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Thread: [Deck] 12 Post

  1. #4061
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    The creature you are looking for is Sylvan Caryatid.
    Thank you! It seems so obvious now, I can't believe I didn't think of it.

  2. #4062

    Re: [Deck] Turbo Eldrazi

    Dig through time: BANNED. Not sorry to see it go at all.

  3. #4063

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    The biggest difficulty I see is that you're trying to play 4x Primeval Titan in this list. One of the reasons that I've stayed away from Titan is that I simply couldn't reliably support 4GG, especially in the early game. While my build is nominally monogreen, the green is really more of a splash -- primarily for Ancient Stirrings and Crop Rotation. I rarely want to play more than one Forest unless truly necessary, frequently keep all-colorless hands, and regularly Crop Rotation away my only green source. Even with the full 4x Candelabras that I run, I've found that Titan was stranded in my hand far more often than I was comfortable with -- and that's even with a higher Forest count than you have here.

    As far as Sylvan Scrying goes, it is definitely a powerful card. I've run it myself from time to time, and I regularly consider swapping out my SDTs for Sylvan Scrying. That said, it can also be slow. And you'll need more green sources for it to be consistent.

    Personally, I think that being threat-light is one of the major benefits of playing Post. With the ability to easily tutor for your threats via Eye of Ugin (or dig deep with Ancient Stirrings), you can get away with devoting a minimum number of slots to just a few extremely high-impact and resilient threats, which leaves you a lot of room for toolbox cards, removal, and card selection with which to find them.


    You are correct about titan being in my hand most of the time running that list. Sadly. I'm not sure what to replace it with. I do like your list, even for its monogreen-ness. I like the sweepers.

  4. #4064

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Ponders View Post
    You are correct about titan being in my hand most of the time running that list. Sadly. I'm not sure what to replace it with. I do like your list, even for its monogreen-ness. I like the sweepers.
    Thanks, I love the sweepers too. I've always been drawn to board control rather than stack control.

    As far as replacing the Titans, I'd definitely go up to the full 4x Crop Rotation. This style of build is naturally weaker to combo, and access to instant-speed Bojuka Bog is one of our few maindeck defenses against Storm (although I do expect Ulamog 2.0 to improve the matchup a little when on the play, since T3 Ulamog taking out 2 lands is very doable with a fast hand). If you like sweepers, I could also see going up to a second and even third Ugin, as he has been proving to be the stone-cold nuts for me. I also could see Sundering Titan, which has always been on the shortlist of cards I keep on the bench. Or a lot of people on this forum have been really into Platinum Emperion lately, although I haven't tested with it myself. Wurmcoil could even be an option, especially if you find yourself in an aggressive meta.
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  5. #4065

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    Thanks, I love the sweepers too. I've always been drawn to board control rather than stack control.

    As far as replacing the Titans, I'd definitely go up to the full 4x Crop Rotation. This style of build is naturally weaker to combo, and access to instant-speed Bojuka Bog is one of our few maindeck defenses against Storm (although I do expect Ulamog 2.0 to improve the matchup a little when on the play, since T3 Ulamog taking out 2 lands is very doable with a fast hand). If you like sweepers, I could also see going up to a second and even third Ugin, as he has been proving to be the stone-cold nuts for me. I also could see Sundering Titan, which has always been on the shortlist of cards I keep on the bench. Or a lot of people on this forum have been really into Platinum Emperion lately, although I haven't tested with it myself. Wurmcoil could even be an option, especially if you find yourself in an aggressive meta.
    Been having a difficult time winning anything over the last week or so. Just, always the wrong cards in hand. Even the bluegreen that I was fond of isn't getting me there. With all the variants now, not sure what i shoudl be playing. What I have tried, is adding oblivion stone in some of those slots you mentioned, as well as animists' awakening.

