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  1. #5261

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    @MechTactical What is MP?
    Moment's Peace is the only thing I can come up with that makes sense.

  2. #5262

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    @MechTactical What is MP?


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    Moment's peace

  3. #5263

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Curious to your Aluren and eldrazi losses. Details?

    World Breaker is in the 4th Grip slot as an uncounterable grip with feet. Being devoid and reach is a bonus.
    Aluren I lost game 1 because I just didn't have anything to fight him with, his deck looked somewhat like Shardless BUG until he dropped Aluren and then I died.

    Game 2 I could have fizzled him with Engineered Explosives but I cracked it the wrong time. I had a discussion with him after to find the right line on where to fizzle him and I think I have a better grasp of it now, it really just comes down to I had no idea how to pilot that matchup. It still feels like a not great matchup, especially game 1 unless I happen to stumble into EE in time

    My first Eldrazi loss came down to a close game 3 where I had an Ensnaring Bridge holding off a bunch of 2 power creatures (and higher). So much so that he used Warping Wail for a 1/1 to beat me with. I was stuck with an uncastable Primeval Titan in hand since I had 4 lands. I cracked an Expedition Map to grab the 2nd Green Mana and I drew a Primeval Titan so I had 2 in hand, I was at 14, he hit for for 7. I had 5 lands on the field, all the colors to cast a Titan, so I needed to draw an Untapped land. I drew a Cloudpost, and died.

    The 2nd match where I lost I got rolled over game 1, then game 2 got an early Glacial Chasm down. With Top active, had an Ensnaring Bridge sitting on top - but I didn't even consider his Thoughtknot Seer + Eldrazi Displacer, which on my draw step after me going into the tank about whether to keep Chasm (at 12 life would have gone to 8) he promptly activated Displacer to blink TKS, taking my Bridge. I had let Chasm go because I knew I would land Bridge and that would buy me more than enough time and the extra 4 life could be needed later. The chasm wasn't the misplay, the not floating Bridge 3rd was the misplay.

    I don't remember enough of the other details, but Bridge is very good in this matchup, and one I got unlucky, and the other I brutally misplayed.

  4. #5264
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    Yeah... I think it's a spalsh damage of the eldrazi menace. Remember you can warping wail them back! :-) Likewise, you know what Ruination/FtA is also good against? LANDS!
    Ruination is one of the reasons I keep Sacred Ground in the sideboard, and why I put Warping Wail back in after a brief period without any. The card demands respect.
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  5. #5265

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Corazu View Post
    Aluren I lost game 1 because I just didn't have anything to fight him with, his deck looked somewhat like Shardless BUG until he dropped Aluren and then I died.

    Game 2 I could have fizzled him with Engineered Explosives but I cracked it the wrong time. I had a discussion with him after to find the right line on where to fizzle him and I think I have a better grasp of it now, it really just comes down to I had no idea how to pilot that matchup. It still feels like a not great matchup, especially game 1 unless I happen to stumble into EE in time

    My first Eldrazi loss came down to a close game 3 where I had an Ensnaring Bridge holding off a bunch of 2 power creatures (and higher). So much so that he used Warping Wail for a 1/1 to beat me with. I was stuck with an uncastable Primeval Titan in hand since I had 4 lands. I cracked an Expedition Map to grab the 2nd Green Mana and I drew a Primeval Titan so I had 2 in hand, I was at 14, he hit for for 7. I had 5 lands on the field, all the colors to cast a Titan, so I needed to draw an Untapped land. I drew a Cloudpost, and died.

    The 2nd match where I lost I got rolled over game 1, then game 2 got an early Glacial Chasm down. With Top active, had an Ensnaring Bridge sitting on top - but I didn't even consider his Thoughtknot Seer + Eldrazi Displacer, which on my draw step after me going into the tank about whether to keep Chasm (at 12 life would have gone to 8) he promptly activated Displacer to blink TKS, taking my Bridge. I had let Chasm go because I knew I would land Bridge and that would buy me more than enough time and the extra 4 life could be needed later. The chasm wasn't the misplay, the not floating Bridge 3rd was the misplay.

    I don't remember enough of the other details, but Bridge is very good in this matchup, and one I got unlucky, and the other I brutally misplayed.
    interesting. I wouldn't say it wasn't a brutal misplay. it's not that easy to see that interaction if you didn't encounter it b4.
    I'm having quite a blast playing against d eldrazis since i feel i'm favorite with the current list. I'm more worried about all the "eldrazi land hate" going around these days.

