2 v 3 Jace is a question of how much you lean on him as a win-con and not just a 4-mana Brainstorm. I personally play 2 because he's clunky in your opener and I'm more reliant on ETA/creature beats to win me my games.
Since making the cut from 3 to 2 I haven't looked back.
The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.
Echinoderm is the common name given to any member of the Phylum Echinodermata.
Consider making powerful additions to your legacy deck by including the following cards.
http://images.magicmadhouse.co.uk/im...3-69441300.jpg
http://images.magicmadhouse.co.uk/im...0-27931100.jpg
3rd one relegated to SB.
The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.
Finished 10th in the classic yesterday on tiebreakers with my normal list. Would likely have made top 8 but actually threw away a match I had won. While GerryT was playing his invitational top 8 (which would determine my PC fate) I wasn't paying much attention to my own match. I countered a daze with four land untapped. This directly resulted in my not winning.
So basically I followed up a devastating end of season 1 by comically screwing up the start of season 2.
I'm currently playing a 2 predict, 20 land Miracles list with 2 spell snare and 1 counterspell, (9 fetches, 4 duals, 7 basics, one being a mountain).
My sideboard consists of zero Blood moon, Back to Basics, Moat or anything like that. 2 Stoneforge and 1 batterskull.
Went 4-1-1 today (unintentional draw).
Beat Barook Eldrazi 2-1, round 1.
Game one was not really close, He drew tons of gas as well as mana to eventually activate Eye of Ugin. Game two and three I stabilized on the back of Stoneforge -> Batterskull, on 2 and 3 life respectively.
-4 Counterbalance, -1 Ponder, +2 Stoneforge Mystic, +1 Batterskull, +1 Wear//Tear, +1 Council's Judgment.
Drew with Esper Thing in the Ice. Game one he therapied two balances, forces a third and me seeing the fourth in the top 20 cards. He conceded with a 1 and two on top and CSpell on his mentor.
Game two and three I saw nothing of relevance at all. Game three, I would likely have won given enough time, due to Stoneforge + Batterskull coming up on his board of 2 Strixes.
-2 Force of Will, -2 Terminus, -2 Swords to Plowshares, +2 Stoneforge Mystic, +1 Batterskull, +2 Red Elemtal Blast, +1 Izzet Staticaster.
Lost 0-2 to storm.
Game 1, on the draw: He goes turn 1 preordain, I go turn 1 land go - He goes Duress take your Snare, D.Rit x2 + LED + Ad Nauseum from 20.
Saw NOTHING in game two. He had a Notion Thieve, because he's a dirty person, when I could have found something on my hail marry brainstorm.
-2 Swords to Plowshares, -3 Terminus, -2 Entreat the Angels, -2 Jace, the Mind Sculptor, -1 Plains, +2 REB, +1 Pyroblast, +2 Flusterstorm, +2 Vendilion Clique, +1 Wear//Tear, +1 Surgical Extraction, +1 Izzet Staticaster
Won 2-0 against lands.
He made a turn 4 20/20, which hit me once (going to two, from 2x Grove life gains). I had a turn 2 balance, turn 5 Jace, bouncing his 20/20.
Won the game with angels eventually.
Same in game two. Jace was excellent, but he was on straight RG Lands, so no Decay and Vortex, which was pretty good for me.
Don't remember what I cut here, but something like -1 Ponder, -1 Counterspell, +1 Wear//Tear, +1 Surgical I think. Not entirely sure.
Won 2-0 against Elves.
Game one I terminus'd his first batch, played a balance, terminus'd again and he conceded.
Game two I had stoneforge into batterskull. He ended up on 4 life, decaying my token (to survive). On his EoT I bounced Batterskull, Activated stoneforge, where I held priority and terminus'd away all his dudes and me with a batterskull.
-2 Force of Will, -2 Jace, -2 EtA, -1 Ponder, +2 Stoneforge, +1 Batterskull, +1 Wear//Tear, +1 Council's Judgement, +1 Izzet Staticaster, +1 Containment Priest.
Won 2-0 against DnT.
Game one I just sword's, Snapcastered and Terminus'd away until I could eventually entreat at his EoT. Two turns later and he was dead.
