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Thread: [Deck] 12 Post

  1. #5141

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by THATONE View Post
    I've been looking into trying out 12 post in legacy for some time now, but I have some questions regarding the deck before I buy into it. Forgive my extreme skepticism, but I want to make sure this deck is the right choice!

    I'm a long time Modern Tron player, and I feel like I have impactful plays on turns 3-4 of the game that the Modern meta really has to respect (Karn, Ugin, Ulamog, Oblivion Stones). Just by looking at the 12 post decklists, I'm not sure this is true for the 'equivalent' deck in legacy. Sure with good draws we can show and tell a fattie or cast a big threat early in the first 3-4 turns, but is it as impactful in legacy as a turn 3-4 Karn/Ugin in Modern?

    Also, I see people say they do quite well with the deck, but checking mtgtop8 and mtggoldfish I don't see 12post putting up consistent results (actually, it doesn't come up on goldfish at all). Besides the obvious miracles matchup, how does the deck fare against top tier decks in the format? Like grixis delver, storm, infect, etc? I feel like matchups are better against the blade decks but those don't seem as popular. I just don't want to beat on nic fit and miracle decks all day long! Compare this to tron in modern, 95% decks will fear a turn 3 Karn.
    Post is both faster and slower than Tron. It's less consistent in getting out a huge threat on turn 3 because so many of our lands come in tapped. But it can also explode much, much bigger than Tron because of Candelabra. You can mulligan and still hardcast Emrakul on turn 3 with the right hand. Where Tron's mana production jumps to 7 and then flattens out (increasing by at most 3 per turn), Post's mana growth is exponential: one land drop can easily jump us by 10 mana (or even a lot more with multiple Candles). Having played my fair share of Tron in Modern, I'd say Post generally starts a little slower but has far more momentum.

    Another big difference from Tron is our powerful land toolbox, especially with Crop Rotation. We have a built-in buffer against aggressive decks with Glimmerpost lifegain. We have easy access to silver bullet lands, like Bog, Karakas, Tabernacle, Maze, etc..

    Our main land engine is more resilient than Tron, even in a format with Wasteland. Hitting one Cloudpost merely diminishes the rest, as opposed to breaking them entirely like losing a Tron piece. We can also use Crop Rotation as a pseudo-Stifle, and can maindeck Pithing Needles.

    Being a bit slower out of the gate simply isn't as much an issue because, where Tron plays more like a combo deck, Post often plays more like a control deck (even the non-blue builds). Post's true strength is its overwhelming inevitability. Every turn the game drags on increases the likelihood of winning. And there are just more ways to stall in Legacy than Modern. Tabernacle punishes decks that go wide (Elves) or have a low land count (Delver). Maze neutralizes decks that want to ride a few midsize threats (Stoneblade, Shardless). Two Mazes and a Candle can keep an army away. We have instant-speed Bojuka Bog or Karakas vs combo. We can afford to be slower.

    Once stabilized, we go way over Tron's top end. Post also has access to Karakas, which lets us rebuy casting triggers with the absurd amounts of mana we can make.


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  2. #5142
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    Re: [Deck] Turbo Eldrazi

    Agree completely with this description except:
    Quote Originally Posted by TheBoozeCube View Post
    Post's mana growth is exponential
    The mana growth is quadratic not exponential, the difference being that the gain in mana from one additional post is proportional to the number of Cloudposts rather than the amount of mana produced by the Cloudposts.

    Technically correct...the best kind of correct.
    a.k.a. Eddy Viscosity

  3. #5143
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    Re: [Deck] Turbo Eldrazi

    I'm gonna be streaming my new list for a few hours on Cockatrice if anyone is interested.

    http://www.twitch.tv/zotmaster

    Set sail for fail!
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  4. #5144
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    Re: [Deck] Turbo Eldrazi

    Got 3rd at a 30 person GPT today with this list:

    // Lands
    4 [MR] Cloudpost
    1 [LG] Karakas
    1 [WWK] Eye of Ugin
    4 [ZEN] Misty Rainforest
    4 [SOM] Glimmerpost
    1 [WWK] Bojuka Bog
    2 [ON] Island (1)
    4 [R] Tropical Island
    1 [IA] Glacial Chasm
    2 [TSP] Vesuva
    1 [AVR] Cavern of Souls
    1 [R] Forest (3)

    // Creatures
    1 [ROE] Emrakul, the Aeons Torn
    1 [BFZ] Ulamog, the Ceaseless Hunger
    4 [M11] Primeval Titan
    2 [FD] Trinket Mage

