Just a thought, has there been any interest in the mini-deranged hermit Hallowed Spiritkeeper? Plays kind of nuts late game with Recurring Nightmare, is a good blocker early...not sure what your bad matchups these days are but if you have any graveyard presence it can flood the board all on its own.
I suspect you would just lose to people playing cards that don't require much set up more often than you'd have the awesome payout.
I think this is what I want my sideboard to look like:
2 Thragtusk (burn, delver, miracles)
2 Flusterstorm (combo, miracles)
2 Arcane Laboratory (storm)
4 Thoughtseize (combo, maybe miracles although Therapy or more threats might just be better)
1 Pernicious Deed (fair creature decks)
1 Abrupt Decay (fair creature decks)
1 Glen Elendra Archmage (combo, miracles)
That leaves me with two slots, and I'm not sure what I want. Clique, maybe? Sylvan library for matchups where I don't want deed? The deck seems very strong vs death & taxes, burn, and all combo variants I've tested against, 50/50 with stoneblade lists, miracles, and delver, and only heavily unfavored so far to random stuff that I wouldn't try to fix like Lands.
edit - actually 2x Bitterblossom seems really cute with cabal therapy for decks where I need pressure
You know, I was so gonna post something about how this one C14 card completely wrecks us, but then I read this (and a few other associated posts) and couldn't agree more. Against Show and Tell and Reanimator variants, if we stick this, we get a 2/2 body that shuts down their entire approach. Against Elves, it's more or less stops them from using their own GSZ and NO: they might get lucky of course, but shutting down two of their tutors helps immensely. Against Dredge, well . . . actually, it stops Dredge too! Take that Narcomoebas!
Note to self: preorder the white one asafp five times.
It seems we get a meta full with Delver-Stuff (thanks Treasure Cruise), Miracles, Death & Taxes (with added Priest-Hate after commander release) and Elves (european meta still more other combo decks like storm etc.).
Nic Fit is a strong choice to fight delver decks, so i thought about a comeback with Punishing Fire (best tool against UR Delver Creatures, Death & Taxes and splashdamage against Miracles or other decks).
// Deck: Punishing Fit.dec (60)
// Lands
1 Badlands
2 Bayou
2 Forest
4 Grove of the Burnwillows
1 Kessig Wolf Run
1 Mountain
1 Phyrexian Tower
3 Swamp
1 Taiga
3 Verdant Catacombs
3 Wooded Foothills
// Creatures
1 Eternal Witness
2 Huntmaster of the Fells
1 Primeval Titan
1 Reclamation Sage
1 Scavenging Ooze
1 Thragtusk
1 Thrun, the Last Troll
4 Veteran Explorer
// Instants
3 Abrupt Decay
3 Punishing Fire
// Sorceries
4 Cabal Therapy
4 Green Sun's Zenith
2 Thoughtseize
// Enchantments
3 Pernicious Deed
// Artifacts
3 Sensei's Divining Top
// Planeswalkers
1 Garruk Relentless (kills stuff, spams token vs miracle etc.)
3 Liliana of the Veil
// Sideboard
SB: 2 Fleshbag Marauder (Creature matchups, but best against S&S)
SB: 2 Pithing Needle
SB: 3 Red Elemental Blast (good vs the blue field)
SB: 3 Slaughter Games
SB: 3 Surgical Extraction
SB: 1 Sylvan Ranger
SB: 1 Thoughtseize
Against elves the deck might be to slow, but as i explained, elves aren't "dtb" in germany (which is ok, because i also play elves and its nice to dogde mirrors etc.), so Golgari Charm isn't needed.
Some thoughts:
Reclamation Sage, unsure if i need this card, but i like a tutorable Hate if i can't find Deed etc. Also with the new red Walker, Painter and MUD will be played more often i think.
Hunter of the Feels, unsure if two are too much, he dies to bold (and forked bolt) but gains some life and one more body. Against UR Delver (and Burn) maybe 1 Kitchen Finks or 1 Obstinate Baloth is better.