  6. #4066
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Ecstatic_Conch View Post
    Hey fellow 12posters. I've been looking for a better creature to natural order away, right now I'm playing dryad arbor and satyr wayfinder but I feel like there's got to be a better option out there. The only build I saw with natural order in it played 3 oracle of mul daya, but I'm not a huge fan of that since you want to be casting natural order on turn 4, not 5. So something with a CMC less than 4. I've thought of courser of kruphix but the double green is tough for t3 because you want to be playing your posts first usually. I've also thought of Veteran Explorer, but I don't think I play enough basics for that to be viable and there's not much space.
    ------
    Not a huge fan of Moment's peace because pretty much every creature deck plays deathrite shaman.

    ----------
    I feel like the infect matchup is hopeless.
    You seem to have found out that Natural Order is not optimal here due to the problems you are suffering from. Solution: ditch it or remake the deck to really support it.

    Also, you dislike one of the better cards against Infect while having issues with Infect. There's some room for improvement as well.
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  7. #4067

    Re: [Deck] Turbo Eldrazi

    Here is a list I'm thinking of, after the banlist
    Main

    2 Platinum Emperion
    4 Primeval Titan
    1 Emrakul, the Aeons Torn
    4 Show and Tell
    3 Terminus
    3 Crop Rotation
    4 Brainstorm
    1 Candelabra of Tawnos
    4 Sensei's Divining Top
    2 Pithing Needle
    3 Tropical Island
    2 Vesuva
    1 Cavern of Souls
    4 Glimmerpost
    4 Cloudpost
    4 Flooded Strand
    1 Island
    1 Tundra
    1 Misty Rainforest
    1 Eye of Ugin
    1 Savannah
    1 Karakas
    1 Kozilek, Butcher of Truth
    3 Trickbind
    1 Glacial Chasm
    3 Expedition Map

    Side

    1 Bojuka Bog
    1 Sacred Ground
    2 Flusterstorm
    2 Blue Elemental Blast
    2 Pithing Needle
    1 The Tabernacle at Pendrell Vale
    1 Ugin, the Spirit Dragon
    2 Surgical Extraction
    1 Relic of Progenitus
    2 Krosan Grip


    as you can see, it's based on chris's one, with some little modifications:
    a) 2 emperions+1 kozilek: I cannot leave my favourite eldrazi out of my list....It doesn't fit well with S&T, but I hope to hardcast it, not play only with S&T....emperion in some matchup is not so good, kozilek is good always.
    b) 3 terminus+1 glacial chasm: sometimes opponent's creatures are too fast, and we cannot wait for a terminus. Crop + chasm it's an evergreen, and it's good also vs burn (I lost a lot of time with burn also with S&T.....if we don't have S&T and emperion on opening hand, it's hard)
    c) 2 needle + 3 trickbind: OK, wasteland is not a problem anymore :D. and also storm and elves and other winning "triggered wincon". I'd like to insert some repeal, but I think this choice is the best.
    d) 3 expedition map: Chris didn't have them on his list. It's hard for me to give them up....also because the shuffling effect is great in a deck without ponder.

    Sideboard is still in construction, here are my general ideas:
    a) relic: just one, to avoid a surgical on a cloudpost gone in the graveyard, to counter deathrite, tarmo, and so on.
    b) sacred ground: cataclysm or recurring wasteland
    c) beb: sneak attack is coming back to town, and blood moon is always here. Price of progress too, better have something more than flusterstorm. Some burn deck probably will side vexing susher, beb can destroy them easily.
    d) surgical: graveyard hate at instant speed, target opponent's wasteland gone in graveyard, etc etc etc
    e) tabernacle: my meta is FULL of mentors, this card plus terminus can slow them down.

    What do you think guys?

