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Thread: [Deck] Dredge

  1. #3441

    Re: [Deck] Dredge

    So I'm happy to say I went 6-3 day one of the SCG Philly Open just barely sneaking into day 2.
    My losses were to Elves, Maverick, and UR Delver.
    I beat Shardless BUG, Stiflenaut, Elves, Red MUD, and Miracles.

    Highlight game was game 2 against Elves in round 7.
    They went t1 DRS.
    I went land, LEDx2, Breakthrough, flashback 2 Faithless Looting and ended my turn with 5 zombies an Iona on Green and an Elesh Norn.

    EDIT:
    After the final 6 rounds on day 2 I finished at 10-5 overall
    My losses day 2 were both to UR Delver.
    I beat out Elves, Esper Deathblade, UR Delver, and Infect.

    Out of 15 Rounds I played UR Delver 4 times and only beat it once, though I feel a lot of my losses against them were mostly due to bad luck, (ie horrible dredges, mulling to 5 or fewer cards, or getting all 4 Bridges exiled off of a single bolt).
    Suggestions for this match up? It feels like Burn, just with a whole lot of cantrips and the ability to swarm the board like Elves.
    Last edited by gibbousm; 01-11-2015 at 09:10 PM.
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  2. #3442

    Re: [Deck] Dredge

    Quote Originally Posted by gibbousm View Post
    So I'm happy to say I went 6-3 ....

    Out of 15 Rounds I played UR Delver 4 times and only beat it once, though I feel a lot of my losses against them were mostly due to bad luck, (ie horrible dredges, mulling to 5 or fewer cards, or getting all 4 Bridges exiled off of a single bolt).
    Suggestions for this match up? It feels like Burn, just with a whole lot of cantrips and the ability to swarm the board like Elves.
    It's a hard matchup for sure > no real pointers I can help with here, as I struggle to win often here too.

    Darkblast & Contagion are two I've tested for this previously to try and control their initial pressure, with mixed (and often lack of) results.
    I prefer Contagion as an option, but without a larger black input on the deck I fear it's not ideal.

  3. #3443

    Re: [Deck] Dredge

    It's a match up where having a full DR package makes a big difference on your game 1 and overall win % because they aren't really good at stopping you from going off but they are really good at holding off your incremental pressure from Ichorid, Bridge from Below and a DRed Golgari Grave Troll, basically you need to trade consistency for power like -1 Golgari Thug, -1 Ichorid, -1 Putrid Imp, -1 Breakthrough for 2 Dread Return, 1 Griselbrand, 1 Flame Kin Zealot to overwhelm the board.

  4. #3444
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    Re: [Deck] Dredge

    Meta is full of Lands (hex depths and thespian stage/ depths). How Do I win?

  5. #3445

    Re: [Deck] Dredge

    Ashen rider or terastodon could solve your problem.

  6. #3446
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    Re: [Deck] Dredge

    Quote Originally Posted by potatodavid View Post
    Meta is full of Lands (hex depths and thespian stage/ depths). How Do I win?
    Realm Razer, maybe?
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

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    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  7. #3447

    Re: [Deck] Dredge

    Quote Originally Posted by P-E View Post
    Ashen rider or terastodon could solve your problem.
    Quote Originally Posted by Gui View Post
    Realm Razer, maybe?
    Another to consider might be Bearer of the Heavens > although I value the black part of the cost of Ashen Rider greatly for Icky, Bearer has the ability to nuke an opponents' board.

  8. #3448
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    Re: [Deck] Dredge

    Quote Originally Posted by slave View Post
    Another to consider might be Bearer of the Heavens > although I value the black part of the cost of Ashen Rider greatly for Icky, Bearer has the ability to nuke an opponents' board.
    I'm just prepping for this coming Sunday. Bearer might be a fun option, Right now I'm trying to figure out the sideboard. I expect to see way more of the same shit at this tournament. Lots of lands, MUD, & 12 Post, UR delver & Burn.

    What I have so far for board

    3x Lotus Petal
    3x Abrupt Decay
    2x Firestorm
    2x Ashen Rider
    1x Dread Return
    4x Open spots... <--- Here's the problem.

  9. #3449
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    Re: [Deck] Dredge

    Quote Originally Posted by potatodavid View Post
    I'm just prepping for this coming Sunday. Bearer might be a fun option, Right now I'm trying to figure out the sideboard. I expect to see way more of the same shit at this tournament. Lots of lands, MUD, & 12 Post, UR delver & Burn.

    What I have so far for board

    3x Lotus Petal
    3x Abrupt Decay
    2x Firestorm
    2x Ashen Rider
    1x Dread Return
    4x Open spots... <--- Here's the problem.
    You can try Iona which is usually pretty OP against BURN. It also helps the Storm matchup and Elves matchup (both of which are currently popular) among others. If reanimator is big in your meta then I would suggest a couple of copies of Surgical Extraction. Not to mention it can have corner applications against Storm.
    If MUD is huge then I would actually roll with either 1 or 2 copies of Ancient Grudge TBH. This card is house and the ability to cast it from hand can be huge giving you essentially 4 destruction effects presumably. They're also great against Stonforge decks by taking out their equipment and leaving them with a lowly squire. Regardless of what anyone thinks, I believe Jitte is a beating for dredge sometimes.

