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Thread: Can someone suggest me a deck?

  1. #1
    It's not easy being green

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    Can someone suggest me a deck?

    I generally like to play engine decks / combo. I have absolutely no clue what's good in the format, what isn't. Decks that can play many styles are really fun.

    Decks I've liked to play elsewhere:

    Legacy: Elves, Storm, BUG Delver, Infect, Death & Taxes

    Standard: UW Reveillark-Blink, Demigod Red, Junk Reanimator

    Pauper: UR Cloudpost & Infect (yay) => Affinity (kinda meh) => Izzet Drake (yay) => Tron, Boros Tokens

    German Highlander: GBW Pattern-Rector, UW Control

    So lots of combo, recursion, general brokenness. Value Town.dec is fun as well. I want to play Magic and do broken things, not masturbate or play fair.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  2. #2

    Re: Can someone suggest me a deck?

    Just pick a Legendary creature you like. Commander is more degenerate than Legacy in reality. I recommend Breya if you want to pick an easy one to build.

  3. #3
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    Re: Can someone suggest me a deck?

    Edric.
    Your deck is beat as a mix of mana dorks, unblockable creatures, time walk effects and Counterspells. Notorious Throng and Regrowth becomes the most nasty combo you have seen outside of an instant win effect.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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  4. #4
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    Re: Can someone suggest me a deck?

    Check your German Highlander deck against the EDH banned list, remove a card, and pick a legendary creature.
    That will at least get you playing. Once you've gotten your feet wet, you'll have a better idea of what you want to play.

  5. #5
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    Re: Can someone suggest me a deck?

    Is it for Multiplayer? The thing is the usually the more broken things get hated on harder in Multiplayer, so while the deck is better, you probably won't win much.

    Obvious answers for "broken" decks are:
    Narset, Enlightened Master (Pack the deck with extra turn cards, like Time Warp, or things like Relentless Assault and so one swing with Narset usually just wins the game.)

    Zur the Enchanter (This one is the perennial broken Commander, when I played the deck, I made a more control build when Zur gets lock pieces and Necropotence and then win with Zur at your leisure.)

    Arcum Dagsson (Artifact combos that are pretty easy to assemble, the rest is just Big Blue control.)

    Riku of Two Reflections (Ramp spells into a ton of copy effects make winning pretty easy, but this isn't really a "combo" deck in the strict sense.)

    Oloro, Ageless Ascetic and Derevi, Empyrial Tactician are also really good, but they aren't the "Volton-inveitability" sort, more of the "able to grind out a ton of value" sort. Tasigur, the Golden Fang fits into the category too.
    "The Ancients teach us that if we can but last, we shall prevail."
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  6. #6

    Re: Can someone suggest me a deck?

    You seem to have a lot of the pieces for a Karador, Ghost Chieftain deck. The deck is very flexible and acts as a midrange/grindy shell with a combo finish. It's also one of the top five ultra-competitive decks the format has so as your playgroup improves, you can "tune up" the deck, so to speak. It tends to run over builds that aren't optimized though.

    You pretty much just use and re-use value creatures to control the pace of the game until you can get a sac outlet and Boonweaver Giant in play to go find Pattern of Rebirth which will give you the rest of your deck. The colors give you access to pretty much all the best stuff this format has to offer.

  7. #7
    It's not easy being green

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    Re: Can someone suggest me a deck?

    Quote Originally Posted by H View Post
    Is it for Multiplayer? The thing is the usually the more broken things get hated on harder in Multiplayer, so while the deck is better, you probably won't win much.

    Obvious answers for "broken" decks are:
    Narset, Enlightened Master (Pack the deck with extra turn cards, like Time Warp, or things like Relentless Assault and so one swing with Narset usually just wins the game.)

    Zur the Enchanter (This one is the perennial broken Commander, when I played the deck, I made a more control build when Zur gets lock pieces and Necropotence and then win with Zur at your leisure.)

    Arcum Dagsson (Artifact combos that are pretty easy to assemble, the rest is just Big Blue control.)

    Riku of Two Reflections (Ramp spells into a ton of copy effects make winning pretty easy, but this isn't really a "combo" deck in the strict sense.)

    Oloro, Ageless Ascetic and Derevi, Empyrial Tactician are also really good, but they aren't the "Volton-inveitability" sort, more of the "able to grind out a ton of value" sort. Tasigur, the Golden Fang fits into the category too.
    Yeah, Multiplayer primarily. Zur's an old favorite, and Karador mentioned below seems nice.

