Thanks, everyone! I think I'm gonna try the following sideboard:
1 Gaddock Teeg
1 Reclamation Sage
2 Krosan Grip
2 Rest In Peace
2 Sphere of Resistance
1 Nephalia Academy
2 Surgical Extraction
2 Moment's Peace
2 Thought-Knot Seer
I also ordered two copies of Silence, although I don't know what I would take out for them.
A Hive Mind question (as this card always killed me in Modern): Nature's Claim never solved the problem because they could cast a Pact in response and I still get the copy even though Hive Mind gets destroyed. If I Krosan Grip a Hive Mind, however, they can't respond at all, thus saving me from the upkeep loss... correct?
Currently testing my R/G brew, don't really have many events in my area to actually get some real games in but my buddy has a few decks proxied up to help me with testing.
My sideboard is kinda all over the place and I'd like to somehow fit Oath of Nissa into the mainboard for Emrakul, but I'd appreciate feedback on the 75
What I have so far:
Lands (26)
4 Cloudpost
4 Glimmerpost
4 Wooded Foothills
4 Taiga (3 Taiga/1 Mountain?)
1 Karakas
1 Eye of Ugin
1 Vesuva
1 Thespian's Stage
1 Cavern of Souls
2 Forest
1 Glacial Chasm
1 Mountain
1 Nephalia Academy (testing vs. 2nd Mountain)
Creatures (9)
1 Kozilek, the Great Distortion (flex spot)
2 Minna and Denn, Wildborn
1 Ulamog, the Ceaseless Hunger
4 Primeval Titan
1 Emrakul, the Promised End
Spells (25)
4 Crop Rotation
2 Sensei's Divining Top
1 Candelabra of Tawnos
3 Ugin's Nexus
1 Ugin, the Spirit Dragon
3 Kozilek's Return
3 Warping Wall (or 3 GSZ)
4 Ancient Stirrings
2 Expedition Map
2 Bonfire of the Damned
Sideboard (15)
1x Bojuka Bog
2x Krosan Grip
2x Grafdigger's Cage
2x Splendid Reclamation
4x Surgical Extraction
1x Ugin, the Spirit Dragon
2x Pyroblast
1x World Breaker
Last edited by mykatdied; 08-09-2016 at 01:49 AM.
As mykatdied said, think of hive mind the same way you would treat dealing with Omniscience, except their only goal is usually to cast their spells at all, nevermind the resolution of them.
Your best answer to hive mind in mono green is either warping wail on show and tell, or Grip in response to a triggered ability on the stack with show and tell (titan/glimmerpost) then hoping they don't maintain priority and fire off pacts. Titan can usually get enough mana to pay 1-2 pacts, especially with candelabra. Remember you have white, black, green and vesuva can get you blue in mono green and sometimes red if they have volcs.
That delicious feeling you get when your opponent doesn't realize you can pay for a pact, but they can't.
Ugh. I hate Hive Mind so much.
I was able to Warping Wail the Show and Tell, then Surgical Extraction the other three copies. But she made it to turn five, cast Hive Mind with two Pact of Negation AND a Summoner's Pact in hand. I had two Vesuvas in play as copies of her Islands, two Forests of my own, and a ton of colorless mana, but couldn't pay the UUUUGGx...
