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Thread: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

  1. #141

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Really?
    this is the bad tezzeret anyone is scared of?


    is a shitty card with no use, you spend 4 mana to have 1 mana?

    lol

  2. #142

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    a 4 mana planeswalkers must be able to win you the match

    Overall this would be playable only in a deck where there are already 4 Tezzeret and so many other great planeswalkers (Jace, Daretti, Dack Fayden even Liliana in case)

  3. #143
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Clearly their goal was to neuter Planeswalkers as much as possible, because I can't fathom how they made this Tezz and Ajani to be this bad. Neither are even Standard playable.

    Let's keep hope Bolas comes to save the day, this is ridiculous.

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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Di View Post
    Clearly their goal was to neuter Planeswalkers as much as possible, because I can't fathom how they made this Tezz and Ajani to be this bad. Neither are even Standard playable.

    Let's keep hope Bolas comes to save the day, this is ridiculous.
    But it's not like they are nerfing them across the board. I think they are feeling the crunch of "having" to print more and more 'Walkers. So, the gap between ones designed to matter (i.e. are pushed), like Chandra, Torch of Defiance and ones designed to be limited fodder/bulk Mythics like Dovin Baan appears to be getting wider.

    This Tezz is definitely bulk/Limited trash. Ajani might be Standard playable because it seems the current environment is just about landing bombs, regardless of CMC...
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    I hope the JACETICE LEAGUE kills Tezz, because WotC has obviously no idea what to do with him anyways.

    ...while we are at it, they can just kill Chandra and Jace too. Both have like a dozen iterations and despite of that Chandra never made it beyond being a burn spell with loyalty counters and Jace, despite being a MIND SCULPTOR, never managed to get a MIND CONTROL or MIND SLAVER effect ever
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift



    4 mana is a lot. But this could be cool to use with Chalice of the Void and Winter Orb?

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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Goes into that Trophy Mage Stompy deck that people are brewing.
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Lemnear View Post
    I hope the JACETICE LEAGUE kills Tezz, because WotC has obviously no idea what to do with him anyways.

    ...while we are at it, they can just kill Chandra and Jace too. Both have like a dozen iterations and despite of that Chandra never made it beyond being a burn spell with loyalty counters and Jace, despite being a MIND SCULPTOR, never managed to get a MIND CONTROL or MIND SLAVER effect ever
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  9. #149

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Vicar in a tutu View Post
    ...

    4 mana is a lot. But this could be cool to use with Chalice of the Void and Winter Orb?
    Probably not terrible with something like Grinding Station either.

  10. #150

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Dice_Box View Post
    Inventor’s Fair was not nothing from the last set. You never know.
    Not really Affinity playable though.

    Quote Originally Posted by Zombie View Post
    There is a pretty huge Affinity creature in the set. Won't make it in Legacy, but Gearseeker Serpent made a splash in Pauper Affinity (and let me tell you that deck doesn't incorporate new cards lightly)
    I'm sure there'll be no shortage of cards which won't make it into Legacy Affinity!

    My point is WotC will not want to give so much as a table scrap to Modern Affinity. Anything that makes the cut for Legacy Affinity is almost surely Modern Affinity playable too. This is not true for cards that are pauper playable.
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  11. #151
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Vicar in a tutu View Post
    4 mana is a lot. But this could be cool to use with Chalice of the Void and Winter Orb?
    Howling Mine is also great with it. Instead of everybody drawing a card, you get two while your opponent gets jackshit.

    4 mana is still alot, though. I like the combo with Winter Orb better.

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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Barook View Post
    Howling Mine is also great with it. Instead of everybody drawing a card, you get two while your opponent gets jackshit.

    4 mana is still alot, though. I like the combo with Winter Orb better.
    Maybe "Stompy" sort of shell, with Mox Diamonds to accelerate it out? Or I guess Chrome Mox? Probably still not worth it when you could be playing real lock pieces instead though.
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  13. #153
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift


    English translation. He's a Schemer.