    // Spells
    4 [5E] Brainstorm
    3 [UL] Crop Rotation
    3 [CHK] Sensei's Divining Top
    2 [US] Show and Tell
    2 [10E] Pithing Needle
    3 [OGW] Warping Wall
    2 [SH] Ensnaring Bridge
    2 [FD] Engineered Explosives
    2 [ZEN] Expedition Map
    2 [FRF] Ugin, the Spirit Dragon
    1 [ME4] Candelabra of Tawnos

    // Sideboard
    SB: 3 [NPH] Surgical Extraction
    SB: 3 [TSP] Krosan Grip
    SB: 2 [OD] Moment's Peace
    SB: 3 [JGC] Flusterstorm
    SB: 2 [R] Blue Elemental Blast
    SB: 2 [THS] Swan Song


    Matchups were BUG Delver (Jacob Bard), Miracles (loss via fail choices on my part), Ichorid, Burn, ID. Top 8, Death and Taxes, Top 4 Reanimator with god hands.

    As usual when I lose to reanimator. I will probably stock a full playset of Surgicals, and probably 2-3 more grave focused cards (relic/faerie macabre). Losing to this matchup over and over is quite frustrating since their variance is so high.
    Last edited by Rock Lee; 05-29-2016 at 08:28 PM.

  5. #5145
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    Re: [Deck] Turbo Eldrazi

    Hei guys
    After a few months of storm i'm finally back on 12 Post:)
    First i wanted to play Storm at the GP in Prag.
    But after a few testing i dont want to play Storm anymore.
    It's loses to hard against the eldrazi deck and also too important missplays..I think in prag we don't have that much storm because of the meta shift..so i came to the conclusion to play my favorite deck again:)

    If we are looking to the Dtb Selection..we have just good match ups or 50/50 match ups there.

    I want to ignore the badest Match up completly right now.
    (Storm)
    I want to Grind out the even Match ups to good with the Sideboard like eldrazi:)


    I'm still on mono G 12 Post.
    The U/G version is still to weak and unconsistant.
    Yesterday i played it at a Gp Trial/1K legacy in lucerne.
    Here is my List:

    2 Ugin, the Spirit Dragon
    4 Crop Rotation
    4 Cloudpost
    4 Glimmerpost
    4 Expedition Map
    1 The Tabernacle at Pendrell Vale
    1 Glacial Chasm
    4 Vesuva
    1 Karakas
    1 Emrakul, the Aeons Torn
    1 Eye of Ugin
    3 Pithing Needle
    3 Candelabra of Tawnos
    2 All Is Dust
    1 Bojuka Bog
    3 Sensei's Divining Top
    1 Maze of Ith
    6 Forest
    4 Ancient Stirrings
    1 Ulamog, the Ceaseless Hunger
    2 Verdant Catacombs
    1 Dark Depths
    1 Thespian's Stage
    1 Kozilek, the Great Distortion
    4 Warping Wail

    SB: 4 Krosan Grip
    SB: 3 Surgical Extraction
    SB: 4 Dismember
    SB: 2 Reclamation Sage
    SB: 2 Grafdigger's Cage

    Sadly we had just 20 players..:( normaly at a 1k we are like 30 players..)
    So 5 Rounds and Top 4:)

    Round 1: Against a good friend(most of the time we are playing the same deck(Mirror :P Mono G Post, he's playing exactly the same list except 3 Cards..

    Game 1: i had the ulamog in hand:)
    It's a important key Card here.
    Game 2: i can play a kozilek and after that i'm faster again
    2:0

    Round 2: Nic Fit Rector Combo
    Game 1: he had a nuts hand and win with the combo.
    Game 2: Fast Kozilek wins
    Game 3: Fast Kozilek wins
    2:1

    Round 3: Eldrazi Mono
    Game 1: A fast Dark dephts combo wins here. (Very important here)
    Game 2: he forget two times to pay the tabernacle so free win:) Dismember are also very good in this match up.
    2:0

    Round 4 Bug Controll (Again a good friend)
    Game 1: He have a very good hand..waste > daze my crop..waste and fow+ Tarmo clock.
    Game 2: Ugin wins here very fast.
    Game 3: He had a t2 Sylvan library..the card is very strong against us and he made a lot missplays so at least he had a null rod out, 3 mana open a open shaman and clique. I was on 6 life and had the key card Karakas in hand.
    A turn before i stacked the top 3 cards with Top. On my drawstep i draw a dismember .soo before he's turn ends i played a 20/20 avatar token. So the play was bounce clique with karakas then he play'd clique again with the 3 open mana and now i can play dismember and he can't drain life here with shaman. He had 2 cards in Hand..FoW!
    So he can block with clique and wins next turn..
    1:2

