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Thread: [COMM] Commander 2015 Spoiler Discussion

  1. #221
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    Re: [COMM] Commander 2015 Spoiler Discussion

    The blue modal spell is insane. Draw 3 at 3UU instant is already fair priced, counter a spell and draw 2 at 3UU ? Occasionally bounce and draw 2? What the fuck happened to dismiss and why is the blue one so much better than the other ones ahgdskhanshpionapsihash

    At least it's probably not playable in legacy because it's straight 5 mana, but jesus if it ain't over the curve compared to the other spells.

  2. #222
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    Re: [COMM] Commander 2015 Spoiler Discussion

    Rough Deck List for a Mizzix's Mastery combo deck.

    Ideal turn structure:

    1st - Land + Faithless/Careful Study/Brainstorm
    2nd - Land + Mox (plus Discard/Imprinted Card)/Petal +Dack Faydan/(another Faithless/Careful Study/Brainstorm)
    3rd - 2 mana Land + (if need be another Faithless/Careful Study) + Mizzix's + Daze/FoW --> EtI flashback --> Conflagrate kill.

    4 Dack Faydan

    4 Mizzix's Mastery
    4 Enter the Infinite
    4 Faithless
    4 Careful Study
    4 Force of Will
    4 Daze
    4 Lotus Petal
    4 Chrome Mox
    4 Brainstorm
    1 Conflagrate

    14 Lands
    5 2-Mana Lands

    Slow compared to some combo decks, but it is basically all draw, with 8 protection spells.

  3. #223
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    Re: [COMM] Commander 2015 Spoiler Discussion

    Quote Originally Posted by Gheizen64 View Post
    The blue modal spell is insane. Draw 3 at 3UU instant is already fair priced, counter a spell and draw 2 at 3UU ? Occasionally bounce and draw 2? What the fuck happened to dismiss and why is the blue one so much better than the other ones ahgdskhanshpionapsihash

    At least it's probably not playable in legacy because it's straight 5 mana, but jesus if it ain't over the curve compared to the other spells.
    Yeah I looked at it and dear god, that card is PUSHED

    Quote Originally Posted by Gheizen64 View Post
    why is the blue one so much better than the other ones ahgdskhanshpionapsihash
    You answered your question yourself.

    ...

    Okay, I got to reading them. White one is OK, maybe? WTF does the green one cost 6 while the blue one is 5 mana and an instant? Six mana ramp, now we're talking guys.

    ...

    HHAHAHAHA The red one. HAHAHAHA.

    SORCERY

    XD

    FUCK RED RIGHT



    No, seriously, Wizards. You should just post an article on the Mothership declaring that color balance doesn't matter jackshit and you'll just print broken shit in blue for the lulz and people should stop playing red.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  4. #224
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    Re: [COMM] Commander 2015 Spoiler Discussion

    Quote Originally Posted by rufus View Post
    Is there a particular reason that you want to use LED and play games with the stack? Are you worried that you won't have mana after casting Enter the Infinite or trying to avoid some particular sorcery-speed graveyard hate? You can entomb the payoff spell into the graveyard.

    If you're going for a big payoff spell, you can just play reanimator though.
    I just wanted to know if the LED trick was feasible in case I had EtI in hand. It would have been much better.

    I, as others, am wondering if that could give life to some kind UR combo deck featuring loot effects, Intuitions, red rituals and the usual cantrip cartel. Intuitioning for 3 EtI or a combination of EtI/Recoup/this new spell would allow you to consistently "reanimate" it by turn 3 or such. Drawing all your library means that you can easily draw your remaining Lotus Petals (or even Simian Spirit Guides in 2-color builds), cast LabManiac, double cantrip (Gitaxian Probe?), win.

    Basically you have this UR template:

    Manamorphose
    SSG
    Rite of Flame
    Seething Song
    Lotus Petal
    Faithless Looting
    (Intuition)

    And you can toy with it.

    You may be right, though. Entombing EtI could be just better, at the expense of a weaker manabase.

    Still, Deathrite Shaman is going to be a huge liability, so I don't know if this is feasible at all. But I alsways love to brew new stuff.

    I don't really see this spell fitting into regular Storm builds, on the contrary. Past in Flames would just be better, as with eight mana avaiable you are almost surely able to start YagWillíng your graveyard and doing so by paying eight mana all at once is going to make you very weak to soft counters. Plus, the multiple reds required for overloading may not suit the black rituals. I feel that, if it ever was to be played, this card would require an entirely different/new shell.


