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Thread: [Deck] Turbo Depths

  1. #381
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    Re: [Deck] Dark Depths

    Quote Originally Posted by Kl'rt View Post
    I am very interested in seeing your write up. I'm sure others are too.


    Thanks
    Haven't tried to do one of these in a long time, but here goes:

    Rd1 - John Eggolt (Dredge) 400th

    This is a really lopsided matchup. Think 12 Post -vs- Miracles... but worse. 10 tutors (4 instant speed) and Bojuka Bog main deck plus 4 Vampire Hexmage that happen to remove Bridges at will and shut off Gemstone Mines, discard spells to rip outlets away on the play, then add 4 Extractions in sideboarded games. My opponent was new to legacy and very nice, but there wasn't much he could have done here. There was a humorous sequence in game 1 where he just passed t1 without playing a land after a double mull. I proceeded to Thoughtseize him and see ALL dredgers, forcing me to put a Thug into the yard. Luckily a turn 3 token was good enough.

    W(2-0, 1-0)

    Rd2 - Dan Gould (Death and Taxes) 447th

    This is one of the more difficult matchups for my version. Karakas, Swords, Wasteland, Port, Revoker, Vial into Flickerwisp, and even Mother of Runes and a flyer can cause problems. My opponent kept the old Aether Vial specialgame one (light on land) and couldn't defend against a Thoughtseize taking Swords followed by an early token. Game two I had the land light draw off a mull and my opponent had a decent amount of varied disruption including Port, Revoker to brick a map, Thalia, and Karakas. That was good enough to get there. Game three was pretty unusal. I mulled and couldn't find green mana to go with the Crop Rotation I had that would have won the game. This gave my opponent extra turns let him find a flyer + Mother of Runes. Luckily the turn he played a card I'd never seen in D+T (Horizon Canopy), he didn't have an extra mana available to sacrifice it. This allowed me to use a Thespian Stage to copy the Canopy for Green mana. The following turn was an eot crop rot into the combo and a Sylvan Scrying for Sejiri Steppe to force the Marit Lage token through the MOM/Serra Avanger brick wall.

    W(2-1, 2-0)

    Rd3 - Danny Jessup (Grixis Delver) 102nd

    Grixis Delver is generally a fine matchup. Sometimes they can tempo you out, especially if they see more than one Wasteland. Luckily most delver players fire off Wasteland right away, especially game 1 if they don't know what you are on. Game one I was under no pressure and able to assemble the combo. Game two, two quick Delvers on the play took it down. Game 3 he had double delver again, but on the draw. It was backed up by multiple counters, but that lined up poorly since my draw happened to be the natural three land combo on turn 3. Delvers took turns chumping and Deathrite bought a turn by gaining two life, but that was really all he could do.

    W(2-1, 3-0)

    Rd4 - Scott Robbins (Merfolk) 39th

    This is a pretty good matchup. They are slower, and daze is very easy to play around in this matchup. Using one of the sorcery speed tutors to get Steppe pre combat is a good idea if they have four mana or a vial on 2 up to play around Harbinger of the Tides. Won the roll and turn 2'd him with a Hexmage. Game two an early discard spell grabbed his Back to Basics(over Gilded Drake). I had a Hexmage kill set up on turn three when he ripped Needle. I couldn't pop Hexmage due to the Drake in his hand. This just stalled a turn as I got a Stage and made the token at the end of his 4th turn.

    W (2-0, 4-0)

    Rd5 - Rich Cali (Miracles) 9th

    This matchup is tough, around 50/50 unless its legends/Karakas/Lossett Miracles against which my version is a significant dog. Luckily this was more standard with Mentors. Game one I thoughtseize seeing the coast is clear of answers to a turn 3 ML taking a Ponder. He had two turns to find an answer and didn't get there. Game two a discard spell took a swords, leaving him with another Swords, double force, Terminus, and lands. It took a few turns and throwing a token into a swords, but the density of combo pieces and tutors got through it.

