The blue modal spell is insane. Draw 3 at 3UU instant is already fair priced, counter a spell and draw 2 at 3UU ? Occasionally bounce and draw 2? What the fuck happened to dismiss and why is the blue one so much better than the other ones ahgdskhanshpionapsihash
At least it's probably not playable in legacy because it's straight 5 mana, but jesus if it ain't over the curve compared to the other spells.
Rough Deck List for a Mizzix's Mastery combo deck.
Ideal turn structure:
1st - Land + Faithless/Careful Study/Brainstorm
2nd - Land + Mox (plus Discard/Imprinted Card)/Petal +Dack Faydan/(another Faithless/Careful Study/Brainstorm)
3rd - 2 mana Land + (if need be another Faithless/Careful Study) + Mizzix's + Daze/FoW --> EtI flashback --> Conflagrate kill.
4 Dack Faydan
4 Mizzix's Mastery
4 Enter the Infinite
4 Faithless
4 Careful Study
4 Force of Will
4 Daze
4 Lotus Petal
4 Chrome Mox
4 Brainstorm
1 Conflagrate
14 Lands
5 2-Mana Lands
Slow compared to some combo decks, but it is basically all draw, with 8 protection spells.
Yeah I looked at it and dear god, that card is PUSHED
You answered your question yourself.
...
Okay, I got to reading them. White one is OK, maybe? WTF does the green one cost 6 while the blue one is 5 mana and an instant? Six mana ramp, now we're talking guys.
...
HHAHAHAHA The red one. HAHAHAHA.
SORCERY
XD
FUCK RED RIGHT
No, seriously, Wizards. You should just post an article on the Mothership declaring that color balance doesn't matter jackshit and you'll just print broken shit in blue for the lulz and people should stop playing red.
Originally Posted by Lemnear
I just wanted to know if the LED trick was feasible in case I had EtI in hand. It would have been much better.
I, as others, am wondering if that could give life to some kind UR combo deck featuring loot effects, Intuitions, red rituals and the usual cantrip cartel. Intuitioning for 3 EtI or a combination of EtI/Recoup/this new spell would allow you to consistently "reanimate" it by turn 3 or such. Drawing all your library means that you can easily draw your remaining Lotus Petals (or even Simian Spirit Guides in 2-color builds), cast LabManiac, double cantrip (Gitaxian Probe?), win.
Basically you have this UR template:
Manamorphose
SSG
Rite of Flame
Seething Song
Lotus Petal
Faithless Looting
(Intuition)
And you can toy with it.
You may be right, though. Entombing EtI could be just better, at the expense of a weaker manabase.
Still, Deathrite Shaman is going to be a huge liability, so I don't know if this is feasible at all. But I alsways love to brew new stuff.
I don't really see this spell fitting into regular Storm builds, on the contrary. Past in Flames would just be better, as with eight mana avaiable you are almost surely able to start YagWillíng your graveyard and doing so by paying eight mana all at once is going to make you very weak to soft counters. Plus, the multiple reds required for overloading may not suit the black rituals. I feel that, if it ever was to be played, this card would require an entirely different/new shell.
EDIT: As Cire pointed out, this is also playable in a control-combo shell, in case. Good find with Conflagrate too, which would make SSGs quite mandatory. My concern is that Reanimator at that point would be straight better, requiring cc1 and cc2 spells to get the job done instead of a heavier cc4. But also my suggested build is, in all likelihood, going to be a worse ANT, so...![]()
I briefly thought about the same thing with Sins of the Past and Spelltwine, but if you're using a dedicated payoff spell like EtI or Dragonstorm, it's very likely to just be a worse version of reanimator. Reanimating Griselbrand is going to give you basically the same payoff (a win) with similar liabilities and happens for 2 mana less.
I do think that the card is strong, but that it wants to be run in combination with other cards that can do stuff when they're not being cheated onto the stack rather than dedicated reanimation targets.
The white one is still easily the worst. "Exile target enchantment" is the funniest god damn line of text when you consider that you're expected to potentially want to simultaneously choose that option three times. And fucking lifegain... Every time. I just love the white Confluence.
Fortunately, black still has yet to be spoiled. So we at least have a few more days to hang onto the delicious feel of "hope" before we get our dreams shattered.
2 mana makes a huge difference. Especially in legacy. In fact just 1 mana makes a rather large difference and can often determine whether a card is playable or not, at least in legacy. Drawing your deck is nice but what do you do with it? You'd have to pitch a bunch of spells or have some sort of omniscience effect to make use of it.
It seems pretty easy to set up. Entomb + Mizzix but what after that?
Play 4 Card Blind!
Currently Playing
Legacy: Dark Depths
EDH: 5-Color Hermit Druid
Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi
why cards are so expensive...hoarders
What really kills me about the red command is how the options really want to make you put all your eggs in one basket. The blue and even sorta the green command have this thing where any of the options is actually meaningful by itself. Red, you need to put points into a thing to see a return.
Like, make the Pyroclasm be an actual Pyroclasm and the card is instantly actually good because you get to do meaningful things?
Originally Posted by Lemnear
This is easy - Entomb Enter the infinite - search for 3 SSG/Lotus Petal/Mox - loot Conflagrate, flashback it, discard your hand win. Minimal "dead cards" in your library, and entire combo only costs 3RB. Problem is, as was mentioned, why not just entomb + animate Emrakul? In my view the only way to make it truly worth it is going the combo/control route. In my post above I have a UR deck that would win regularly turn 3, with 8 protection spells. That's pretty inefficient compared to most combo decks. Perhaps if you try to slow it down to win at turn 4 and include a whopping 16 protection/disruption suit, it might have a chance. Don't know yet how to build that or if it can be built.
SHELTERED VALLEY COMBO! Game over man! Game over!
More seriously, Scooze is quite interesting.
Sunlet Drop would probably be better at giving you a constant stream of life and +1/+1 counters.
It's probably best paired up with green in Legacy - gives you DRS, Ooze and Courser (which can also generate a ton of life).
I suspect it's often going to be Pyroclasm + Fuck That Artifact In Particular, but having access to a mini-shatterstorm or the random last few points of damage to take someone out isn't a bad thing.
If I were designing it, I would have dropped the Player Burn mode and added Discard then Draw as one of the options, or bumped it up to 3RR and made it an instant.
Thief of Blood 4BB
Creature - Vampire
Flying
As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.
1/1
Plus Dark Depths for a 20/20 flyer and a 11/11 flyer![]()
Because there's nothing better than killing your opponent twice. If only there were an easier way to get those counters off that pesky dark depths.
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