    EDIT: As Cire pointed out, this is also playable in a control-combo shell, in case. Good find with Conflagrate too, which would make SSGs quite mandatory. My concern is that Reanimator at that point would be straight better, requiring cc1 and cc2 spells to get the job done instead of a heavier cc4. But also my suggested build is, in all likelihood, going to be a worse ANT, so...
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  5. #225
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    Re: [COMM] Commander 2015 Spoiler Discussion

    Quote Originally Posted by GundamGuy View Post
    I am also skeptial of Mizzix's Mastery and Enter the Infinite, but I think that's heading down the wrong path anyway. IMO Mizzix's Mastery has enough going for it that it'll find it's way into some storm deck, I don't think you need a two card combo to make Mizzix's Mastery solid.
    Agreed, you just have to figure out what to do with it. If you aren't cheating the mana of something, then it really isn't better than other options. Lots of potential for sure.

  6. #226
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    Re: [COMM] Commander 2015 Spoiler Discussion

    Quote Originally Posted by Piceli89 View Post
    I
    EDIT: As Cire pointed out, this is also playable in a control-combo shell, in case. Good find with Conflagrate too, which would make SSGs quite mandatory. My concern is that Reanimator at that point would be straight better, requiring cc1 and cc2 spells to get the job done instead of a heavier cc4. But also my suggested build is, in all likelihood, going to be a worse ANT, so...
    Re-animator is still probably better, but I do not think you need SSG's. They were only useful for instant speed kills, and Mizzix is already sorcery speed. You can just cast moxes and petals, to loot conflagrate into your grave and flash it back.

  7. #227

    Re: [COMM] Commander 2015 Spoiler Discussion

    Quote Originally Posted by Piceli89 View Post
    I just wanted to know if the LED trick was feasible in case I had EtI in hand. It would have been much better.

    I, as others, am wondering if that could give life to some kind UR combo deck featuring loot effects, Intuitions, red rituals and the usual cantrip cartel. Intuitioning for 3 EtI or a combination of EtI/Recoup/this new spell would allow you to consistently "reanimate" it by turn 3 or such. Drawing all your library means that you can easily draw your remaining Lotus Petals (or even Simian Spirit Guides in 2-color builds), cast LabManiac, double cantrip (Gitaxian Probe?), win.
    I briefly thought about the same thing with Sins of the Past and Spelltwine, but if you're using a dedicated payoff spell like EtI or Dragonstorm, it's very likely to just be a worse version of reanimator. Reanimating Griselbrand is going to give you basically the same payoff (a win) with similar liabilities and happens for 2 mana less.

    I do think that the card is strong, but that it wants to be run in combination with other cards that can do stuff when they're not being cheated onto the stack rather than dedicated reanimation targets.

  8. #228
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    Re: [COMM] Commander 2015 Spoiler Discussion

    Quote Originally Posted by Zombie View Post
    HHAHAHAHA The red one. HAHAHAHA.

    SORCERY

    XD

    FUCK RED RIGHT



    No, seriously, Wizards. You should just post an article on the Mothership declaring that color balance doesn't matter jackshit and you'll just print broken shit in blue for the lulz and people should stop playing red.
    The sad thing is I'm still probably windmill slamming it into my EDH deck. It's that much better than all of the other shit options. Seriously though, would it have killed them to make it an instant?

  9. #229
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    Re: [COMM] Commander 2015 Spoiler Discussion

    The white one is still easily the worst. "Exile target enchantment" is the funniest god damn line of text when you consider that you're expected to potentially want to simultaneously choose that option three times. And fucking lifegain... Every time. I just love the white Confluence.

    Fortunately, black still has yet to be spoiled. So we at least have a few more days to hang onto the delicious feel of "hope" before we get our dreams shattered.
    Quote Originally Posted by sdematt View Post
    tits.

  10. #230
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    Re: [COMM] Commander 2015 Spoiler Discussion

    Quote Originally Posted by ReAnimator View Post
    I'm pretty skeptical of a Mizzix's Mastery and enter the infinite as a combo deck. sins of the past has been around for a long time, sure it cost's 6 instead of 4 but it is already in a colour with the 2 of the best rituals, protection in discard and entomb.

    Maybe that 2 mana does make all the difference. But compared to Ad Naus and Grisel not sure if this would ever get it done given the hoops you have to jump through. Would be cool though, something satisfying about drawing your whole deck as opposed to just a large chunk of it.
    2 mana makes a huge difference. Especially in legacy. In fact just 1 mana makes a rather large difference and can often determine whether a card is playable or not, at least in legacy. Drawing your deck is nice but what do you do with it? You'd have to pitch a bunch of spells or have some sort of omniscience effect to make use of it.

    It seems pretty easy to set up. Entomb + Mizzix but what after that?
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  11. #231
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    Re: [COMM] Commander 2015 Spoiler Discussion

    Quote Originally Posted by apple713 View Post
    2 mana makes a huge difference. Especially in legacy. In fact just 1 mana makes a rather large difference and can often determine whether a card is playable or not, at least in legacy. Drawing your deck is nice but what do you do with it? You'd have to pitch a bunch of spells or have some sort of omniscience effect to make use of it.

