
W 2-1 (6-2)
Round 9 - Alex on 12-Post
Game 1 - I start with T1 Blood Moon into T2 Goblin Rabblemaster. Rabblemaster gets there.
Sideboard - I bring in Emrakul, the Aeons Torn and 3 Ensnaring Bridges. Out goes all the Trinispheres and a Rakka Mar
Game 2 - I get Magus of the Moon and 2 Blood Moons out, but no additional pressure. He manages to cast and pop Oblivion Stone and then win with a pair of Primeval Titans.
Game 3 - I go T1 Chalice of the Void at 1, then follow it up with Magus of the Moon, and my opponent gets a fetched Island in response. I add Goblin Rabblemaster and take him to 16, then 8 and I add Chalice at 2. My Rabblemaster gets Repealed before combat and my attack takes him to 4. I then cast a Moggcatcher and pass. He casts Show and Tell, putting in Ulamog, the Infinite Gyre and I put my Rabblemaster back into play. I fetch up Stingscourger on my turn to bounce the Eldrazi and I win.
W 2-1 (7-2)
I tried to recall as much as I can from my memory and my notes, so if you have any questions, please let me know and I'll try to help you clear them up.
Congrats Zuppon! Nice to see this deck in the top 16 :)
Just out of curiosity, why do you take out Blood moon in this matchup, most lists run only 1 forest so bloodmoon is still a solid lock piece.
Also, did you have a reason for not running goblin settler or cavern of souls? I feel like the miracles matchup gets alot weaker, and you suddenly have a shot of not having the critical cards resolving in some matchups.
Is there a match besides miracles where you want to have koth, or can he be safely replaced?
To add constructive info rather than just questions, this is my current thoughts on my own board:
1 emrakul
3 ensnaring
2 sulfur elemental
1 anarchy
2 faerie macabre
1 stingscourger
1 goblin sharpshooter
1 tuk tuk
2 pyrokinesis
1 flex spot for burn? batterskull, sun droplet, dragons claw, or maybe a third macabre
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