5th yesterday on a 20man Kick Engines Duel for Duals Legacy Open, Manila
Ranked 1st after 5rnds of swiss on a meta filled with mud variants, 4-1 with a loss only to eventual champ grixis pyro.
almost got into the final 4 picture once again.. but just went short... Played the white splash last night.
19 lands (3trops, sav, wasteland, 8 fetches, inkmoths)
4 fows, 1 sylvan main
helpers:
1 surgical / 1rip / 1 relic progenitus
2 stps
2 pneedles
2 kgrips / 1 vcorrupter / 1 seal primordium
1 pierce / 1 flusterstorm / 1 envelop
1 reality ripple
1 - 0 (2-0) SHARDLESS BUG
Got a fast kill game 1, probe helped me sequencing the right time for the kill, couldve made an error by goin all in and not waiting for the next blue source i needed to fuel my fow... 2nd game i had an opening of 3 inkmoths, he tried wastelanding one, i croprot'd... i tried surgicalling his wasteland he fow'd back thus leaving my next pumpspells free from permissions the next turns.
1 - 1 (0-2) GRIXIS PYRO
They just have a fast clock vs us, together with the mix we infect players hate... cheap removals and permissions. I almost got there both games, a very lucky brainstorm from my opponent with 2 blank cards that gave him both a fow and a blue card to counter my final invi sealed it.
2 - 1 (2 - 0) MIRACLES
I had nuts draw game 1, though he had multiple fows when i probed him.. but after landing an uncountered glistener i luckliy drew in bimmense, then vines altogether with 3 invis in my opening.. i didnt had permission, only bombs! Game 2 he was unlucky mulling to 5 as he was not able to have any land... i had 2 needles at hand and blind naming flooded strand with my 1st needle (i listed early seeing it twice game1) and that mattered! He never established any relevant defense after this.
3 - 1 (2 - 0)DNT
4 - 1 (2 - 0) DNT
This was a favorable matchup i love playing. Key is multiple nobles and they'll help us big time! My SB too was heavily loaded on artifact hate (expecting a MUD day). Always leave a certain number of FOWS, I almost lost one game after my opponent casted 2 cataclysms, good thing i had with me all that 2 FOWS i left. Nobles will help us through army of taxes and mana hate, and not good players will board out REVOKERS as it has no app vs inkmoth.
Quarterfinals (1 - 2 MUD)
This was suppose to be a good matchup for me, i seldomly lose to this guy, whom i always played with in the shop.. so i had great confidence. Playing first I had a great keep and went to game 2 that fast. Game2 wherein he had multiple TKS,. and these are the new tools theyve added on that somehow improved their matchup vs us. Ive always felt positive vs MUD, counter em locks and combo them away... but not anymore this time with the printing on TKS (thought-knot seer). Game 3 i had multiple blighteds, he dropped tks and got my lone invi... later on the game he added ENDBRINGER, he ping'ed and i crop rot'd for PENDEL, I attacked once again with 3 blighteds and dropped Vince Carter (viridian corrupter) to destroy his needle (inkmoth) and next turn would be another top 4 for me... both players have no cards at hand..... When ALL was settled to DUST! : (
Well, part of the game! you win some and lose some. Atleast we're happy together going home with a fellow teammate taking 6th place (AFFINITY)
The finals was a GRIXIS PYRO mirror. There are only 3 delver decks in the room, the other is TA.
SB changes: I shouldve brought in atleast 1 HYDRO, or next time might carry with me 1 ABSOLUTE LAW.
The deck once again performed well for me, i usually play RUGDELVER on other places except this place where we have lots of delver hate. I think its very well positioned right now, thus giving us another appearance here in DTB this March. Have fun infecting people!
Poxy14 ALTERED CARDS:
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Commission Status: FULL!!! Commission Line to open: 2019
Some of my friends sell records,
some of my friends sell drugs.
Jace, vryn's prodigy seems like a better alternative here. The looting effect is good at digging you into gas, flipping him is comically easy in legacy, and the flashback effect allows for alternative casting costs letting you target a FoW or Invigorate depending on the game needs. It does imply that you will be taking a slower route to victory though how much slower is debatable.
Noob question here:
Why do I often see 2 SB submerge?
All I can really figure is for delver decks with trops (Zombie Fish seems like a nice target) and the mirror.