    So Round 5: Jund
    Game 1: easy win
    Game 2: i played around everything( Warping wail too broken) Finally Ugin gets the Job done

    4:1 and Top 4:))
    Of course my Friend who's playing 12 Post is also Top 4:)
    And Mirror again..but the best mirror ever.
    Game 1: my hand was very bad after a mull to 6..
    I can start and playing not much..just needle to slow he's candelabra to slow down he's game but he got me later.
    Game 2: Mull to 6 again but a nice hand with 1 land(vesuva) but thespian stage on top after the scry
    The hand was to good. So i sayd go he played the forest and i can copy he's forest now.
    He tried it with dephts combo but i had the crop into karakas.After that i played needle naming karakas and playing my dephts..but he had a crop into maze.
    So after few turns i can play reclemation sage the needle named candelabra and play kozilek..in he's turn he played ulamog.. the funny thing was i can counter his ulamog with my kozilek..because i drew the ulamog with kozilek..
    Target's are the tokens and my kozilek..i let them exile and i played my ulamog who takes his ulamog and a cloudpost. GG best game ever.

    Game 3: Very long and intresting Game. The Mirror is extremly skill intensive sometimes..We bouth thinking like 1 minutes to play the correct land..(forest go)
    After a needle of him named karakas he'd played the dephts combo..so i crop rotation end of turn and played cloudpost into double candelabra into eye into emrakul.
    2:1 for me

    Final:Bug Controll against my friend.

    Game 1: a good hand without needle..sadly he had a fast clock with double waste and double fow.
    Game 2: sylvan library into everything..no needle..
    0:2

    I think it's a harder match up..maybe the gane would seems diffrent if i had a needle here.

    But still won 4 wasteland for the second place, he won a volcanic island:)
    Sadly no byes:(( i will win them in prag on friday..

    I will change somethings in the SB.
    Sage and Cage was just meta slots..
    I cutted the sphere's because they are to sloow right know and i prefer 4 dismember against eldrazi or creature Decks.
    Fast combo is important against delver and eldrazi..
    So changes for the gp are:
    - 2 sage
    - 2 Cage
    + 1 Thespian stage
    + 1 Dark dephts

    Now i sayd i want to grind out the even match ups to good like Bug Delver/ controll.

    + 2 Drop of Honey
    I think the card is very strong right now..
    Keep in mind the oppenent should just get slowed down;)

    Just ask me about questions..
    See you in Praha!
    Greets

    Pascal
    Last edited by Pdingo; 05-30-2016 at 06:15 AM.

  6. #5146
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Pdingo View Post
    Hei guys
    After a few months of storm i'm finally back on 12 Post:)

    I want to ignore the badest Match up completly right now.
    (Storm)
    I want to Grind out the even Match ups to good with the Sideboard like eldrazi:)
    With Warping wail, storm is now no longer a bad matchup. If you include mana-free graveyard cleaning effects (surgical/faerie macabre), then they must wait until turn 2 to combo out without a nutters hand. This gives you time for a warping wail/fluster/swan song to completely clip them. Also warping wail exiles Xantid swarm, so the card covers all your angles.

    Obviously mono-green has issues because it doesn't run the fluster/swan song and you can't hide cards with brainstorm under a top, but this has always been the weakness of mono green. It is easier to play by a hefty margin, but loses pivotal cards for certain matchups (burn, fast combo, grindy matchups).

    I haven't dropped a GAME to storm in over 3 months now.

  7. #5147
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    Re: [Deck] Turbo Eldrazi

    This is my list post-GPT event. I think it covers some weaker angles while still being strong.

    // Lands
    4 [MR] Cloudpost
    1 [LG] Karakas
    1 [WWK] Eye of Ugin
    4 [ZEN] Misty Rainforest
    4 [SOM] Glimmerpost
    1 [WWK] Bojuka Bog
    1 [ON] Island (1)
    4 [R] Tropical Island
    1 [IA] Glacial Chasm
    2 [TSP] Vesuva
    1 [AVR] Cavern of Souls
    1 [R] Forest (3)

    // Creatures
    1 [ROE] Emrakul, the Aeons Torn
    1 [BFZ] Ulamog, the Ceaseless Hunger
    4 [M11] Primeval Titan
    2 [FD] Trinket Mage

