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Thread: Miracle Control

  1. #9841
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    Re: [DTB] Miracle Control

    I'll third these feeling on the RUG Delver matchup. It's foolish to underestimate it.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  2. #9842
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    Re: [DTB] Miracle Control

    Quote Originally Posted by cavalrywolfpack View Post
    My meta (from what I know of) is 1 MUD (only seen him playing once. Sorry if this isn't a Legacy deck. I know it's in Vintage, I just saw artifacts, and Lodestone Golem and thought MUD.), 1 Eldrazi, 1 Infect, and 1 GB Reanimator (although the mainboard plays like Mono Black). This is what I've seen from people playing between rounds at FNM.

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    Well, I'd still suggest the red splash, as Wear / Tear and Blood Moon, as well as Keranos are killers in those matchups. And MUD is a Legacy deck. It's pretty fringe and unstable at times, but it is a deck. Like it was said, you should be able to do it with a basic Mountain + Steam Vents.

  3. #9843

    Re: [DTB] Miracle Control

    Thanks guys! I think I'll start with one of LSV's lists and go from there.

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  4. #9844
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    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    Disagree. I don't need to repeat and go around in circle, I'll just quote, and I believe the discussion on that MU pretty much ends there.
    That may be true for Joe's list since he is/was relying more on Karakas and Cavern. I always fetch basics first (as you should be doing unless you really need the Tundra) so that shuts off Wasteland.
    The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

  5. #9845
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    Re: [DTB] Miracle Control

    Quote Originally Posted by cavalrywolfpack View Post
    Thanks guys! I think I'll start with one of LSV's lists and go from there.

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    I actually don't think that's the best approach.

    I'd highly suggest you pick one of the successful lists from here, as these lists are generally much more refined (and tested) than LSV's lists, no matter how good LSV is as a player. :D

    RUG is, imo, a harder matchup than stuff life BUG and Grixis delver, due to mongoose. It is also the matchup that can lead to the most blowouts, as cb+top is actually a hardlock against them, compared to the two other variants. I found that you usually stabilise at around 5-6 life, if you end up winning.

  6. #9846

    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    I actually don't think that's the best approach.

    I'd highly suggest you pick one of the successful lists from here, as these lists are generally much more refined (and tested) than LSV's lists, no matter how good LSV is as a player. :D

    RUG is, imo, a harder matchup than stuff life BUG and Grixis delver, due to mongoose. It is also the matchup that can lead to the most blowouts, as cb+top is actually a hardlock against them, compared to the two other variants. I found that you usually stabilise at around 5-6 life, if you end up winning.
    In that case, does anybody mind posting their lists?

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  7. #9847
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    Re: [DTB] Miracle Control

    Quote Originally Posted by cavalrywolfpack View Post
    In that case, does anybody mind posting their lists?

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    This is a recent list that is a good place to start for a 4 Ponder build in my opinion. Some of the sideboard choices are metagamed, but you can update this as you go.

    http://sales.starcitygames.com//deck...?DeckID=100741

    Edit: This is another one that was linked to a few pages back that might not be a bad place to start:

    http://tappedout.net/mtg-decks/20-02-16-QNS-miracles/
    Last edited by prepare4robots; 04-14-2016 at 12:35 AM.

  8. #9848

    Re: [DTB] Miracle Control

    Thank you! I'll be sure to tinker with one of these!

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  9. #9849

    Re: [DTB] Miracle Control

    Quote Originally Posted by CutthroatCasual View Post
    That may be true for Joe's list since he is/was relying more on Karakas and Cavern. I always fetch basics first (as you should be doing unless you really need the Tundra) so that shuts off Wasteland.
    I don't get how you can consider RUG Delver like the most favorable of the Delver matchups for Ponder Miracles.
    IMHO it's by far the most difficult, like 50-50.

    The most favorable seems to be Grixis, which doesn't play Decay, Stifle or shroud creatures. It's true they have Cabal Therapy, but they can't do anything after you assemble Top/CB and resolve a single Terminus.
    Then comes BUG Delver, which has Decay and Tourach, but is particularly weak against Jace and obviously Terminus.
    I don't really know which is easier between Grixis and BUG, but I'd say they are both 55-45 or maybe better.

    RUG Delver, on the other hand, plays both Mangoose and Stifle, which are probably the best cards a Delver deck can play against Miracles.
    From the sideboard they bring in Pyroblast and Library, so I guess games 2&3 are even tougher than game 1.
    RUG Delver just has all the weapons both BUG and Grixis have, all in one deck. It just misses Decay, which I admit is a huge minus, but on the other hand it's so aggressive that it isn't really that easy to assemble the "combo" before you're already dead.


    If your experience tells you RUG Delver is the easiest of the Delver decks, maybe you just played vs poor RUG Delver pilots.
    Last edited by anakyn; 04-14-2016 at 11:29 AM.

  10. #9850
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    Re: [DTB] Miracle Control

    This Post is 100% fluff.