Is there something I am missing? Because these applications seem very narrow and not necessarily game breaking
Pure joy is... Submerging your opponent's Gurmag Angler after they've used a Cantrip to set up a Delver flip.
On a more serious note, you'll usually see some number of Swords to Plowshares or Submerges in any given sideboard. StP is 100% to be for white splash lists but Submerge can be played in Bant or U/G depending on the list.
At the heart of it, it's all cheap creature removal and each has clear pros and cons. StP of course is a more permanent solution and the life gain is pretty negligible in a deck like ours. Submerge is potentially a free spell and also has the added upside of denying your opponent a draw step which, in a format as fast as Legacy, can often buy you that single turn you need to win. Downsides, StP costs one more mana and occasionally gets stuck in hand by Chalice while Submerge is really only playable against decks with Forests.
I'd say you're playing one or both in your sideboard, as they fill somewhat similar roles. In the end, it really just depends on what colors your playing and what you're expecting to play against.
Has anyone tried Umezawa's jitte?
It seems to work against delver, also it's an additional pump spell
A bit slow though
I would consider putting one in the SB against the mirror (there's nothing I hate seeing more than Jitte when playing Infect) but I think it would be too slow otherwise.
It certainly deserves some testing though - I just am not sure tapping out to equip something is the right approach when we need our mana for Vines/Spell Pierces/Flusterstorms, etc. If you end up testing it out and having success with it, let us know![]()
what is good against white eldrazi if we are on u/g infect? specifically eldrazi displacer is pretty difficult to play around. I was thinking pithing needle, but they play chalice. dismember maybe, but 4 life is a decent chunk against them.
Is this really a problem? The Eldrazi matchup is definitely something to think about, but unless I'm missing something white Eldrazi should just be a bit like mono brown Eldrazi but slower. What is it exactly that's giving you trouble with Eldrazi Displacer? What are they blinking besides your creatures that's giving you trouble, and do you really need to bring in hate cards to disrupt an engine that comes online no sooner than turn 3? Revoker seems awful, it's a two mana one toughness hate bear that does nothing to further our game plan. If you're playing one, you're not getting any closer to winning and probably just slowing the process of losing by a turn or two.
Edit: I think it's kind of a fruitless thought experiment to try and address two different kinds of hate at the same time. The kinds of hoops you'd have to jump through to beat an Eldrazi Displacer and a Chalice on one just aren't worth the deck building constraints you're putting on yourself. I think your best bet is to include a good amount of artifact hate, then maybe Needle and Dismember in your sideboard if you're still worried about Displacer. Excluding extraordinary circumstances, I can't imagine this particular interaction of cards occurring more than once in any given event. A card in the 75 specifically to beat Displacer with a Chalice in play is just far too narrow to be serviceable in pretty much all other situations.
I agree on what Jesture said, i treat this matchup just like an ordinary MUD matchup.. and since i really board in lots of hate vs my MUD metafilled local, i do have answers for their hate. I have 2 needles (expect endbringers too), 2 kgrips, 2 stps for TKS or biggies, and a seal primordium...alongside a Vcorrupter. Add another if your meta warrants it. Ive maindecked 4th FOW coz i hate losing to an early chalice1.. and if i'll see more of these eldrazi decks in the coming weeks, I might put in HALL OF GEMSTONE in my sb (my local shop sold it cheap, glad i still was able to get 1 : )
My only issue vs Eldrazi is TKS, coz they wreck our hand and present a relevant clock, and fows are meant for more impt tax spell they cast.
I think we're always favorable vs MUD before TKS, but now they brought in new tools.
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I mean our deck wins on the back of 1 or 2 creatures usually and resolving pumps onto those creatures right? If we can't ever attack or resolve pumps how do we get there? You're gonna lose the race against them if you're just resolving 1 or 2 infect a turn. I played against it in an event a couple weeks ago and just was entirely unable to answer a displacer in g2/3....can't counter it either cause of cavern of souls.
I would actually much rather play against mono eldrazi cause winning through a chalice isn't that hard.
This makes sense.
There are answers for displacer, with the eldrazi threat level being max high right now there are more wasteland decks doing well too which also pose a similar problem but we can use the same answers. Currently I'm on a 1 of tefari's response, 3 vines and 2 crop rotation main. I cut the main deck corrupter I had and moved sylvan library to the board and I'm considering cutting it. I know it's good, but I really dislike in game one. I agree beating a chalice is much easier than beating a displacer but like most difficult matchups I think inkmoth is the key.