    W (2-0, 5-0)

    Rd6 - Joe Bernal (U/W Control?) 123rd

    I saw top, variety of control cards, Trinket Mage, Explosives, etc... but no Counterbalance or Miracle cards. Game one a discard spell took a swords, leaving another swords, an Explosives, Snapcaster, Trinket Mage, and lands. A token ate a swords at one point, but the second token got there. My memory of this match is very hazy. I think I got blown out in game two (may have been blood moon?) and won game three through double force. I think this is the match where I played a discard spell and saw double Scalding Tarn as his only lands outside of a lone island in play. I Pithing Needled Tarn and watched my opponent immediately draw Brainstorm into Flooded Strand shuffling away both Tarns. Karma for trying to mana screw an opponent?

    W (2-1, 6-0)

    Rd7 - Steven Hicks (Miracles) 67th

    My 2nd run at Miracles started off well as a turn three token gets there in game 1. Game two starts off with me needling his top, but he eventually frees it with Wear/Tear. Karakas from his side also meets a Needle. It gets to the point where I've emptied his hand sans a counterbalance and he just shuffled his deck. He gets one random draw and taps two of his three lands to cast Counterbalance. At this point he only has a random card, so I Crop Rotation for the missing combo piece (Depths) in response to CB. He taps his last land to cast Brainstorm. I have a second Crop Rot in hand for Steppe to play around a possible land + Swords draw off his Brainstorm, then top. His only out is seeing exactly white source + Terminus off his Brainstorm. He gets there. The land was a Arid Mesa, at least causing him to lose his top. The top found its way back to its home two turns later though, shortly thereafter followed by Entreat and we were on to game 3. In game three the first token meets a Swords. I have the combo set up again in one turn (via map) after a discard spell and a crop rot (countered) emptied his hand. He finds Blood Moon and locks me out.

    L (1-2, 6-1)

    Rd8 - Jonathan Morawski (Lands) 24th

    This was a secondary feature match. I was nervous, mulled, and he made quick work of me in game 1. Game two it was his turn to start with less cards. An Inquisition took a Gamble and a relatively quick combo forced game three. That one was picked up in progress here:
    https://www.youtube.com/watch?v=eTdK...ature=youtu.be
    The early turns that were missed involved discard spells taking his Crop Rot and Loam, followed by Bojuka Bog removing them from the game. He drew a Gamble to get a second Loam and tried to get that going. Ghost Quarter was in my opener and was just waiting for a green source (he Grip'd my Mox) to Crop Rotation into the win. His Wasteland couldn't play around both Stage and Hexmage. He needed to hit another big piece of disruption that turn to not die (Karakas, Crop, etc). Once he dredged Loam, he was down to Karakas, Chasm, and another Maze. The longer version of the video is up on twitch at around the 8:22:35 mark where they briefly discuss the deck after the match:
    http://www.twitch.tv/scglive/v/27879282
    The name Sultai Depths, ugh. Obviously not what I put on the decklist.

    W (2-1, 7-1)

    Rd9 - Daniel Miller (Miracles) 44th

    Opponent played turn 1 Top and leveraged it to stay in control of the game throughout. It is very tough to fight through their answers in game 1 when they have the ability to not only dig further for them, but also hide them. Eventually a miracle'd Entreat joined a Mentor to make very short work of my life total. Game 2 an early needle on top slowed the flow of his answers. Without top, he couldn't find an answer to Marit Lage outside of one swords which met a Sejiri Steppe via Crop Rotation. Game 3 developed into a spot where I have the combo (Needing to resolve one of two crops) through any one piece of disruption by casting Duress, but he has Brainstorm, Double Force as his last three cards. I take BS and cast Crop Forcing him to counter with his last two cards. I'm feeling good about it since he has one turn, no hand and I have the combo again when I untap. Blood Moon decided it was time to make an appearance. :( The worst part was that I had a Decay in hand, but using my mana that turn to empty his hand felt like the best line. Tough match to end day 1 with.

