Obviously Myriad has no application to 1v1 formats.
Fiery Confluence is pretty interesting and appears to be the first in a cycle.
Mizzix of the Izmagnus looks like an homage to Steamflogger Boss. Maybe we'll see a rigger creature?
that 2RR spell would be a powerful modern sideboard card, but alas
Hah! The Kalemne we got was actually the powered-UP version.Originally Posted by Wizards Article
So Myriad is pretty useless with Legendary creatures?
You can still get triggered abilities like CIPs.
It also works with static effects like Elesh Norn. Let's say you have 3 opponents, all their creatures get -6/-6 for a brief moment. See the rules regarding that.
Those are some bad cards.
The BG thing is interesting with Sylvan Safekeeper, but Titania probably better.
New Daxos has potential in some Serra's Sanctum deck, I think, but not enough to move the needle.
Scytheclaw instead of Batterskull in combo matchups would be funny, but Batterskull is probably just as good at putting games out of reach.
Fiery Confluence is nearly a guaranteed two-for-one if it resolves vs. any Stoneforge deck, but probably not as good as Kolaghan's Command.
Was really hoping for a good U/G creature for Zenith Bant, oh well.
also:
http://magic.wizards.com/en/articles...ics-2015-11-02
"The five marquis legendary creatures in this release..."
I have been an editor for a long time and I've never seen anyone use the wrong "marquee." Unless they are trying to get some new usage to stick...![]()
Fiery Confluence is interesting. Also of note: It's part of a cycle, according to Mark Rosewater. That makes me very curious what the black and the blue will do. A man can hope.
Highly unlikely, unless they make experience counters more than just a throwaway niche mechanic.
Edit:
Blue is probably cantrip, bounce and ?
Black almost definitely has discard in it.
And both have Eternal-unplayable mana costs (4+, rather 5, depending on the effects).
I like the red confluence. Casual multiplayer commander games always seem to boil down to who has the best "I keel you all! Ahhahhahh!" endgame maneuvers. I loved Commander for the first few weeks until I detected the futility of strategic innovation. Aggro is pointless and combo gets boned by having too many opponents. Prison just annoys people without actually killing anyone. Etc.
Anything that looks and smells like aggro can only be good for Commander. The format needs a clock.
"Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
"Politicians are like diapers. They should be changed often and for the same reason."
"Governing is too important to be left to people as silly as politicians."
"Politicians were mostly people who'd had too little morals and ethics to stay lawyers."
My Confluence is Moistened.
Meanwhile black will probably get something like:
Spooky Confluence
Extra Sorcery (Can only be cast during your first main phase)
Choose three. You may choose the same mode more than once.
- Search your library for a demon card with converted mana cost 7 or greater, reveal it, then shuffle your library and put that card on top of it. You lose 4 life.
- Each opponent loses one life. Gain life equal to the amount of life lost this way.
- Put a 2/2 Zombie creature token onto the battlefield. If you do, sacrifice a creature.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
There are currently 1 users browsing this thread. (0 members and 1 guests)