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Thread: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

  1. #61
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    yep makes sense. not sure where it would go then! i like lightning greaves as you have a guy who's protected with an artifact that just deals 2 per turn for free. also the earlier mentioned idea of trinisphere or winter orb is pretty sweet with it.

    it is quite cool with staff of domination, 1 colorless mana = 2 damage.
    -rob

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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by mistercakes View Post
    yep makes sense. not sure where it would go then!
    I posted a list that did something like this a while back: http://www.mtgthesource.com/forums/s...l=1#post951528 Adding a second effect like this might make the deck way more viable, a la 8 Moon Stompy decks. City of Traitors, Ancient Tomb, Rishadan Port, Wasteland, Crucible, Ghiapur Aether Grid, Winter Orb, Mox Diamond, this 3/2 guy, etc sounds like a pretty sweet prison sentence to me.

  3. #63
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    I am initially evaluating the Quicksmith as 'not good enough' for Legacy. A 4-mana 3/2 seems pretty underwhelming given what Legacy does.

    It does look like it has some promise in Modern though. I'm not that familiar with Lantern Control, but it seems like a reasonable win-con in something like that...

  4. #64
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Ace/Homebrew View Post
    I am initially evaluating the Quicksmith as 'not good enough' for Legacy. A 4-mana 3/2 seems pretty underwhelming given what Legacy does.

    It does look like it has some promise in Modern though. I'm not that familiar with Lantern Control, but it seems like a reasonable win-con in something like that...
    I'd think that Ghirapur Aether Grid is just better in that deck. Lantern wants ensnaring bridges and the grid turns those into burn, too.

    I just made a quick mono-red stax list that may be worse than good ol' dragon stompy or painter, but here it is:

    3 Ancient Tomb
    2 City of Traitors
    4 Ghost Quarter
    2 Great Furnace
    8 Mountain
    4 Rishadan Port
    4 Wasteland
    4 Quicksmith Rebel
    4 Chalice of the Void
    4 Chandra, Torch of Defiance
    2 Crucible of Worlds
    2 Ensnaring Bridge
    4 Ghirapur Aether Grid
    4 Mox Diamond
    2 Tangle Wire
    3 Trinisphere
    4 Winter Orb

    The payoff cards are Quicksmith Rebel (symmetry breaker), Grid (symmetry breaker), and Chandra (which both draws you cards and ramps you into your spells under orb effects). Tangle Wire would probably be better if Daretti, Goblin Welder were in here but whatever, this is a proof of concept. It's possible that smokestack is just actually better in this list?

    Edit: maybe it's worth cutting some mountains for fetches and playing a white splash for Thalia, Heretic Cathar which works really well with Winter Orb, Static Orb, and Crucible but not as well with the Quicksmith Rebel/Grid plan.

  5. #65
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by mgrinshpon View Post
    I'd think that Ghirapur Aether Grid is just better in that deck. Lantern wants ensnaring bridges and the grid turns those into burn, too.

    I just made a quick mono-red stax list that may be worse than good ol' dragon stompy or painter, but here it is:

    3 Ancient Tomb
    2 City of Traitors
    4 Ghost Quarter
    2 Great Furnace
    8 Mountain
    4 Rishadan Port
    4 Wasteland
    4 Quicksmith Rebel
    4 Chalice of the Void
    4 Chandra, Torch of Defiance
    2 Crucible of Worlds
    2 Ensnaring Bridge
    4 Ghirapur Aether Grid
    4 Mox Diamond
    2 Tangle Wire
    3 Trinisphere
    4 Winter Orb

    The payoff cards are Quicksmith Rebel (symmetry breaker), Grid (symmetry breaker), and Chandra (which both draws you cards and ramps you into your spells under orb effects). Tangle Wire would probably be better if Daretti, Goblin Welder were in here but whatever, this is a proof of concept. It's possible that smokestack is just actually better in this list?

    Edit: maybe it's worth cutting some mountains for fetches and playing a white splash for Thalia, Heretic Cathar which works really well with Winter Orb, Static Orb, and Crucible but not as well with the Quicksmith Rebel/Grid plan.
    Shouldn't you max Ensnaring Bridge with those kind of wincons? I could also see a blue splash for Trophy Mage working to increase consistency. Also, why not Blood Moon?

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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Barook View Post
    Shouldn't you max Ensnaring Bridge with those kind of wincons? I could also see a blue splash for Trophy Mage working to increase consistency. Also, why not Blood Moon?
    Keep in mind I made the list in about 5 minutes while eating a sandwich, so it can't all be right (except the sandwich, that was great). 2 more ensnaring bridges over the tangle wires is probably way better, yeah. Blood Moon isn't an artifact and was a nonbo with Rishadan Ports which work well on paper with Mox Diamond, Crucible of Worlds, and Winter Orb. Blood Moon seems more like a sideboard card against a deck like Lands or Eldrazi where you're probably still okay with your 8 mountains and 4 moxen.

    The sideboard is probably looking for cards like Tabernacle, Phyrexian Revoker, Kozilek's Return, Sudden Demise, Tormod's Crypt, Blood Moon, Tangle Wire (Vs Eldrazi in particular since so much of the deck is dead against them), Sphere of Resistance, Lodestone Golem, Boil, and/or From the Ashes.
    Last edited by mgrinshpon; 12-02-2016 at 05:17 PM.