Oh that must feel sweet. The closest I ever came to that was in Modern when an opponent played a Pact with the plan of paying for it the next turn, and then I Karn-ed away a key land and he couldn't pay. His response was, "Yeah, I was hoping you wouldn't notice that." :)
won weekly tournament and still not much changes i'm getting to play ;)
Maverick 2:1
Storm 2:1
Mentor Miracles 2:0
Ur Delver 2:0
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
4 Primeval Titan
4 Brainstrom
3 Crop Rotation
3 Flusterstorm
2 Repeal
1 Trickbind
3 Show and Tell
2 Candelabra of Tawnos
2 Engineered Explosives
3 Expedition Map
2 Pithing Needle
4 Sensei's Divining Top
1 Bojuka Bog
1 Cavern of Souls
4 Cloudpost
1 Eye of Ugin
1 Forest
1 Glacial Chasm
4 Glimmerpost
1 Island
1 Karakas
4 Misty Rainforest
4 Tropical Island
2 Vesuva
SB:
1 Beb
1 Crop Rotation
2 Fow
2 Gut Shot
2 krosan Grip
1 Surgical Extraction
1 Trickbind
2 Carpet of Flowers
1 Relic of Progenitus
1 Titania,Protector of Argoth
1 Ugin ,the Spirit Dragon
mostly for xantid swarm its very important removal for 0 mana and still have open mana for other counters so for storm if you have lot of counters in hand with xantid swarm you can do nothing without it just force it and you just don't want to tap in second turn two mana for warping wail or repeal or EE sacrificing i tried to use some permanent hate like trini,chalice but they bring after lot of decays,grips like for miracles that's same i like more top manipulation or brainstorming to protect discard spells but against mono green build players they don't use xantid swarm in just because of warping wail i guess so its better for ug build and another bad creatures like infect,pyromancer/delver,elfs,death&taxes .. yeah gut shot can help i think with bad match up decks
There are a few more specific situations too:
1. Brainstorm followed by another cantrip. Take out whatever the most valuable card in their yard is. What this really accomplishes, however, is screwing up the draw they just set up with Brainstorm and gives them a random card instead.
2. T1 UB or UR fetchland (esp if you're on the draw). Storm runs a very low land count with a high percentage of fetches. Extracting one early can sometimes slow them down significantly. This one is particularly effective if followed up by Sphere or 3Ball, as it hinders the cantrips they'd rely on to make their land drops. (Note that you'd never, ever want to do this once they have 2 or more lands in play).
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I know I'm arriving late to this train of comments, but here goes:
Having played mono-G, I will say that you can build the deck in a way to make these matchups (first two at least, I have no experience with Hive Mind) acceptable. I maindeck 2 Moment's Peace and sideboard 4 Leyline, 2 Trinisphere, 2 Sphere of Resistance, 3 Surgical. So there are relevant things I can do, I just have to find the hate pieces (I play Ancient Stirrings over GSZ for this reason).
This is my experience as well - I think after board the matchup becomes mediocre in that you can beat their reasonable hands with some reasonable draws but still have little game against their best.
I used to dislike Leylines, but changed my mind after getting my bears discarded and decayed. I don't think Thalia et al. can be considered bullets if you can't tutor for them, and even if you could you're looking at dropping them on T3 or later which can easily be too slow. In fact, all our non-Leyline hate pieces come down on T2 or later so the opponent can just discard them beforehand. Leyline prevents that (making it easier to stick the critical second lock piece) while also coming down on T0, preventing the tendrils kill, and being immune to Abrupt Decay.
I bring in 3 Surgicals against Storm and have yet to be impressed by them. The best I've managed is to extract Infernal Tutor after they use one to get a second ritual, and I still lost those games (because I didn't find a win con/mulliganed to 4). Honestly, if I didn't have Surgical primarily for other matchups already I would use the sb slot for Thought-Knots and be happier.
a.k.a. Eddy Viscosity
@ All the delver feedback. Thanks guys. I've had to take a break from legacy to focus on the SCG invitational "pauper" formats. I should be back to brewing towards the end of the month.