    L (1-2, 7-2)

    Round 10 - Bryan Gottlieb (Punishing Jund) 36th

    My opponent had some sweet tech in his deck including running Gambles. They found both Wasteland and Pithing Needle in the match and looked very powerful in his build. He had three Wastelands in game 1 that were played through by tutoring for Stages and then attempting to copy a Wasteland. He responded to each by Wasting in response. Eventually a Marit Lage made it through and his last play of Bloodbraid Elf needed to cascade into a burn spell to win. He missed and I finished at one life after his attack. Game 2 a Dark Confidant followed by another gave him a steady stream of disruption. Needle named Stage and Liliana shut off any potential Hexmage shenanigans and we were on to game 3. Game three I had a turn 3 token off an EOT Crop (if it was available) and had seen his hand off a discard spell, so I thought i had it easy. He drew Ensnaring Bridge, but maybe thought he had a turn or though it would be EOT Decayed and played Liliana instead. Crop took it down.

    W (2-1, 8-2)

    Round 11 - Ben Glancy (Shardless BUG) 13th

    This one stung. Game one started with a mull and keep of 2 stage, Mox, Brainstorm, Thoughtseize, and Crop Rotation on the draw. He thoughtseized me taking the Crop. at this point I was thinking he was on Reanimator. I play Mox, discarding Stage, and Thoughtseize him. He has double Decay. My Mox immediately eats a Decay and I don't recover in time left with Stage as my only land. Mana denial can sometimes work even against a 29 land deck. Game 2 lined up perfectly. Our hands trade off to the point where he is empty and I have three lands in play including a Stage, a crop in hand (to get Depths), and another Stage on top from Brainstorm. For some unknown reason I tank and then decide I want to resolve the crop during his upkeep in case he draws a counter. I literally wanted to slap myself when I realized I shuffled the fourth land needed for the combo away. The extra turns it took to draw that land allowed my opponent back into the game and a Deathrite got him up to 21 to survive just long enough to kill me with Goyf and DRS. It was a straight up punt in a very favorable matchup.

    L (0-2, 8-3)

    Round 12 - Shaheen Soorani (Esper Blade) 20th

    Game one I was unable to fight through Swords and Snapcaster with a baby Jace doing some serious work. Game two a fairly early Marit Lage took it down. Game three my hand had several ways to make a token, but zero disruption. I figured I'd just slog through. Numerous turns and three swords later, the last of which he put in a good amount of work digging hard for, I'm at 80 life. There was only a couple minutes left in the round at this point. While it would have been easy to get a draw from that point, we had discussed avoiding a draw earlier in the match and I told him I wouldn't stall into that if he was in control. He said he would concede if his death was imminent. His board was pretty developed, he was in control, was a very nice opponent, and a draw almost certainly would have eliminated both of us from top 8 contention. It was an easy concession.

    L (1-2, 8-4)

    Round 13 - Robert Kramisen (Belcher) 80th

    I had played pretty loose the previous two rounds, so this match taking under 10 minutes was a huge boon. It gave plenty of time to grab some food and recharge. My opponents draws weren't very good and discard took his only business spell in game one and his only mana source (Chrome Mox) and Burning Wish in game two. I boarded in a set of Needles to name Belcher. That's about it.

    W (2-0, 9-4)

    Round 14 - Craig Krempels (Storm) 38th

    We both knew what the other was on before the match started from prior games and talking briefly earlier in the day. I mulled a no disruption hand into a slowish hand in game 1 and he killed me very easily. I brought in the three Flusterstorms and three Surgicals. Game 2 started with me using a discard spell to take his Brainstorm leaving infinite mana (Rit, Cabal Rit, Petal, LED, lands). Turn three I played a Hexmage and left a mana Confluence up representing Crop Rotation. I had Surgical and Fluster in hand. He ended up getting 7 looks that turn via Ponder and Brainstorm but bricked. He would have needed to find a discard spell for Fluster and a way to win. Game three started with him getting hit with discard spells on the first three turns. He played out some artifact mana and had no hand. There were a couple of turns where he could have won with several draws before Marit Lage made an appearance, but he bricked.

    W (2-1, 10-4)

    Round 15 - Jon Torres (Merfolk) 27th

    Exhausted pretty much sums up how I felt at this point and my opponent had a several hour drive home. Considering there was a huge difference in the quality of my play from day 1 where I felt like I was playing tight and was only losing to tough breaks/variance to day 2 where I was making mistakes, losing focus, and literally threw a game away, it seemed like a good call. If we had played it out, I would have finished 15th with a win and 37th with a loss. Locking in top 32 and getting a head start leaving sounded good to both of us.

