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Thread: [Deck] Nausea - Tendrils for the win.

  1. #301
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    Re: [Deck] Nausea - Tendrils for the win.

    Quote Originally Posted by MasterBlaster View Post
    So the changes are:
    -4 Land Grant
    -1 Wooded Foothills
    -1 Taiga
    -1 Tropical Island
    -1 Brainstorm
    +1 Ill-Gotten Gains
    +2 Bloodstained Mire
    +2 Polluted Delta
    +1 Volcanic Island
    +1 Badlands
    +1 Underground Sea

    I'm guessing the changes were made to make it more consistent.

    What were the reasons for taking out Land Grants in Favor of Fetchlands? I would have figured a free spell would have been too good to consider it's removal.

    Showing the control deck your hand had proven to be to much of a liability to get a free spell.

  2. #302
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    Re: [Deck] Nausea - Tendrils for the win.

    I played Stolze's kid brother I think round one in CT with Nausea. He surprised me by winning turn 3 by getting the nuts off a Meditate after I tapped out for Nightscape Familiar. He seemed to be playing a wierd build, having Gemstones and Forbidden Orchards. He even mini-Tendrils'ed for 14 and I smashed his face because he had one card in had every turn, I kept countering the key draw. Anyways, I'd like to go back to playing this or the Culling Tendrils deck or something for a change, have you been working on it again, Roop? I play in a mostly scrubby aggro meta and I think Storm combo would be a hot call.
    Quote Originally Posted by Bryant Cook
    This change also changed the sideboard, Xantid Swarm - it’s been real. Peace.

  3. #303
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    Re: [Deck] Nausea - Tendrils for the win.

    The only blue cards in the deck are 2 Brainstorms, 1 Meditate, and 1 Diminishing Returns... How about dropping the blue altogether? I've modified my list to this:

    4 City of Traitors
    1 Bayou
    1 Taiga
    2 Wooded Foothills

    4 Land Grant
    4 Dark Ritual
    4 Cabal Ritual
    4 Lion's Eye Diamond
    4 Chromatic Sphere
    4 Shadowblood Egg
    2 Darkwater Egg
    4 Lotus Petal

    4 Helm of Awakening
    4 Burning Wish
    4 Infernal Tutor
    4 Spoils of the Vault
    3 Night's Whisper
    3 Tendrils of Agony

    And for the SB, same as the one Evil Roopey posted, only -1 Diminishing Returns, +1 Skeletal Scrying (still testing it out... looks like it would be replaced, though...)

    The blue cards never really helped that much during my goldfishes... They were just OK, not great... With this build, I'm having much less fizzles and more explosive draws...
    Last edited by kicks_422; 09-04-2006 at 03:41 AM.

  4. #304

    Re: [Deck] Nausea - Tendrils for the win.

    How do a few counterspells not wreck this deck?

  5. #305

    Re: [Deck] Nausea - Tendrils for the win.

    Quote Originally Posted by M.Maddox View Post
    How do a few counterspells not wreck this deck?
    The general idea is to bait properly, board Xantid Swarms, and to generally win before your opponent has counterspell mana online. Since Force of Will is in the format, you need to bait properly, have a bit of luck, and you get to race their Force of Will draw (approximately 40% of the time).
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  6. #306
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    Re: [Deck] Nausea - Tendrils for the win.

    Quote Originally Posted by Evil Roopey View Post
    Showing the control deck your hand had proven to be to much of a liability to get a free spell.
    That's a pretty huge card in the deck that your writing off to a bad control matchup. The deck has a weakness to counterspells whether or not your revealing your hand. Im not sure how removing a free land tutor will make the match better. Your really playing this deck with 11 lands? Are you still playing the deck roopey? The only reason the deck ran consistant without Meditate was because your eggs and cantrips drew into other spells not 11 lands. If control continues to be a problem just play fucking Duress. I swear it works. Infact I think Ive always played the deck with at least 3 maindecked.

    A few counterspells never happen.. At the most you will see FoW and Daze together. Sometimes FoW and Counterspell if thresh is on the play. Meddling Mage is turn 2 as well. White thresh aside its not something to worry about too much. Ive literally seen this deck win turn one when the first turn Land Grant was Forced and the only mana source was a Lotus Petal.