Deed Number, in the past i played sometimes with 2 Deed and 1 Jund Charm, because i liked the surprisse factor with "Instant" blow the field. The tech wasn't good 2014, but now against UR Delver, D&T, Elves it can be good again, because Deed sometimes is too slow.
Sylvan Ranger - can also be a single Deathrite Shaman.
What do you think?
TEAM MtG Berlin
Song of the Dryads 2G
Enchantment
Enchant Permanent
Enchanted Permanent is a colorless forest land.
This seems like a nice sideboard card for various versions. It's good against sneak and show because it hits emrakul and doesn't allow them to draw7 with griselbrand. It also hits sneak attack if they show it in or play it and pass. It's also one of our only answers to cards like dark depths and can also just be an oblivion ring. What do you guys think?
It's cool, but likely worse than Oblivion Ring in the majority of cases. Note that it can't hit Emrakul unless they cast Show and Tell with an Emrakul already in play, for some reason, and you show it in off that. In most cases, this is a Beast Within with a lower downside (the exceptions being Marit Lage and like, Ulamog) but Beast Within has never been close to being on our radar when Maelstrom Pulse, Vindicate, and especially Council's Judgment exist. I'll pass.
@sdmatt in your rector list have you given any consideration to doomwake giant? Im not sure if its just a wet dream but podding out of rector into doomwake and shriekmaw or doomwake and any other enchantment seems like super value in creature matchups. Maybe over the second rhino. Just spit balling.
I went 3-3 at the GPT with this list:
4 Veteran Explorer
3 Deathrite Shaman
2 Knight of the Reliquary
2 Kitchen Finks
2 Siege Rhino
1 Sylvan Safekeeper
1 Thragtusk
1 Eternal Witness
1 Primeval Titan
1 Qasali Pridemage
4 Green Sun's Zenith
4 Cabal Therapy
3 Abrupt Decay
2 Sylvan Library
2 Sensei's Divining Top
2 Toxic Deluge
1 Pernicious Deed
1 Recurring Nightmare
1 Batterskull
4 Verdant Catacombs
4 Windswept Heath
3 Bayou
3 Forest
2 Swamp
1 Plains
1 Savannah
1 Scrubland
1 Karakas
1 Marsh Flats
1 Phyrexian Tower
3 Thoughtseize
3 Nihil Spellbomb
2 Pithing Needle
2 Garruk Relentless
2 Gaddock Teeg
1 Abrupt Decay
1 Scavenging Ooze
1 Pernicious Deed
There were somewhere around 35 players in the trial. The most popular decks were URx delver variants with G the most common splash, I know 4 people were on that (either UR or RUG). There were also 3 D&T players, at least 2 burn, 2 Manaless, elves, 12post, reanimator, a couple BUG delver. Top 8 was Elves, Manaless, Sneak & Show, RUG delver, BUG delver, D&T, UW stoneblade (winner) and 12post. There were no miracles decks in the field by multiple accounts. There was another explorer player on BUG pod with no GSZ.
Rd. 1 vs UW stoneblade (player who won). I won the die roll, went first and mulliganed a one-land hand to VetEx, DRS, GSZ, Bayou x2 and Scrubland. Not bad. I play Bayou-DRS. He plays plains-STP. I draw a land and play Explorer. He plays Tundra and SFM into SoFaF. I rip therapy, play it naming the Sword. He reveals Ponder, Spell Pierce, TNN, 2x delta. I flash back, get lands, he gets 2 island, I name Pierce and GSZ for Kitchen Finks. He eventually finds a Batterskull and my deck does nothing. I know now the right play was to take TNN and GSZ for Deathrite. Oh well, next time. In game 2 I mull to 6 again and the deck does nothing.
Rd. 2 vs UR delver. I win the die roll and go first, but mull to 5. I still win when he gets wasteland flooded. Game 2 he gets double TNN and I can't race or find a deed/deluge. Game 3 I mull to 6 and lose. At this point I'm a little tilted--I am not aggressive with mulligans at all but I had three one-landers and one 6 with 5 lands. After losing every die roll at eternal weekend I won both but couldn't capitalize. Luck not on my side.