    ID (0-0-3, 10-4-1)

    Overall a very enjoyable tournament.

  2. #382

    Re: [Deck] Dark Depths

    Quote Originally Posted by Negator77' View Post
    Haven't tried to do one of these in a long time, but here goes:
    Hey thank you for the write up! I am playing a Jund list (can't really afford to spend to much being a student) with main deck blasts. Good to see Vamp Hexmage beating out lands!

  3. #383
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    Re: [Deck] Dark Depths

    Thank you for report @Negator, very good written !

  4. #384

    Re: [Deck] Dark Depths

    Hi just wanna ask what do you guys think of this version?

    http://tcdecks.net/deck.php?id=18390&iddeck=139183

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    Re: [Deck] Dark Depths

    Quote Originally Posted by mike1987 View Post
    Hi just wanna ask what do you guys think of this version?

    http://tcdecks.net/deck.php?id=18390&iddeck=139183
    Looks pretty solid. It has a decent secondary plan beyond winning with Marit Lage and is likely much better in the grindier matchups. The trade is obviously giving up some speed and consistency in finding and going for the combo early.

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    Re: [Deck] Dark Depths

    Actually ran that list last night at my weekly local Legacy event. Only three rounds. I went 2-1 for 3rd place.

    Round 1: Junk Nic Fit

    Game 1 he basically conceded after giving me 20 life from Plowing my token. Game 2 a fast token takes it. Fairly easy matchup.

    2-0, 1-0

    Round 2: Storm

    Game 1 he fucks up by stopping his Ad Nauseum upon hitting a tutor without a way to get hellbent. Fortunately for him, he Brainstorms into an LED and is able to win on turn 2. Game 2 is a bit longer, as I get him down to 1 but he makes 14 goblins and I can't find my Maelstrom Pulse.

    0-2, 1-1

    Round 3: CounterTop

    Easy matchup. He wasn't running any miracles so I really only had to worry about StP, which I stripped away with hand disruption.

    2-0, 2-1

    Deck seemed really solid. Only MD slot I wasn't sure about was Cabal Therapy. Wondering if that shouldn't just be Inquisition/Duress/something else. Bob was great, especially in conjunction with Top.

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    Re: [Deck] Dark Depths

    Stuck. You guys I think are at the point where you can move to Established. I see the deck pop up in Tcdecks a fair bit. If your not there yet your on the edge. Sticking until we work out by what means we decide Established decks.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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  8. #388
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    Re: [Deck] Dark Depths

    We have decided to move this thread to the "Established"-section as it does satisfy the conditions, which are that it is fully tested, tweaked and finished. It doesn't have to be Tier1, though.

    Good job with Dark Depths!
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    Re: [Deck] Dark Depths

    Quote Originally Posted by Einherjer View Post
    We have decided to move this thread to the "Established"-section as it does satisfy the conditions, which are that it is fully tested, tweaked and finished. It doesn't have to be Tier1, though.

    Good job with Dark Depths!
    Thanks. Good to see hard work paying off!
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    Re: [Deck] Dark Depths

    Quote Originally Posted by vereno View Post
    A Sultai Depths deck just finished 26th at the Legacy Open this weekend. List: http://sales.starcitygames.com//deck...p?DeckID=95718

    Seems pretty good, anyone play a similar list?
    Ran it back at the Tales of Adventure 1k EE4 sat. today... Went 7-0-1 with the draw being an ID before splitting, then losing in the finals (the split sadly did not include the bye to Eternal Extravaganza 4). Played Junk NicFit, Shardless Bug, Death and Taxes, Delver, Reanimator twice (rd 6 and semis - same opponent), Storm, and Deathblade twice. The loss in the finals was to Deathblade.