@ CW Composer your list is very similar to mine. I've beat both Elves & storm multiple times G1 with the list. Here are my differences, :
Hey guys I'm new to The Source and 12 Post (just played my first legacy matches today at my LGS) and I was just looking for some advice on my list and definitely mulligans. I can't seem to get down when to mulligan. I'm running a mono green list w/o candles and tabernacle because of budgetary constraints but I think the rest is fairly standard. Here's my list:
25 Nonland, Noncreature Spells
4 Crop Rotation
4 Ancient Stirrings
4 Green Sun's Zenith
4 Sensei's Divining Top
4 Expedition Map
3 Pithing Needle
2 Ugin, the Spirit Dragon
9 Creature
4 Primeval Titan
1 Ulamog, the Ceaseless Hunger
1 Oracle of Mul Daya
1 Reclamation Sage
1 Kozilek, Butcher of Truth
1 Emrakul, the Aeons Torn
26 Land
6 Forest
4 Cloudpost
4 Glimmerpost
3 Windswept Heath
2 Vesuva
1 Glacial Chasm
1 Karakas
1 Maze of Ith
1 Eye of Ugin
1 Thespian's Stage
1 Bojuka Bog
1 Dryad Arbor
SB: 4 Krosan Grip
SB: 3 Warping Wail
SB: 2 Dismember
SB: 2 Relic of Progenitus
SB: 2 Thought-Knot Seer
SB: 1 Mindbreak Trap
SB: 1 Pithing Needle
Are there special deck formatting tools like autocard or something? I don't wanna be doing this wrong :/
Thanks in advance,
treesgobark
Last edited by treesgobark; 08-17-2016 at 03:17 AM. Reason: Fixed Formatting
You already know my thoughts on where to go in terms of cards, but in terms of mulligans, your openers are often quite important. Leading Cloudpost blind on the play is generally fine, because even if it immediately eats a Wasteland, it cost your opponent his or her first turn as well. However, if the only other land you have is a Vesuva, this becomes much riskier. On the draw, leading Cloudpost is often a very bad idea, because your opponent can still Wasteland it while still having access to at least one mana. You want to have something to do on early turns: turn 1 Top makes me happy and can really help redeem a lot of questionable hands. If at all possible, leave a green source open to force your opponent to at least respect the possibility of a Crop Rotation: especially since a resolved Crop can get you out of a lot of bad situations. When in doubt, remember that the longer the game goes, the closer your win probability approaches 100%. If you take enough turns, you will win: the question is how many turns is "enough". The primer in this thread also has some useful advice regardless of what color(s) you're playing.
Use (cards) and (/cards) with brackets instead. Quote this post and you can see it if you're still confused: Sorrow's PathAre there special deck formatting tools like autocard or something? I don't wanna be doing this wrong :/
Yes, you probably need Candelabra if you're running a Cloudpost deck.
I'm on UG build and had some questions for the experts (still learning!)....
what's the consensus on needle/map maindeck. I've seen a few lists that run them, but also some that don't. I'm currently on 2x of each. What are the merits of cutting them? Is it to shore up the chalice/null rod matchups? Everytime I consider cutting them, some corner case comes up where they're useful. I'd love to put in more interaction in those slots.
also, I live in a Lands-infested area (Baltimore). What are some good strategies/sb cards against Lands?
Are Ensnaring Bridges still being used in sideboards?
I have a Dark Depths in the Tabernacle slot as I don't own one. I like having access to a quick kill but it may be too cute and a wasted slot. Is Maze of Ith an acceptable fill-in for Tabernacle?
I will continue gushing over the Omni's....They've been speeding up my clock by like a turn when I have them. even just putting in an omni->cast titan->post/eye allows you to tutor and cast the big bad the next turn. Is there any cards that could pair well with Omni? I've considered a MB Intuition.
sorry if this is a lot of questions, but this deck gets me stoked.
Thanks!!
Repeal is my all star card for land decks and many other. I'm very big on the card though for so many reasons, but rocks land decks. One blue and their 20/20 is gone and draw card. Also crop rotate for karakas works great too. Lands is a very easy match up. Make sure bog at the right time early game and vesuva copy when need to to keep their graveyard out. Only worry is wastelands and if they can keep reoccurring them. 4 surgical extraction from SB and I target the 1st one. Also does well for thes stage, dark depths, etc. Pithing needle is useful on thespian stage and wasteland maze and karakas. Name the one u need at right time. I run 2 SB.
Maze works. But with U/G not needed and can be a dead land and decrease consistentcy of deck. It's there in mono green and colorless decks since less options than U splash. Very good with candles.
Maps and needles more a choice on deck style wish to play. 4 crops a must and at least 27 lands if don't run maps. It's a more control build setup all around show n tell since the ramp isn't there and wasteland can target u easier. Why I ran EE and other cards in place. You have to deck test and see what fits your playstyle and meta better.
Anybody else excited for this card? Selvala's Stampede.
CMC 4GG Card Text: Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Since all we play are eldrazi or prime times, this could read 6: put two primeval titans or one Eldrazi and one titan into play. Also it says permanent for the "free" vote so you could put an ugin into play potentially. It just seems all around great and an upgrade to Green Sun Zenith. I'm definitely going to try it out since it seems so strong. It does mean unfortunately we would have to stop playing Trinket Mage if we ran Stampede.
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