  6. #5266
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by MechTactical View Post
    interesting. I wouldn't say it wasn't a brutal misplay. it's not that easy to see that interaction if you didn't encounter it b4.
    I'm having quite a blast playing against d eldrazis since i feel i'm favorite with the current list. I'm more worried about all the "eldrazi land hate" going around these days.
    I am very surprised that noone here has seen Ruination/Crumble to Dust here before. The local Miracle players in my meta have been playing ruination for over 3+ years. I had just assumed it was known information. Granted, the people concerned about this are mostly all running non-blue variants, and flusterstorm/swan song is almost always your trump vs them.

    Perhaps this is just due to my teammate being hellbent on providing the most nightmarish meta decks possible for me, and always includes some backbreaking hate in their sideboard for me to deal with.
    Last edited by Rock Lee; 06-18-2016 at 06:23 PM.

  7. #5267
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    I am very surprised that noone here has seen Ruination/Crumble to Dust here before. The local Miracle players in my meta have been playing ruination for over 3+ years. I had just assumed it was known information. Granted, the people concerned about this are mostly all running non-blue variants, and flusterstorm/swan song is almost always your trump vs them.

    Perhaps this is just due to my teammate being hellbent on providing the most nightmarish meta decks possible for me, and always includes some backbreaking hate in their sideboard for me to deal with.
    From the Ashes is also a thing.
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  8. #5268
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    Re: [Deck] Turbo Eldrazi

    Got 5th at Bunch of Duals 57 person event locally with this list:

    // Lands
    4 [MR] Cloudpost
    1 [LG] Karakas
    1 [WWK] Eye of Ugin
    4 [ZEN] Misty Rainforest
    4 [SOM] Glimmerpost
    1 [WWK] Bojuka Bog
    1 [ON] Island (1)
    4 [R] Tropical Island
    1 [IA] Glacial Chasm
    2 [TSP] Vesuva
    1 [AVR] Cavern of Souls
    1 [R] Forest (3)

    // Creatures
    1 [ROE] Emrakul, the Aeons Torn
    1 [BFZ] Ulamog, the Ceaseless Hunger
    4 [M11] Primeval Titan
    2 [FD] Trinket Mage

    // Spells
    4 [5E] Brainstorm
    3 [UL] Crop Rotation
    3 [CHK] Sensei's Divining Top
    2 [US] Show and Tell
    2 [10E] Pithing Needle
    3 [OGW] Warping Wall
    2 [SH] Ensnaring Bridge
    2 [FD] Engineered Explosives
    2 [ZEN] Expedition Map
    1 [FRF] Ugin, the Spirit Dragon
    1 [ME4] Candelabra of Tawnos
    1 [ALA] Relic of Progenitus
    1 [CMD] Oblivion Stone

    // Sideboard
    SB: 4 [NPH] Surgical Extraction
    SB: 3 [TSP] Krosan Grip
    SB: 3 [JGC] Flusterstorm
    SB: 1 [OGW] World Breaker
    SB: 1 [DKA] Grafdigger's Cage
    SB: 2 [THS] Swan Song
    SB: 1 [LG] Sylvan Library


    Swiss was vs Pox (2-0), Grixis (2-1), Dnt (2-0), Shardless Bug (1-2), Shardless Bug (2-0), Eldrazi Aggro (2-0)

    Top 8 Loss vs Miracles. Horrible horrible puntsx2 on my part. Most shameful loss vs Miracles to date. Didn't get Chasm + Eye of Ugin off a Titan Game 1. and Game 2 after eot Grip'ing Blood Moon, didn't Exile red source with World Breaker to stop their 2nd blood moon, which they then dropped.

    The deck and build did great, my play was sloppy. Still, got a Trop for my troubles.

  9. #5269

    Re: [Deck] Turbo Eldrazi

    Curious, y'all run a karakas but no white spell? How often do you actually use it just for bounce?
    Wouldn't you want to make use of that white source for some white spell?

    I realize it's mostly irrelevant but I just hate the idea of using a land for just half its effect.

  10. #5270
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Sidneyious View Post
    Curious, y'all run a karakas but no white spell? How often do you actually use it just for bounce?
    Wouldn't you want to make use of that white source for some white spell?