  8. #4068
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    Here is a list I'm thinking of, after the banlist
    Main

    2 Platinum Emperion
    4 Primeval Titan
    1 Emrakul, the Aeons Torn
    4 Show and Tell
    3 Terminus
    3 Crop Rotation
    4 Brainstorm
    1 Candelabra of Tawnos
    4 Sensei's Divining Top
    2 Pithing Needle
    3 Tropical Island
    2 Vesuva
    1 Cavern of Souls
    4 Glimmerpost
    4 Cloudpost
    4 Flooded Strand
    1 Island
    1 Tundra
    1 Misty Rainforest
    1 Eye of Ugin
    1 Savannah
    1 Karakas
    1 Kozilek, Butcher of Truth
    3 Trickbind
    1 Glacial Chasm
    3 Expedition Map

    Side

    1 Bojuka Bog
    1 Sacred Ground
    2 Flusterstorm
    2 Blue Elemental Blast
    2 Pithing Needle
    1 The Tabernacle at Pendrell Vale
    1 Ugin, the Spirit Dragon
    2 Surgical Extraction
    1 Relic of Progenitus
    2 Krosan Grip


    as you can see, it's based on chris's one, with some little modifications:
    a) 2 emperions+1 kozilek: I cannot leave my favourite eldrazi out of my list....It doesn't fit well with S&T, but I hope to hardcast it, not play only with S&T....emperion in some matchup is not so good, kozilek is good always.
    b) 3 terminus+1 glacial chasm: sometimes opponent's creatures are too fast, and we cannot wait for a terminus. Crop + chasm it's an evergreen, and it's good also vs burn (I lost a lot of time with burn also with S&T.....if we don't have S&T and emperion on opening hand, it's hard)
    c) 2 needle + 3 trickbind: OK, wasteland is not a problem anymore :D. and also storm and elves and other winning "triggered wincon". I'd like to insert some repeal, but I think this choice is the best.
    d) 3 expedition map: Chris didn't have them on his list. It's hard for me to give them up....also because the shuffling effect is great in a deck without ponder.

    Sideboard is still in construction, here are my general ideas:
    a) relic: just one, to avoid a surgical on a cloudpost gone in the graveyard, to counter deathrite, tarmo, and so on.
    b) sacred ground: cataclysm or recurring wasteland
    c) beb: sneak attack is coming back to town, and blood moon is always here. Price of progress too, better have something more than flusterstorm. Some burn deck probably will side vexing susher, beb can destroy them easily.
    d) surgical: graveyard hate at instant speed, target opponent's wasteland gone in graveyard, etc etc etc
    e) tabernacle: my meta is FULL of mentors, this card plus terminus can slow them down.

    What do you think guys?
    I would never put Bojuka Bog in the SB, it's too important in several MUs. Why no Ulamog 2.0? Maybe even over Kozilek? Drawing 4 cards is great, but there are games where you tap out, play Kozilek, draw 4 cards and die :-/ destroying 2 lands or 2 threats or a mix could be often more helpful, don't you think?

  9. #4069

    Re: [Deck] Turbo Eldrazi

    you're right postman. I can remove 1 map (2 are enough) and add the bojuka. Probably the new ulamog is better than kozilek, I will test it: my only doubt about this is that I think S&T is better with kozilek than with ulamog 2.0. The WYC effect of Ulamog can be better than the draw effect, but attacking with annihilator is 90% game (of course, kozilek must survive a turn).

  10. #4070
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    you're right postman. I can remove 1 map (2 are enough) and add the bojuka. Probably the new ulamog is better than kozilek, I will test it: my only doubt about this is that I think S&T is better with kozilek than with ulamog 2.0. The WYC effect of Ulamog can be better than the draw effect, but attacking with annihilator is 90% game (of course, kozilek must survive a turn).
    That's true, but most of the time a non-emrakul doesn't attack because it get's countered, bounced, sworded or lilly handles it :-(

  11. #4071
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    Here is a list I'm thinking of, after the banlist

    as you can see, it's based on chris's one, with some little modifications:
    a) 2 emperions+1 kozilek: I cannot leave my favourite eldrazi out of my list....It doesn't fit well with S&T, but I hope to hardcast it, not play only with S&T....emperion in some matchup is not so good, kozilek is good always.
    b) 3 terminus+1 glacial chasm: sometimes opponent's creatures are too fast, and we cannot wait for a terminus. Crop + chasm it's an evergreen, and it's good also vs burn (I lost a lot of time with burn also with S&T.....if we don't have S&T and emperion on opening hand, it's hard)
    c) 2 needle + 3 trickbind: OK, wasteland is not a problem anymore :D. and also storm and elves and other winning "triggered wincon". I'd like to insert some repeal, but I think this choice is the best.
    d) 3 expedition map: Chris didn't have them on his list. It's hard for me to give them up....also because the shuffling effect is great in a deck without ponder.