Game two was pretty much the same. He was new to the deck, and took foreeeeeeeeeever.
-4 Counterbalance, -2 Force of Will, +2 Stoneforge Mystic, +1 Batterskull, +1 Wear//Tear, +1 Council's Judgement, +1 Containment Priest.
Congratulations! I have a question, if you don't mind.
So you sided two force of will out against DnT and you left the spell snares, but I've been leaving in all four forces vs DnT. Do you really think that Spell Snare or even the counterspell is better than the force? I feel like I never have mana to cast counterspell and Spell snare feels a bit limited vs a lot of the cards which I really do want to counter (Cataclysm, Aether Vial, Council's judgment, even opposing stp). I'd really like to hear your take on this. :)
Echinoderm is the common name given to any member of the Phylum Echinodermata.
Consider making powerful additions to your legacy deck by including the following cards.
http://images.magicmadhouse.co.uk/im...3-69441300.jpg
http://images.magicmadhouse.co.uk/im...0-27931100.jpg
My current list (I think you will recognize most of Minni ;) ):
4x Flooded Strand
4x Scalding Tarn
1x Arid Mesa
3x Tundra
1x Volcanic Island
4x Island
2x Plains
1x Mountain
3x Snapcaster Mage
2x Jace, the Mind Sculptor
2x Entreat the Angels
4x Sensei's Divining Top
4x Counterbalance
4x Ponder
4x Brainstorm
2x Predict
4x Swords to Plowshares
4x Terminus
4x Force of Will
2x Spell Snare
1x Counterspell
Sideboard:
1x Surgical Extraction
2x Red Elemental Blast
1x Pyroblast
1x Izzet Staticaster
1x Wear//Tear
1x Council's Judgement
2x Stoneforge Mystic
1x Batterskull
1x Containment Priest
2x Flusterstorm
2x Vendilion Clique
I do, actually, want to find room for a Keranos, Gott der Stürme. I just don't want to cut anything; If I wanted it, however, I would probably cut the Stoneforge + Batterskull, and play a Blood Moon, The Keranos as well as a Moat.
I think, my rationale with boarding like I did against the DnT, was that I wasn't super frightened about his Cataclysm; I wanted Spell Snare for potential Warping Veils, as well as wanting intercation for his (potential) turn 2 Thalia/Stoneforge/Revoker. If he didn't do anything for the first 3 turns (turn 1 vial, turn 2 port me, turn 3 port + x, EoT two-drop), I would already feel super much ahead.
Council's Judgement is a do nothing, I feel like. You board all you Counterbalances, anyhow, and if you play Jace uncontested, on an empty board, you are very far ahead, even if he eventually Judgements it. Swords is an absolute do-nothing. I don't play Mentor, as yeah... There's that.
I might actually have boarded -2 Predict, +2 Force of Will if I had enough time to think about it, but I was 3-1-1 before the round, and game 1 took 30 of our 45 minutes (with him being incredibly slow, it was, as mentioned, the first time on DnT and he actually had to read several of his own cards... Plus thinking for +20 at all my EoT, because he was thinking about vial.) I just had to quickly board, at that time it actually made sense to board like that; He went turn 1 Vial, turn 2 Thalia which got snared.
My plan was to stabilize, which I did, and then just find either Entreat for EoT or Jace + Force. I found EtA, and killed him on my turn after 6 angel came anruf'd.
Game wasn't really close, and I wasn't in any danger at any points.
*Æther Vial: I think like this one is much less scary in game two. The thing about it, is that you are getting ported/wasted as well as it dodging Balance. Balance is garbage in the matchup anyhow; Most people also play a non-zero amount of Caverns. I actually think he matchup is slightly favoured after board, with the Stoneforge Plan.
Also, there is some tension between SB Mentor and Moat. In the match-ups where you want Mentor's chump blocking capabilities, you would typically be looking to bring in Moat as well. Of course one could argue, that in those match-ups you don't mind having multiple "solutions". Especially as Moat is only a one-off.
