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Thread: Magic Origins

  1. #181
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    Re: Magic Origins

    Quote Originally Posted by Dice_Box View Post
    They have said this, but Nykthos has shown they are willing to do it anyway.
    Yeah, sure, once every four years. And only after skipping over things like Valakut.

    Hell, they couldn't even be bothered to make the shitty Dragon cycle legendary.
    Quote Originally Posted by sdematt View Post
    tits.

  2. #182
    bruizar
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    Re: Magic Origins

    Quote Originally Posted by iamajellydonut View Post
    Because it has been repeatedly been stated by Wizards and reflected in their design that legendary lands are unhealthy and unfun.

    Fuck if I agree with it, but it's their policy.
    Hasbro/WotC really sucks at making magic imo :-) so much latent potential.

    IMO Legendary cards serve the purpose of restricting the number of copies people are willing to put in their deck. Given that only vintage has a restricted list, legend cards fill this rule gap nicely. Unhealthy and unfun card design is because of bad designers.. The rules are fine.

  3. #183
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    Re: Magic Origins

    Quote Originally Posted by bruizar View Post
    IMO Legendary cards serve the purpose of restricting the number of copies people are willing to put in their deck. Given that only vintage has a restricted list, legend cards fill this rule gap nicely. Unhealthy and unfun card design is because of bad designers.. The rules are fine.
    But it shouldn't just be about restricting the number of copies that can be preset. Flavor fucking matters.
    Quote Originally Posted by sdematt View Post
    tits.

  4. #184

    Re: Magic Origins

    Quote Originally Posted by iamajellydonut View Post
    Because it has been repeatedly been stated by Wizards and reflected in their design that legendary lands are unhealthy and unfun.

    Fuck if I agree with it, but it's their policy.
    This policy predates the last legend rule change, and I think it has since been relaxed.

    I could be wrong, but I think WotC feels that LD period is bad for the game. With the Kamigawa Legend rule, a Legendary land could be used to nuke your opponent's copy of the same land. This means LD that is free and cannot be responded to. I don't think WotC feels that there Standard base could handle that.

    I also had the feeling that the legend rule was changed because they were making a new legend themed block, and they didn't want standard players freaking out when their permanents get removed.

    All in all, I think the days of "no Legendary lands" are behind us. We got Urborg in last year's core set too. So here's hoping for some cool new land tech!

  5. #185
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    Re: Magic Origins

    Quote Originally Posted by iamajellydonut View Post
    Flavor fucking matters.
    It's been a while since that was true. How about this atrocity?


  6. #186
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    Re: Magic Origins

    The card is meh, but the Spell Master mechanic sounds interesting:

    Ravaging Blaze X
    Instant
    Ravaging Blaze deals X damage to target creature.
    Spell Master - If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.

  7. #187
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    Re: Magic Origins

    Quote Originally Posted by Barook View Post
    but the Spell Master mechanic sounds interesting
    "Interesting" in the sense that it has the potential to deliver some pretty broken cards? (Or overcosted heaps of shit.)

    Because, I mean, the mechanic itself is extremely boring considering how easy it is for any deck to dump spells. The text "Spell Master" (which is, by the way, on par with Megamorph) had might as well not even exist.
    Quote Originally Posted by sdematt View Post
    tits.

  8. #188

    Re: Magic Origins

    I'm almost certain there will be a busted Blue card, in non-rotating formats at least, with "Spell Master" (lol at that name btw).

  9. #189
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    Re: Magic Origins

    Quote Originally Posted by Jamaican Zombie Legend View Post
    I'm almost certain there will be a busted Blue card, in non-rotating formats at least, with "Spell Master" (lol at that name btw).
    Well, that's the sad part about that it's going to feed the blue bullshit machine even further.

  10. #190
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    Re: Magic Origins

    Quote Originally Posted by Barook View Post
    Well, that's the sad part about that it's going to feed the blue bullshit machine even further.
    I cannot disagree here. This "mechanic" is hilariously pointless. Instants/Sorceries which get stronger if you play Instants/Sorceries? What kinda bullshit is this? Jesus Christ, why not balancing this by really limiting the mechanic to pure spell decks, but make the requirement "two instants/sorceries" only, so the mechanic can be splashed into Tempo and midrange decks

    I take bets that we will see a red direct damage spell which grows to a full lightning bolt with spellmaster and a counterspell-variant.
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  11. #191
    bruizar
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    Re: Magic Origins

    Given that this is the last core set, and the fact that they are reintroducing cards that it all started with, I am actually anticipating that origins will feature a new power-9 like broken card(s) at least in terms of power level. A Spellmaster card is probably it. Mechanic aside, the word spellmaster immediately brings to mind Ancestral Recall, Time Walk and Timetwister.

