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Thread: Most Often Misunderstood Cards of Legacy

  1. #41
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    Re: Most Often Misunderstood Cards of Legacy

    So many DnT players in this thread and no mention of Aether Vial.

    People expect to be able to respond to anything their opponent does in magic, that's just how the game generally works, I do this, you do that in response. It's a little counter-intuitive for players that the 'I do this' is the Vial activation and not the creature entering the battlefield.

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    Re: Most Often Misunderstood Cards of Legacy

    Quote Originally Posted by iatee View Post
    So many DnT players in this thread and no mention of Aether Vial.

    People expect to be able to respond to anything their opponent does in magic, that's just how the game generally works, I do this, you do that in response. It's a little counter-intuitive for players that the 'I do this' is the Vial activation and not the creature entering the battlefield.
    I've had people insist that if they destroy the Vial with something while the ability is on the stack, you can either can't put anything in, or only a CMC zero creature. Both are wrong and I painstakingly explain that to them, but most don't listen and just insist they "know."
    "The Ancients teach us that if we can but last, we shall prevail."
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    Re: Most Often Misunderstood Cards of Legacy

    Yeah it's one of those things that requires a deep knowledge of the rules actually, because that argument is believable (sure, there are 0 counters on Aether Vial...) but the trigger actually uses last known information since there actually is no Aether Vial. Another DnT player actually convinced me that was true for a while before I figured out he was full of it.

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    Re: Most Often Misunderstood Cards of Legacy

    Vial on two is scary. When they activate it you have to fearfully activate abilities in case of a revoker
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
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    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  5. #45

    Re: Most Often Misunderstood Cards of Legacy

    I personally love humility until it involves another card and the word "layers" comes up - then I hate the card.

  6. #46
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    Re: Most Often Misunderstood Cards of Legacy

    Quote Originally Posted by Finn View Post
    I don't know the ages of most posters here. But I am old enough to have had to relearn the rules several times as the game rules themselves changed. I suspect that it had a similar effect to that of learning in MODO. When the stack was created (to make the game mimic computer program or similar mathematical paradigm) we had been using the "last in, first out" mechanism from the original rules. Yeah, well I heard about The Stack with 6th edition and my reaction was "There are rules for this stuff?"

    Also, lots of good additions to difficult cards. Cabal Therapy in particular can be an evil card. Also, Demigod of Revenge does not get used much at all any more. But it once did. Force of Will has a disheartening affect on this card (for the Force of Will player) if you do not pay very close attention to the rules. Do you see how?
    I started playing again right before M10, so everyone was bitching about no damage on the stack and I'm all "WTF is the stack, LIFO bro!". I also found out the hard way that blocking creatures deal damage even when tapped now. Also all these kids are on my lawn.
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

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  7. #47
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    Re: Most Often Misunderstood Cards of Legacy

    Quote Originally Posted by Richard Cheese View Post
    I started playing again right before M10, so everyone was bitching about no damage on the stack and I'm all "WTF is the stack, LIFO bro!". I also found out the hard way that blocking creatures deal damage even when tapped now. Also all these kids are on my lawn.
    I want my Momentary Blink back ;_;
    One of the most fun Magic cards ever printed.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  8. #48

    Re: Most Often Misunderstood Cards of Legacy

    not really played but Teferi's Realm is my favourite, is fun and makes games quite challenging with SDT, I decided to not to play it due to all the potential grvs
    1, works different than printed (tokens)
    2, works different than you might think (upon resolution)
    3, involves phasing
    4, world enchantment
    Quote Originally Posted by Dissection View Post
    .

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    Re: Most Often Misunderstood Cards of Legacy

    Quote Originally Posted by Sloshthedark View Post
    not really played but Teferi's Realm is my favourite, is fun and makes games quite challenging with SDT, I decided to not to play it due to all the potential grvs
    1, works different than printed (tokens)
    2, works different than you might think (upon resolution)
    3, involves phasing
    4, world enchantment
    It's a fun one, I does say quite clearly however that it hits "cards" only. For confusing cards I'd look no further than the picture next to your name, maybe 1% of players understand what Illusionary Mask does.

  10. #50
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    Re: Most Often Misunderstood Cards of Legacy

    I still don't understand how chains of mephistopheles works

  11. #51
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    Re: Most Often Misunderstood Cards of Legacy

    Quote Originally Posted by Cire View Post
    I still don't understand how chains of mephistopheles works
    Everytime I read the card I have a different understanding of how it works. And I've probably always been wrong.
    Belcher, RUG Delver, Death & Taxes, Colorless Eldrazi, Goblins

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    Fuck you ^_^

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    Re: Most Often Misunderstood Cards of Legacy

    Quote Originally Posted by Cire View Post
    I still don't understand how chains of mephistopheles works
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  13. #53
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    Re: Most Often Misunderstood Cards of Legacy

    You forgot the bit about replacing draws, i.e. Dredge, in that flowsheet.

  14. #54
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    Re: Most Often Misunderstood Cards of Legacy

    That is a cool graphic. But the real fun with Chains of Meph starts when there are two of them on the battlefield at the same time. Because it is a replacement effect, you would think that extra copies are useless. But that is not at all how it actually works.

    Absolutely unintuitive.

    EDIT: As a "fun" exercise, try to imagine the sequence of events as you enter your draw step with two Chains of Mephistopheles and two Anvil of Bogardan with, say one card in your hand.
    "Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
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  15. #55

    Re: Most Often Misunderstood Cards of Legacy

    Quote Originally Posted by Finn View Post
    That is a cool graphic. But the real fun with Chains of Meph starts when there are two of them on the battlefield at the same time. Because it is a replacement effect, you would think that extra copies are useless. But that is not at all how it actually works.