    It seems pretty easy to set up. Entomb + Mizzix but what after that?
    Well that's essentially my point. I have a hard time imagining anything being better or cheaper than reanimating Griselbrand or ritualing into Ad Naus.

  12. #232
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    Re: [COMM] Commander 2015 Spoiler Discussion

    Quote Originally Posted by Davran View Post
    The sad thing is I'm still probably windmill slamming it into my EDH deck. It's that much better than all of the other shit options. Seriously though, would it have killed them to make it an instant?
    What really kills me about the red command is how the options really want to make you put all your eggs in one basket. The blue and even sorta the green command have this thing where any of the options is actually meaningful by itself. Red, you need to put points into a thing to see a return.

    Like, make the Pyroclasm be an actual Pyroclasm and the card is instantly actually good because you get to do meaningful things?
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  13. #233
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    Re: [COMM] Commander 2015 Spoiler Discussion

    Quote Originally Posted by tescrin View Post
    I think the Orzhov dude looks interesting. Combines well with DRS, opponent's Plows, Jitte (you get 2 modes for the price of 1 counter!), BSK, etc..

    Still, if it requires conditional other cards to "combo" into "Goyf" and you're in green, you could just run Goyf. I'll give him props for a CA ability on him though.
    Even if it's CA, spending 2 mana and 6 power for a Plow-effect seems a bit questionable unless it's a "Just fuck my shit up"-creature like Emrakul.

    He's also best buds with Scavenging Ooze.

  14. #234
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    Re: [COMM] Commander 2015 Spoiler Discussion

    Quote Originally Posted by apple713 View Post
    Entomb + Mizzix
    This is easy - Entomb Enter the infinite - search for 3 SSG/Lotus Petal/Mox - loot Conflagrate, flashback it, discard your hand win. Minimal "dead cards" in your library, and entire combo only costs 3RB. Problem is, as was mentioned, why not just entomb + animate Emrakul? In my view the only way to make it truly worth it is going the combo/control route. In my post above I have a UR deck that would win regularly turn 3, with 8 protection spells. That's pretty inefficient compared to most combo decks. Perhaps if you try to slow it down to win at turn 4 and include a whopping 16 protection/disruption suit, it might have a chance. Don't know yet how to build that or if it can be built.

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    Re: [COMM] Commander 2015 Spoiler Discussion

    Quote Originally Posted by Barook View Post
    Even if it's CA, spending 2 mana and 6 power for a Plow-effect seems a bit questionable unless it's a "Just fuck my shit up"-creature like Emrakul.

    He's also best buds with Scavenging Ooze.
    SHELTERED VALLEY COMBO! Game over man! Game over!

    More seriously, Scooze is quite interesting.
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    Wrong. Gideon Emblem protect you from losing and you can even open your binder and slam some cards on the board, not even the HJ can DQ you now.

  16. #236
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    Re: [COMM] Commander 2015 Spoiler Discussion

    Quote Originally Posted by tescrin View Post
    SHELTERED VALLEY COMBO! Game over man! Game over!

    More seriously, Scooze is quite interesting.
    Sunlet Drop would probably be better at giving you a constant stream of life and +1/+1 counters.

    It's probably best paired up with green in Legacy - gives you DRS, Ooze and Courser (which can also generate a ton of life).

  17. #237
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    Re: [COMM] Commander 2015 Spoiler Discussion

    Quote Originally Posted by Gheizen64 View Post
    why is the blue one so much better than the other ones ahgdskhanshpionapsihash
    I'm tempted to sig this.

  18. #238
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    Re: [COMM] Commander 2015 Spoiler Discussion

    Quote Originally Posted by Zombie View Post
    What really kills me about the red command is how the options really want to make you put all your eggs in one basket. The blue and even sorta the green command have this thing where any of the options is actually meaningful by itself. Red, you need to put points into a thing to see a return.

    Like, make the Pyroclasm be an actual Pyroclasm and the card is instantly actually good because you get to do meaningful things?
    I suspect it's often going to be Pyroclasm + Fuck That Artifact In Particular, but having access to a mini-shatterstorm or the random last few points of damage to take someone out isn't a bad thing.

    If I were designing it, I would have dropped the Player Burn mode and added Discard then Draw as one of the options, or bumped it up to 3RR and made it an instant.

  19. #239
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    Re: [COMM] Commander 2015 Spoiler Discussion

    Thief of Blood 4BB
    Creature - Vampire
    Flying
    As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.
    1/1

    Plus Dark Depths for a 20/20 flyer and a 11/11 flyer

  20. #240
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    Re: [COMM] Commander 2015 Spoiler Discussion

    Because there's nothing better than killing your opponent twice. If only there were an easier way to get those counters off that pesky dark depths.
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