    Sideboard is still in construction, here are my general ideas:
    a) relic: just one, to avoid a surgical on a cloudpost gone in the graveyard, to counter deathrite, tarmo, and so on.
    b) sacred ground: cataclysm or recurring wasteland
    c) beb: sneak attack is coming back to town, and blood moon is always here. Price of progress too, better have something more than flusterstorm. Some burn deck probably will side vexing susher, beb can destroy them easily.
    d) surgical: graveyard hate at instant speed, target opponent's wasteland gone in graveyard, etc etc etc
    e) tabernacle: my meta is FULL of mentors, this card plus terminus can slow them down.

    What do you think guys?
    You're maindeck is within 8 cards of the BANT post I've been tuning recently. The differences are:
    1 Candelabra of Tawnos -> 2 Candles
    3 Trickbind -> 3 Repeal
    1 Glacial Chasm -> 1 Forest
    3 Expedition Map -> 2 Expedition Map

    I'm also not playing Bojuka Bog main, wish I was, but the white splash chews up spots. I haven't been playing Glacial chasm, even though I know how good it is. I personally always prefer playing a forest so that I can have access to green through a blood moon.

  12. #4072

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Postman View Post
    That's true, but most of the time a non-emrakul doesn't attack because it get's countered, bounced, sworded or lilly handles it :-(
    These cards will surely deserve some hard testing.....

  13. #4073

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    You're maindeck is within 8 cards of the BANT post I've been tuning recently. The differences are:
    1 Candelabra of Tawnos -> 2 Candles
    3 Trickbind -> 3 Repeal
    1 Glacial Chasm -> 1 Forest
    3 Expedition Map -> 2 Expedition Map

    I'm also not playing Bojuka Bog main, wish I was, but the white splash chews up spots. I haven't been playing Glacial chasm, even though I know how good it is. I personally always prefer playing a forest so that I can have access to green through a blood moon.
    I'd like to play 2 candles, if I had! XD
    The main reason I put trickbind over repeal is that with 3 terminus is not so necessary to have also repeal (at least, not 3 of them). Instead trickbind can save me against a lot of things that neither terminus nor repeal can contrast.

  14. #4074

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Ponders View Post
    Been having a difficult time winning anything over the last week or so. Just, always the wrong cards in hand. Even the bluegreen that I was fond of isn't getting me there. With all the variants now, not sure what i shoudl be playing. What I have tried, is adding oblivion stone in some of those slots you mentioned, as well as animists' awakening.
    I've been playing around with Animist's Awakening in the Exploration slot of my build. It's interesting, for sure. The thing I like most about it is that it helps get you to 7/8 lands so that you can wipe the board vs Blood Moon in g1. What I don't like, however, is that it usually feels like a win-more card the rest of the time instead of true acceleration. I've gone back to Exploration because it helps race combo, but I'm definitely keeping Awakening on the short list.


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  15. #4075

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    I've been playing around with Animist's Awakening in the Exploration slot of my build. It's interesting, for sure. The thing I like most about it is that it helps get you to 7/8 lands so that you can wipe the board vs Blood Moon in g1. What I don't like, however, is that it usually feels like a win-more card the rest of the time instead of true acceleration. I've gone back to Exploration because it helps race combo, but I'm definitely keeping Awakening on the short list.