  11. #391
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    Re: [Deck] Dark Depths

    Quote Originally Posted by mike1987 View Post
    Hi just wanna ask what do you guys think of this version?

    http://tcdecks.net/deck.php?id=18390&iddeck=139183
    I am actively working on a similar list. I'm not sure Living Wish is worth the space and strict construction requirements. I really like the secondary bob/goyf/drs value plan.

    My rough list (needs another depths and stage, currently using Volraths Stronghold.)

    4x deathrite shaman
    4x dari confidant
    4x vampire hexmage
    4x tarmogoyf

    4x thoughtseize
    4x crop rotation
    4x hymn to tourach
    3x abrupt decay
    1x maelstrom pulse
    2x sylvan library
    2x life from the loam

    4x wasteland
    4x verdant catacombs
    1x marsh flats
    1x misty rainforest
    3x bayou
    3x urborg
    1x dark depths
    1x thespians stage
    1x volrath's stronghold
    1x cabal pit
    2x swamp
    1x forest
    1x bojuka bog

    It seems strong. Combo potential but with a fair grind game.
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  12. #392
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    Re: [Deck] Dark Depths

    Well, I'll be damned... I came with a similar list as well, but never tested it and eventually abandonded the list:

    Creatures (12)
    4 Tarmogoyf
    4 Dark Confidant
    4 Vampire Hexmage

    Spells (18)
    3 Hymn to Tourach
    3 Sylvan Scrying
    4 Thoughtseize
    4 Crop Rotation
    4 Abrupt Decay

    Other (8)
    2 Lotus Petal
    2 Sylvan Library
    4 Pithing Needle

    Lands (22)
    1 Windswept Heath
    1 Snow-Covered Forest
    1 Snow-Covered Swamp
    3 Verdant Catacombs
    4 Thespian's Stage
    4 Bayou
    4 Dark Depths
    4 Urborg, Tomb of Yawgmoth

    After evaluating the list of Mr. Safety and Jiri Kuma I will make some changes, most notably:

    -2 Petal, -4 Pneedle, -3 Scrying.
    +4 DRS, +2 Loam, +3 Living Wish (or removal, not sure)

    I should also rethink the manabase. Anyway, food for thoughts! Thanks!
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    Re: [Deck] Dark Depths

    I read the entire primer, which has a strong emphasis on Pithing Needle for Wasteland. I am testing this to see if it isn't better to simply play my own wastelands in order to make loam/deathrite shaman better. The strategy is to overwhelm opponent's removal with fair threats, then hit 'em with Cthulu. If they deal with the combo, then the backup is a decent mid-range deck. It kinda feels like Tarmo-twin from Modern honestly.
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  14. #394
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    Re: [Deck] Dark Depths

    I played some fair games with the all-in version when this deck was just created, and indeed the Pneedle was essential. But combined with the midrange of given deck, Wasteland makes a lot of more sense. I'm not so sure about Loam MD, though.
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    Re: [Deck] Dark Depths

    Quote Originally Posted by Chatto View Post
    I played some fair games with the all-in version when this deck was just created, and indeed the Pneedle was essential. But combined with the midrange of given deck, Wasteland makes a lot of more sense. I'm not so sure about Loam MD, though.
    I think Loam is fine at 1-2 copies main, if only to recur wasteland/cabal pit. Its certainly not a strong emphasis, but it does recur lands killed from opponents wastelands. I feel that if I am playing my own wastelands, loam makes sense. If I go the more streamlined approach then I should drop the wastelands altogether because I really don't have the flexibility to side out mana sources. I'm not saying it is correct, but I like the appeal of playing bg midrange with a toolbox combo potential. No wastelands = go streamlined combo with needles/ghost quarter.

