Brainstorm
Force of Will
Lion's Eye Diamond
Counterbalance
Sensei's Divining Top
Tarmogoyf
Phyrexian Dreadnaught
Goblin Lackey
Standstill
Natural Order
There are many reasons to not ban Brainstorm but rather to ban other cantrips despite Brainstorm being the most powerful. Prior to the printing of Treasure Cruise and Dig Through Time I firmly believed that there was no problem with the format, and I absolutely think that banning Cruise was correct. But Dig poses a problem because of the critical mass of cheap, unconditionally castable spells that replace themselves and generate value while fuelling Delve. The problem isn't the power of any individual cantrip, not even Brainstorm, it's the fact that Brainstorm, Ponder, Preordain, and Gitaxian Probe are all good enough to play alongside Dig. You could also ban Dig, but then the format is effectively reset to its status pre-Khans but with stronger Burn and Ur Delver decks and maybe some role for Monastery Mentor. I doubt any of these decks are enough to break up the BUG Delver vs. Elves vs. Miracles metagame that existed this time last year. On the other hand, weakening the base of Dig fuel lets us keep Dig, move the meta forward, and play in a new, hopefully more fun environment.
I'm glad that I wasn't completely ignored on this point. I try to be open to arguments, but most people seem to take fairly dogmatic views on whatever subject is discussed here, though there are exceptions (you, aggro_zombies, Lemnear when people aren't being idiots, and a few others). I really do want to try to hash out what would make the format healthier, but I'll admit to not caring at all about the color makeup of the format, and to getting irritated when a topic for discussion is rejected out of hand.
Depends on what you consider to be healthier.
Right before Delver, Terminus and crap, and even more back in time, there were lots of fundamentally distinct strategies (this might overlap with color makeup of game, though), not the mesh of Delver decks (fed by BS), UW "Last Control Standing" Miracles (fed by BS), some sort of Ux combo (Snt based or Storm, both fed by BS).
There were dozens of viable decks and several main archetypes, and although some of them were more or less blue and/or shared the tactical approach (e.g. UGw/r/b Thresh was not really distinct no matter the color), there were far more possibilities an the metagame was open (I'm not talking about the stone age of Thresh vs. Goblins vs. Landstill) with any kind of stupid deck showing up and having quite some chance to win: it's not about All Common Zoo that someone brings to tables for fun, but about "real competitive decks" that are distinct in strategies/tactics and that do not share the same core of 16-20 cards, which in turn makes the nowadays cantrip/Dig-centric decks pretty undistuinguishable speaking of gameplay. (Although one may argue that it never gets old to watch cantrip after cantrip after cantrip.)
Not to speak about flavour and such (as it has little to do with competitive scene... but I still dislike how the "epic battles of warrior lords" turned into "cheap birthday party magicians contest"), but even the very deckbuilding + gameplay is affected by this and where there were many different strategies ranging from mana denial through aggro to SotF toolbox or whatever else comes to mind, nowadays scene is extremely streamlined (not that BS is only reason, see e.g. Emrakul and other SnTold crap, see miracles the mechanic, see Delver), because the things that can reasonably compete - again, I'm not considering All Common Zoo - are limited in that they must overcome (or join) the " tier-1-cantrip-brigade" that works not only as a perfect sculpting tool, but also as a defense against discard and fuel for Dig.
I strongly dislike the gaming experience where there are only several viable approaches and the games revolve in circles from one cantrip to another without any real meaning, any real thrill, any real impact (except for occasional blowout with BS->Terminus or Ponder->LED->AdN) and that are (at least on surface) quite the same. With n thousand of MtG cards in existence, one would expect many more viable strategies than just Shuffle Tricks Into Digs (please, spare me the unnecessary "brew moar, broh" as deck design is not my point now), coz what's really lacking in MtG is not exactly color extravaganza but distinction in game styles.
Stax (ok, we got DnT now), Goblins, BW Control, Green Red Beats (lose to combo, no fear!), blah blah, the "whatever comes to mind" horde, these decks are distinct from what few Delver piles rotate monthly into or out of the DtB thread, yet they're unlikely to ever make any real impact, as the blue shell outperforms whichever the non-hate pile you may build in the not-that-good colours.
"Real competitive minds play the best decks, etc." I'm not against competition (or competitivness), I'm against a dull metagame with little to none distinction between decks/tactics/strategies, I'm against unrecognizable games that are not worthy a memory, an ever the same opening sequences, against the price barrier of blue manabases, all that stuff that pesters the tournament scene. Not that it's solely Brainstorm's fault, as the NWO and overall powercreep and shitty design and old mistakes all form the nowadays mess, but just simply don't pretend there's no such trouble, because "Legacy is about powahfull plays, go play modern" or w/e.
If I'd want to play a format defined by swingy plays (incremental advantage is also a long lost concept/feature, except maybe for accumulated resources/CQ through cantrips), I'd play Vintage. An open wide metagame and tournaments where there is everything possible was what I always liked about T1,5 (that plus duals) and what brought me to the lgs scene. I'm afraid that part of that is lost (and thus I'm resorting to MWS only, as it's pretty much easier to dick around MWS rooms than the actual rooms in stinky quarters, additionally the pain of cards-related paperworks I feel no more), yet it's not exactly quite the same and the distinct gaming experiences are missing no less than in paper.
It's a great anticlimax when you find the recent Standard (with all its flaws and horrendous audience) much more thrilling and dynamic environment than that stagnating and boring garbage that Legacy turned into during last two or three years.
This might sound like I care much more than I actually do.
I was thinking about this recently, you would think with Theros being a Enchantment Block that enchantress would have gotten some support.
I too agree with you that the real tragety is not that everythign is "blue" it's that the diversity of of decks in the Meta and strategies has been shrinking for about 5-6 years. Maybe longer and I just didn't notice before... Also agree it's not actually brainstorms fault.
TBH instead of banning Brainstorm they should be concerned about creating some great cards, specially ones that other colors can use, instead insanelly shitty versions of cards, such as burn spells that causes 2 - and only to a creature. Really every new Magic collection has just been disheartening - it's either shitty new cards or blue cards people can exploit till they get banned.
That's why I'm happy with my Midrange Warlock and Malygos Warlock in Hearthstone, way more fun environment, plus I didn't have to spend 2k trying to buy an antiblue deck that way.
survival should have been unbanned this month. It's a green card that is powerful enough to fight blue strategies. Ditto with Earthcraft.
new legacy cards
stalemate elf
summon elf
G
1/1
shroud
any player may not draw more than one card per turn.
stalemate elf may not be sacrificed.
if stalemate elf is put into the grave yard from play from an opponent's spell or effect draw 3 cards
R
burnish powerblast
split second
target blue instant or sorcery is countered
If burnish powerblast successfully counters spell, search target opponents
library for up to 2 copies of that spell, shuffle target opponents library
It's obvious that he wanted to write If burnish powerblast successfully counters spell, search target opponents
library for up to 2 copies of that spell, add them to the ante zone, then shuffle target opponents library.
There is also some chances that instead he forgot to write "exile them".
whymtgcardsmith would be proud![]()
You're about 12 years too late for this printing.
That'll fix this thread up real quick.R
burnish powerblast
split second
target blue instant or sorcery is countered
If burnish powerblast successfully counters spell, search target opponents
library for up to 2 copies of that spell and add them to the banned list, shuffle target opponents library
OMG I'm dying. I want this guy to make Garruk Frogspeaker alters.
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