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Thread: Miracle Control

  1. #9861
    The Agonistic Antagonist
    CutthroatCasual's Avatar
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    Re: [DTB] Miracle Control

    2 v 3 Jace is a question of how much you lean on him as a win-con and not just a 4-mana Brainstorm. I personally play 2 because he's clunky in your opener and I'm more reliant on ETA/creature beats to win me my games.

    Since making the cut from 3 to 2 I haven't looked back.
    The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

  2. #9862

    Re: [DTB] Miracle Control

    Quote Originally Posted by CutthroatCasual View Post
    2 v 3 Jace is a question of how much you lean on him as a win-con and not just a 4-mana Brainstorm. I personally play 2 because he's clunky in your opener and I'm more reliant on ETA/creature beats to win me my games.

    Since making the cut from 3 to 2 I haven't looked back.
    Am I allowed to run only two JTMS if I have three Worldwake foils?
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    Consider making powerful additions to your legacy deck by including the following cards.
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  3. #9863
    The Agonistic Antagonist
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    Re: [DTB] Miracle Control

    3rd one relegated to SB.
    The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

  4. #9864
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    Re: [DTB] Miracle Control

    Finished 10th in the classic yesterday on tiebreakers with my normal list. Would likely have made top 8 but actually threw away a match I had won. While GerryT was playing his invitational top 8 (which would determine my PC fate) I wasn't paying much attention to my own match. I countered a daze with four land untapped. This directly resulted in my not winning.
    So basically I followed up a devastating end of season 1 by comically screwing up the start of season 2.

  5. #9865

    Re: [DTB] Miracle Control

    Quote Originally Posted by oarsman View Post
    Finished 10th in the classic yesterday on tiebreakers with my normal list. Would likely have made top 8 but actually threw away a match I had won. While GerryT was playing his invitational top 8 (which would determine my PC fate) I wasn't paying much attention to my own match. I countered a daze with four land untapped. This directly resulted in my not winning.
    So basically I followed up a devastating end of season 1 by comically screwing up the start of season 2.
    Tough beats dude. I saw the standings today, total bummer. Get it back together and get ready for next season!

  6. #9866
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    Re: [DTB] Miracle Control

    Quote Originally Posted by oarsman View Post
    Finished 10th in the classic yesterday on tiebreakers with my normal list. Would likely have made top 8 but actually threw away a match I had won. While GerryT was playing his invitational top 8 (which would determine my PC fate) I wasn't paying much attention to my own match. I countered a daze with four land untapped. This directly resulted in my not winning.
    So basically I followed up a devastating end of season 1 by comically screwing up the start of season 2.
    Congratulations on the performance anyway.
    Not having mentor in the 75 is a definitive thing or is it still competing for a slot? Why/why not?
    Democracy is two wolves and a lamb deciding what's for lunch.

  7. #9867
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    Re: [DTB] Miracle Control

    I'm currently playing a 2 predict, 20 land Miracles list with 2 spell snare and 1 counterspell, (9 fetches, 4 duals, 7 basics, one being a mountain).

    My sideboard consists of zero Blood moon, Back to Basics, Moat or anything like that. 2 Stoneforge and 1 batterskull.

    Went 4-1-1 today (unintentional draw).

    Beat Barook Eldrazi 2-1, round 1.

    Game one was not really close, He drew tons of gas as well as mana to eventually activate Eye of Ugin. Game two and three I stabilized on the back of Stoneforge -> Batterskull, on 2 and 3 life respectively.

    -4 Counterbalance, -1 Ponder, +2 Stoneforge Mystic, +1 Batterskull, +1 Wear//Tear, +1 Council's Judgment.

    Drew with Esper Thing in the Ice. Game one he therapied two balances, forces a third and me seeing the fourth in the top 20 cards. He conceded with a 1 and two on top and CSpell on his mentor.
    Game two and three I saw nothing of relevance at all. Game three, I would likely have won given enough time, due to Stoneforge + Batterskull coming up on his board of 2 Strixes.