  12. #192
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    Re: Magic Origins

    Quote Originally Posted by iamajellydonut View Post
    "Spell Master" is on par with Megamorph.
    It's worth noting that it is actually Spell Mastery. Not quite as bad as Spell Master.

    The mechanic itself is also questionable as far as power level in eternal formats. As a thought experiment, would Spell-Mastery-Shock see play over Lightning Bolt? Sure by turn 2 it could be live, but not always. It's like how people evaluate Delver as a 3/2 flyer when it's actually a 1/1 groundling.

  13. #193
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    Re: Magic Origins

    At what mana cost is a spellmaster Concentrate not bannable in Legacy?

    Concentrate is very powerful in Limited and would probably be a Standard staple if DTT and TC rotate out. Obviously Concentrate is unplayable in Modern and Eternal formats.

    Divination got better 1UU
    Sorcery
    Draw two cards.
    Spell Master - ...Draw three cards.

    My idea doesn't seem playable in Legacy but would certainly spice Modern up.

    1R
    ~ deals three damage to target creature.
    Spell Master - ... Exile target red card in your graveyard. Until the end of turn, you may cast the exiled card.

  14. #194

    Re: Magic Origins

    Quote Originally Posted by mishima_kazuya View Post
    At what mana cost is a spellmaster Concentrate not bannable in Legacy?

    Concentrate is very powerful in Limited and would probably be a Standard staple if DTT and TC rotate out. Obviously Concentrate is unplayable in Modern and Eternal formats.

    Divination got better 1UU
    Sorcery
    Draw two cards.
    Spell Master - ...Draw three cards.
    ...
    So it draws 5 cards for 1UU? That's only slightly OP.

  15. #195
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    Re: Magic Origins

    Quote Originally Posted by rufus View Post
    So it draws 5 cards for 1UU? That's only slightly OP.
    Draw three cards instead.
    My bad

  16. #196

    Re: Magic Origins

    Wow - we haven't even seen the set, but folks are complaining about the blue cards in advance! I admire the dedication.

  17. #197
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    Re: Magic Origins

    Quote Originally Posted by Crimhead View Post
    Wow - we haven't even seen the set, but folks are complaining about the blue cards in advance! I admire the dedication.
    Just be honest to yourself once plz. It is obvious that WotC may make some big mistake with such a keyword.
    It is not as if blue legacy decks could not fill completely their graveyard with spells easily...
    However, I guess, there will be no cost reduction and that the spells will be overcosted (Or i hope so).

  18. #198

    Re: Magic Origins

    Wow
    Spellmastery is fucking amazing

    Spell Mastery - If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.

    Legacy decks are all overfilled of brainstorm, ponder, probe, bolt/thoughtsize, rite and on and on...

    a Blue card will sure be printed to kick others colors ass as usual

  19. #199
    bruizar
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    Re: Magic Origins

    I'm waiting for some fuck up like this

    Treasure Safari
    Sorcery
    U
    Draw a card
    Spell Mastery Draw a card

  20. #200
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    Re: Magic Origins

    Quote Originally Posted by Tylert View Post
    Just be honest to yourself once plz. It is obvious that WotC may make some big mistake with such a keyword.
    It is not as if blue legacy decks could not fill completely their graveyard with spells easily...
    However, I guess, there will be no cost reduction and that the spells will be overcosted (Or i hope so).
    Prowess is another keyword which seems to work especially nicely with blue cantrips.
    However, did they made the best prowess creatures blue, while it was a URW mechanic?
    No, the best is a red creatures (MS) and then a white one (MM).

    The red one is even so powerful that it is playable in a non-U deck!

    In the same way, the best miracles spells are white (terminus, the EtA), then Red (BotD) ahead of the blue ones.
    Of course you need to play blue around to make them playable, it does not change the fact that these mechanics, which are highly synergetic with U, have been used with more success to design non-U cards.

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