    I should mention that I have been playing bg pox with depths for a while. I felt that smallpox was too greedy, too distracting; as a control deck it was mediocre (like all pox variants honestly) and the combo side didn't have anything to distract from it (like other must-answer threats like bob/goyf/etc.) I settled on the notion that hymn is generally stronger than smallpox because it doesn't slow down mana development. Thoughtseize> hymn> threat is almost as strong as urborg/thoughtseize>crop rotation for depths/hexmage. Both approaches can win games. Overkill will sometimes occur, but more often than not the format will provide enough pressure that both are neccessary.
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  16. #396

    Re: [Deck] Dark Depths

    Quote Originally Posted by Negator77' View Post
    Ran it back at the Tales of Adventure 1k EE4 sat. today... Went 7-0-1 with the draw being an ID before splitting, then losing in the finals (the split sadly did not include the bye to Eternal Extravaganza 4). Played Junk NicFit, Shardless Bug, Death and Taxes, Delver, Reanimator twice (rd 6 and semis - same opponent), Storm, and Deathblade twice. The loss in the finals was to Deathblade.
    I tryed your list at a local tournament and was impressed. Brainstorm was smooth all day, only problem was chalice on 1..huh..
    Last match was vs B/G Pox though.. What do ya think should come in after SB, in that mu? and for what.. Im pretty sure i did it wrong :)

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    Re: [Deck] Dark Depths

    Quote Originally Posted by Anglokin View Post
    I tryed your list at a local tournament and was impressed. Brainstorm was smooth all day, only problem was chalice on 1..huh..
    Last match was vs B/G Pox though.. What do ya think should come in after SB, in that mu? and for what.. Im pretty sure i did it wrong :)
    I ran it again on Thursday in the MTGOSwiss tourney that No_Outs started running and went 4-0 beating Lands, Esper Blade, Junk NicFit, aqnd MBC. If anyone is interested in some free legacy testing in a tourney setting on MTGO, the info is here: http://www.mtgthesource.com/forums/s...hursday-1-7%29
    Results from week one including all decklists are here: http://www.gatherling.com/eventrepor...TGO+Swiss+1.01 Next event is Thursday 1/14 @ 6:30 EST.

    Chalice on 1 is usually not an issue. The deck has 4 Hexmage and a Decay main deck that deal with it outright in addition to just being able to assemble Stage + Depths or Depths + Hexmage naturally (or with Scrying). Post board, you get to add another Decay and 2 Grips to make it even less problematic.

    I don't have a ton of testing or matches in against Pox. Do you have a link to a list close to what you played against? The deck has a ton of lands (29) to help blunt their land destruction and a lot of discard to help keep them off some of the more powerful things they can do. Keep an eye out for opportunities to protect Stage from Wasteland by turning it into one of their basic Swamps. Needles out of the board are good if they run Wastelands, Liliana's, Factories(or other utility lands), etc. Ghost Quarter and Needles comes in vs every matchup where the opponent runs 4 Wastelands. If they are heavily spell based (Sinkhole, Smallpox, Pox, Hymn, etc), then Flusterstorm can be ok as well. Extractions can handle recursive graveyard threats if they run those, but that is almost certainly unnecessary. The one card that can come out for sure is S. Steppe (for Ghost Quarter) since it is has limited to no applications in this matchup.

  18. #398

    Re: [Deck] Dark Depths

    Split for first place in a 20+ players went 4-0 then draw for firstplace beating miracle 2-0 ; UWR patriot 2-0 ; miracle 2-0 and grixis 2-0.
    the other 4-0 was also playing dark depth but a different version.
    The chalice of the void were gamebreaking in the miracle matchups and I would'nt have won without them.
    Happy about this change, particularly about the fact that I was often losing to miracle before.
    I would'nt change anything about this list and feel the deck is particularly wll positionned with the chalice changing the miracle and ant matchups
    which were the worst matchups of the deck (with turbo BR rea).


    4 Dark Depths
    4 Thespian's Stage
    4 Urborg, Tomb of Yawgmoth
    4 Copperline Gorge
    4 Mana Confluence
    1 Gemstone Mine
    1 Forest
    1 Ghost Quarter
    1 Sejiri Steppe
    1 Maze of Ith
    1 Mox Diamond
    1 Sensei's Divining Top

    4 Pithing Needle
    4 Expedition Map
    4 Crop Rotation
    4 Vampire Hexmage

    4 Sylvan Library
    2 Pyroblast
    2 Red Elemental Blast

    4 Chalice of the Void
    2 Tainted Pact
    3 Sylvan Scrying

    SB: 1 Bojuka Bog
    SB: 4 Krosan Grip
    SB: 4 Not of This World
    SB: 3 Ratchet Bomb
    SB: 3 Grafdigger's Cage
    1 Marit Lage


  19. #399
    Fizzling Since '03
    Mr. Froggy's Avatar
    Join Date

    Mar 2011
    Location

    Canada
    Posts

    602

    Re: [Deck] Dark Depths

    Hey everyone!