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    Turn 1 Forest Opponent: Ancient tomb, chalice Crop rotate to Post
    Turn 2 Post ------- Mox, Academy ruins
    Turn 3 Post Oblivion stone, sylvan scry ------- Tezzeret, Pithing needle

  16. #4076
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    I've been playing around with Animist's Awakening in the Exploration slot of my build. It's interesting, for sure. The thing I like most about it is that it helps get you to 7/8 lands so that you can wipe the board vs Blood Moon in g1. What I don't like, however, is that it usually feels like a win-more card the rest of the time instead of true acceleration. I've gone back to Exploration because it helps race combo, but I'm definitely keeping Awakening on the short list.


    Sent from my iPhone using Tapatalk
    It is a win more card because to get value you need to be casting it for ~x=4-5. For that mana u can hope to get 2-3 lands which is worse than tutoring with titan. As you have found exploration is best. I have been tinkering with various type es of acceleration and think that ill settle on some combination of mox diamond exploration. 2x of each at most but more likely just one ofs because they are terrible in multiples.


    Quote Originally Posted by Ecstatic_Conch View Post
    Hey fellow 12posters. I've been looking for a better creature to natural order away, right now I'm playing dryad arbor and satyr wayfinder but I feel like there's got to be a better option out there. The only build I saw with natural order in it played 3 oracle of mul daya, but I'm not a huge fan of that since you want to be casting natural order on turn 4, not 5. So something with a CMC less than 4. I've thought of courser of kruphix but the double green is tough for t3 because you want to be playing your posts first usually. I've also thought of Veteran Explorer, but I don't think I play enough basics for that to be viable and there's not much space. Here's my current list, for reference:


    I was doing quite well with the deck, but lately I've had trouble beating BUG delver and infect. I feel like the infect matchup is hopeless. I could use some tips for ways to win the BUG delver matchup. They have just the right amount of disruption backed up by pressure to run me over. I also don't have a candle, but when I borrowed it from a friend it didn't impress me much. You have to have cloudposts in play or its not worthwhile, and when you do you're already likely winning and can cast eldrazi anyway. How much faster does it make the deck? I'm leaning towards either buying tropical islands and switching to the
    Natural order requires quite a few slots to be effective. Ive found that you should have at least 6 targets like priMe titan and progenitus. Additionally you need to get creatures into play early and reliably. I found that i couldnt go lower than 7 sacable creatures. That number included 2 dryad arbors. The reason i could get away with so fee is because i had 4 fetchlands to get arbors and 4 green sun zenith. You can run 1 veteran explorer with 4 basics. Since you want the explorer early game anywayss its unlikely you will have drawn 3 basics to make his search less advantageous. If gou run 2 explorers use 5 basics at least but 6 would be best. If you draw him late game its a pretty dead card whether u get lands out of it or not. Id recommend 1 explorer and more gsz because gsz is amazing. It lets you get cards like teeg out of the board which are huge and you only need 1 green to cast it.
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  17. #4077
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    Loxmatii's Avatar
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    Re: [Deck] Turbo Eldrazi

    TheBoozeCube , if tomorrow there will be a Grand Prix. You will play your mono_G list. What main and sb will you create? I am asking about it, because in 2 days i will play Legacy in Ovino with my list from 34 place at GP Lille. It is quiet similiar to yours. Most of intereset for me is the sideboard. What is the plan against Sneak? it is very intersting to read your thoughts
    byes are for girls!

  18. #4078

    Re: [Deck] Turbo Eldrazi

    Hope to see a lot of you in Milan for ovino!! I'll be there, only as spectator unluckly, I miss some cards for 12 post.

  19. #4079
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    Re: [Deck] Turbo Eldrazi

    Morden , write here or in private message, what do u miss
    may be i can try to help
    byes are for girls!

  20. #4080

    Re: [Deck] Turbo Eldrazi

    Thank you so much loxomatii, but I miss a lot of cards (basically all the blue ones.....S&T, fluster, brainstorm.....). Indeed, I'll go to ovino to buy/trade all these cards, so I won't have time to play :(

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