    // Spells
    4 [5E] Brainstorm
    3 [UL] Crop Rotation
    3 [CHK] Sensei's Divining Top
    2 [US] Show and Tell
    2 [10E] Pithing Needle
    3 [OGW] Warping Wall
    2 [SH] Ensnaring Bridge
    2 [FD] Engineered Explosives
    2 [ZEN] Expedition Map
    2 [FRF] Ugin, the Spirit Dragon
    1 [ME4] Candelabra of Tawnos
    1 [ALA] Relic of Progenitus

    // Sideboard
    SB: 4 [NPH] Surgical Extraction
    SB: 3 [TSP] Krosan Grip
    SB: 3 [JGC] Flusterstorm
    SB: 2 [THS] Swan Song
    SB: 1 [SHM] Faerie Macabre
    SB: 2 [C14] Reclamation Sage

    It is possible 2 faerie macabre, 3 surgicals is better. I personally like that surgical protects itself by being able to counter-surgical and fail your own deck. But diversity might trump that. I like Rec Sage over more-grips for null rod/chalice options in the face of aggro. If rec sage becomes a more clutch card, I might opt for more caverns. Its usefulness vs blood moon in blue decks will be the deciding factor.

  8. #5148
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    Re: [Deck] Turbo Eldrazi

    @ Rocklee

    Dude as a Storm player i can just say Storm is a really bad Match up for 12 Post. i never won a Match.. i won just rarely when i get lucky and he fizzled or something or had a really bad draw. The same counts for UG Post. UG Post loses the same way to burn and Storm. Just more counter dont win against a skilled Storm player..
    Warping Wail helps a little bit of course yes..
    If you never dropped a Game against Storm, then i dont know what your opponent is doing..
    The only Way is right now is to ignore Storm(If you have Storm in your Meta..then dont do that!) and play more Cards for the greedy Match ups..

  9. #5149
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Pdingo View Post
    @ Rocklee

    Dude as a Storm player i can just say Storm is a really bad Match up for 12 Post. i never won a Match.. i won just rarely when i get lucky and he fizzled or something or had a really bad draw. The same counts for UG Post. UG Post loses the same way to burn and Storm. Just more counter dont win against a skilled Storm player..
    Warping Wail helps a little bit of course yes..
    If you never dropped a Game against Storm, then i dont know what your opponent is doing..
    The only Way is right now is to ignore Storm(If you have Storm in your Meta..then dont do that!) and play more Cards for the greedy Match ups..
    My meta definitely doesn't lack skilled storm players. 3-4 locals all who have SCG top 8d with storm.

    Fighting storm requires knowing how storm kills you quickly. Via past in flames. The ad nauseam win is riskier and is dark petition pushes away from it. Crop Rotation thus gives you a serious threat until you get warping wail mana available. And then you set up top with those two cards and you just lock them down while moving to an eot tutor emrakul play.

    As with the lands matchup. Pilots who don't understand the matchup and the tools available to them think the matchup is abyssmal, when in fact it is quite favorable.

  10. #5150

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post

    2 [FD] Trinket Mage

    // Spells

    1 [ME4] Candelabra of Tawnos

    Hi Sensei! I'm curious about your list recently reducing the number of Candelabras down to one. Is this merely the presence of trinket mage in the deck, or did you reduce the number for other reasons as well?

  11. #5151
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by I'll Cast Ugin View Post
    Hi Sensei! I'm curious about your list recently reducing the number of Candelabras down to one. Is this merely the presence of trinket mage in the deck, or did you reduce the number for other reasons as well?
    Candelabra is one of those odd cards. When you are without cloudposts, the card is near worthless. Only good vs rishadan port and outlier manafixing. One does this fine, Two is massively overkill. I often side out Candelabra in the face of Null rod/needle.

    That being said, it can completely break certain board states. Every time I have gone to zero candelabras I have suffered for it tremendously. Trinket mage has always provided a huge lynch pin for the deck, allowing you to get top when you need selection, map at 2-3 mana, candelabra at 7-19, and map again at 20, all to win the game. Candelabra is within that range of mana, but 7-19 can be CP-CP-GP into CP-CP-CP-GP at times, which is a short jump. This is why I rarely go to 0 maps unless a very specific build. My priority for dropping cmc 1 artifacts is usually Candelabra > Map > Top.

    The time to run 2+ candelabra would be if you find yourself floundering at the 7-19 mana amount often, specifically at the 7-14 mana amount, before being able to cast kozilek/ulamog, which should break most gamestates.

