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Thread: [Primer] R/G Lands

  1. #2481

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by UnsungHero View Post

    Also anyone going to GP Columbus next month? It would be nice to meet up with some fellow lands players!
    Congrats on the finish. Good report, too.

    I might make it to GP Columbus, though with a daughter and a pregnant wife, I can't say for sure. I'll post later if it's definite.

  2. #2482

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by barcode View Post
    I don't know. Abrupt Decay is way more versatile than Krosan Grip. It is a good answer to Delver, Young Pyromancer, Deathrite Shaman. It can be tough to beat Deathrite with Punishing Fire if they have a counterspell and then eat the Fire, but Decay is uncountable. Maybe Decay a one or two-of in the maindeck.

    The most threatening thing Miracles can do in the face of Abrupt Decay is to just play lands. Jace and Entreat don't really care about Decay and it is with those cards that Miracles wins, not Counterbalance. Perhaps it's Worm Harvest we need to be leaning on. That's next to test.
    For what it's worth I've been running Worm Harvest main (I have a moderately goofy list at the moment) and against miracles that card is straight gas.

  3. #2483
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    Re: [Deck] R/G Combo Lands

    Top 4ed a 1k this saturday.

    Here's a link to the report: http://www.mtgthesource.com/forums/s...600#post949600

    @djxtream I hope i got the details right on our match. let me know if i need to edit.

    Worm harvest has been gas for me too. Anecdotes can be found in the aforementioned report.

    Enjoy yall.

  4. #2484

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Djehuti View Post
    Top 4ed a 1k this saturday.

    Here's a link to the report: http://www.mtgthesource.com/forums/s...600#post949600

    @djxtream I hope i got the details right on our match. let me know if i need to edit.

    Worm harvest has been gas for me too. Anecdotes can be found in the aforementioned report.

    Enjoy yall.
    sounds entirely accurate...I also forgot a ton of details about our G3, I will say your Ghost Quarter was MVP and knowing I lacked one was the difference maker.

    I was playing a 3x punishing fire/3x abrupt decay main list with spheres and bob in the board...and my spice a single Centaur Vinecrasher.

    I'll shine some light for my matchups that day too, i dont keep very good notes.

    Round 1) LED Dredge 2-1 win, bog is king. Wasting it and bringing it back just feels so wrong and so right. There was even a period in g3 where I had board control and he had an empty GY with a city of brass in play...and instead of wasting it, i just kept porting it. i think i did 4 times before getting the kill via marit lage.

    Round 2) Esper Thing in the ice. 2-0 G1 opponent never shows a threat besides an FoW exile'd jace and 2 snap casters...i notice his deck box had mentor tokens so i go into game 2 with that in mind. G2 he plays 2 thing in the ices as I'm just setting up my board. I have the combo ready to go, but he has both things with one counter left on them, so i dont make a move. He eventually plays a 3rd one and then flips the others. He plays a karakas and passes. my untapped wasteland was waiting for that, so i waste it, make my combo and hope to fly over his things unless he can play 2 instants...which he doesnt.

    Round 3) Lands 0-2. as @Djehuti mentioned, we knew going into the match it was the mirror, but neither knew of the exact build. I draw miserable hands with no action and just get owned rather promptly. ghost quarter was the mvp as if I was able to keep my forest in play, we may have had a game g2..but anyways

    Round 4) Eldrazi w/ some Mud flavor. 1-2 G1 is over quick by playing multiple grim monolith and double reality smasher, maze of ith slows 1 down..but its not enough. G2 Wasteland / tabernacle is king. G3 He gets early threats on the board, thought knot..losing that crop rotation hurt ALOT...I get down to 1 more swing from what he has showing kills me, i dredge into chasm, pass to my opponent...he goes "come on wasteland" and tops deck it. He mentioned that people working with that deck only play 2 wastelands. he played 4 and now will never change that.

    Round 5) Shardless BUG 2-0. my record is 2-2 at this point, my opponent is 2-1-1, I figure if i win this i should make tie breakers for top 8. and it goes just about as well as a shardless bug match can go. bobs were great even in just attacking, got him down to 9 life that when he played sylvan library, i didnt care.