    -2 Force of Will, -2 Terminus, -2 Swords to Plowshares, +2 Stoneforge Mystic, +1 Batterskull, +2 Red Elemtal Blast, +1 Izzet Staticaster.

    Lost 0-2 to storm.
    Game 1, on the draw: He goes turn 1 preordain, I go turn 1 land go - He goes Duress take your Snare, D.Rit x2 + LED + Ad Nauseum from 20.
    Saw NOTHING in game two. He had a Notion Thieve, because he's a dirty person, when I could have found something on my hail marry brainstorm.

    -2 Swords to Plowshares, -3 Terminus, -2 Entreat the Angels, -2 Jace, the Mind Sculptor, -1 Plains, +2 REB, +1 Pyroblast, +2 Flusterstorm, +2 Vendilion Clique, +1 Wear//Tear, +1 Surgical Extraction, +1 Izzet Staticaster

    Won 2-0 against lands.
    He made a turn 4 20/20, which hit me once (going to two, from 2x Grove life gains). I had a turn 2 balance, turn 5 Jace, bouncing his 20/20.
    Won the game with angels eventually.
    Same in game two. Jace was excellent, but he was on straight RG Lands, so no Decay and Vortex, which was pretty good for me.

    Don't remember what I cut here, but something like -1 Ponder, -1 Counterspell, +1 Wear//Tear, +1 Surgical I think. Not entirely sure.

    Won 2-0 against Elves.
    Game one I terminus'd his first batch, played a balance, terminus'd again and he conceded.
    Game two I had stoneforge into batterskull. He ended up on 4 life, decaying my token (to survive). On his EoT I bounced Batterskull, Activated stoneforge, where I held priority and terminus'd away all his dudes and me with a batterskull.

    -2 Force of Will, -2 Jace, -2 EtA, -1 Ponder, +2 Stoneforge, +1 Batterskull, +1 Wear//Tear, +1 Council's Judgement, +1 Izzet Staticaster, +1 Containment Priest.

    Won 2-0 against DnT.

    Game one I just sword's, Snapcastered and Terminus'd away until I could eventually entreat at his EoT. Two turns later and he was dead.
    Game two was pretty much the same. He was new to the deck, and took foreeeeeeeeeever.

    -4 Counterbalance, -2 Force of Will, +2 Stoneforge Mystic, +1 Batterskull, +1 Wear//Tear, +1 Council's Judgement, +1 Containment Priest.

  8. #9868
    Predictor of Miracles
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    I'm currently playing a 2 predict, 20 land Miracles list with 2 spell snare and 1 counterspell, (9 fetches, 4 duals, 7 basics, one being a mountain).

    My sideboard consists of zero Blood moon, Back to Basics, Moat or anything like that. 2 Stoneforge and 1 batterskull.

    Went 4-1-1 today (unintentional draw).

    Beat Barook Eldrazi 2-1, round 1.

    Game one was not really close, He drew tons of gas as well as mana to eventually activate Eye of Ugin. Game two and three I stabilized on the back of Stoneforge -> Batterskull, on 2 and 3 life respectively.

    -4 Counterbalance, -1 Ponder, +2 Stoneforge Mystic, +1 Batterskull, +1 Wear//Tear, +1 Council's Judgment.

    Drew with Esper Thing in the Ice. Game one he therapied two balances, forces a third and me seeing the fourth in the top 20 cards. He conceded with a 1 and two on top and CSpell on his mentor.
    Game two and three I saw nothing of relevance at all. Game three, I would likely have won given enough time, due to Stoneforge + Batterskull coming up on his board of 2 Strixes.

    -2 Force of Will, -2 Terminus, -2 Swords to Plowshares, +2 Stoneforge Mystic, +1 Batterskull, +2 Red Elemtal Blast, +1 Izzet Staticaster.