  12. #5152

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Leshrac82 View Post
    I am following this forum, and finally decided to register, just to post this list (and it looks completely crazy, but over >200 matches on xmage if have ~70% winrate with this and earlier versions of it):

    Lands:
    4 Cloudpost
    4 Glimmerpost
    2 Forest
    2 Savannah
    1 Bayou
    2 Windswepth Heath
    2 Verdant Catacombs
    1 Wooded Foothills
    1 Vesuva
    1 Dryad Arbor
    1 Eye of Ugin
    1 Karakas
    1 Glacial Chasm
    1 Maze of Ith
    1 Bojuka Bog
    1 Thespian's Stage
    1 Dark Depths
    1 Horizon Canopy
    1 Sea Gate Wreckage
    1 Wasteland

    Spells:
    3 Mox Diamond
    3 Sensei's Divining Top
    3 Crop Rotation
    2 Warping Wail
    4 Green Sun's Zenith
    3 Crucible of Worlds
    1 Ugin, the Spirit Dragon

    Creatures:
    2 Tireless Tracker
    2 Knight of the Reliquary
    3 Oracle of Mul Daya
    1 The Gitrog Monster
    1 Titania, Protector of Argoth
    1 Primeval Titan
    1 Ulamog, the Ceaseless Hunger
    1 Emrakul, the Aeons Torn

    Sideboard:
    1 Pithing Needle
    1 Engineered Explosives
    1 Golgari Charm
    1 Engineered Plague
    1 The Tabernacle at Pendrell Vale
    1 Crop Rotation
    2 Krosan Grip
    2 Warping Wail
    2 Leyline of Sanctity
    3 Chalice of the Void

    H
    It seems like you've got just about one of everything in there. There are some things like Knight that I like the idea of, and it would seem a natural fit. More specifically though, I wondered if anyone could comment specifically on the practical differences between decks that run more and different cards with lots of 1-ofs, 2-ofs, as opposed to a more solid state deck that runs fewer individual cards, but runs them in 3-ofs and 4-ofs.

    Recently been getting killed by shardless, and some variant of KofR/wasteland running Chalice on 1.

  13. #5153

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    My meta definitely doesn't lack skilled storm players. 3-4 locals all who have SCG top 8d with storm.

    Fighting storm requires knowing how storm kills you quickly. Via past in flames. The ad nauseam win is riskier and is dark petition pushes away from it. Crop Rotation thus gives you a serious threat until you get warping wail mana available. And then you set up top with those two cards and you just lock them down while moving to an eot tutor emrakul play.

    As with the lands matchup. Pilots who don't understand the matchup and the tools available to them think the matchup is abyssmal, when in fact it is quite favorable.

    I tend to agree. I've beaten storm in this manner quite consistently. Although against a skilled player with a good draw the deck has to provide and there is no margin for error. I run 2 trickbinds, 3 flusters and 3 surgical + knot in the board. If you top that with crop rotations and warping wails and platinum empririon, you have a lot of storm hate. It’s always nice to float trickbind and show it to your opponent when he’s done with all the shenanigans

    I’ve played the knot list in a smaller tournament (just 13 magicians) and I went 3-3, made huge misplays against lands and probably against Jund as well. The deck was providing but my bad piloting was to blame for the 2 loses. Really didn’t have the tools to fight the mono red sneak, but hey I wasn’t worried about that, more so with my extremely poor piloting against the other two decks that I’ve lost to.
    Frankly I don’t like this configuration and I don’t know why I decided to play it. Though I think that in other hands this list can provide all the necessary tools needed for a solid performance, but not mine I guess. I’m not used to playing a “semi-mid-range” strategy and I had trouble boarding, didn’t really know what to put in / out.
    In any case I’m moving away from thought-knot main and ugins and low number of SnTs. I feel kind of bad for ugin, but he just doesn’t play well with SnT. I like to have early explosive plays and I like the diversity provided by all three eldrazi titans. Thus I’m moving in this direction:

    Land (26)
    2x Ancient Tomb
    1x Bojuka Bog
    1x Cavern of Souls
    4x Cloudpost
    1x Eye of Ugin
    1x Forest
    1x Glacial Chasm
    4x Glimmerpost
    1x Island
    1x Karakas
    4x Misty Rainforest
    4x Tropical Island
    1x Vesuva

    Creature (8)
    1x Emrakul, the Aeons Torn
    1x Kozilek, the Great Distortion
    1x Platinum Emperion
    4x Primeval Titan
    1x Ulamog, the Ceaseless Hunger

    Artifact (11)
    1x Candelabra of Tawnos
    3x Expedition Map
    3x Ratchet Bomb
    4x Sensei's Divining Top