    Haven't posted on this site in ages (job/life got in the way of MtG) but I now I feel like starting Magic once again.

    So this is the deck I turned to and built on MTGO (since its the only way I can play for now).

    Here's my list (mix of All-In DD and BG but I want to streamline it)

    Lands:
    4 Bayou
    4 Verdant Catacombs
    2 Forest
    2 Sejiri Steppe
    4 Thespian's Stage
    4 Dark Depths
    4 Urborg, Tomb of Yawgmoth

    Creatures:
    3 Deathrite Shaman
    4 Vampire Hexmage
    4 Elvish Spirit Guide

    Spells:
    3 Sylvan Library
    1 Sylvan Scrying
    4 Crop Rotation
    3 Abrupt Decay

    Artifacts:
    4 Expedition Map
    2 Sensei's Diving Top
    4 Pithing Needle
    4 Lotus Petal

    And the SB is a mess so I won't post it

    Thoughts?
    ''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones

    -Adsum

    -ChrisMeister on MTGO

  20. #400
    Site Contributor
    apple713's Avatar
    Join Date

    Jan 2012
    Location

    Manhattan, NY
    Posts

    2,086

    Re: [Deck] Dark Depths

    Quote Originally Posted by adrieng View Post
    Split for first place in a 20+ players went 4-0 then draw for firstplace beating miracle 2-0 ; UWR patriot 2-0 ; miracle 2-0 and grixis 2-0.
    the other 4-0 was also playing dark depth but a different version.
    The chalice of the void were gamebreaking in the miracle matchups and I would'nt have won without them.
    Happy about this change, particularly about the fact that I was often losing to miracle before.
    I would'nt change anything about this list and feel the deck is particularly wll positionned with the chalice changing the miracle and ant matchups
    which were the worst matchups of the deck (with turbo BR rea).


    4 Dark Depths
    4 Thespian's Stage
    4 Urborg, Tomb of Yawgmoth
    4 Copperline Gorge
    4 Mana Confluence
    1 Gemstone Mine
    1 Forest
    1 Ghost Quarter
    1 Sejiri Steppe
    1 Maze of Ith
    1 Mox Diamond
    1 Sensei's Divining Top

    4 Pithing Needle
    4 Expedition Map
    4 Crop Rotation
    4 Vampire Hexmage

    4 Sylvan Library
    2 Pyroblast
    2 Red Elemental Blast

    4 Chalice of the Void
    2 Tainted Pact
    3 Sylvan Scrying

    SB: 1 Bojuka Bog
    SB: 4 Krosan Grip
    SB: 4 Not of This World
    SB: 3 Ratchet Bomb
    SB: 3 Grafdigger's Cage
    1 Marit Lage


    How is tainted pact working out for you? You said you wouldn't change the list but it seems like it should be really good but could lead to awkward plays... How does it play in your experience?

    If you give me some info on it i'll add it to the tutors section


    Quote Originally Posted by Mr. Froggy View Post
    Hey everyone!

    <deck list>

    Thoughts?
    -1 sejiri. Drawing it and holding a crop rotation sucks, but so does drawing it when you need a land drop. Maybe thats not an issue for you because of all the lotus petals and GSZ. I generally don't recommend playing all in because it leads to stp blow outs. If you could, find a way to work chalice of the void in to help with that. It'll also help your combo matches. Im not sure you really gain anything going all in vs the regular BG/r version I have posted and adrieng has posted. Everything i wanted to suggest to change was just to make it more like our decks. 2
    Last edited by apple713; 01-11-2016 at 04:41 PM.
    Play 4 Card Blind!

    Currently Playing
    Legacy: Dark Depths
    EDH: 5-Color Hermit Druid

    Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi

    why cards are so expensive...hoarders

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