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Thread: Obligatory shitty card creation thread

  1. #1581

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by owerbart View Post
    Ok, so this is my first attempt:

    Drain the Sins



    Instant

    add to your mana pool. You lose 2 life.
    Wow. A dark ritual with built in colour fixing? I like it! Could be too big a boon for Storm, but I do like it.
    Last edited by Crimhead; 08-18-2016 at 09:47 PM.
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  2. #1582
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Crimhead View Post
    Wow. A dark ritual with built in colour fixing? I like it! But be too big a boon for Storm, but I do like it.
    well I chose white since it seemed to be the most inocuous color for a 2 net mana profit. Maybe the 2 life should be 3

  3. #1583

    Re: Obligatory shitty card creation thread

    Sanitze
    X2W
    Sorcery
    Destroy x target enchantments
    cycling 1W
    When you cycle ~ destroy target enchantment.

  4. #1584
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    Re: Obligatory shitty card creation thread

    Miracle Slayer
    Legendary Creature - Human Knight
    First strike, protection from red
    Creatures you control can't leave the battlefield unless they die.
    2/2

    The first strike is mainly there to prevent suprise Snapcaster or Venser blocks. Maybe the pro red is a bit over the top, but then again, it prevents any shenanigans with Bolt, Pyroclasm, etc.

    It can't be protected by your own Karakas, but that's a small price to pay, given its high resilience to nonblack removal.

    Edit: I just noticed it also comboes with Mangara. That's sexy.
    Last edited by Barook; 07-31-2016 at 06:27 PM.

  5. #1585

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Barook View Post
    The first strike is mainly there to prevent suprise Snapcaster or Venser blocks.
    that's exactly why this shouldn't be there...
    Quote Originally Posted by Dissection View Post
    .

  6. #1586
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Sloshthedark View Post
    that's exactly why this shouldn't be there...
    Well, you could also stay back to not run into it. But it would kinda miss the point if Miracles could easily ambush it with Flash creatures. There are still in-color outs like Supreme Verdict.

  7. #1587

    Re: Obligatory shitty card creation thread

    Some friends and I brainstormed ideas for a new Tibalt card since he hadn't made an appearance in the new Innistrad block. Since his color identity is confirmed to be B/R, and his current 'niche' is that he costs two mana, we tried to make him fit both of those boundaries without being horribly broken. Hopefully we aren't too far off of the mark.

    New Tibalt
    Planeswalker - Tibalt
    +1: Target player discards a card, then draws a card.
    -1: Put a 1/1 red Devil creature token onto the battlefield with "When this creature dies, it deals 1 damage to target creature or player."
    -4: Deal 4 damage to target player. That player discards 4 cards.
    Starting Loyalty: 1

    The idea is to balance him at 2 mana, he has to start at basically no loyalty. He's a pretty standard card filtering engine/madness enabler and plays well with reanimation archetypes. He can protect himself relatively well, especially against decks with lots of X/1's. His ult is just supposed to be 'Rakdos's Return' but putting the -X instead of -4 may make him too good, as you'll be able to drop him at the first sign of trouble for value (if he's about to be attacked), though I suppose in Legacy that's less of a problem in design and more for Standard or whatever.

    The new SOI Devil token design really gave him a better ability than his original middle ability. I'm wondering if making it a -2 and pumping out 2 tokens at a time might be more useful though.

    There's also niche applications with his +1 targeting any player. If an opponent is on one card and you know what it is, you can force them to redraw (plays well with Gitaxian Probe). Perhaps the wording need to be changed so that it does not benefit hellbent players, though. Maybe it's better that way!

    Anyway, thought it was cool and that I could share here while bored at work.

  8. #1588

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Barook View Post
    ...
    Edit: I just noticed it also comboes with Mangara. That's sexy.
    It messes with more fundamental stuff. What happens if you have Wheel of Sun and Moon in play or when playing with the unearth ability.

  9. #1589
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by rufus View Post
    What happens if you have Wheel of Sun and Moon in play or when playing with the unearth ability.
    The creatures stay in play. Same with RIP, as it prevents dying.