    Seems likely 'Etherium Cells' will be a thing. Basically Lotus Petal tokens...

    +X/-X feels odd on this card. There is definitely precedent in the form of Warped Physique, but Agony Warp feels more to me.

  14. #154
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    This is the Tezz that's actually in the set? I think I like the starter deck one better.
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Richard Cheese View Post
    This is the Tezz that's actually in the set? I think I like the starter deck one better.
    Yeah, the 4 CMC one is really from the set. The Starter pack one is clearly superior in abilities, but six is one hell of a CMC, let alone as non-Creature spell (looking at you Spell Pierce). I think that just speaks to this Tezzeret the Schemer being clearly garbage. I'd be happy to be wrong, but I think he is worse than Dovin Baan and that card is total garbage.
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  16. #156

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by H View Post
    Yeah, the 4 CMC one is really from the set. The Starter pack one is clearly superior in abilities, but six is one hell of a CMC, let alone as non-Creature spell (looking at you Spell Pierce). I think that just speaks to this Tezzeret the Schemer being clearly garbage. I'd be happy to be wrong, but I think he is worse than Dovin Baan and that card is total garbage.
    Dovian can "win" on an empty board. Tez is just a mana rock.
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    So, his emblem makes artifacts permanently 5/5s. And if you get him to 8 before making it, he poops out a 5/5 every turn. That's something. For like, draft.

  18. #158

    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Meekrab View Post
    So, his emblem makes artifacts permanently 5/5s. And if you get him to 8 before making it, he poops out a 5/5 every turn. That's something. For like, draft.
    Alright, look here, bozos, not every Planeswalker can be Jace the Mindsculptor. You need a few Sarkhan Vols to round out your list.

    Anyway, lemme take the Devil's advocate position here. This is the third-worst Tezz, sure, but it's not objectively terrible. His starting loyalty is high. 4 mana for 5 loyalty is a good rate. He does, as you say, poop out Lotus petals. That means he actually ramps you from 4 to 6, in a manner of speaking, since he'll defecate one petal the turn you cast him and then pass another one the following turn. Compare him to those Eldrazi-crapping enchantments, the Green ones, and you can see that this ability is not really all that bad. His second ability is removal, and at a pretty decent rate for a walker. Consider that you can use his removal ability twice as soon as you drop him, and he is still there.

    His ultimate is.... well.... I mean, it does start animating your whole board one dude at a time. You were playing heavy artifacts already, obviously, as otherwise his removal ability is no good. It does win the game eventually. It's like a baby version of that Thassa-wannabe Planeswalker's ability. What was her name again? She crapped out 8/8 octopuses each turn. Anyway, its kind of like that.

    The lack of card advantage is pretty bad, I grant you. This is a card you'd drop (if ever) in a control deck to combine your ramp and removal slots in a single card.

  19. #159
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by MaximumC
    analysis
    The question remains why they needed to print a worse version of Agent of Bolas. There is no creative twist at all like resetting his loyalty to the number of artifacts you control so he acts as repeating creature removal rivaling liliana in artifact decks, but the same boring pattern of + ability, - ability and ultimate. Why do all their recent PWs have to be 4-6 mana? Why must all have ultimates? Why cant they print 1-3 cc planeswalkers with synergetic effects? Was Dack & Liliana all they could come up with?
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    Re: Aether Revolt -or- Kaladesh 2: Ghirapur Drift

    Quote Originally Posted by Lemnear View Post
    The question remains why they needed to print a worse version of Agent of Bolas. There is no creative twist at all like resetting his loyalty to the number of artifacts you control so he acts as repeating creature removal rivaling liliana in artifact decks, but the same boring pattern of + ability, - ability and ultimate. Why do all their recent PWs have to be 4-6 mana? Why must all have ultimates? Why cant they print 1-3 cc planeswalkers with synergetic effects? Was Dack & Liliana all they could come up with?


    Only thing it's missing is the type, and I'd argue that that's a good thing.
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

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