    Absolutely unintuitive.
    The interaction with Blood Scrivener is also non-trival.

  16. #56
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    Re: Most Often Misunderstood Cards of Legacy

    Quote Originally Posted by Fox View Post
    You forgot the bit about replacing draws, i.e. Dredge, in that flowsheet.
    I didn't make it, I just knew it existed. The card's Oracle text boils down to this, it states nothing about Dredge or replacement effects for good reason really.

    If you aren't sure and things get more complicated than is covered by the flow chart, call a Judge.
    "The Ancients teach us that if we can but last, we shall prevail."
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  17. #57

    Re: Most Often Misunderstood Cards of Legacy

    Quote Originally Posted by H View Post
    I didn't make it, I just knew it existed. The card's Oracle text boils down to this, it states nothing about Dredge or replacement effects for good reason really.

    If you aren't sure and things get more complicated than is covered by the flow chart, call a Judge.
    I've had Chains out online against a blue mage. They cast Brainstorm and then scooped once it finished resolving.

    On the flip side, I've had a D&T player cast Spirit of the Labyrinth, and then I let my Sylvan Library continue to trigger automatically. Not a good idea for me. (For those who don't know, when online this will cause you to draw 1 card during your draw step, and pay life to keep it).

  18. #58

    Re: Most Often Misunderstood Cards of Legacy

    The fringiest of fringe, but a few years back at one of the monthlies at Jupiter Games, my buddy had someone play Winter's Chill against him. It took him a few readings of the card to properly determine just what the hell was going on. It's not all that complicated (the oracle text helps) but it was definitely a pain in the ass.
    Quote Originally Posted by TsumiBand View Post
    It's like arguing your way out of a speeding ticket by saying "it's not like I'm wearing oven mitts, officer."
    Twenty Kavus and a Dream is NOT a Legacy deck.

  19. #59

    Re: Most Often Misunderstood Cards of Legacy

    Quote Originally Posted by Richard Cheese View Post
    I also found out the hard way that blocking creatures deal damage even when tapped now. Also all these kids are on my lawn.
    The grass is maintained precisely how I want it. Damn those children, damn them all. Also bitter about tapped creatures dealing damage. Mogg Fanatic, Yavimaya Elder... there's always a place for you in my home.

    2nd on the Vial activations. So often have to think about all the possibilities (mainly revoker) and act before the creature comes into play.

    Fox beat me to it, but the dredge mechanic itself. As a manaless pilot, so many people complain about the order i place cards into the yard being different than the order they came off the top of the library. For mana pilots, this doesn't matter. Well, the cards are going to the yard simultaneously, so it's my right to arrange them since my deck cares about order. Dredge ≠ draw.

    And for lulz, cause as a nice guy I lost to myself- Runed Halo. A player on D&T cast this with me on Belcher. He named goblin token, which is incorrect since it's not a card, so I allowed him to name another card, which probably was sporting, but bad for business. He ends up winning, c'est le vie. (It was a while ago, but tammit67 was a table over, and just had this, "he's such a dumb-dumb" look on his face in regards to me. I chalk it up to him rather playing Belcher next round and hence a bye, rather than D&T and having to exert effort.)

  20. #60

    Re: Most Often Misunderstood Cards of Legacy

    Quote Originally Posted by Richard Cheese View Post
    Also fuck people that try to win by tricking their opponent into a rules violation.
    QFT. I found the example given by the OP utterly despicable. How much of a sad loser need one be to try, let alone find it even remotely satisfying, to win this way ?

    Trying to abuse the fact that the physicality of the game forces players to use shortcuts most of the time wrt formal rules to keep it enjoyable (unless anyone here on turn 1 on the play does declare untap step, upkeep step, passing of priorities, draw step, passing priorites, then precombat main phase, before actually playing a land ?) is just sad and miserable.

    Glad you won that game & match Finn.

    Quote Originally Posted by Finn View Post
    I don't know the ages of most posters here. But I am old enough to have had to relearn the rules several times as the game rules themselves changed. I suspect that it had a similar effect to that of learning in MODO. When the stack was created (to make the game mimic computer program or similar mathematical paradigm) we had been using the "last in, first out" mechanism from the original rules. Yeah, well I heard about The Stack with 6th edition and my reaction was "There are rules for this stuff?"
    Quote Originally Posted by Richard Cheese View Post
    I started playing again right before M10, so everyone was bitching about no damage on the stack and I'm all "WTF is the stack, LIFO bro!". I also found out the hard way that blocking creatures deal damage even when tapped now. Also all these kids are on my lawn.

    Haha, similar thing here too. I started playing in middle school (I'd say 1995-1996), then basically stopped from 1997 until the end of 2001 and a few rules had changed already. Then I stopped (again) in ~2005-6 and just got back (again) now.

    Since my last time, apparently now :

    - damage on the stack is no more. RIP, Mogg Fanatic !
    - combat works differently (you choose the order blocking creatures will receive damage, before you used to choose the entire distribution of damage)
    - legends rule has changed... once again !
    - you scry 1 after mulliganing

    And I hope I haven't missed anything else major (I know a lot of minor stuff has changed too, eg additonial lands per turn, but who cares about that, really)
    Quote Originally Posted by cdr View Post
    140x Relentless Rats
    Quote Originally Posted by Ben Bleiweiss
    I wish that Wizards would have just gone ahead and done away with the Reserved List entirely. It is nothing but a blight on the game and one that long outlived its purpose. [...] I am wholeheartedly in favor of getting rid of the Reserved List and reprinting higher-dollar staple cards from EDH and Legacy. Pete Hoefling the owner of StarCityGames.com agrees with my point of view as well.
    - Ben Bleiweiss, SCG General Manager, Feb 2010

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