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Thread: [Deck] Dragon Stompy

  1. #2401

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by apocolyps6 View Post
    frogger, is it true that you are mostly an angel/geddon/etc stompy player? If that is the case those decks aim to play a much longer game and the consistency stuff matters a lot more. In the red decks you can basically win a game with your opening hand. Feel free to correct me if I'm wrong as I'm more of an admirer than a player of either archetype.
    Blood Moon being CMC 3 makes it generally a turn quicker. And you generally want to cast Armageddon after your opponent has 2-3 lands. The play style is super similar, though, and while some hands Dragon Stompy have are quicker than Angel / Geddon stompy (mostly b/c of Simian Spirit Guide), games end generally around the same turn, like 4-5 (or you have an obv unbeatable board state by then). Drag-on games past like turn 7, I'd say white has the advantage with SFM.

    But basically, same premise - drop prison piece, follow with fattie finishers. Use unfair mana advantages, muahahaha.

    So drop Chalice / Trini / Thalia II (or Aven Mindcensor, eh) and get there. Or drop Chalice / Blood Moon / Magus of Moon get there. Trini is obv a lot more live with Armageddon, so I count it for White but not Red. Both decks ask "Turn 1 Force?" pretty hard. Still, if they have the counter, now you have a game on your hands.

    I mostly play Stax, actually, which is a similar manabase (Mox Diamond usually, and sol-lands), Chalice, and generally the grindiest of control decks. Usually PW'ers to finish, instead of creatures (and you have plenty more turns to activate the PW'ers). But I've done well with Stompy, Stax, and even Frogmite to some extent.

    My friend splashes white in his list for SFM. But same 8 Moons, 4 Chalice, 4 Chrome and Spirit Guides - and he has plenty of grindy games, even with an occasional free win here and there. Red can win right away on T1, but not a significant % to make it a Turn 1 deck. You still generally have to play a game of magic.
    Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
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  2. #2402

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by square_two View Post
    What I meant was that, perhaps there is a new legendary card that costs 2RR (think like, Pia and Kiran). To test whether it is as good as I think it is, I could see myself testing with a full playset just to see what happens when it hits the board. I don't think I'd ever run 4 of a legendary card at 4cmc. If it was a different deck and the card was Thalia (the old one) then that is a different story since it acts as an early lock piece instead of being just a threat, and it comes down early enough that you really want to see her in your opening hand most of the time.

    I think forcing full playsets isn't going to be optimal in a lot of situations. Yes, having only playsets is technically the best way to see each individual card in a deck without filtering, but what if the best configuration for this deck is 9 or 10 3-drop threats? The true optimal configuration for a meta (which is impossible to evaluate, at least until we have super duper AI) might lean towards 5-9 of a type of card, or perhaps 2-3. At least that's what I think.
    I get the mana curve argument, too. But the dude's list has 4 Thunderbreak Regent. I'd jam 4 Nalaar parents in a heartbeat over that, any day of the week.
    Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
    Drunken Master strategy. If I don't know what I'm doing, how would you?

  3. #2403

    Re: [Deck] Dragon Stompy

    So I went 4-1 tonight to cash in my local legacy fnm. I'll write a quick report and post my list at the end.

    R1: 2-1 Vs Grixis Delver - Won with lock beats, the game I lost was due to flooding.
    R2: 2-1 Vs UR Delever - Lost game 1 to a fast delver, Won other games on chalice and Trinisphere.
    I will say game 2 I won with a top deck Avaricious Dragon that he could deal with. I just
    kept drawing gas with that card.
    R3: 0-2 Vs Miracles :-( - Both games lost to flooding out on lands :-( Nothing to say here. Keep a hand with 4 lands
    probably should have, but had a chalice and 2 threats that he dealt with and then drew nothing but lands
    for 5 turns.
    R4: 2-0 Vs Sultai Opposition - Blood moon followed by a threat won me both games.
    R5: 2-0 Vs Maverick - Same plan blood moon into a big threat.

    Takeaways from tonight... Flying dragons are difficult for most legacys decks to deal with. I found myself in both Miracles games wanting to draw Collective Defiance but never did. I would probably go up to two of them. Also Sudden Shock was surprisingly good, i got to kill multiple mentors and a couple of Deathrites. Side note... Anarchy was supposed to be a 3rd Sulfur Elemental but my card shop didn't have any.

    Creatures (21)
    4 Goblin Rabblemaster
    4 Hanweir Garrison
    4 Magus of the Moon
    4 Simian Spirit Guide
    1 Avaricious Dragon
    4 Thunderbreak Regent
    Spells (20)
    3 Sudden Shock
    4 Chalice of the Void
    4 Chrome Mox
    4 Blood Moon
    1 Collective Defiance
    1 Chandra, Pyromaster
    2 Fiery Confluence
    1 Koth of the Hammer
    Lands (20)
    4 Ancient Tomb
    1 Arid Mesa
    4 City of Traitors
    11 Mountain

    Sideboard (15)
    3 Phyrexian Revoker
    2 Ensnaring Bridge
    4 Faerie Macabre
    2 Sulfur Elemental
    3 Trinisphere
    1 Anarchy
    76 Cards Total

  4. #2404
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    Re: [Deck] Dragon Stompy

    Congrats man!