    Sorcery (4)
    4x Show and Tell

    Instant (11)
    4x Brainstorm
    4x Crop Rotation
    3x Warping Wail

    Sideboard (15)
    3x Flusterstorm
    3x Krosan Grip
    2x Moment's Peace
    3x Surgical Extraction
    1x The Tabernacle at Pendrell Vale
    1x Thought-Knot Seer
    2x Trickbind

    The list has been performing very well for me on-line. Against “non-counter” decks you have the possibility of consistently hitting turn 2 SnT via crop -> tombs combo or you can do a turn 1 bomb or wail if needed. 4x crop rotations feel so powerful. I really like playing the full set again. With 2 trickbinds in the board I think I’m adequately protected against wasteland. Furthermore opponents tend to use wasteland on my tombs early in the game, only to face cloudposts later on. In this respect tombs takes some of the pressure of cloudposts. And besides the deck consistently provides the plan B option (SnT), if my clouds are wasted…
    Bomb is a blast and has been relevant in most match-ups. It’s very solid against moon and magus, if there is no pressure. I’ve tried running the list without a vesuva and 3 tombs like the original rock lee list, but I don’t like running the list without it. There are cases where you lose the game because you can’t copy a glimmer post or a basic land. Anyway I’m hoping to improve this list further and any suggestions are welcome!

  14. #5154
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by MechTactical View Post
    I tend to agree. I've beaten storm in this manner quite consistently. Although against a skilled player with a good draw the deck has to provide and there is no margin for error. I run 2 trickbinds, 3 flusters and 3 surgical + knot in the board. If you top that with crop rotations and warping wails and platinum empririon, you have a lot of storm hate. It’s always nice to float trickbind and show it to your opponent when he’s done with all the shenanigans

    I’ve played the knot list in a smaller tournament (just 13 magicians) and I went 3-3, made huge misplays against lands and probably against Jund as well. The deck was providing but my bad piloting was to blame for the 2 loses. Really didn’t have the tools to fight the mono red sneak, but hey I wasn’t worried about that, more so with my extremely poor piloting against the other two decks that I’ve lost to.
    Frankly I don’t like this configuration and I don’t know why I decided to play it. Though I think that in other hands this list can provide all the necessary tools needed for a solid performance, but not mine I guess. I’m not used to playing a “semi-mid-range” strategy and I had trouble boarding, didn’t really know what to put in / out.
    In any case I’m moving away from thought-knot main and ugins and low number of SnTs. I feel kind of bad for ugin, but he just doesn’t play well with SnT. I like to have early explosive plays and I like the diversity provided by all three eldrazi titans. Thus I’m moving in this direction:

    Land (26)
    2x Ancient Tomb
    1x Bojuka Bog
    1x Cavern of Souls
    4x Cloudpost
    1x Eye of Ugin
    1x Forest
    1x Glacial Chasm
    4x Glimmerpost
    1x Island
    1x Karakas
    4x Misty Rainforest
    4x Tropical Island
    1x Vesuva

    Creature (8)
    1x Emrakul, the Aeons Torn
    1x Kozilek, the Great Distortion
    1x Platinum Emperion
    4x Primeval Titan
    1x Ulamog, the Ceaseless Hunger

    Artifact (11)
    1x Candelabra of Tawnos
    3x Expedition Map
    3x Ratchet Bomb
    4x Sensei's Divining Top

    Sorcery (4)
    4x Show and Tell

    Instant (11)
    4x Brainstorm
    4x Crop Rotation
    3x Warping Wail

    Sideboard (15)
    3x Flusterstorm
    3x Krosan Grip
    2x Moment's Peace
    3x Surgical Extraction
    1x The Tabernacle at Pendrell Vale
    1x Thought-Knot Seer
    2x Trickbind

    The list has been performing very well for me on-line. Against “non-counter” decks you have the possibility of consistently hitting turn 2 SnT via crop -> tombs combo or you can do a turn 1 bomb or wail if needed. 4x crop rotations feel so powerful. I really like playing the full set again. With 2 trickbinds in the board I think I’m adequately protected against wasteland. Furthermore opponents tend to use wasteland on my tombs early in the game, only to face cloudposts later on. In this respect tombs takes some of the pressure of cloudposts. And besides the deck consistently provides the plan B option (SnT), if my clouds are wasted…
    Bomb is a blast and has been relevant in most match-ups. It’s very solid against moon and magus, if there is no pressure. I’ve tried running the list without a vesuva and 3 tombs like the original rock lee list, but I don’t like running the list without it. There are cases where you lose the game because you can’t copy a glimmer post or a basic land. Anyway I’m hoping to improve this list further and any suggestions are welcome!
    If I wanted to drop my Trinket mage kit, I would run a nearly identical maindeck. Super approve.