    Lost 0-2 to storm.
    Game 1, on the draw: He goes turn 1 preordain, I go turn 1 land go - He goes Duress take your Snare, D.Rit x2 + LED + Ad Nauseum from 20.
    Saw NOTHING in game two. He had a Notion Thieve, because he's a dirty person, when I could have found something on my hail marry brainstorm.

    -2 Swords to Plowshares, -3 Terminus, -2 Entreat the Angels, -2 Jace, the Mind Sculptor, -1 Plains, +2 REB, +1 Pyroblast, +2 Flusterstorm, +2 Vendilion Clique, +1 Wear//Tear, +1 Surgical Extraction, +1 Izzet Staticaster

    Won 2-0 against lands.
    He made a turn 4 20/20, which hit me once (going to two, from 2x Grove life gains). I had a turn 2 balance, turn 5 Jace, bouncing his 20/20.
    Won the game with angels eventually.
    Same in game two. Jace was excellent, but he was on straight RG Lands, so no Decay and Vortex, which was pretty good for me.

    Don't remember what I cut here, but something like -1 Ponder, -1 Counterspell, +1 Wear//Tear, +1 Surgical I think. Not entirely sure.

    Won 2-0 against Elves.
    Game one I terminus'd his first batch, played a balance, terminus'd again and he conceded.
    Game two I had stoneforge into batterskull. He ended up on 4 life, decaying my token (to survive). On his EoT I bounced Batterskull, Activated stoneforge, where I held priority and terminus'd away all his dudes and me with a batterskull.

    -2 Force of Will, -2 Jace, -2 EtA, -1 Ponder, +2 Stoneforge, +1 Batterskull, +1 Wear//Tear, +1 Council's Judgement, +1 Izzet Staticaster, +1 Containment Priest.

    Won 2-0 against DnT.

    Game one I just sword's, Snapcastered and Terminus'd away until I could eventually entreat at his EoT. Two turns later and he was dead.
    Game two was pretty much the same. He was new to the deck, and took foreeeeeeeeeever.

    -4 Counterbalance, -2 Force of Will, +2 Stoneforge Mystic, +1 Batterskull, +1 Wear//Tear, +1 Council's Judgement, +1 Containment Priest.
    Great to hear! Would love to see your list. 20 land makes me happy and I'd love to have a reason to try it again

  9. #9869

    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    I'm currently playing a 2 predict, 20 land Miracles list with 2 spell snare and 1 counterspell, (9 fetches, 4 duals, 7 basics, one being a mountain).

    My sideboard consists of zero Blood moon, Back to Basics, Moat or anything like that. 2 Stoneforge and 1 batterskull.

    Went 4-1-1 today (unintentional draw).

    Beat Barook Eldrazi 2-1, round 1.

    Game one was not really close, He drew tons of gas as well as mana to eventually activate Eye of Ugin. Game two and three I stabilized on the back of Stoneforge -> Batterskull, on 2 and 3 life respectively.

    -4 Counterbalance, -1 Ponder, +2 Stoneforge Mystic, +1 Batterskull, +1 Wear//Tear, +1 Council's Judgment.

    Drew with Esper Thing in the Ice. Game one he therapied two balances, forces a third and me seeing the fourth in the top 20 cards. He conceded with a 1 and two on top and CSpell on his mentor.
    Game two and three I saw nothing of relevance at all. Game three, I would likely have won given enough time, due to Stoneforge + Batterskull coming up on his board of 2 Strixes.

    -2 Force of Will, -2 Terminus, -2 Swords to Plowshares, +2 Stoneforge Mystic, +1 Batterskull, +2 Red Elemtal Blast, +1 Izzet Staticaster.

    Lost 0-2 to storm.
    Game 1, on the draw: He goes turn 1 preordain, I go turn 1 land go - He goes Duress take your Snare, D.Rit x2 + LED + Ad Nauseum from 20.
    Saw NOTHING in game two. He had a Notion Thieve, because he's a dirty person, when I could have found something on my hail marry brainstorm.