Rd. 3 vs UR delver. I win the die roll and go first and mull to 6. Sigh. But the player is unfamiliar with the deck, misses a lot of triggers (I call a judge to teach him to resolve cast triggers before spells), and I win in two.
Rd. 4 vs. Manaless. I win game 1 on the strength of Deathrite yanking all his dread returns before he can find a target. Game 2 he gets there, but game 3 I get double time walk when I choose to go second and he mulligans having no dredgers in his 7.
Rd. 5 vs Burn. Win die roll, find siege rhinos game 1. Game 2 he wins turn 3. Game 3 he mulligans and I pull it out looping Thragtusk with Nightmare.
Rd 6 vs. burn. Win die roll, mull to 6, lose a close one to a sulfuric vortex off the top. Game 2, also very close. I am running him out of gas but sandbagging non-basics to avoid a PoP blowout. Eventually I Therapy him. He responds with a bolt and Fireblast (which I planned to name) putting me to 4. I name Chain Lightning and he reveals PoP and Ensnaring Bridge with 1 land in play. He also has a Lavamancer. So to gain life and keep him off lands I flash it back with Finks, taking Bridge, this was a mistake, I should've taken PoP and run out my non-basics to get Thragtusk with a GSZ I later drew. Without that, I can't win before he tops rift bolt a couple times ftw.
So, I liked the deck. I learned that I have to play therapy a little bit differently in this deck than I have in other, faster Bx decks. But overall resolving Siege Rhino felt great. I didn't really like Primetime, I feel like Grave Titan would be better even if not GSZ-able, but honestly 2 Thragtusk just seems the most right. I remain on the fence about Knight, on the one hand I don't want to be blown out by S&T or Reanimator on the other she doesn't do a ton here.
GB Nic Fit is not dead: List
Congratulations on your results.
Hey, welcome back, buddy.
So you ditched the DRS, completely ?
Concerning the list:
1) I might repeat myself (as I often do) and apologies to whoever takes time to read me, but I don't really like "phyrexian tower" in a control shell such as P.Fire. We don't have a way to tutor for it at the very beginning of the game and the explosiveness it brings sometimes does not offset the clunky starting hands you might want to keep BECAUSE of it. In a "crop rotation" stylish kind of Nic Fit deck, it could be an all star. And don't bring the Titan's shenanigans because it does not worth it.
2) 8 - 1 CMC discard (post side) reads -> 14 black sources. I lost so many games (against combo) because I couldn't find a black source. You don't want to mulligan this starting hand (G2 or G3): TS+Vet+CT+ mountain + grove + AD + forest and however, if you don't draw into a swamp by T2/T3, the game is lost.
3) Given the nowaday meta, I would get rid of Titan & 2 towers to lower the mana curve and make your mana base more consistent and reliable.
4) Concerning the creature list:
- Reclamation sage is an all star MD, right now.
- There is too many red spell to stick with 2 Huntmasters. You'll have to make a bunch of tests to select a good replacement body.
- If you cut Kessig, Thrun is no longer needed. Furthermore, Toxic Deluge and Council's judgment have lessened its edge against fair decks where it would have shined otherwise. This is sad but very true. I replaced him with Batterskull because it is as hard to remove (even harder I think against toxic and CJ) and you will eventually draw into it when it matters (mostly mirror control matches).
Tell us how your testing goes against the meta.
I didn't have a lot of practise with P.Fire since few weeks.
Hey guys!