  15. #5155
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    Re: [Deck] Turbo Eldrazi

    Hey every one I plan to play 12 post at eternal extravaganza and with my recent success at SCG Baltimore (top 8) I don't plan on slowing down. I have come across a different build ive been messing with and results have been surprisingly good. Im finally ready to share some of my newer/funner tech and hope you all enjoy it!!!!!

    1x kozilek
    1x ulamog
    1x emrakul
    1x candelabra
    2x repeal
    2x pithing needle
    1x cyclonic rift
    1x TEMPORAL MASTERY
    1x engineered explosives
    1x trinket mage
    4x sensei diving top
    1x expedition map
    2x crop rotation
    4x show and tell
    4x primeval titan
    4x brainstorm
    2x terminus
    2x Personal tutor
    3x flooded strand
    1x island
    1x forest
    1x eye of ugin
    3x misty rainforest
    1x cavern of souls
    3x tropical island
    1x savannah
    1x tundra
    1x karakas
    4x glimmerpost
    4x cloudpost
    2x vesuva

    This version is extremely fun and versatile I can say having personal tutor has been incredible. I almost always time walk everygame which usually sets me in a position to untap with the necessary mana to prime time or do something big. Having access to put a show and tell on top or terminus is also a ton of fun!!! Testing has gone very well though I am considering cutting a 1 of show and tell for a 1 of GSZ to be tutored up in situations.

  16. #5156

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by militiaman89 View Post
    Hey every one I plan to play 12 post at eternal extravaganza and with my recent success at SCG Baltimore (top 8) I don't plan on slowing down. I have come across a different build ive been messing with and results have been surprisingly good. Im finally ready to share some of my newer/funner tech and hope you all enjoy it!!!!!

    1x kozilek
    1x ulamog
    1x emrakul
    1x candelabra
    2x repeal
    2x pithing needle
    1x cyclonic rift
    1x TEMPORAL MASTERY
    1x engineered explosives
    1x trinket mage
    4x sensei diving top
    1x expedition map
    2x crop rotation
    4x show and tell
    4x primeval titan
    4x brainstorm
    2x terminus
    2x Personal tutor
    3x flooded strand
    1x island
    1x forest
    1x eye of ugin
    3x misty rainforest
    1x cavern of souls
    3x tropical island
    1x savannah
    1x tundra
    1x karakas
    4x glimmerpost
    4x cloudpost
    2x vesuva

    This version is extremely fun and versatile I can say having personal tutor has been incredible. I almost always time walk everygame which usually sets me in a position to untap with the necessary mana to prime time or do something big. Having access to put a show and tell on top or terminus is also a ton of fun!!! Testing has gone very well though I am considering cutting a 1 of show and tell for a 1 of GSZ to be tutored up in situations.
    as you stand against bugs and decks based Delver?

    your side?

  17. #5157

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Ponders View Post
    It seems like you've got just about one of everything in there. There are some things like Knight that I like the idea of, and it would seem a natural fit. More specifically though, I wondered if anyone could comment specifically on the practical differences between decks that run more and different cards with lots of 1-ofs, 2-ofs, as opposed to a more solid state deck that runs fewer individual cards, but runs them in 3-ofs and 4-ofs.

    Recently been getting killed by shardless, and some variant of KofR/wasteland running Chalice on 1.
    Regarding Knight, i really don't know why nobody has tried that before, it's not like the card is new. In many games Knight is the most valuable card for me - i drop him early and then can search up either specific utility lands if needed, or Thespian Stage and Dark Depths if i want a fast kill, or Cloudposts to start ramping. He is basicaly a uncounterable Crop Rotation every turn, and in addition he is a great blocker on the ground, often bigger than a Goyf. Biggest problem for other Decks might be the mana, but with Mox Diamonds i have enough fixing (and i recently added 1 Deathrite Shaman, among other things that provides additional mana fixing). And often that doesn't matter because i search him up with GSZ anyway.

    About the differences to more solid state decks, obviously i can mostly share that from my perspective with the deck with a lot of different cards: A deck like this is imo harder to play, because you often have a lot of very different options. On the other hand it's also harder to play against, because you attack on so many different angles. This deck is less consistent in a way, trying to do the same thing every game won't work, but there are many more ways to win a game than just to get out a Primeval Titan as fast as possible.