    -2 Swords to Plowshares, -3 Terminus, -2 Entreat the Angels, -2 Jace, the Mind Sculptor, -1 Plains, +2 REB, +1 Pyroblast, +2 Flusterstorm, +2 Vendilion Clique, +1 Wear//Tear, +1 Surgical Extraction, +1 Izzet Staticaster

    Won 2-0 against lands.
    He made a turn 4 20/20, which hit me once (going to two, from 2x Grove life gains). I had a turn 2 balance, turn 5 Jace, bouncing his 20/20.
    Won the game with angels eventually.
    Same in game two. Jace was excellent, but he was on straight RG Lands, so no Decay and Vortex, which was pretty good for me.

    Don't remember what I cut here, but something like -1 Ponder, -1 Counterspell, +1 Wear//Tear, +1 Surgical I think. Not entirely sure.

    Won 2-0 against Elves.
    Game one I terminus'd his first batch, played a balance, terminus'd again and he conceded.
    Game two I had stoneforge into batterskull. He ended up on 4 life, decaying my token (to survive). On his EoT I bounced Batterskull, Activated stoneforge, where I held priority and terminus'd away all his dudes and me with a batterskull.

    -2 Force of Will, -2 Jace, -2 EtA, -1 Ponder, +2 Stoneforge, +1 Batterskull, +1 Wear//Tear, +1 Council's Judgement, +1 Izzet Staticaster, +1 Containment Priest.

    Won 2-0 against DnT.

    Game one I just sword's, Snapcastered and Terminus'd away until I could eventually entreat at his EoT. Two turns later and he was dead.
    Game two was pretty much the same. He was new to the deck, and took foreeeeeeeeeever.

    -4 Counterbalance, -2 Force of Will, +2 Stoneforge Mystic, +1 Batterskull, +1 Wear//Tear, +1 Council's Judgement, +1 Containment Priest.
    Congratulations! I have a question, if you don't mind.

    So you sided two force of will out against DnT and you left the spell snares, but I've been leaving in all four forces vs DnT. Do you really think that Spell Snare or even the counterspell is better than the force? I feel like I never have mana to cast counterspell and Spell snare feels a bit limited vs a lot of the cards which I really do want to counter (Cataclysm, Aether Vial, Council's judgment, even opposing stp). I'd really like to hear your take on this. :)
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    Consider making powerful additions to your legacy deck by including the following cards.
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  10. #9870
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    Re: [DTB] Miracle Control

    My current list (I think you will recognize most of Minni ;) ):

    4x Flooded Strand
    4x Scalding Tarn
    1x Arid Mesa
    3x Tundra
    1x Volcanic Island
    4x Island
    2x Plains
    1x Mountain

    3x Snapcaster Mage
    2x Jace, the Mind Sculptor
    2x Entreat the Angels

    4x Sensei's Divining Top
    4x Counterbalance

    4x Ponder
    4x Brainstorm
    2x Predict

    4x Swords to Plowshares
    4x Terminus

    4x Force of Will
    2x Spell Snare
    1x Counterspell

    Sideboard:
    1x Surgical Extraction
    2x Red Elemental Blast
    1x Pyroblast
    1x Izzet Staticaster
    1x Wear//Tear
    1x Council's Judgement
    2x Stoneforge Mystic
    1x Batterskull
    1x Containment Priest
    2x Flusterstorm
    2x Vendilion Clique

    I do, actually, want to find room for a Keranos, Gott der Stürme. I just don't want to cut anything; If I wanted it, however, I would probably cut the Stoneforge + Batterskull, and play a Blood Moon, The Keranos as well as a Moat.

    I think, my rationale with boarding like I did against the DnT, was that I wasn't super frightened about his Cataclysm; I wanted Spell Snare for potential Warping Veils, as well as wanting intercation for his (potential) turn 2 Thalia/Stoneforge/Revoker. If he didn't do anything for the first 3 turns (turn 1 vial, turn 2 port me, turn 3 port + x, EoT two-drop), I would already feel super much ahead.