I've had great experiences with it. One in the board has seem good for me, however there has not been a lot of wastelands around in my meta so I've not been playing it for a while, though im considering it again.
Problem is that it is completely dead sometimes. For example against bug. You want to have it at the ready, but if they dont draw wasteland it is completely useless as decay cant target inkmoth. Its way better against rug or UWR perhaps IMO.
My greatest memory was when I attacked with inkmoth, opp. bolts it or something, teferi --> counters bolt, draw two invigorate, hit for 9 instead. LAWL..
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I did a tourny yesterday and went 5th place. Lost match 1 against storm where he goes off turn 2 and second turn where he top decks tendrils when he was at 1 life (had dryad arbor) and 9 poison facing inkmoth.... Lost last match against shardless where i forgot he could kill me with creeping tar pit and chose not to kill him with become immense and inkmoth........ G2 He lands night of souls betrayal and a lot of other stuff.
The 4 other matches were against Shardless, Omnishow, UWR control and death shadow The first and latter was very nice.
Against Shardless he double waste my trops, so I only have noble, forest and draws arbor....
My hand is invi invi bers bers vines :p.. He has goyf(tapped), DRS, robot owl(tapped), lily.
I attack with noble and he blocks with DRS and drains me, I pump noble with invi to kill it and he goes to 16 life. his turn, plays land, +1 lily -> I discard vines. He attacks with goyf and owl.
I draw submerge, which didnt really matter. I attack with arbor, pump (he goes to 19), berserk for 10, berserk for 20. :) greatest experience ever.
Against death shadow He seizes me and takes noble, I draw noble and passes. He gut shots noble.... i have fetch land. He is on 7 with angler and few cards.
EOT i fetch for arbor and pumps it with bimmense for the kill.
Dual reg.damage kill ftw :) Had to share with you!
I tried Arbor, Zenith and Corrupter for the first time and didnt ever use the two latter. Im thinking of just cutting them and going back to either the 3. vines or piracy charm, and then another croprot+waste in the board.
How is peoples experience with a second waste SB? How often do you use it?
I'm not sold on it. In my flex spots I vary wildly, I've tried everything from piracy charm, a maindeck corrupter, more vines and ponder, to tefari's response and reality ripple. I really liked the reality ripple, I like the idea of tefari's but it is situational. It can be pitched to FOW which is a plus over the corrupter and vines. It is an easy card to board out. I think in a known meta it is a better decision, if you are going into a large event I would move it to the board and go with something less situational like ripple or charm. However, if the eldrazi menace continues I would expect a lot of land destruction effects to deal with them and might consider main.
How do people feel about GSZ and dryad arbor? I've got a few events under my belt now and overall have just been underwhelmed by both cards. I've had several games where I draw GSZ and it's just not needed. Likewise with Dryad Arbor I don't think I've had any games yet where it has added any value. I understand the uses of it, but I feel like it may be better as a sideboard card than main deck.
I'm thinking of running an additional Ponder over the GSZ and replacing Dryad Arbor with either a 2nd Become Immense, Vines of Vastwood (2 currently), or 4th FoW. I feel like these 3 cards are always going to be good, whereas GSZ and Dryad Arbor are only good rarely.
I prefer the consistency of other core cards instead personally, though dryad Arbor feels pretty good from time to time when you want a surprise blocker off a fetch.
I've been using a piracy charm and stifle in those flex slots but not sure if those are correct either. I wouldn't go less than 3 vines personally and I'm still playing the sylvan main due to a lot of miracles and other grindy decks in my area, I find it helps a ton to get what you need.
Been considering adding the 4th fow main deck for quite some time and I think that's the next thing I'll test out. Just seems really good.... I've tried the 4th daze as well but went back down to 3 in the end.
IMO, GSZ is only good if you're going to run Viridian Corrupter MD/SB and you expect a combination of Miracles and Jitte Decks to be heavy in your metagame. As a singleton that can only find Dryad Arbor and Elf/Hierarch it's pretty underwhelming. The power of the card is not as a 5th copy of things, but as a malleable tutor for Silver bullets.
Personally, I don't like Dryad Arbor much at all. That's most likely preference though because of how I play. If you're considering dropping the package, the 3rd Vines is more important that 2nd BI. I tried out a 4th FoW at SCG Philly and it was pretty good.
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