  18. #5158

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Leshrac82 View Post
    Regarding Knight, i really don't know why nobody has tried that before, it's not like the card is new. In many games Knight is the most valuable card for me - i drop him early and then can search up either specific utility lands if needed, or Thespian Stage and Dark Depths if i want a fast kill, or Cloudposts to start ramping. He is basicaly a uncounterable Crop Rotation every turn, and in addition he is a great blocker on the ground, often bigger than a Goyf. Biggest problem for other Decks might be the mana, but with Mox Diamonds i have enough fixing (and i recently added 1 Deathrite Shaman, among other things that provides additional mana fixing). And often that doesn't matter because i search him up with GSZ anyway.

    About the differences to more solid state decks, obviously i can mostly share that from my perspective with the deck with a lot of different cards: A deck like this is imo harder to play, because you often have a lot of very different options. On the other hand it's also harder to play against, because you attack on so many different angles. This deck is less consistent in a way, trying to do the same thing every game won't work, but there are many more ways to win a game than just to get out a Primeval Titan as fast as possible.
    Well Mr. Leshrac82 glad you joined in. I can confirmed he has beaten me with this deck several times (I'm not counting and hopefully he's not either ). Though we have to do a rematch soon, I'm playing a different list now...

    @Rock
    Glad you approve O great master... What would you change? how about the sideboard, what would you change there?

    I've also noted some success with SnT -> new kozilek. for example against DnT: T1 land, T2 tropical, crop -> tombs, SnT -> kozilek, EOT countered swords, T3 attack. Works out well when you have the right hand. I tend to SnT it if i know i have the right CMC card in hand to deal with their removal. Maybe not the best play around, but it does get the job done in certain situations. I tend to count him as a solid (still not great) SnT target.

  19. #5159
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by caprino View Post
    as you stand against bugs and decks based Delver?

    your side?

    So far ive been able to crush bug/shardless, though delver as in rug is very tough with the stifle/waste lockup, though I hope to make some SB changes to help the matchup.

  20. #5160
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    Rock Lee's Avatar
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    Storrs Mansfield, Connecticut
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    Re: [Deck] Turbo Eldrazi

    I went X-1 this week at weekly legacy with nearly exactly my post GPT list. the deck was:
    // Lands
    4 [MR] Cloudpost
    1 [LG] Karakas
    1 [WWK] Eye of Ugin
    4 [ZEN] Misty Rainforest
    4 [SOM] Glimmerpost
    1 [WWK] Bojuka Bog
    1 [ON] Island (1)
    4 [R] Tropical Island
    1 [IA] Glacial Chasm
    2 [TSP] Vesuva
    1 [AVR] Cavern of Souls
    1 [R] Forest (3)

    // Creatures
    1 [ROE] Emrakul, the Aeons Torn
    1 [BFZ] Ulamog, the Ceaseless Hunger
    4 [M11] Primeval Titan
    2 [FD] Trinket Mage

    // Spells
    4 [5E] Brainstorm
    3 [UL] Crop Rotation
    3 [CHK] Sensei's Divining Top
    2 [US] Show and Tell
    2 [10E] Pithing Needle
    3 [OGW] Warping Wall
    2 [SH] Ensnaring Bridge
    2 [FD] Engineered Explosives
    2 [ZEN] Expedition Map
    2 [FRF] Ugin, the Spirit Dragon
    1 [ME4] Candelabra of Tawnos
    1 [ALA] Relic of Progenitus

    // Sideboard
    SB: 4 [NPH] Surgical Extraction
    SB: 3 [TSP] Krosan Grip
    SB: 3 [JGC] Flusterstorm
    SB: 2 [THS] Swan Song
    SB: 1 [SHM] Faerie Macabre
    SB: 1 [OGW] World Breaker
    SB: 1 [C14] Reclamation Sage

    I wanted to test World Breaker vs Reclamation Sage. I'm still not sold on one over the other, so I might just stick with a 1-1 spread in my 2-of creature artifact/enchantment destruction slot.

    This sideboard is one of my favorites yet. It is really 3, 5-ofs with enough overlap and splash to work in most matchups. I might go to 2 grip 2 world breakers if I enjoy it enough, but I wouldn't go below 3 total grip+etb destruction abilities (reclamation sage/bane of progress).


    My Loss was to 3 games vs Grixis that were extremely close, despite a mull to 5 on me game 1, on him game 2. Both losses came down to him using every card in his hand to just barely edge out a win as I was stabilizing, with extremely minimal fixing. Despite the loss, I feel very confident in this matchup. (I faced it twice last weekend and 2-0'd it both times) Even after our games he was boggled at how outlandishly perfect his draws were.

    As it is, this deck is both very tight, but allows for incredibly bad draws to still work your way. This is probably my favorite version of the deck to date. If you're looking for a solid state of the deck to bring to a GP, this is it.

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