  10. #1590

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Barook View Post
    The creatures stay in play. Same with RIP, as it prevents dying.
    It'd probably be more balanced if it was only "due to an opponents spell or ability" or something so it's an actual hate card and couldn't make silly combos. I fiddled around with the same idea too when I got bored =p (though it was obv Green so it was Zenithable)

  11. #1591

    Re: Obligatory shitty card creation thread

    Soul Container
    Artifact Creature - Construct
    Soul Container enters the battlefield with X charge counters on it, where X is your life total.
    When Soul Container enters the battlefield, your life total becomes 1.
    When Soul Container leaves the battlefield, you gain life equal to the number of charge counters on it.
    Sacrifice Soul Container: Draw a card.
    2/1

    Parasitic Mind
    Sorcery
    You lose 1 life, then you draw cards equal to the amount of life you've lost this turn.

    Loyal Guardian
    Creature - Human Warrior
    Defender, Hexproof
    Damage that would reduce your life total to less than 1 reduces it to 1 instead.
    As long as you have exactly 1 life, Loyal Guardian gets +7/+4 and loses defender and hexproof.
    When Loyal Guardian dies, if you have exactly 1 life, you can't lose the game this turn and your opponents can't win the game this turn.
    0/3

    Pain Channeler
    Creature - Elf Shaman
    Lands you control have "Whenever you tap this land for mana, if you've lost life this turn, add one mana of any color to your mana pool".
    1/2

    Jaya's Phoenix
    Creature - Phoenix
    Flying
    When Jaya's Phoenix enters the battlefield, it deals damage to target creature or planeswalker equal to the amount of life you've lost this turn.
    Whenever you lose life, you may pay . If you do, return Jaya's Phoenix from your graveyard to the battlefield.
    3/1

  12. #1592

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Nonex View Post
    Soul Container
    Artifact Creature - Construct
    Soul Container enters the battlefield with X charge counters on it, where X is your life total.
    When Soul Container enters the battlefield, your life total becomes 1.
    When Soul Container leaves the battlefield, you gain life equal to the number of charge counters on it.
    Sacrifice Soul Container: Draw a card.
    2/1

    Parasitic Mind
    Sorcery
    You lose 1 life, then you draw cards equal to the amount of life you've lost this turn.

    Loyal Guardian
    Creature - Human Warrior
    Defender, Hexproof
    Damage that would reduce your life total to less than 1 reduces it to 1 instead.
    As long as you have exactly 1 life, Loyal Guardian gets +7/+4 and loses defender and hexproof.
    When Loyal Guardian dies, if you have exactly 1 life, you can't lose the game this turn and your opponents can't win the game this turn.
    0/3

    Pain Channeler
    Creature - Elf Shaman
    Lands you control have "Whenever you tap this land for mana, if you've lost life this turn, add one mana of any color to your mana pool".
    1/2

    Jaya's Phoenix
    Creature - Phoenix
    Flying
    When Jaya's Phoenix enters the battlefield, it deals damage to target creature or planeswalker equal to the amount of life you've lost this turn.
    Whenever you lose life, you may pay . If you do, return Jaya's Phoenix from your graveyard to the battlefield.
    3/1
    Kudos, these are fun cards.

    Elf Shaman doesn't do much for me though, and Soul Container seems

    Happy parasitic mind is sorcery speed. Feel it should be 1UB, but that's my hate of U speaking.

    Think Loyal Guardian should have shroud instead of hexproof, but that's because I think hexproof is a dumb mechanic. This reminds me of Worship with legs.

    Also, Jaya's Phoenix would be better with flash, so you take a big swing from opponent but aren't dead yet, then cast this to "eye for an eye" the opponent. Also, tacking on too much fun stuff, but flavor wise, something like a Phoenix oughta have haste. Especially with such a weak butt.

    *Who knew there was an image limit? Original post has 11, right at the mark, so no mana symbols here folks.

  13. #1593

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by ahg113 View Post
    Elf Shaman doesn't do much for me though, and Soul Container seems
    Soul Container seems what?

  14. #1594

    Re: Obligatory shitty card creation thread

    Apologies, incomplete thought.