    So end up 3-2 with 9 points, they show the standings. I'm at 8th place while 2 others have 9 points under me and that at #1 is my fellow lands player....bring on the rematch mirror match
    game 1) i just had the nuts. loam, exploration, wasteland, bog and fetch and 2 other cards i cant recall, maybe 1/2 of the combo...even joked with my opponent before we started I was blind keeping 7 cause of my mulligans previously.

    game 2) we both go down to 6, scry shows me bog. and we have a chess match. I recall bog'ing a gambled worm harvest and wasting his karakas and bogging it away. and it basically came down my opponent making all 3 of on board stages forests (that he knows i cant touch cause we shared deck tech in rounds) and yeah you can read his report for the interactions that ended the game, i'm unsure I had another method that would of had a different outcome, i really needed one more port. my plan was make him lose all 3 of his stages, I make a copy of depths as well and hope he doesnt realize to copy my karakas, after he made that last stage copy my karakas, i knew there i was done and we moved to g3

    game 3) stage, loam, no exploration but a crop rotation. and i know that crop rotation could be the entire difference maker..so i always kept a green up (in the form of an uncracked fetch...ghost quarter defense) waiting for the right chance to either ruin his day or go for my own kill....and has a loam in the yard but a green mana up as well, so i dont chance it...but then has he dredged, stage, stage, stage. when he tries to get them back I go for the bog...I still think it was the right move...but then he had the exploration/wasteland train going and i basically had an empty board as the game ended.

  5. #2485

    Re: [Deck] R/G Combo Lands

    Had the dream scenario at my LGS this past Friday where a timely decay allowed me to hit is counterbalance and loam into a game 1 win.

    That being said I still am unsure if it is good enough. I am running a list similar to giga's and only took the game because of a very complicated board state and a misplay on his end.

    G2 was lost to bloodmoon - He forced my Mox diamond in G2 and i lost the game w/ decay in hand.

    I just feel that if we are making such a big change to our explosiveness / consistency it should feel better then "kind of" getting there.

  6. #2486
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Qujibo View Post
    Had the dream scenario at my LGS this past Friday where a timely decay allowed me to hit is counterbalance and loam into a game 1 win.

    That being said I still am unsure if it is good enough. I am running a list similar to giga's and only took the game because of a very complicated board state and a misplay on his end.

    G2 was lost to bloodmoon - He forced my Mox diamond in G2 and i lost the game w/ decay in hand.

    I just feel that if we are making such a big change to our explosiveness / consistency it should feel better then "kind of" getting there.
    This is exactly my experience! I think the biggest win is Dark Confidant in the sideboard. Abrupt Decay is kind of a "freebie" so long as they're not overloaded on. Like I said a page or so back: Black is for the card advantage and white is for the disruption. If our goal is to break up Miracles we're focusing on the wrong colour.

  7. #2487

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by barcode View Post
    This is exactly my experience! I think the biggest win is Dark Confidant in the sideboard. Abrupt Decay is kind of a "freebie" so long as they're not overloaded on. Like I said a page or so back: Black is for the card advantage and white is for the disruption. If our goal is to break up Miracles we're focusing on the wrong colour.
    If you were to splash white what cards would you replace Bob and Abrupt Decay with?

  8. #2488
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    Re: [Deck] R/G Combo Lands

    Gods, when this deck runs hot I love it. Still playing my same list as before, thinking about some changes but Decay makes me happy. 4-0 tonight, did not drop a game.

    I think I am going to move the Bayou to the side, cut the Thoughtseize and look at some other combo hate. Maybe Chalice again when I get them back. The reason is that while I like Thoughtseize, I can not aways depend on having Black early enough to cast what I want early enough to be disruptive.

    Keeping Decay and Bob, I am finding 3 Decay 2 Grip to be very strong. As long as someone doesn't start dropping Leylines on me I think I will stick with it.
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  9. #2489
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by CovenantElite30 View Post
    If you were to splash white what cards would you replace Bob and Abrupt Decay with?
    Gaddock Teeg is an extremely efficient hatebear. He stops:

    JTMS
    Entreat the Angels
    Past in Flames
    Empty the Warrens
    Tendrils of Agony
    Sneak Attack (being cast)
    Green Sun's Zenith
    Terminus

    And so on.

    Decay reverts to 4 K-grips and maybe even Swords to Plowshares as an efficient way to deal with creatures. You could also replace Bob with Crucible of Worlds, although I don't love that plan because there should be graveyard hate coming in and if it's Rest in Peace then Crucible is kind of a waste.