    I am going to be playing some Miracles for the first time really ever tonight. I full expect to go 0-4 but have fun doing so. Can't wait to top all night.

  11. #9851
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    Re: [DTB] Miracle Control

    Quote Originally Posted by potatodavid View Post
    This Post is 100% fluff.

    I am going to be playing some Miracles for the first time really ever tonight. I full expect to go 0-4 but have fun doing so. Can't wait to top all night.
    Good luck!

  12. #9852

    Re: [DTB] Miracle Control

    Did some testing against Eldrazi yesterday. That matchup is absolutely terrible for us. 4 MB Cavern of Souls and MB Chalices make most of our deck really dead. Any advice for this matchup?

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  13. #9853
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    Re: [DTB] Miracle Control

    Quote Originally Posted by cavalrywolfpack View Post
    Did some testing against Eldrazi yesterday. That matchup is absolutely terrible for us. 4 MB Cavern of Souls and MB Chalices make most of our deck really dead. Any advice for this matchup?

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    Matchup is unfavored, but not insanely so.

    It's close to MUD, just about a turn quicker. Terminus is excellent, as well is Jace. EtA are superior compared to mentor in the matchup.

  14. #9854
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    Re: [DTB] Miracle Control

    Hey all, haven't posted on here in a while but BBD took my miracles list through a CFB video. The list was worked on by people that we mentioned earlier and he really liked the decklist for sure:
    https://www.youtube.com/watch?v=yjmsaVrPtsc

  15. #9855
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Minniehajj View Post
    Hey all, haven't posted on here in a while but BBD took my miracles list through a CFB video. The list was worked on by people that we mentioned earlier and he really liked the decklist for sure:
    https://www.youtube.com/watch?v=yjmsaVrPtsc
    Liked the list, disliked his play with it :D

  16. #9856
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    Liked the list, disliked his play with it :D
    Yeah he definitely made a few incorrect decisions rounds one and two, round one mostly due to being pressed heavily on time and round 2, if Land grant wasn't bugged on mtgo, I think his play would have been FAR superior because he'd be able to make much more informed decisions.

  17. #9857
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Minniehajj View Post
    Yeah he definitely made a few incorrect decisions rounds one and two, round one mostly due to being pressed heavily on time and round 2, if Land grant wasn't bugged on mtgo, I think his play would have been FAR superior because he'd be able to make much more informed decisions.
    I agree, it was mainly the "Lose to Blighted Agent with Spell Snare on top" :)

    Yeah, Land Grant is pretty busted on modo. Impressive it still is, I saw this bug about 3 months ago.

  18. #9858
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    Re: [DTB] Miracle Control

    Expected to go full 0-4 last night.

    Ended up going 3-1 on my first time playing the deck.


    Beat: Slivers, Miracles Mirror, & Eldrazi

    Loss: Post MUD.

    What I've learned:

    -There is so much silly shit you can do with this deck that is just ridiculous, no wonder people get called for slow play so often.
    - Moat is Really good against eldrazi
    - Mentor is insanely good in my meta.
    - Ugin is a card.

  19. #9859

    Re: [DTB] Miracle Control

    Deck list?


    Quote Originally Posted by potatodavid View Post
    Expected to go full 0-4 last night.

    Ended up going 3-1 on my first time playing the deck.


    Beat: Slivers, Miracles Mirror, & Eldrazi

    Loss: Post MUD.

    What I've learned:

    -There is so much silly shit you can do with this deck that is just ridiculous, no wonder people get called for slow play so often.
    - Moat is Really good against eldrazi
    - Mentor is insanely good in my meta.
    - Ugin is a card.

  20. #9860
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    Re: [DTB] Miracle Control

    Quote Originally Posted by MiraclesWizard View Post
    Deck list?
    Preface this with 3 statements:
    1. I don't know what I'm doing
    2. I'm at work so I'll get a proper decklist later
    3. I will probably forget to do #2.

    Meat:
    3x Snapcaster Mage
    3x Mentor
    1x V.Clique

    Potatoes:

    4x Terminus
    4x STP
    4x Top
    4x CB
    4x Ponder
    4x Brainstorm
    2x Jace the Mindsculptor
    1x Entreat
    2x Counter Spell
    4x FOW

    Lands:
    4x Islands
    2x Plains
    4x Tarn
    3x Strand
    2x Volcanic
    4x Tundra
    2x Arid Mesa

    SB

    2x Canonist
    1x Izzet flash haste pingy guy (thing to kill all the pyromancer tokens)
    1x Containment Priest
    1x Moat
    2x Wear//Tear
    2x Blood Moon
    2x Pyroblast
    1x REB

    Some Deck choices:

    2x JTMS vs 3. I only own the 2. I will probably save and get a 3rd.

    No Councils Judgement. I ordered one but its in the Mail

    3 Mentors Seems like too many: Well My plan was 2, but the shop only had 1 Entreat so... I added a 3rd mentor, I also figured I'm short a jace so why not.
    Last edited by potatodavid; 04-18-2016 at 09:10 AM.

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