Playing a large tournament this weekend, and am on the fence with my 2 SB Mentors, as I just invested in a Moat. Running a list with:
21 Lands
3-Ponder
1 Clique
2 Counterspell
2 Entreat
1 Snare / Pierce
1 Council's Judgement
x Stock
Any input on the SB would be much appreciated. Currently I'm at:
2 Wear // Tear [Non-negotiable]
1 Red Elemental Blast
2 Pyroblast [could be reduced to 1? Would weaken the mirror]
1 Izzet Staticaster [Pretty sure it's worth a slot]
1 Flusterstorm [Not sure 1 is enough]
1 Ethersworn Canonist [Swap for one additional Flusterstorm? Like the beat-down element though]
1 Blood Moon [Would like to increase to 2, or try B2B]
[Anti GY/combo package. Pretty flexible. Might swap surgical for an extra RiP?]
1 Rest in Peace
1 Surgical Extraction
1 Containment Priest
Anti-beatdown
2 Monastery Mentor [Also tempo increase vs decks with inevitability!]
1 Moat
A few random notes:
Expecting a fairly competitive field, but with some random brews as well.
I'm on the "overload Abrupt Decay" strategy rather than "blank it".
Fitting a Pithing Needle vs. random stuff would be nice.
I managed to get in a fair number of pre-board test games using RIP-Helm Miracles against DnT and BUG Delver, and these are the results I found. This is in case anyone is still curious about the MU differences between this weird version of the deck and the more standard 4 Ponder / 3 Snapcaster variant. All the games we played were preboard.
In my deck, I run a preboard Blood Moon instead of the usual Detention Sphere. I'm sure this will hurt me someday, but today was not that day.
DnT: Going into this I thought the matchup would be awful for me, but happily I turned out to be dead wrong. The extra land in the RIP/Helm helps out a lot, and I only got mana screwed in one test game in which I'd kept a fairly shaky grip in the first place. The DnT player just couldn't manage to stop the Helm combo despite running 3 Revokers and 3 Flickerwisps. I had to use various means to kill the Revokers here and there, from ambushing them with Vendilion Clique to investing a pair of StP on one of them. There was really just too much stuff for his Revokers to do, naming Top and Jace and then Helm on top of everything makes Terminus a very pleasant feeling.
In the closest game, I managed to stabilize at 1 life behind an Energy Field with only a Blood Moon turning off his Wastelands. I found Rest In Peace before he found Flickerwisp, and that was that.
Maybe we made mistakes, but it certainly seemed like the matchup was fairly one-sided. I was 5-1 when the other player had to leave.
BUG Delver: The guy was playing an older style of build, with Hymn to Tourach, Liliana, and Tombstalker. This time, I didn't feel as good as I used to playing 4 Ponder. Blood Moon would have stolen a game if I weren't a complete idiot (sacrificing it to a Liliana ultimate was a lapse in judgment of the type that occurs after 10 straight games in a hot room: I could have won with that card alone, and should have done so). Top, Terminus, Counterbalance, JTMS stole another one.
The trouble here was that RIP/Helm doesn't run 4 StPs and doesn't flash them back, and although RIP can be powerful, it is also quite fragile against the Abrupt Decay deck. Once various enchantments got countered or destroyed, they grew the Goyfs like crazy, and Liliana of the Veil was a big problem.
Today i play Vs big eldrazi deck (ulamog, kozilek ecc..) i lose 0 2..matchup is very hard
Echinoderm is the common name given to any member of the Phylum Echinodermata.
Consider making powerful additions to your legacy deck by including the following cards.
http://images.magicmadhouse.co.uk/im...3-69441300.jpg
http://images.magicmadhouse.co.uk/im...0-27931100.jpg
Is not.
The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.
Echinoderm is the common name given to any member of the Phylum Echinodermata.
Consider making powerful additions to your legacy deck by including the following cards.
http://images.magicmadhouse.co.uk/im...3-69441300.jpg
http://images.magicmadhouse.co.uk/im...0-27931100.jpg
Echinoderm is the common name given to any member of the Phylum Echinodermata.
Consider making powerful additions to your legacy deck by including the following cards.
http://images.magicmadhouse.co.uk/im...3-69441300.jpg
http://images.magicmadhouse.co.uk/im...0-27931100.jpg
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