    Council's Judgement is a do nothing, I feel like. You board all you Counterbalances, anyhow, and if you play Jace uncontested, on an empty board, you are very far ahead, even if he eventually Judgements it. Swords is an absolute do-nothing. I don't play Mentor, as yeah... There's that.

    I might actually have boarded -2 Predict, +2 Force of Will if I had enough time to think about it, but I was 3-1-1 before the round, and game 1 took 30 of our 45 minutes (with him being incredibly slow, it was, as mentioned, the first time on DnT and he actually had to read several of his own cards... Plus thinking for +20 at all my EoT, because he was thinking about vial.) I just had to quickly board, at that time it actually made sense to board like that; He went turn 1 Vial, turn 2 Thalia which got snared.

    My plan was to stabilize, which I did, and then just find either Entreat for EoT or Jace + Force. I found EtA, and killed him on my turn after 6 angel came anruf'd.

    Game wasn't really close, and I wasn't in any danger at any points.

    *Æther Vial: I think like this one is much less scary in game two. The thing about it, is that you are getting ported/wasted as well as it dodging Balance. Balance is garbage in the matchup anyhow; Most people also play a non-zero amount of Caverns. I actually think he matchup is slightly favoured after board, with the Stoneforge Plan.

  11. #9871

    Re: [DTB] Miracle Control

    Quote Originally Posted by Reagens View Post
    Congratulations on the performance anyway.
    Not having mentor in the 75 is a definitive thing or is it still competing for a slot? Why/why not?
    Also, there is some tension between SB Mentor and Moat. In the match-ups where you want Mentor's chump blocking capabilities, you would typically be looking to bring in Moat as well. Of course one could argue, that in those match-ups you don't mind having multiple "solutions". Especially as Moat is only a one-off.

    Playing a large tournament this weekend, and am on the fence with my 2 SB Mentors, as I just invested in a Moat. Running a list with:
    21 Lands
    3-Ponder
    1 Clique
    2 Counterspell
    2 Entreat
    1 Snare / Pierce
    1 Council's Judgement
    x Stock

    Any input on the SB would be much appreciated. Currently I'm at:

    2 Wear // Tear [Non-negotiable]

    1 Red Elemental Blast
    2 Pyroblast [could be reduced to 1? Would weaken the mirror]

    1 Izzet Staticaster [Pretty sure it's worth a slot]
    1 Flusterstorm [Not sure 1 is enough]
    1 Ethersworn Canonist [Swap for one additional Flusterstorm? Like the beat-down element though]

    1 Blood Moon [Would like to increase to 2, or try B2B]

    [Anti GY/combo package. Pretty flexible. Might swap surgical for an extra RiP?]
    1 Rest in Peace
    1 Surgical Extraction
    1 Containment Priest

    Anti-beatdown
    2 Monastery Mentor [Also tempo increase vs decks with inevitability!]
    1 Moat

    A few random notes:
    Expecting a fairly competitive field, but with some random brews as well.
    I'm on the "overload Abrupt Decay" strategy rather than "blank it".
    Fitting a Pithing Needle vs. random stuff would be nice.

  12. #9872

    Re: [DTB] Miracle Control

    I managed to get in a fair number of pre-board test games using RIP-Helm Miracles against DnT and BUG Delver, and these are the results I found. This is in case anyone is still curious about the MU differences between this weird version of the deck and the more standard 4 Ponder / 3 Snapcaster variant. All the games we played were preboard.

    In my deck, I run a preboard Blood Moon instead of the usual Detention Sphere. I'm sure this will hurt me someday, but today was not that day.

    DnT: Going into this I thought the matchup would be awful for me, but happily I turned out to be dead wrong. The extra land in the RIP/Helm helps out a lot, and I only got mana screwed in one test game in which I'd kept a fairly shaky grip in the first place. The DnT player just couldn't manage to stop the Helm combo despite running 3 Revokers and 3 Flickerwisps. I had to use various means to kill the Revokers here and there, from ambushing them with Vendilion Clique to investing a pair of StP on one of them. There was really just too much stuff for his Revokers to do, naming Top and Jace and then Helm on top of everything makes Terminus a very pleasant feeling.