    IMO this deck still needs Meditate. It became much less consistant once removed, relying way too much on Helm and amazing egg cantripping.
    Last edited by Bane of the Living; 09-04-2006 at 01:03 PM.
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  7. #307

    Re: [Deck] Nausea - Tendrils for the win.

    Bane Whats your list. I'm very curious to see it.

  8. #308
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    Re: [Deck] Nausea - Tendrils for the win.

    Quote Originally Posted by bane_of_the_living View Post
    That's a pretty huge card in the deck that your writing off to a bad control matchup. The deck has a weakness to counterspells whether or not your revealing your hand. Im not sure how removing a free land tutor will make the match better. Your really playing this deck with 11 lands? Are you still playing the deck roopey? The only reason the deck ran consistant without Meditate was because your eggs and cantrips drew into other spells not 11 lands. If control continues to be a problem just play fucking Duress. I swear it works. Infact I think Ive always played the deck with at least 3 maindecked.

    A few counterspells never happen.. At the most you will see FoW and Daze together. Sometimes FoW and Counterspell if thresh is on the play. Meddling Mage is turn 2 as well. White thresh aside its not something to worry about too much. Ive literally seen this deck win turn one when the first turn Land Grant was Forced and the only mana source was a Lotus Petal.

    IMO this deck still needs Meditate. It became much less consistant once removed, relying way too much on Helm and amazing egg cantripping.

    Fetchlands are free land tutors. Showing the control player my hand meant I couldn't bait counters because they new what I was going to do. The deck always ran 12 lands if you included Land Grant in the land count, and no it hasn't been a problem, and yes I have extensively tested this list. It ups the Gro match by a whole 10% more in your favor, putting it at 6-4. This is amazing. Meditate is in the deck, it's a tutor target, along with IGGy. Maybe you should test the new list before making assumptions.

  9. #309
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    Re: [Deck] Nausea - Tendrils for the win.

    Quote Originally Posted by Evil Roopey View Post
    Meditate is in the deck, it's a tutor target, along with IGGy. Maybe you should test the new list before making assumptions.
    That being the one on the first page? Niknight and I were also discussing removing blue, we'll tell you if anything comes of it.
    Quote Originally Posted by Bryant Cook
    This change also changed the sideboard, Xantid Swarm - it’s been real. Peace.

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    Re: [Deck] Nausea - Tendrils for the win.

    Quote Originally Posted by Evil Roopey View Post
    Fetchlands are free land tutors. Showing the control player my hand meant I couldn't bait counters because they new what I was going to do. The deck always ran 12 lands if you included Land Grant in the land count, and no it hasn't been a problem, and yes I have extensively tested this list. It ups the Gro match by a whole 10% more in your favor, putting it at 6-4. This is amazing. Meditate is in the deck, it's a tutor target, along with IGGy. Maybe you should test the new list before making assumptions.

    Roopey the Meditate comment was directed torwards kicks_422.

    I dont count Land Grant as a land count because when I draw it during combo I can play it for free as a spell and add 1 to the death count. Im sure you understand my concern in drawing into lands? I think any smart Thresh player knows the difference between a Helm of Awakening//Burning Wish and a Shadowblood Egg//Nights Whisper. I dont really understand this baiting you speak of. I play though counterspells, I win through counterspells. Wasnt that the point of the turn 2 win?

    My current list should be the same as Roopeys except for 3 maindeck Duress. I believe I kicked Brainstorm//SoH for it.
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  11. #311
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    Re: [Deck] Nausea - Tendrils for the win.

    Bane, you're right, Meditate fills a great need in the deck... I'm taking out the 3 Night's Whispers in the main and replacing them with 3 Meditates... Also -1 Wooded Foothills, +1 Tropical Island...

    I haven't gotten around to testing the fetchland configuration that Roopey posted, but since he says it's good, and since he's the creator of this awesomeness, I'm inclined to believe...

    EDIT1: Is Mishra, Artificier Prodigy usable in this deck?... We were discussing it in our group and thought it was a win-more card, and in our opinions not needed... Fetching more LED's is sexy, though...

    EDIT2: I'm experimenting with the deck a bit... replaced Land Grants, the duals, and fetchland for 4 Gemstone Mine and 4 Chrome Mox...

    Gemstone Mine helps a lot in the color-fixing department, and I won't tap it for more than 3 times in a game... And Chrome Mox to imprint early Tendrils or extra Spoils in hand, or just a free spell... I've had positive results so far... Next I'll try the fetchlands/duals configuration....
    Last edited by kicks_422; 09-09-2006 at 01:48 AM.