  7. #67

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Ace/Homebrew View Post
    I am initially evaluating the Quicksmith as 'not good enough' for Legacy. A 4-mana 3/2 seems pretty underwhelming given what Legacy does.

    It does look like it has some promise in Modern though. I'm not that familiar with Lantern Control, but it seems like a reasonable win-con in something like that...
    Perhaps but I like Ghirapur Aether Grid in Lantern. And the Grid is a bit harder to get rid of than the Quicksmith.

  8. #68

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Ace/Homebrew View Post

    It does look like it has some promise in Modern though. I'm not that familiar with Lantern Control, but it seems like a reasonable win-con in something like that...
    Well, you don't need actual wincons, and if I was forced to run one, I'd run something less fragile.

  9. #69
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by mgrinshpon View Post
    I'd think that Ghirapur Aether Grid is just better in that deck. Lantern wants ensnaring bridges and the grid turns those into burn, too.

    I just made a quick mono-red stax list that may be worse than good ol' dragon stompy or painter, but here it is:

    3 Ancient Tomb
    2 City of Traitors
    4 Ghost Quarter
    2 Great Furnace
    8 Mountain
    4 Rishadan Port
    4 Wasteland
    4 Quicksmith Rebel
    4 Chalice of the Void
    4 Chandra, Torch of Defiance
    2 Crucible of Worlds
    2 Ensnaring Bridge
    4 Ghirapur Aether Grid
    4 Mox Diamond
    2 Tangle Wire
    3 Trinisphere
    4 Winter Orb

    The payoff cards are Quicksmith Rebel (symmetry breaker), Grid (symmetry breaker), and Chandra (which both draws you cards and ramps you into your spells under orb effects). Tangle Wire would probably be better if Daretti, Goblin Welder were in here but whatever, this is a proof of concept. It's possible that smokestack is just actually better in this list?

    Edit: maybe it's worth cutting some mountains for fetches and playing a white splash for Thalia, Heretic Cathar which works really well with Winter Orb, Static Orb, and Crucible but not as well with the Quicksmith Rebel/Grid plan.
    Man, I like this draft

  10. #70
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    New PW:

    Ajani, the Unshakable
    Planeswalker - Ajani

    [+2] Reveal the top 3 cards from your library, put all nonland permanents in your hand and the rest on the bottom of your library in any order.

    [-2] Exile target creature, its controller gains life equal its power.

    [-9] Put five +1+1 counters on each creature you control and fiveloyalty counters on each other planeswalker you control.
    Loyalty {4}

    Most likely too expensive for Legacy for what it does.

  11. #71
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Sweet. I like him. I don't think he's good, but I like him. Card advantage, removal and pump. One of these days I will build EDH superfriends.
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  12. #72

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Dice_Box View Post
    Sweet. I like him. I don't think he's good, but I like him. Card advantage, removal and pump. One of these days I will build EDH superfriends.
    You'd best be playing at least GW, and likely one of either Red or Blue. OR you can got he whole hog and pl;ay all five colors. :D

  13. #73
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    I see two Ajani's spoiled. . .

    Ajani, Valorous Protector 4GW
    Planeswalker - Ajani
    +2 : Put two +1/+1 counters on up to one target creature.
    +1 : Reveal the top card of your library until a creature card is revealed. Put it into your hand and put all other cards revealed this way onto the bottom of your library in a random order.
    -11 : Put X +1/+1 counters on target creature, where X is equal to your life total. That creature gains trample until end of turn.
    4

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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Cire View Post
    I see two Ajani's spoiled. . .

    Ajani, Valorous Protector 4GW
    Planeswalker - Ajani
    +2 : Put two +1/+1 counters on up to one target creature.
    +1 : Reveal the top card of your library until a creature card is revealed. Put it into your hand and put all other cards revealed this way onto the bottom of your library in a random order.
    -11 : Put X +1/+1 counters on target creature, where X is equal to your life total. That creature gains trample until end of turn.
    4
    That is the precon, intro pack one, like the Chandra and Nissa from the previous set.
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by H View Post
    That is the precon, intro pack one, like the Chandra and Nissa from the previous set.
    Ha, forgot about those - that explains why it's so so terrible.

  16. #76
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift



    I kind of assume this is the shitty pre-con version...

    Edit - Yeah, the 'foiliness' in the picture matches that of the pre-con Ajani. But this probably confirms Tezz will be

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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Ace/Homebrew View Post
    I kind of assume this is the shitty pre-con version...

    Edit - Yeah, the 'foiliness' in the picture matches that of the pre-con Ajani. But this probably confirms Tezz will be
    Yes, the collector's number is 190/184, so it is Intro Pack.

    I really hope this new Tezz is but I doubt it. Probably be 5 or 6 CMC.
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Ace/Homebrew View Post


    I kind of assume this is the shitty pre-con version...

    Edit - Yeah, the 'foiliness' in the picture matches that of the pre-con Ajani. But this probably confirms Tezz will be
    If a card is called the fucking "Master of Metal", I expect something awesome. Not this.

  19. #79

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Barook View Post
    If a card is called the fucking "Master of Metal", I expect something awesome. Not this.
    He's in the perfect position to have someone alter the art to have him holding an electric guitar though, which would make the card infinitely more awesome.
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift


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