  10. #2490

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by barcode View Post
    Gaddock Teeg is an extremely efficient hatebear. He stops:

    JTMS
    Entreat the Angels
    Past in Flames
    Empty the Warrens
    Tendrils of Agony
    Sneak Attack (being cast)
    Green Sun's Zenith
    Terminus

    And so on.

    Decay reverts to 4 K-grips and maybe even Swords to Plowshares as an efficient way to deal with creatures. You could also replace Bob with Crucible of Worlds, although I don't love that plan because there should be graveyard hate coming in and if it's Rest in Peace then Crucible is kind of a waste.

    I like it! Once Lands becomes cheaper online (Mostly the price of Port) I plan on doing some leagues with it.

    What about replacing Bob with Tireless Tracker? Much slower then Bob but does more work over time.

  11. #2491

    Re: [Deck] R/G Combo Lands

    Can add Knight of the Reliquary to fetch the combo, and then maybe Chalice to protect it too. GSZ to grab both Knight and Teeg...wait a second...
    Quote Originally Posted by Acclimation View Post
    I about died from laughter when I was watching my feature match and the commentators called Tinfins a difficult and challenging deck.

    I'm not saying it's the easiest deck to play, but the plan is so linear that I could probably get white girl wasted and still beat people with the deck.
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  12. #2492
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by CovenantElite30 View Post
    I like it! Once Lands becomes cheaper online (Mostly the price of Port) I plan on doing some leagues with it.

    What about replacing Bob with Tireless Tracker? Much slower then Bob but does more work over time.
    I've never tried Tireless Tracker. It might be better since you can get a clue right away but it might be worse because it costs 3 mana.


    Quote Originally Posted by Claymore View Post
    Can add Knight of the Reliquary to fetch the combo, and then maybe Chalice to protect it too. GSZ to grab both Knight and Teeg...wait a second...
    I played a singleton Knight of the Reliquary in the maindeck during the white splash and it worked out well!

  13. #2493
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by barcode View Post
    [..] I think the biggest win is Dark Confidant in the sideboard [..]
    Really? In which MUs do you board Bob the most? To me Bob was seemed only good against miracles - where Boseiju was also shining against. In other MUs Bob seemed to be not the biggest help. Would love to hear your sideboarding plans with Bob!

    Thanks;
    Jon

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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by J0n View Post
    Really? In which MUs do you board Bob the most? To me Bob was seemed only good against miracles - where Boseiju was also shining against. In other MUs Bob seemed to be not the biggest help. Would love to hear your sideboarding plans with Bob!

    Thanks;
    Jon
    Honestly I want to play bob in every matchup except burn. :) It's a great creature that can start applying pressure and card advantage on turn 2 and who doesn't want to draw cards? The average CMC in the deck is <1 which makes Dark Confidant just "draw a card" that can attack, serve as a lightning rod for plows, and works around graveyard hate.

  15. #2495
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by barcode View Post
    Honestly I want to play bob in every matchup except burn. :) It's a great creature that can start applying pressure and card advantage on turn 2 and who doesn't want to draw cards? The average CMC in the deck is <1 which makes Dark Confidant just "draw a card" that can attack, serve as a lightning rod for plows, and works around graveyard hate.
    Played a list with three tireless trackers over Bob with amazing results. Outclasses creatures and flat out draws you more cards. Excellent in the miracles MU, and Aggro loam MU
    Last edited by Cfetchcaviar; 05-18-2016 at 10:48 AM.

  16. #2496
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Cfetchcaviar View Post
    Played a list with three tireless trackers over Bob with azing results. Outclasses creatures and flat out draws you more cards. Excellent in the miracles MU, and Aggro loam MU
    Could you eleborate on your MU's and list? Sounds promising.
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  17. #2497

    Re: [Deck] R/G Combo Lands

    Just a thought, but it you go white splash you could go really spicy and get into ETutor boards and Limited Resources.

    Not the most logical way about how to use LR, but it could have some impact if you can use Exploration, Wasteland, and Drownyard Temple (it's not "played") to tilt the 10 total lands in your favor.
    Quote Originally Posted by Acclimation View Post
    I about died from laughter when I was watching my feature match and the commentators called Tinfins a difficult and challenging deck.

    I'm not saying it's the easiest deck to play, but the plan is so linear that I could probably get white girl wasted and still beat people with the deck.
    Quote Originally Posted by maharis View Post
    Imagine the trauma of a man who has seen Mom into Crusader enough to mainboard three Cabal Pits.

