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Thread: Obligatory shitty card creation thread

  1. #1381
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Nonex View Post
    Coveted Feast
    Instant
    Destroy target creature with power greater than its converted mana cost. It can't be regenerated.
    1B would actually make tis card really interesting.

  2. #1382
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    Re: Obligatory shitty card creation thread

    College of Lat-Nam
    Legendary Land
    T: Add to your mana pool for each spell card on the stack. After the last spell is removed from the stack, empty your mana pool.

  3. #1383
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    Re: Obligatory shitty card creation thread

    Cool, fox. But good God is that broken.
    "Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
    "Politicians are like diapers. They should be changed often and for the same reason."
    "Governing is too important to be left to people as silly as politicians."
    "Politicians were mostly people who'd had too little morals and ethics to stay lawyers."

  4. #1384

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Nonex View Post
    Æther Paradox
    Instant
    Rearrange all spells and abilities on the stack.
    Draw a card.

    Wins every counterwar.

    Reality Purge
    Instant
    You draw a card, then each player exiles all cards from his or her library. For each player, the next time that player would draw a card, instead he or she shuffles all exiled cards he or she owns into his or her library, then draws a card.

    Finally a good way to get the exiled stuff back!

    Frozen Heartbeats
    Instant
    Life totals can't change this turn.
    Draw a card.

    Too strong, its a fog + cantrip.

    Anonymity
    Instant
    Counter each spell with a single target. Spells with a single target can't be cast this turn.
    Draw a card.

    Also wins the counterwar. And removal why does this cantrip again?

    Nature's Constriction
    Instant
    Each player exiles all permanents he or she controls with converted mana cost greater than the number of lands he or she controls.
    Draw a card.
    I like it!
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  5. #1385
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    Re: Obligatory shitty card creation thread

    Jhoira's Bauble
    Artifact
    Jhoira's Bauble ETB with a charge counter on it.
    T, remove a charge counter from Jhoira's Bauble: draw a card at the beginning of the next turn's upkeep.

    A bauble that don't sacrifice itself so it can fuel metalcraft, or be used for sacrificing purposes.

    Compass
    Artifact
    T : look at the top card of your library. If it's a land, you may reveal it, sacrifice Compass and add that card to your hand.
    Land, finally!

    An alternative take on the Bauble designed to protect from flood. Probably too similar to Mishra's Bauble , and probably considerably better because you can use more easily as a scry 1 engine with fetchlands. So since everything stupid with fetches, what about an artifact hoser? (that isn't ankh).

    Recycler
    Artifact
    Whenever your opponent sacrifice a permanent from an effect you don't control, you may draw a card.
    One man's trash is another man's treasure.

    This is a sort of Black Vise but against fetches. Absurd if you cast it T1 as it will probably draw you 2-3 cards for 1, pretty lame later on. The "don't control" is there to prevent obvious abuse with edicts/liliana, but maybe it's not necessary, who know.

  6. #1386

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Gheizen64 View Post
    ...
    Recycler
    Artifact
    Whenever your opponent sacrifice a permanent from an effect you don't control, you may draw a card.
    One man's trash is another man's treasure.

    This is a sort of Black Vise but against fetches. Absurd if you cast it T1 as it will probably draw you 2-3 cards for 1, pretty lame later on. The "don't control" is there to prevent obvious abuse with edicts/liliana, but maybe it's not necessary, who know.
    You could template off Angel of Jubilation - "Whenever an opponent sacrifices a permanent to cast a spell or activate an ability, you may draw a card."

    More OP designs, but that's what the thread is for, right?

  7. #1387
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    Re: Obligatory shitty card creation thread

    Negru Spiritual - 1B
    Instant - Song
    Regenerate each black creature you control.
    Attacking black creatures get +1/+1 until end of turn.


    Anarchic Reprogramming - 1R
    Instant
    Until end of turn, the stack becomes a queue.
    (In a queue, the first object resolves first)
    Draw a card at the beginning of the next turn's upkeep.


    Nature's Keeper - 1G
    Creature - Druid Shaman
    Flash
    If a blue or black enchantment would enter the battlefield, instead exile it.
    2/2


    Lonely Island - U
    Enchantment
    When ~ enters the battlefield, each player sacrifices all Islands he or she controls except one.
    Each player cannot play Islands as long as he or she controls an Island.

  8. #1388
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by FTW View Post
    Negru Spiritual - 1B
    Instant - Song
    Regenerate each black creature you control.
    Attacking black creatures get +1/+1 until end of turn.
    So wrong

  9. #1389
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by FTW View Post
    Anarchic Reprogramming - 1R
    Instant
    Until end of turn, the stack becomes a queue.
    (In a queue, the first object resolves first)
    Draw a card.
    How about:
    Spells and abilities may only be used at Sorcery Speed.