    61 cards, eh?
    To be honest, I never noticed the Arid Mesa when you posted the previous list.

    You are a land fatter than the list typically runs using x4 SSG and Mox. That might have contributed to the flooding.




    This has some potential!

  5. #2405

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Ace/Homebrew View Post
    Congrats man!

    61 cards, eh?
    To be honest, I never noticed the Arid Mesa when you posted the previous list.

    You are a land fatter than the list typically runs using x4 SSG and Mox. That might have contributed to the flooding.




    This has some potential!
    Thank You, yeah I didnt original mention this but in my testing I found I had to mulligian a lot due to not having lands. So my 61st card was the fetch land. Whats funny is I still had to mulligian a lot at fnm. So thinking of dropping 2 basics, adding another fetch and have the 61st card be Collective Defiance.

  6. #2406
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    Re: [Deck] Dragon Stompy

    What's the reasoning behind using fetches? The less fuel available for DRS and Goyf, the better I'd think... Just a reminder, deck thinning is a myth.

  7. #2407

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Ace/Homebrew View Post
    What's the reasoning behind using fetches? The less fuel available for DRS and Goyf, the better I'd think... Just a reminder, deck thinning is a myth.
    Less for the "Thinning" more for the shuffling.

    Your probably right on the food for the DRS but only have 2 in the deck and the odds not having a bloodmoon affect on the board are slim.

    Maybe it's just in my head but I feel like if your flooding, having a couple of shuffles should help.

  8. #2408
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    Re: [Deck] Dragon Stompy

    Well unless you just fired off a Magma Jet, the cards on top of your library should be completely random. So whether you shuffle a million times, or not at all that should remain true.

    But as we just confirmed here, this is 'Murica and you can do as you'd like.

  9. #2409
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    Re: [Deck] Dragon Stompy

    The new dragon would be so so good.... if it had 4 toughness. It has a lot more potential than thunderbreak regent, but dying to bolt is just lame for a 4 drop...

  10. #2410
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    Re: [Deck] Dragon Stompy

    Yep. It's probably worse than RPD.
    Quote Originally Posted by danpo View Post
    At minimum I'd say it outclasses Beetleback Chief.

  11. #2411

    Re: [Deck] Dragon Stompy

    Did we just get a new creature for the deck? Hmm....

    What do you guys think?


  12. #2412

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by CovenantElite30 View Post
    Did we just get a new creature for the deck? Hmm....

    What do you guys think?

    This feels real. It's reasonable all around but that last ability means that stabilizing is impossible. Tossing away an extra chalice or Mox to make a Gof unable to block means that you get to start the race, and they can't race back against cards like rabblemaster or garrison.

  13. #2413
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    Re: [Deck] Dragon Stompy

    Yeah, the deck needed an incidental way to make creatures unblockable. I figured it would show up on a 'command' style spell, but this also seems good. Hopefully Kiran is still around (and is on a playable card) cause then we can play Nalaar Stompy.

  14. #2414

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Ace/Homebrew View Post
    Yeah, the deck needed an incidental way to make creatures unblockable. I figured it would show up on a 'command' style spell, but this also seems good. Hopefully Kiran is still around (and is on a playable card) cause then we can play Nalaar Stompy.
    He's pretty confirmed to be dead. As he died on screen.

  15. #2415
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    Re: [Deck] Dragon Stompy

    Oh well!
    Here's hoping Chandra, Torch of Defiance is playable for us.

  16. #2416
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    Re: [Deck] Dragon Stompy

    I would really love a chandra that costs 3 mana... but they already spoiled saheeli who costs 3, so i'm not optimistic

  17. #2417

    Re: [Deck] Dragon Stompy

    Boom! This will be replacing the other chandra in my deck.


  18. #2418
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by CovenantElite30 View Post
    Really like new Chandra. All 4 abilities are relevant in a Legacy game.
    I'm curious about the timing on the damage done to each opponent from her first +1 though... Does it happen right away or at end of turn?

    Edit:
    Looks like the other Chandra that exiles cards and stuff like Prophetic Flamespeaker specify that you can cast the exiled card until end of turn. New Chandra makes you decide whether or not to cast it upon reveal.

  19. #2419

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Ace/Homebrew View Post
    Really like new Chandra. All 4 abilities are relevant in a Legacy game.
    I'm curious about the timing on the damage done to each opponent from her first +1 though... Does it happen right away or at end of turn?

    Edit:
    Looks like the other Chandra that exiles cards and stuff like Prophetic Flamespeaker specify that you can cast the exiled card until end of turn. New Chandra makes you decide whether or not to cast it upon reveal.
    The only difference from new Chandra +1 is that you cant play lands off of her +1. I really think you could play this new Chandra as a 4 of in this deck. What does everyone else think?

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  20. #2420
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by CovenantElite30 View Post
    Boom! This will be replacing the other chandra in my deck.

    Thats the sad thind: she's only marginally better than her previous clones in the context of Dragon Stompy. I think the new mix for walkers is something like:

    2-3 Koth
    2-3 Chandra ToD
    0-1 Sarkhan Dragonspeaker
    5 total walkers
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