I top 8ed a GPT yesterday going 3-2 in the swiss with the following list:
4 Veteran Explorer
2 Sakura-Tribe Elder
2 Wood Elves
2 Huntmaster of the Fells
1 Thrun, the Last Troll
2 Thragtusk
1 Primeval Titan
2 Slaughter Games
4 Cabal Therapy
4 Burning Wish
4 Green Sun's Zenith
2 Scapeshift
3 Pernicious Deed
1 Sylvan Library
2 Sensei's Divining Top
3 Verdant Catacomb
1 Wooded Foothills
3 Forest
1 Swamp
2 Mountain
3 Badlands
2 Bayou
4 Taiga
2 Stomping Ground
2 Valakut, the Molten Pinnacle
1 Kessig Wolf Run
Sideboard:
3 Pyroblast
3 Thoughtseize
1 Slaughter Games
1 Ruination
1 Toxic Deluge
1 Massacre
1 Maelstrom Pulse
1 Innocent Blood
1 Scapeshift
1 Pyroclasm
1 Dreadbore
Round 1: Reanimator - Loss (1-2) 0-1
G1: My opponent has Griselbrand and Elesh Norn in play. The Elesh Norn wiped away 2 veteran explorers that gave me enough lands to Slaughter Games Force of Will and to cast Scapeshift for lethal.
G2: Started with 2x mulligans. Turn 1 Griselbrand, I lost due to not getting anything going.
G3: Started with 2x mulligans. Turn 2 Griselbrand followed by a turn 3 Iona on green.
I felt that since this was my first match playing with this deck I didn't know a heck of a lot going on, however, now that I have some games under my belt, I feel the reanimator matchup to go better next time.
Round 2: Burn - Win (2-1) 1-1
G1: I stabilize at 1 life with Huntmaster of the Fells followed up by Thragtusk. Rode these bad boys to victory.
G2: I lose turn 3...oh well.
G3: I am at 7 and my opponent is at 18. I was able to get 7 lands in play and scapeshift for lethal. Close call.
Round 3: B/G Hex Depths - Loss (0-2) 1-2
G1: I mulligan to 6, and my opponent thoughtseizes and IoKs any business out of my hand. He crop rotates for dark depths and drops a hex mage.
G2: I mulligan to 6. I start with a cabal therapy and veteran explorer and ramp into 4 lands, however he thoughtseized huntmaster out of my hand. He assembles depths + hex mage.
Again, I feel like I punted this matchup and could have easily won it.
Round 4: DeathBlade - Win (2-0) 2-2
G1: Very long and grindy matchup. Pernicious deeds cleared away a DRS, SFM, and Batterskull when my opponent was at 32 life. I went old school by dropping Prime time fetching up valakuts and mountains dealing 6 damage and sniping his guys when they come into play. I won a few turns later.
G2: Cabal therapy and veteran explorer do what they do best. I won by scapeshifting for 24. I had to deeds for 3 to wipe away a Jitte, SFM, and a TNN.
Round 5: Death and Taxes - Win (2-0) 3-2
G1: 2x pernicious deeds wiped away his board twice. Thragtusk does some work bringing him down to about 9, scapeshift finishes him.
G2: Pernicious deeds...how I love thee. Wipes my opponents board, huntmaster, thrun, + kessig wolf run = win.
At this point I sneak into top 8 in the 8th seed and paired against a good friend of mine who needed the byes so I scooped him into the top 4. He was on BUG Delver and I know I would have crushed him.
Initial thoughts on the deck:
-I can probably move Slaughter Games to the SB to free up some slots in the main.
-The deck is a blast to play.
-The deck can win out of nowhere (scapeshift) but also has such a large threat density that you are bound to overwhelm your opponent the longer the game goes.
-I still cant decide if abrupt decay needs to be in the 75 anywhere
That GB walker deck is really interesting. Not sure why Culling the Weak over Phyrexian Tower, they seem to do about the same thing except Tower can't be countered. Phyrexian Arena as a draw engine (instead of GSZ) is interesting (and of course necessary with no G threats). I'm not sure I'd have the guts to take it to a tournament around here where there is so much burn but solid finish by him.
