I don't even care what names you guys call me, I really like the way that new Misty Rainforest looks.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Unless I missed the discussion, Allies got a weird uber-Ringleader.
It's... not necessarily the most potent tribe in Magic, but the Ringleader effect is pretty real regardless of which tribe it's in. It will be interesting to see if Allies can capitalize on this in a way even remotely similar to Goblin/Elvish Ringleader.
The thing about it is, Allies tend to favor ETB triggers over the same-but-different Slivers that tend towards static effects. So while in theory you could chain a couple of Allies and get some interesting interactions, it's not like ripping a haste-granter and going face out of nowhere.
It was posted, but there was no discussion.
Anyway, the first time I saw it, I hated it. Top of library vs. hand for Goblin Ringleader. But again, it triggers when ANY Ally enters the battlefield. So basically it lets you chain Allies infinitely. Something that lets you cantrip off of casting a creature spell (Glimpse of Nature) makes this a little bonkers. I actually think this makes him bear more similarity to Goblin Recruiter than Ringleader.
New Misty looks awesome BTW. I think when we see these cards IRL, there will be a better consensus about it.
I watched the PAX presentation at least three times, they said nothing about land slot or Expedition land + foil mythic in one pack.
Why would the Expedition cards be slightly more frequent than foil mythics when they were in the separate land slot?
I see no mist in that artwork of Misty Rainforest! :P
?
Photoshop and photoshop with wider border who cares.
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@Jelly - You getting interested in Modern? The Vampire Cleric seems fine in that format, I don't see it breaking into Legacy though... It dies to Punishing Fire before you get any value.
RE: New Misty Rainforest art
There's still a stupid hedron in there... Original art is better, but this is the least worst art we've seen as far as depicting the actual name of the card.![]()
I find it funny that these full art lands barely show any extra artwork over the traditional border.
Exactly, there's barely any more .psd showing. Even if it was who gives a wooden nickel about the next shading, pixelation layer thrown over the same stuff? If you wanted and could afford nice fetches you'd already have them. You're late to the pimp party by like 5 years, more for Onslaught. These might appeal to casual beards and children but if you've played the game for any amount of time these barely rate above FNM. They'll look sick next to your Grand Prix foil and Duels of the Planeswalkers promos.
Guys, remember that they had to come up with a very large number of landscapes for this block. Around 60 if I'm counting correctly. Some of them are bound to have ended up on different cards than originally intended, or are otherwise mismatched with the names. WotC does things like that when they can get away with it. For what it's worth, I do like Godless Shrine and Flooded Strand, but then I generally like many of the works of Noah Bradley and Veronique Meignaud.
I personally am more disappointed by the fact that so far, a lot of the set is shaping up along the lines of Allies vs Eldrazi, with some very insular mechanics on both sides. I hope they still have some more interesting things up their sleeve.
I also have this bad feeling that they are saving up Emrakul and Kozilek for future blocks, like Alara Besieged or Eldrazi Reborn. Bad because I already don't want to see any more dragons or Cthulhu in Magic anytime soon.
Technically, it's Illustrator. But yeah, it's pretty much misrepresentation to call these "full art" when the text box is pretty much the same size and barely translucent. Some apes will get a kick out of opening and collecting them, though, which drives down the price of any playable singles, so whatever. To each their own.
Just add him to your ignore list and enjoy the new-found serenity. It's not like he's ever posted anything worth reading outside of the pimp thread.
Unfortunately his attitude seems on point when you are talking about the actual cards themselves. Allies and unplayable fatties with weird exile interactions are pretty underwhelming and they seem to be the focuses of the set.
Then I'm not sure what people were expecting from a return to Zendikar, exactly. Zendikar and Worldwake were both simplistic, straightforward sets with low amounts of mechanical complexity and variety; if not for ZEN's enemy fetches and WWK's power level mistakes, they'd both be completely forgettable, on par with Born of the Gods. Rise was great in Limited but Wizards has long said the set polled poorly and exceeded its thresholds for mechanical complexity. It also didn't really have that much going for it in terms of mechanical innovation: five years on, most of what it's remembered for is the mythic Eldrazi, huge fatties whose only distinguishing features are being colorless but not artifacts and being miserable to play against.
From a creative standpoint, the first two sets of the block were also letdowns. They wanted to go for a D&D adventure world vibe, but apparently it didn't occur to anyone that "D&D Adventure World" is about as no-frills, vanilla fantasy as you can possibly get without just making Magic: the Lord of the Ringsering. If you took out the floating islands and giant polyhedral rocks, you'll have gotten rid of 90% of what made the original ZEN setting distinct from a Generic Core Set World. It wasn't until the mostly aesthetically unique Eldrazi hit that Zendikar really differentiated itself.
I'm pretty sure that the block has only retained popularity because of full art basics, fetches, and a couple of rares and mythics. Wizards is going to hit those high notes on this return. Past that, what you're seeing now is what Zendikar block initially brought to the table: forgettable Voltron creature synergies, giant monsters, and a whole lot of mechanics that weren't really mechanics, mostly just ability words on linear card design.
From that perspective, this set is exactly living up to my expectations of it.
You forgot the traps!
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Traps are one of the things I'd consider "new mechanics that weren't really new mechanics." It's an ability word that just so happens to show up on the type like and denotes the spell having an alternate cost. They didn't need the trap type, that's just there so you know that all of these things with alternate costs on them are related to each other. As for alternate costs as a major block theme, well...Masques came out in, what, 1999? Hell, ZEN and WWK even had kicker, which came out in Invasion.
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