  18. #2498
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Chatto View Post
    Could you eleborate on your MU's and list? Sounds promising.
    Sure thing, my meta is dense with loam strategies, miracles, eldrazi, bant, and DnT. When I originally tested Bob, I found myself only bringing him in for grindy matches and mirror. Playing Bob on turn 1 or turn 3 was never a game winning decider. TT's body was able to often dodge burn removal and benifit us more with a swords.
    It ate many STP/bolts/pf/decay. Tracker, being +1 mana and requiring lands to trigger made it 1.5 turns slower. I never had a problem with landing triggers. In these matchups that speed loss is outwayed by tempo gain in a resolved TT. I also found him much easier to cast. At the time experimenting with abrupt decay.


    Did not bring him in for delver games or combo. I also feel that playing Urborg helped turn him on. I imagine riftstone portal will do the same. Tapping depths, or maze of ith to sac clues was great.

    It provides a real clock that needs to be dealt with. 2/1s that gain you cards/give information and dome you do not come close to raw advantage and synergy TT gave. Fetch lands, rotation, exploration fx all work well with it. Chalice on 1 +TT is a reliable wincon. Bob was never a damage dealing threat. Most of the time I never swung with him. I have been able to make a 10+ power tracker in games. Outclassing a knight of the reliquary feels good.

    I'm not convinced I would take him to a large tournament. I don't think creatures is where I want to be unless it's his Majesty Prime Daddy.

    Played just under 100 games with it.

    Current list:
    4 Rotation
    4 Fire+Grove
    3 Depths
    Karakas, Bog, Raging Ravine,
    Boseiju, Urborg(TOY), Ghost Quarter
    2 Fetch.
    No manabond

    SB:
    4 Sphere
    4 Grip
    2 Chalice
    2 Boil
    Trinisphere
    Seismic assault
    Zorb
    Last edited by Cfetchcaviar; 05-19-2016 at 11:15 AM.

  19. #2499

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Cfetchcaviar View Post
    Sure thing, my meta is dense with loam strategies, miracles, eldrazi, bant, and DnT. When I originally tested Bob, I found myself only bringing him in for grindy matches and mirror. Playing Bob on turn 1 or turn 3 was never a game winning decider. TT's body was able to often dodge burn removal and benifit us more with a swords.
    It ate many STP, or was bolted/pf by an opponent. Tracker, being +1 mana and requiring lands to trigger made it 1.5 turns slower. I never had a problem with landing triggers. In these matchups that speed loss is outwayed by tempo gain in a resolved TT. I also found him much easier to cast. At the time experimenting with abrupt decay.


    Did not bring him in for delver games or combo. I also feel that playing Urborg helped turn him on. I imagine riftstone portal will do the same. Tapping depths, or maze of ith to sac clues was great.

    It provides a real clock that needs to be dealt with. 2/1s that gain you cards/give information and dome you do not come close to raw advantage and synergy TT gave. Fetch lands, rotation, exploration fx all work well with it. Chalice on 1 +TT is a reliable wincon. Bob was never a damage dealing threat. Most of the time I never swung with him. I have been able to make a 10+ power tracker in games. Outclassing a knight of the reliquary feels good.

    I'm not convinced I would take him to a large tournament. I don't think creatures is where I want to be unless it's his Majesty Prime Daddy.

    Played just under 100 games with it.

    Current list:
    4 Rotation
    4 Fire+Grove
    3 Depths
    Karakas, Bog, Raging Ravine, Boseiju, Urborg (TOY)
    2 Fetch.
    No manabond

    SB:
    4 Sphere
    4 Grip
    2 Chalice
    2 Boil
    Trinisphere
    Seismic assault
    Zorb

    Were you playing tireless tracker in the main or out of the board?

    How many were you playing?

    I feel like it's only good against Miracles, Mirror, Shardless and maybe Jund?

  20. #2500
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by CovenantElite30 View Post
    Were you playing tireless tracker in the main or out of the board?

    How many were you playing?

    I feel like it's only good against Miracles, Mirror, Shardless and maybe Jund?
    I just told you my experience and the matchups. Two comments up, i mention 3 in the board. I'm not about feels, pick up 3 copies and play 100 games in your meta.
    You are basically correct. Grindy matchups and mirror. I wouldn't bother bringing tracker in against jund. Our game plan shits on it so hard they need a wetnap post board.

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