Scytheclaw is worse than Batterskull due to Batterskulls lifegain and toughness, but it does kill faster by one turn. (20 life --> attack --> 19 Life --> Lose half rounded up --> 9 Life --> attack --> 8 Life --> Lose half rounded up --> 4 --> attack --> 3 life --> Lose half rounded up --> 1 life --> attack --> win)
Batterskull also has that nice ": Return Batterskull to its owner's hand." making reactivation after combat possible. Here your shitty 1/1 dies and you're stuck until you have something else to hold the stick.
Scytheclaw and any similar effect is just laughably bad all the time forever.
I was really ready to enjoy playing the 6-to-the-face-for-4 Red spell until jellydumptruck reminded me that Instants are also a card type. Now I feel bad for playing Sorcery speed burn. The fuck's a matter with Magic cards, man
Some lulz-y new Blue cards:
The clone is pretty funny really.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Isn't that a strictly better Clone? The base power thing is interesting and probably best used with something like double strike for ridiculous scaling.
By itself, it's not a good ability.
Illusory Ambusher + Fire Covenant is not utterly terribad, probably OK in commander.
The clone combos with Reveillark if you use the ability with X=0. Of course that's nothing special.
I've been curious - what happens if you Clone a Giddeon while he is impersonating a creature or a black lotus enchanted with Ensoul Artifact, does the clone come into play as a Giddeon or Black Lotus?
I wish it wouldn't give your opponent stuff as well. Then it would be Legacy-playable.
Origins gave black a small push in "Enchantment matters" stuff. Not too surprising. See: Blood-Cursed Knight, Blightcaster.
You forgot the alternate casting cost of "Control an island".
Not sure why stryx can exist and this viper can't return a card for you only. WotC Plz. It would've been a perfectly fine card for legacy without the opponent's clause. Not sure if playable, maybe BUG would've played it? Whatever.
http://magic.wizards.com/en/content/commander-2015-home
- WB seems to be enchantment/token based
- UR is obviously spell-based
- BG is sacrifice-based
- WR is large-creature/combat focused
- UG is harder to figure out - we know that the experience Commander is going to be a Phyrexian Ezuri. Based on the description, it might have a counter-subtheme (Infect, +1/+1 counters, etc.).
Also illusory ambusher is effectively a draw 4-5 that also gain you that much life AND remove a creature! Broken! At 4U instant!
Blocking a 3/4 goyf is like 10 effective card swing.
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