    Still kills counterspells and answers; but without adding rules. Does mess up instants a bit, but has more utility. Should probably be WR

    Quote Originally Posted by FTW View Post
    Lonely Island - U
    Enchantment
    When ~ enters the battlefield, each player sacrifices all Islands he or she controls except one.
    Each player cannot play Islands as long as he or she controls an Island.
    Pangea - 1GR
    Sorcery
    Each player shuffles all islands they control into their deck, then may search their library for that many non-islands land cards and put them onto the battlefield tapped.
    Quote Originally Posted by Nestalim View Post
    Wrong. Gideon Emblem protect you from losing and you can even open your binder and slam some cards on the board, not even the HJ can DQ you now.

  10. #1390

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by tescrin View Post
    ...
    Pangea - 1GR
    Sorcery
    Each player shuffles all islands they control into their deck, then may search their library for that many non-islands land cards and put them onto the battlefield tapped.
    In a world full of fetch-lands that might not do so much.

  11. #1391
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    Re: Obligatory shitty card creation thread

    Urabrask's Despise
    Instant
    As an additional cost to play Urabrask's Despise, pay X life.
    Choose one:
    - Counter target blue spell with converted mana cost X or less
    - Destroy target blue permanent with converted mana cost X or less

  12. #1392
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    Re: Obligatory shitty card creation thread

    Lushland
    Land
    T: add to your mana pool
    T, Sacrifice: draw a card. Use this ability only if you control 2 or more basic lands.

    Encourage you to play more basics, like waste, but a positive ability.

  13. #1393
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Gheizen64 View Post
    Urabrask's Despise
    Instant
    As an additional cost to play Urabrask's Despise, pay X life.
    Choose one:
    - Counter target blue spell with converted mana cost X or less
    - Destroy target blue permanent with converted mana cost X or less
    You could probably drop the "or less" since the necessary value is known for both instances at the time of casting, so the only reason you would overpay is for some ridiculous Death's Shadow interaction.
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  14. #1394
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by rufus View Post
    In a world full of fetch-lands that might not do so much.
    lol... whoops. Probably would work OK in burn? :p
    Cosi's Trickster?

    But yeah; I dun goofed.
    Quote Originally Posted by Nestalim View Post
    Wrong. Gideon Emblem protect you from losing and you can even open your binder and slam some cards on the board, not even the HJ can DQ you now.

  15. #1395
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Gheizen64 View Post
    Lushland
    Land
    T: add to your mana pool
    T, Sacrifice: draw a card. Use this ability only if you control 2 or more basic lands.

    Encourage you to play more basics, like waste, but a positive ability.
    [card]Horizon Canopy[/card] is significantly better than this (2 colors of mana instead of colorless, can draw without basics) and barely sees any play. I doubt most decks would want to play a colorless land AND be forced to play basics. Decks that play lots of basics already play tribal mana denial package (4 Wasteland + 2-4 Rishadan Port or Mutavaults + X Cavern of Souls) or Sol land package (4 Ancient Tomb + 3-4 City of Traitors)... do they really want more colorless mana?

    I like the principle, but I think you could power this up without breaking the format.

  16. #1396
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by ftw View Post
    i like the principle, but i think you could power this up without breaking the format.
    Quote Originally Posted by gheizen64 View Post
    lushland
    land
    (this card is blue)
    t: add 3 to your mana pool
    t, sacrifice: Draw 3 cards. Use this ability only if you control 2 or more basic brainstorms.
    ftfy.

  17. #1397
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by jrsthethird View Post
    ftfy.
    U Troll, son - 2R
    Creature - Troll
    R: Regenerates
    Uthdens feed their young well, oi.
    2/3

  18. #1398

    Re: Obligatory shitty card creation thread

    Irrational Backlash
    Enchantment
    If Irrational Backlash is in your opening hand, you may begin the game with it on the battlefield.
    Whenever an opponent casts a spell that targets you or a spell or permanent you control, that player reveals his or her hand, and you may cast a nonland card from it without paying its mana cost. If no cards can be cast from that player's hand this way, you may cast a nonland card from that player's graveyard without paying its mana cost. If no cards can be cast from that player's graveyard this way, discard a card at random.
    If a card cast from a graveyard with Irrational Backlash would leave the stack, exile it instead of putting it anywhere else.

  19. #1399
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Nonex View Post
    Irrational Backlash
    Enchantment
    If Irrational Backlash is in your opening hand, you may begin the game with it on the battlefield.
    Whenever an opponent casts a spell that targets you or a spell or permanent you control, that player reveals his or her hand, and you may cast a nonland card from it without paying its mana cost. If no cards can be cast from that player's hand this way, you may cast a nonland card from that player's graveyard without paying its mana cost. If no cards can be cast from that player's graveyard this way, discard a card at random.
    If a card cast from a graveyard with Irrational Backlash would leave the stack, exile it instead of putting it anywhere else.
    Leyline of Fuck You

  20. #1400

    Re: Obligatory shitty card creation thread

    Thief's Bauble

    Artifact

    {T}, Sacrifice Thief's Bauble: The next time an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card.

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