Hasbro/WotC really sucks at making magic imo :-) so much latent potential.
IMO Legendary cards serve the purpose of restricting the number of copies people are willing to put in their deck. Given that only vintage has a restricted list, legend cards fill this rule gap nicely. Unhealthy and unfun card design is because of bad designers.. The rules are fine.
This policy predates the last legend rule change, and I think it has since been relaxed.
I could be wrong, but I think WotC feels that LD period is bad for the game. With the Kamigawa Legend rule, a Legendary land could be used to nuke your opponent's copy of the same land. This means LD that is free and cannot be responded to. I don't think WotC feels that there Standard base could handle that.
I also had the feeling that the legend rule was changed because they were making a new legend themed block, and they didn't want standard players freaking out when their permanents get removed.
All in all, I think the days of "no Legendary lands" are behind us. We got Urborg in last year's core set too. So here's hoping for some cool new land tech!
The card is meh, but the Spell Master mechanic sounds interesting:
Ravaging Blaze X![]()
Instant
Ravaging Blaze deals X damage to target creature.
Spell Master - If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.
"Interesting" in the sense that it has the potential to deliver some pretty broken cards? (Or overcosted heaps of shit.)
Because, I mean, the mechanic itself is extremely boring considering how easy it is for any deck to dump spells. The text "Spell Master" (which is, by the way, on par with Megamorph) had might as well not even exist.
I'm almost certain there will be a busted Blue card, in non-rotating formats at least, with "Spell Master" (lol at that name btw).
I cannot disagree here. This "mechanic" is hilariously pointless. Instants/Sorceries which get stronger if you play Instants/Sorceries? What kinda bullshit is this? Jesus Christ, why not balancing this by really limiting the mechanic to pure spell decks, but make the requirement "two instants/sorceries" only, so the mechanic can be splashed into Tempo and midrange decks
I take bets that we will see a red direct damage spell which grows to a full lightning bolt with spellmaster and a counterspell-variant.
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Given that this is the last core set, and the fact that they are reintroducing cards that it all started with, I am actually anticipating that origins will feature a new power-9 like broken card(s) at least in terms of power level. A Spellmaster card is probably it. Mechanic aside, the word spellmaster immediately brings to mind Ancestral Recall, Time Walk and Timetwister.
It's worth noting that it is actually Spell Mastery. Not quite as bad as Spell Master.
The mechanic itself is also questionable as far as power level in eternal formats. As a thought experiment, would Spell-Mastery-Shock see play over Lightning Bolt? Sure by turn 2 it could be live, but not always. It's like how people evaluate Delver as a 3/2 flyer when it's actually a 1/1 groundling.
At what mana cost is a spellmaster Concentrate not bannable in Legacy?
Concentrate is very powerful in Limited and would probably be a Standard staple if DTT and TC rotate out. Obviously Concentrate is unplayable in Modern and Eternal formats.
Divination got better 1UU
Sorcery
Draw two cards.
Spell Master - ...Draw three cards.
My idea doesn't seem playable in Legacy but would certainly spice Modern up.
1R
~ deals three damage to target creature.
Spell Master - ... Exile target red card in your graveyard. Until the end of turn, you may cast the exiled card.
Wow - we haven't even seen the set, but folks are complaining about the blue cards in advance! I admire the dedication.
Just be honest to yourself once plz. It is obvious that WotC may make some big mistake with such a keyword.
It is not as if blue legacy decks could not fill completely their graveyard with spells easily...
However, I guess, there will be no cost reduction and that the spells will be overcosted (Or i hope so).
Wow
Spellmastery is fucking amazing
Spell Mastery - If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.
Legacy decks are all overfilled of brainstorm, ponder, probe, bolt/thoughtsize, rite and on and on...
a Blue card will sure be printed to kick others colors ass as usual
I'm waiting for some fuck up like this
Treasure Safari
Sorcery
U
Draw a card
Spell Mastery Draw a card
Prowess is another keyword which seems to work especially nicely with blue cantrips.
However, did they made the best prowess creatures blue, while it was a URW mechanic?
No, the best is a red creatures (MS) and then a white one (MM).
The red one is even so powerful that it is playable in a non-U deck!
In the same way, the best miracles spells are white (terminus, the EtA), then Red (BotD) ahead of the blue ones.
Of course you need to play blue around to make them playable, it does not change the fact that these mechanics, which are highly synergetic with U, have been used with more success to design non-U cards.
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