    Quote Originally Posted by Baumeister View Post
    You seem to have a lot of the pieces for a Karador, Ghost Chieftain deck. The deck is very flexible and acts as a midrange/grindy shell with a combo finish. It's also one of the top five ultra-competitive decks the format has so as your playgroup improves, you can "tune up" the deck, so to speak. It tends to run over builds that aren't optimized though.

    You pretty much just use and re-use value creatures to control the pace of the game until you can get a sac outlet and Boonweaver Giant in play to go find Pattern of Rebirth which will give you the rest of your deck. The colors give you access to pretty much all the best stuff this format has to offer.
    Ooh, nice. Is it good primarily in duel commander or multiplayer normal banlist?
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  8. #8

    Re: Can someone suggest me a deck?

    Quote Originally Posted by Zombie View Post
    Ooh, nice. Is it good primarily in duel commander or multiplayer normal banlist?
    Multiplayer normal ban list. French is pretty fast and disruptive and you can get buried under discard/removal. The number of opponents doesn't really matter (outside of interactions like counterspells) because your win condition is Reveillark/Karmic Guide loops.

  9. #9
    It's not easy being green

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    Re: Can someone suggest me a deck?

    Quote Originally Posted by Baumeister View Post
    Multiplayer normal ban list. French is pretty fast and disruptive and you can get buried under discard/removal. The number of opponents doesn't really matter (outside of interactions like counterspells) because your win condition is Reveillark/Karmic Guide loops.
    I was mostly thinking about survival. Do you have any reference lists to try?
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  10. #10

    Re: Can someone suggest me a deck?

    This is my current list which has been pulled back pretty hard on power level to help it be more interactive with a standard EDH group. You get to play some pretty fun cards while being relevant pretty much the entire game. I cut the Boonweaver combo because it's a little too consistent.

    5 Forest
    2 Plains
    1 Swamp

    Bojuka Bog
    Gaea’s Cradle
    Urborg, Tomb of Yawgmoth

    Isolated Chapel
    Sunpetal Grove
    Woodland Cemetery

    Godless Shrine
    Overgrown Tomb
    Temple Garden

    Bayou
    Savannah
    Scrubland

    Command Tower
    Exotic Orchard
    Murmuring Bosk
    Reflecting Pool

    Arid Mesa
    Bloodstained Mire
    Flooded Strand
    Marsh Flats
    Misty Rainforest
    Polluted Delta
    Verdant Catacombs
    Windswept Heath
    Wooded Foothills

    High Market
    Phyrexian Tower

    Birds of Paradise
    Farseek
    Lotus Cobra
    Nature’s Lore
    Sakura-Tribe Elder
    Three Visits
    Farhaven Elf
    Wood Elves
    Yavimaya Dryad
    Oracle of Mul Daya
    Deathrite Shaman
    Mirari’s Wake
    Mana Crypt
    Sol Ring

    Entomb
    Vampiric Tutor
    Viscera Seer
    Demonic Tutor
    Diabolic Intent
    Rune-Scarred Demon
    Crop Rotation
    Green Sun’s Zenith
    Evolutionary Leap
    Survival of the Fittest
    Sylvan Library
    Fierce Empath
    Birthing Pod
    Enlightened Tutor
    Stoneforge Mystic
    Recruiter of the Guard
    Academy Rector
    Altar of Bone
    Eladamri’s Call

    Disciple of Bolas
    Skullclamp

    Hunting Grounds
    Altar of Dementia
    Sword of Feast and Famine

    Animate Dead
    Bloodghast
    Necromancy
    Eternal Witness
    Loyal Retainers
    Reveillark
    Karmic Guide
    Sun Titan
    Saffi Eriksdotter

    Bone Shredder
    Fleshbag Marauder
    Mindslicer
    Grave Pact
    Shriekmaw
    Sheoldred, Whispering One
    Scavenging Ooze
    Acidic Slime
    Vorinclex, Voice of Hunger
    Kataki, War’s Wage
    Aven Mindcensor
    Fiend Hunter
    Elesh Norn, Grand Cenobite
    Gaddock Teeg
    Qasali Pridemage
    Aura Shards
    Harmonic Sliver

    If you want to push the deck as hard as possible, look for a list online by someone named Cobblepotts. They have put a significant amount of work into making Karador as mean and fast as possible. Competitive EDH is strange format, so be prepared to cut a lot of "fun" cards that people like to play in their decks.

  11. #11
    It's not easy being green

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    Re: Can someone suggest me a deck?

    That looks really fun! Also took a look at Cobblepott build and that looks like a riot too.
    Last edited by Zombie; 12-21-2016 at 08:51 PM.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

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