    I realize it's mostly irrelevant but I just hate the idea of using a land for just half its effect.
    It's a huge effect though. It allows you to board Emrakul Airlines, where you take all of the turns for the rest of the game. A very classic play is Titan > Cloudpost and Eye, next Titan activation gets Cloudpost and Karakas, tutor up Emrakul and the game is over.

    And it does have random utility against random stuff that pisses you off. Lands can't win with Karakas out. It can bounce Griselbrand, other Emrakuls, or even Thalia.
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  11. #5271

    Re: [Deck] Turbo Eldrazi

    Top 16 at Legacy Classic! We in it boys.
    http://sales.starcitygames.com//deck...?DeckID=104212
    Only thing I would probably change would be to take out the platinum imperion for something not sure what but I never actually ended up using it throughout the weekend for anything other than laughs after I had already won.

    Oh right I lost to miracles game 1 venser karakas land lock into nahiri blow up my candelabra into emrakul game 2 he played a moat and I drew into nothing useful while he beat me over the top with clique
    annnd mono U omnishow game 1 I land a titan into eye cloudpost with enough mana to fish out emrakul on his endstep and he dreamhalls cunning wish into firemind insight intuition omniscience emrakul plus jace bouncing his own emrakul for enough turns to win
    game 2 thought-knot seer into a hand full of duplicates pass and he snt's into omniscience enter the infinite dreamhalls shenanigans on turn 5 shake hands and play a few more for fun.

  12. #5272
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    Re: [Deck] Turbo Eldrazi

    Just a quick report from EE4...I started out the day with GW 12post 0-1-1 but rallied back to 6-2-1, (although technically 5-2-2). Here are my quick notes:

    Round 1 Sneak and Show, Loss 0-1-0:
    • Game 1 involved a show and tell where I put in a primetime to a grislebrand. Primetime won that race. :-)
    • Game 2 ended in a sneak attack from grislebrand into draw 14 into petal, emrakul.
    • Game 3 ended quickly with a turn two show and tell. My options of cards to put into play were... Primeval Titan, Emrakul or Reclaimation Sage. I chose Emrakul, he chose Omniscience into cast Grislbrand into draw 7 into Emrakul. I'm not sure what the right play was in that scenario. I'm going to say potentially Rec Sage, but if he put in Emrakul, I would have looked like a big dummy.

    Round 2 RB Goblins, Draw? 0-1-1: Gummed up the first game so much that I pulled out a victory while chewing up ~40 minutes on the clock. The second game lasted less than 5. Glacial chasm and lifegain yielded the draw. I needed a few more turns to turn the corner.
    Round 3, Grixis Painter Win 1-1-1. Leyline of Sanctity prevented me from dying for multiple turns. Card is fantastic! I also warping wailed a painter servant back to shadowmoor where it belongs.
    Round 4, Death and Taxes, Win 2-1-1.
    Round 5, Miracles, Win 3-1-1.
    Round 6, Food Chain, Loss 3-2-1.
    • Won Game 1 only because I thoughtknot seered away the tidespout tyrannt.
    • Lost Games 2 and 3. Game 3 resulted in a mulligan to 5. I resolved a turn 2 Choke, but failed to draw additional lands for multiple turns. Eventually my

    Round 7, Death and Taxes, Win 4-2-1.
    Round 8, Naya Good Stuff, Win 5-2-1.
    Round 9, Imperial Taxes. Intentational Draw for credit.

    Ehhh's base list with the following SB.
    2 Choke
    2 Ensnaring Bridge
    1 Gaddock Teeg
    1 Bojuga Bog
    3 Leyline of Sanctity
    2 Thorn of Amethyst
    2 Rest in Peace
    1 Reclaimation Sage
    1 Krosan Grip

    Cut CoP: Red because i decided to just Dodge burn. It worked!

  13. #5273

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Cyborg View Post
    Top 16 at Legacy Classic! We in it boys.
    http://sales.starcitygames.com//deck...?DeckID=104212
    Only thing I would probably change would be to take out the platinum imperion for something not sure what but I never actually ended up using it throughout the weekend for anything other than laughs after I had already won.