I'd say it's a miser's chance for blowout on the turn 2 Obliterator. Being able to jump directly to 4 mana (plus one off your land drop for the turn) means you not only use your Veteran to ramp, but you're dropping a turn 2 obliterator with the ability to pay for a Daze if necessary. Obliterator in itself is an interesting choice and must have been meta dependent - if I thought I'd see a lot of white at a tournament, Obliterator is a tough sell for me, even if it does put them in a tough spot with a single attack. But in a format full of Delver, burn and "fair" decks, Obliterator probably smashes things all day long.
Now that Commander 2014 is totally spoiled, has anyone thought about a miser's Titania in their builds? Pod her into play, return a fetch, crack the fetch to find another land and get a 5/3 is pretty solid. If the list was tweaked to abuse that (Wasteland, Crop Rotation) that could potentially be very powerful. Dying to bolt is a hard negative against her, though. Still, seems like something to test out.
If she was an x/4, or (somehow) wasn't a legendary creature // Karakas wasn't everywhere, then we'd probably be talking. As printed, though, she's pretty unplayable imo. If this mythical KotR build ever fully materializes, she's probably a strong roleplayer in that style of deck.
Oblierator does seem pretty nasty at the moment.
I think that the thing about Titania is that, in that scenario, your opponent could still respond to the grab land from graveyard trigger and remove her fairly easy without her generating any value. If I were to try her I think that I would like to try and really abuse her, like in the aggressive mining build arianrhod tried to brew, taking then a turn into the lands/eternal garden like you suggested. Still, I have no idea if it would be good enough.
Yeah, totally fair evaluation. Being legendary hurts her with Karakas, but at the same time, if you're running a list meant to abuse her with things like Crop Rotation...why don't we pull our own Karakas into play first? Then not only can we protect her from removal, but we can re-use her ETB ability.
Her being bolt-able is the biggest weakness for me, honestly. Any list I'd run her in would hopefully be able to at least get 1-2 uses out of her before she was killed, but being able to send a bolt to her head just makes her that much more vulnerable. I just thought that, since Nic Fit seems to traditionally have a sort of weak "finisher" game plan, an army of 5/3's would make a pretty good argument for her.
Not to mention that Titania's triggered ability does "target" which is even more a problem with an opposite DRS...
Unfortunately, I like the flavor but not the taste of this card.
Phyrexian obliterator & phyrexian crusader are pretty well positioned right now.
I did speak few months ago about phyrexian crusader in a deadguy shell.
And my guess is that it could be a strong creature of choice in an Abzan Nic Fit shell, along a strong equipment package & a strong disruption/hatebear package.
This is still possible with Tower unless you play the explorer that turn: VetEx on field, play Tower, sac for BB, search 2 swamps, still have whatever land you played Explorer off of. There are definitely decks that play force, STP and basics though and I don't think I'd want to just jam the Obliterator that way without knowing what's in my opponent's hand. However, he did play 3 Probes in addition to Therapies so that might have not been an issue.
Obliterator is certainly interesting against the field. You basically have to build your deck around it though and it is weak to force, STP, Terminus, Griselbrand, Emrakul, and you dying before you can cast it. Siege Rhino does enough of what we want that to do, I think, and can be tutored and does something when it ETB, while freeing up deck construction.
3 toughness is a tough sell at 5 mana, even Thragtusk can be beaten. I like the 5/5 trampler that makes your guys 5/5 tramplers a little though since I like having stuff to do with all my excess mana. I also don't like Pod all that much in Junk just because it requires you to have a guy on board. I might test it instead of Recurring Nightmare, though, which has the same issue.
Equipment is rough in this deck with Deed... The best card with any infect creature is Kessig Wolf Run. Primetime can grab both that and Inkmoth Nexus and you can win out of nowhere. You can also crop rotate for it or play #Yolo4cNicFit and play KoTR to fix your mana and find KWR while applying "regular" pressure or even playing Crusader as a 4-of. Though again, we could just lose first if we're trying to play more Crusader and less cards like Finks and Rhino that help us stabilize against the Delver decks.
There are currently 1 users browsing this thread. (0 members and 1 guests)