    Just my 2 cents.
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  10. #3450
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    Re: [Deck] Dredge

    Quote Originally Posted by Que View Post
    You can try Iona which is usually pretty OP against BURN. It also helps the Storm matchup and Elves matchup (both of which are currently popular) among others. If reanimator is big in your meta then I would suggest a couple of copies of Surgical Extraction. Not to mention it can have corner applications against Storm.
    If MUD is huge then I would actually roll with either 1 or 2 copies of Ancient Grudge TBH. This card is house and the ability to cast it from hand can be huge giving you essentially 4 destruction effects presumably. They're also great against Stonforge decks by taking out their equipment and leaving them with a lowly squire. Regardless of what anyone thinks, I believe Jitte is a beating for dredge sometimes.

    Just my 2 cents.
    I will add in Iona Forgot she's a card. And grab a couple of Ray of Revelations. In I'm going to try 2 faerie macabres for the Reanimator Matchup Just because I don't have any Surgical Extractions or Extirpates.

  11. #3451
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    Re: [Deck] Dredge

    Hey guys. If you are going into a completely unknown meta is it better to play a quadlazer or non quadlazer build of dredge? I'm thinking about playing dredge at a local tournament at the end of the month. There should be a good turn out (~20ish people), but i'm unsure of what people will be playing. The only decks I know that will probably be there are mud and goblins. I haven't played dredge at a local legacy tournament so it should be a nice surprise too. :P

  12. #3452
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    Re: [Deck] Dredge

    Quote Originally Posted by CptHaddock View Post
    Hey guys. If you are going into a completely unknown meta is it better to play a quadlazer or non quadlazer build of dredge? I'm thinking about playing dredge at a local tournament at the end of the month. There should be a good turn out (~20ish people), but i'm unsure of what people will be playing. The only decks I know that will probably be there are mud and goblins. I haven't played dredge at a local legacy tournament so it should be a nice surprise too. :P
    Quad-Laser is fine, or flamekin zealot for victory is also good.

  13. #3453

    Re: [Deck] Dredge

    I'd say either works.
    Quadlazer is better if you expect slower decks as its better at grinding out wins.
    Dread Return focus if you expect faster ones because DR for Flamekin Zealot tends to win on the spot.
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  14. #3454
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    Re: [Deck] Dredge

    I got a good little chuckle out of this card:

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  15. #3455

    Re: [Deck] Dredge

    So I'm trying to decide if I want to go more in on the combo aspect of Dredge or not.
    Faster wins vs grinding power. right now I've got Iona as a main deck DR target and while she is powerful, she has only won be a G1 once, though the threat of reanimating her has won me a few more.

    What are people's thoughts on Quadlazer vs the more DR focused list? I don't have enough experience to really say which is stronger.
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  16. #3456
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    Re: [Deck] Dredge

    Quote Originally Posted by gibbousm View Post
    So I'm trying to decide if I want to go more in on the combo aspect of Dredge or not.
    Faster wins vs grinding power. right now I've got Iona as a main deck DR target and while she is powerful, she has only won be a G1 once, though the threat of reanimating her has won me a few more.

    What are people's thoughts on Quadlazer vs the more DR focused list? I don't have enough experience to really say which is stronger.
    i prefer to keep a single copy of DR and Flamekin in the main just for the combo. Espeically if you've Therapied and know they have no answer. It doesn't hurt the deck enough to not be running it, IMO.

  17. #3457
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    Re: [Deck] Dredge

    Quote Originally Posted by potatodavid View Post
    i prefer to keep a single copy of DR and Flamekin in the main just for the combo. Espeically if you've Therapied and know they have no answer. It doesn't hurt the deck enough to not be running it, IMO.
    The combo version mulligans a lot more and is weaker against crypt/relic/spell bomb. Quad laser is better against almost all forms of grave hate and has less mulligans. That's just what I have found out over the years.

  18. #3458
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    Re: [Deck] Dredge

    Most of my success has been with Timo's Quadlazer build. While I may not currently run exactly 4 of everything the core idea remains with no dedicated Dread Return targets main. I do like incorporating a singleton DR though, because while we have no "real" targets there will always be utility in the ability to bring back things like a giant Golgari Grave troll, Ichorid for additional zombies, and even Golgari Thug (if you have a cabal therapy and narco in your yard). You have to look for these spots.

    When the deck "combos" it will establish a board presence while eliminating your opponents options via Cabal Therapy and that should be enough to win. You'll realize that the games you won with Griselbrand you probably would have won on your next turn anyway via zombie horde. The understanding is if you have the luxury of flashing back DR without being disrupted then you're already ahead.
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  19. #3459
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    Re: [Deck] Dredge

    So with TC out of the format. Does mean there will be a rise in Deathblade & decks running R.I.P. out there?

  20. #3460

    Re: [Deck] Dredge

    Here is a simple Dredge primer for the uninitiated!
    http://www.moxboardinghouse.com/medi...legacy-dredge/

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