  12. #312

    Re: [Deck] Nausea - Tendrils for the win.

    A new card which is could be good in nausea just popped up from TS:
    Chromatic Star - 1
    Artifact (C)
    {1},{T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
    When Chromatic Star is put into a graveyard from play, draw a card.
    "This item is not from...now. It reflects a sky no longer ours and gleams with hope that does not exist."
    -Tavalus, acolyte of Korlis

    This is basically CSphere with a minor tweak, but it could be worse than the eggs should you need to filter the 2 colorless from City of Traitors.
    Thoughts?

  13. #313
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    Re: [Deck] Nausea - Tendrils for the win.

    Quote Originally Posted by Zir View Post
    A new card which is could be good in nausea just popped up from TS:
    Chromatic Star - 1
    Artifact (C)
    {1},{T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
    When Chromatic Star is put into a graveyard from play, draw a card.
    "This item is not from...now. It reflects a sky no longer ours and gleams with hope that does not exist."
    -Tavalus, acolyte of Korlis

    This is basically CSphere with a minor tweak, but it could be worse than the eggs should you need to filter the 2 colorless from City of Traitors.
    Thoughts?
    I'm definatly going to test it.

  14. #314
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    Re: [Deck] Nausea - Tendrils for the win.

    Its certainly a replacement for Sphere in every deck, especially Affinity. I dont see it needed as an additional cog in Nausea tho because it would make you too Helm dependant. But, it replaces Sphere.
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    Re: [Deck] Nausea - Tendrils for the win.

    How about 4 Spheres, 4 Stars, 1 of each Egg?... There were some instances when I found myself needing to crack Eggs to hopefully draw something good, but I only had 1 mana floating to do so...

  16. #316
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    Re: [Deck] Nausea - Tendrils for the win.

    Quote Originally Posted by bane_of_the_living View Post
    Its certainly a replacement for Sphere in every deck, especially Affinity. I dont see it needed as an additional cog in Nausea tho because it would make you too Helm dependant. But, it replaces Sphere.
    It's not an auto-replacement for Sphere in all decks. Salvagers Game will almost certainly want to keep the Sphere, as their Solidarity matchup would seem to me to be abysmal otherwise (although not much better as is.)

  17. #317

    Re: [Deck] Nausea - Tendrils for the win.

    Quote Originally Posted by Lego_Army_Man View Post
    It's not an auto-replacement for Sphere in all decks. Salvagers Game will almost certainly want to keep the Sphere, as their Solidarity matchup would seem to me to be abysmal otherwise (although not much better as is.)
    I must confess, I am not at all following you on this. Can you explain this?
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  18. #318
    Bryant Cook
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    Re: [Deck] Nausea - Tendrils for the win.

    You can't respond to the draw on Chromatic Sphere to kill them, on the draw with Chromatic Star you can. Thus, it being worse against Solidarity. It's the same card basically, theres no real need to play Chromatic Star over Sphere. Not many decks are going to kill your Chrome Sphere anyways...

  19. #319
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    Re: [Deck] Nausea - Tendrils for the win.

    Quote Originally Posted by wastedlife View Post
    You can't respond to the draw on Chromatic Sphere to kill them, on the draw with Chromatic Star you can. Thus, it being worse against Solidarity. It's the same card basically, theres no real need to play Chromatic Star over Sphere. Not many decks are going to kill your Chrome Sphere anyways...
    You are incorrect, Bryant. Although adding the mana to your mana pool does not use the stack, the draw does. The same is true for tapping a City of Brass for mana, you can respond to the trigger of the damage, but you cannot respond to the mana being put into the mana pool.
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  20. #320
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    Re: [Deck] Nausea - Tendrils for the win.

    Quote Originally Posted by on1y0ne View Post
    You are incorrect, Bryant. Although adding the mana to your mana pool does not use the stack, the draw does. The same is true for tapping a City of Brass for mana, you can respond to the trigger of the damage, but you cannot respond to the mana being put into the mana pool.
    Inccorect, chromatic sphere draws you a card at mana speed, just like the painlands deal a damage to you at mana speed. Chromatic star is more like city of brass in that the card draw and damage are both seperate triggered abilities.

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