    In the closest game, I managed to stabilize at 1 life behind an Energy Field with only a Blood Moon turning off his Wastelands. I found Rest In Peace before he found Flickerwisp, and that was that.

    Maybe we made mistakes, but it certainly seemed like the matchup was fairly one-sided. I was 5-1 when the other player had to leave.

    BUG Delver: The guy was playing an older style of build, with Hymn to Tourach, Liliana, and Tombstalker. This time, I didn't feel as good as I used to playing 4 Ponder. Blood Moon would have stolen a game if I weren't a complete idiot (sacrificing it to a Liliana ultimate was a lapse in judgment of the type that occurs after 10 straight games in a hot room: I could have won with that card alone, and should have done so). Top, Terminus, Counterbalance, JTMS stole another one.

    The trouble here was that RIP/Helm doesn't run 4 StPs and doesn't flash them back, and although RIP can be powerful, it is also quite fragile against the Abrupt Decay deck. Once various enchantments got countered or destroyed, they grew the Goyfs like crazy, and Liliana of the Veil was a big problem.

  13. #9873

    Re: [DTB] Miracle Control

    Today i play Vs big eldrazi deck (ulamog, kozilek ecc..) i lose 0 2..matchup is very hard

  14. #9874

    Re: [DTB] Miracle Control

    Quote Originally Posted by caprino View Post
    Today i play Vs big eldrazi deck (ulamog, kozilek ecc..) i lose 0 2..matchup is very hard
    whats your deck list and what do you sb in vs Eldrazi?

  15. #9875

    Re: [DTB] Miracle Control

    Quote Originally Posted by MiraclesWizard View Post
    whats your deck list and what do you sb in vs Eldrazi?
    Side Vs eldrazi is moon moat ecc..my opponent play grim monolith, dinamo thran voltaic key ecc.. Eye of ugin... Matchup is very difficult

  16. #9876

    Re: [DTB] Miracle Control

    Quote Originally Posted by caprino View Post
    Side Vs eldrazi is moon moat ecc..my opponent play grim monolith, dinamo thran voltaic key ecc.. Eye of ugin... Matchup is very difficult
    Voltaic key, huh? Pretty sure that's banned in Legacy. :P

    Disregard this false information.^
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    Consider making powerful additions to your legacy deck by including the following cards.
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  17. #9877
    The Agonistic Antagonist
    CutthroatCasual's Avatar
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    Re: [DTB] Miracle Control

    Is not.
    The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

  18. #9878

    Re: [DTB] Miracle Control

    Quote Originally Posted by CutthroatCasual View Post
    Is not.
    I just realized how mistaken I was. But how couldn't it be? I'm a little hazy on this to be honest. I haven't seen anyone play it in years and years.
    Echinoderm is the common name given to any member of the Phylum Echinodermata.

    Consider making powerful additions to your legacy deck by including the following cards.
    http://images.magicmadhouse.co.uk/im...3-69441300.jpg
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  19. #9879
    Site Contributor
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Echinoderm View Post
    I just realized how mistaken I was. But how couldn't it be? I'm a little hazy on this to be honest. I haven't seen anyone play it in years and years.
    Why would you?

    It's an artifact that untaps another artifact for a C.

  20. #9880

    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    Why would you?

    It's an artifact that untaps another artifact for a C.

    Just seems like a very good card with metal worker and monolith, that's all. I suppose I'm just ignorant of this. ^D^
    Echinoderm is the common name given to any member of the Phylum Echinodermata.

    Consider making powerful additions to your legacy deck by including the following cards.
    http://images.magicmadhouse.co.uk/im...3-69441300.jpg
    http://images.magicmadhouse.co.uk/im...0-27931100.jpg

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