    Soul Container seems wonky and fun, looking for some unintended combo'ish abuse. On it's surface, it's a lightweight cantrip on aggressive legs. Figuring out how to make best use of the life swap seems interesting, add in stifle effects too.

  15. #1595

    Re: Obligatory shitty card creation thread

    Supernaturalize Φ Φ Φ
    Instant
    Destroy target artifact or enchanment.

    Wrath Of Cod
    Sorcery
    Destroy all creatures, they can't be regenerated. For each creature destroyed this way, it's controller puts a 1/1 blue fish creature token with island home into play.

    Land
    Land
    T: Add to your mana pool.
    , T: Tap target creature with flying.
    Supremacy 2020 is the modern era game of nuclear brinksmanship! My blog:
    https://fieldmarshalshandbook.wordpress.com

    You can play Lands.dec in EDH too! My primer:
    http://www.mtgsalvation.com/forums/t...lara-lands-dec

  16. #1596

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Crimhead View Post
    Supernaturalize Φ Φ Φ
    Instant
    Destroy target artifact or enchanment.

    Wrath Of Cod
    Sorcery
    Destroy all creatures, they can't be regenerated. For each creature destroyed this way, it's controller puts a 1/1 blue fish creature token with island home into play.

    Land
    Land
    T: Add to your mana pool.
    , T: Tap target creature with flying.
    The only card I like is the land.

    Supernaturalize breaks the color pie in allowing non g/w/r decks to handle artifacts and enchantments (applicably) for the cost of 6 life, at instant speed. To boot, that's a crappy green card anyhow, :G::G::G: or 2life:G::G: = strictly worse than naturalize. If you're gonna make a cheat for black, red, blue- just make it a straight cheat for them instead of dirtying green.

    The wrath of Cod seems fun, but instead of island home, it should be island walk. A sweeper that buries all creatures for 3 is OP, opponent not playing :U: = lulz. No thanks. (And I hate Curse of the Swine with a passion due to flavor and color pie.)

  17. #1597

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by ahg113 View Post
    Supernaturalize breaks the color pie in allowing non g/w/r decks to handle artifacts and enchantments (applicably) for the cost of 6 life, at instant speed. To boot, that's a crappy green card anyhow...
    I had Manaless Dredge in mind. Six life is far from trivial, so I think it's a fair card. It also intentionally dodges CotV at one or two. The card is not meant for green decks, which can run Grip or Decay.

    I'm not very serious with these cards, in case you can't tell my the names.

    Quote Originally Posted by ahg113 View Post
    or 2life = strictly worse than naturalize.
    4 life?

    Regarding island walk, I'm not sure that would even be good as you might need a follow up board wipe. It might be good against boards with a small number of beefy or utility creatures. I don't think 3cc is OP. Creatures have been getting more mana efficient for years now. Spells deserve a bit of a break imo.

    Again, it was meant to be light-hearted. The cc wasn't really the point.
    Last edited by Crimhead; 08-19-2016 at 06:39 PM.
    Supremacy 2020 is the modern era game of nuclear brinksmanship! My blog:
    https://fieldmarshalshandbook.wordpress.com

    You can play Lands.dec in EDH too! My primer:
    http://www.mtgsalvation.com/forums/t...lara-lands-dec

  18. #1598

    Re: Obligatory shitty card creation thread

    I love Wrath of Cod. The island home ability gave me the immediate visual of animals turning into cod and then flapping around on the ground dying of asphyxiation. Beautiful.
    Junk and Stoned Rhinos.

  19. #1599
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    Re: Obligatory shitty card creation thread

    Surrender the Crown
    Sorcery
    Target opponent becomes the Monarch

  20. #1600
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    Re: Obligatory shitty card creation thread

    Ravage
    {R}{R}
    Sorcery
    Destroy target nonbasic land.

    I know it's not exciting or flashy. I'd still like to see it printed.


    Judge of Morality
    {W}{W}
    2/2 Human Cleric
    If any player puts a spell on the stack without paying its mana cost, exile that spell unless that player pays its mana cost.

    Changed a bit.

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