So I'm happy to say I went 6-3 day one of the SCG Philly Open just barely sneaking into day 2.
My losses were to Elves, Maverick, and UR Delver.
I beat Shardless BUG, Stiflenaut, Elves, Red MUD, and Miracles.
Highlight game was game 2 against Elves in round 7.
They went t1 DRS.
I went land, LEDx2, Breakthrough, flashback 2 Faithless Looting and ended my turn with 5 zombies an Iona on Green and an Elesh Norn.
EDIT:
After the final 6 rounds on day 2 I finished at 10-5 overall
My losses day 2 were both to UR Delver.
I beat out Elves, Esper Deathblade, UR Delver, and Infect.
Out of 15 Rounds I played UR Delver 4 times and only beat it once, though I feel a lot of my losses against them were mostly due to bad luck, (ie horrible dredges, mulling to 5 or fewer cards, or getting all 4 Bridges exiled off of a single bolt).
Suggestions for this match up? It feels like Burn, just with a whole lot of cantrips and the ability to swarm the board like Elves.
Last edited by gibbousm; 01-11-2015 at 09:10 PM.
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
It's a hard matchup for sure > no real pointers I can help with here, as I struggle to win often here too.
Darkblast & Contagion are two I've tested for this previously to try and control their initial pressure, with mixed (and often lack of) results.
I prefer Contagion as an option, but without a larger black input on the deck I fear it's not ideal.
It's a match up where having a full DR package makes a big difference on your game 1 and overall win % because they aren't really good at stopping you from going off but they are really good at holding off your incremental pressure from Ichorid, Bridge from Below and a DRed Golgari Grave Troll, basically you need to trade consistency for power like -1 Golgari Thug, -1 Ichorid, -1 Putrid Imp, -1 Breakthrough for 2 Dread Return, 1 Griselbrand, 1 Flame Kin Zealot to overwhelm the board.
Meta is full of Lands (hex depths and thespian stage/ depths). How Do I win?
Ashen rider or terastodon could solve your problem.
Realm Razer, maybe?
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
Another to consider might be Bearer of the Heavens > although I value the black part of the cost of Ashen Rider greatly for Icky, Bearer has the ability to nuke an opponents' board.
I'm just prepping for this coming Sunday. Bearer might be a fun option, Right now I'm trying to figure out the sideboard. I expect to see way more of the same shit at this tournament. Lots of lands, MUD, & 12 Post, UR delver & Burn.
What I have so far for board
3x Lotus Petal
3x Abrupt Decay
2x Firestorm
2x Ashen Rider
1x Dread Return
4x Open spots... <--- Here's the problem.
You can try Iona which is usually pretty OP against BURN. It also helps the Storm matchup and Elves matchup (both of which are currently popular) among others. If reanimator is big in your meta then I would suggest a couple of copies of Surgical Extraction. Not to mention it can have corner applications against Storm.
If MUD is huge then I would actually roll with either 1 or 2 copies of Ancient Grudge TBH. This card is house and the ability to cast it from hand can be huge giving you essentially 4 destruction effects presumably. They're also great against Stonforge decks by taking out their equipment and leaving them with a lowly squire. Regardless of what anyone thinks, I believe Jitte is a beating for dredge sometimes.
Just my 2 cents.
Hey guys. If you are going into a completely unknown meta is it better to play a quadlazer or non quadlazer build of dredge? I'm thinking about playing dredge at a local tournament at the end of the month. There should be a good turn out (~20ish people), but i'm unsure of what people will be playing. The only decks I know that will probably be there are mud and goblins. I haven't played dredge at a local legacy tournament so it should be a nice surprise too. :P
I'd say either works.
Quadlazer is better if you expect slower decks as its better at grinding out wins.
Dread Return focus if you expect faster ones because DR for Flamekin Zealot tends to win on the spot.
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
I got a good little chuckle out of this card:
Hammer Mage
So I'm trying to decide if I want to go more in on the combo aspect of Dredge or not.
Faster wins vs grinding power. right now I've got Iona as a main deck DR target and while she is powerful, she has only won be a G1 once, though the threat of reanimating her has won me a few more.
What are people's thoughts on Quadlazer vs the more DR focused list? I don't have enough experience to really say which is stronger.
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
Most of my success has been with Timo's Quadlazer build. While I may not currently run exactly 4 of everything the core idea remains with no dedicated Dread Return targets main. I do like incorporating a singleton DR though, because while we have no "real" targets there will always be utility in the ability to bring back things like a giant Golgari Grave troll, Ichorid for additional zombies, and even Golgari Thug (if you have a cabal therapy and narco in your yard). You have to look for these spots.
When the deck "combos" it will establish a board presence while eliminating your opponents options via Cabal Therapy and that should be enough to win. You'll realize that the games you won with Griselbrand you probably would have won on your next turn anyway via zombie horde. The understanding is if you have the luxury of flashing back DR without being disrupted then you're already ahead.
So with TC out of the format. Does mean there will be a rise in Deathblade & decks running R.I.P. out there?
Here is a simple Dredge primer for the uninitiated!
http://www.moxboardinghouse.com/medi...legacy-dredge/
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