    Oh right I lost to miracles game 1 venser karakas land lock into nahiri blow up my candelabra into emrakul game 2 he played a moat and I drew into nothing useful while he beat me over the top with clique
    annnd mono U omnishow game 1 I land a titan into eye cloudpost with enough mana to fish out emrakul on his endstep and he dreamhalls cunning wish into firemind insight intuition omniscience emrakul plus jace bouncing his own emrakul for enough turns to win
    game 2 thought-knot seer into a hand full of duplicates pass and he snt's into omniscience enter the infinite dreamhalls shenanigans on turn 5 shake hands and play a few more for fun.
    Congrats on the finish!
    Interesting list, somewhat similar to what I'm running. Aren't you missing at least one more target for SnT in the list? i've moved up to 2x plat MB and now i have 6 valid targets + emrakul...

  14. #5274

    Re: [Deck] Turbo Eldrazi

    Honestly I replaced the mb platinum imperions for ancient stirrings they let me dig for gas super hard. Random thought I had tho while thinking about what I would like as another snt target why not tidespout tyrant? We have a butt ton of mana and sensei's chain would be super easy to just run away with the field at that point. and we can hard cast it.

  15. #5275

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Cyborg View Post
    Honestly I replaced the mb platinum imperions for ancient stirrings they let me dig for gas super hard. Random thought I had tho while thinking about what I would like as another snt target why not tidespout tyrant? We have a butt ton of mana and sensei's chain would be super easy to just run away with the field at that point. and we can hard cast it.
    I was wondering about other SnT targets as well. Maybe tyrant could be a viable SnT target, though i have second thoughts about hard casting it since i'm often mana screwed anyway. I'm happy to get the 1x U for SnT I can't imagine consistently hitting 3xU without some-sort of additional fixing... furthermore plat serves as a MB plan against the likes of burn, storm, eldrazis, goblins, UR delver, merfolk, elves, ... basically anything that can hit you for lethal fast, except infect of course... i don't see tyrant replacing plat in these match-ups?

  16. #5276

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Sidneyious View Post
    Curious, y'all run a karakas but no white spell? How often do you actually use it just for bounce?
    Wouldn't you want to make use of that white source for some white spell?

    I realize it's mostly irrelevant but I just hate the idea of using a land for just half its effect.
    I'd prefer if Karakas tapped for colorless, but it doesn't matter. The effect is incredibly powerful. It's an easily tutorable answer to major threats out of multiple decks. And you haven't lived until you've drawn 16 cards in one turn off Kozilek or exiled an opponent's entire board with Ulamog. Or going to turns and then taking four of them with Emrakul (I had to make extra land drops to take out double Bridge).


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  17. #5277
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    Re: [Deck] Turbo Eldrazi

    Possible new spoiler of the latest incarnation of everyone's favorite spaghetti monster:



    It's on Mythic Spoiler so it might actually be real. I'll end up brewing with it, but man, as a deck that actually produces the mana to cast, this is a huge letdown.
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  18. #5278

    Re: [Deck] Turbo Eldrazi

    The new Emrakul is confirmed in WotC's official YouTube video.

    What do we think?

  19. #5279
    The real me is no match for the legend.
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by cwcomposer View Post
    The new Emrakul is confirmed in WotC's official YouTube video.

    What do we think?
    At first glance it looks awful. The one little perk to it is that its abilities are such that decks that cheat it into play almost certainly wouldn't use it, which means that Post is probably the deck that would get the most out of it. It's all going to come down to how fast we can cast it and how much damage we can do on the turn we steal.

    Like I said, I'll end up brewing with it, but I'm hoping it's much better than I think it is.
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  20. #5280

    Re: [Deck] Turbo Eldrazi

    I'm trying to think of "After that turn, that player takes an extra turn" as that the "extra" turn is an inserted one where you can mess up your opponent's plan. Your opponent isn't getting an "extra" turn, YOU are. They're getting their normal turn but only after you controlled all their stuff and screwed up their game plan for a turn.

    Immediately ask to see their sideboard and hope they just concede. Suicide attack their biggest creature into Emrakul. Cast any sorcery-speed removal on something of theirs, not yours. Have fun with any other spells they might hold. Skip their land drop.

    Plus, it can't be that hard for us to get two card types in our 'yard (land and artifact), which means that with Eye of Ugin new Emrakul costs only 9 mana. Doesn't seem so bad to me.

    The big question: is it better than what we're already doing?

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