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Thread: Miracle Control

  1. #11741

    Re: [DTB] Miracle Control

    Quote Originally Posted by TheArchitect View Post
    You are far less likely to be able to get CB your lock before your opponent does, if you've had a Jace stuck in your hand while you fight over CBs.

    The issue isn't that Jace is dead in the mirror, it is that there are 11-13 cards better than Jace in our sideboards. How would you board differently to keep Jace in your deck?
    My Decklist
    4 Flooded Strand
    3 Scalding Tarn
    2 Arid Mesa
    4 Island
    2 Plains
    3 Tundra
    2 Volcanic Island

    3 Snapcaster Mage
    4 Sensei's Divining Top
    4 Brainstorm
    4 Ponder
    2 Predict
    2 Counterspell
    3 Counterbalance
    4 Force of Will
    2 Jace, the Mind Sculptor
    1 Council's Judgment
    1 Engineered Explosives
    4 Swords to Plowshares
    4 Terminus
    2 Entreat the Angels

    SB: 1 Mountain
    SB: 3 Flusterstorm
    SB: 2 Pyroblast
    SB: 2 Red Elemental Blast
    SB: 2 Surgical Extraction
    SB: 1 Snapcaster Mage
    SB: 2 Wear // Tear
    SB: 2 Blood Moon

    Out: -4 STP, -2 Terminus, -1 Plains, -1 Entreat (if no mentors, -1 Terminus)
    In: +4 Blasts, + 2 Wear/Tear, +1 Snapcaster, +1 Flusterstorm (if not mentors, +1 Flusterstorm)

    i don't have that many cards worth bringing in though.

  2. #11742

    Re: [DTB] Miracle Control

    Quote Originally Posted by KZhang View Post
    My Decklist
    4 Flooded Strand
    3 Scalding Tarn
    2 Arid Mesa
    4 Island
    2 Plains
    3 Tundra
    2 Volcanic Island

    3 Snapcaster Mage
    4 Sensei's Divining Top
    4 Brainstorm
    4 Ponder
    2 Predict
    2 Counterspell
    3 Counterbalance
    4 Force of Will
    2 Jace, the Mind Sculptor
    1 Council's Judgment
    1 Engineered Explosives
    4 Swords to Plowshares
    4 Terminus
    2 Entreat the Angels

    SB: 1 Mountain
    SB: 3 Flusterstorm
    SB: 2 Pyroblast
    SB: 2 Red Elemental Blast
    SB: 2 Surgical Extraction
    SB: 1 Snapcaster Mage
    SB: 2 Wear // Tear
    SB: 2 Blood Moon

    Out: -4 STP, -2 Terminus, -1 Plains, -1 Entreat (if no mentors, -1 Terminus)
    In: +4 Blasts, + 2 Wear/Tear, +1 Snapcaster, +1 Flusterstorm (if not mentors, +1 Flusterstorm)

    i don't have that many cards worth bringing in though.
    Well I think lots of people will advocate bringing in all 3 flusterstorms, I don't really agree with that though.
    Nobody plays Legacy anymore, the tournaments are all too crowded

  3. #11743

    Re: [DTB] Miracle Control

    I am 4-0 online and 1-0 in paper in the mirror with this almost typical list and sideboard plan:

    4 Flooded Strand
    4 blue fetch
    2 Mesa
    2 Plains
    4 Island
    3 Tundra
    2 Volc

    4 Ponder
    4 Brainstorm
    4 Top
    4 StP
    2-3 Predict
    3-4 Counterbalance
    3 Snapcaster Mage
    1 Counterspell
    1 Council's Judgment
    2 Jace, the Mind Sculptor
    4 Force of Will
    4 Terminus
    2 Entreat

    SB:
    3 Red Blast
    2 Surgical
    2 Wear/Tear
    2 Blood Moon
    3 Flusterstorm
    2 Vendilion Clique
    1 Izzet Staticaster

    Sideboard plan, opting to be on the draw:
    -4 StP
    -2 Plains
    -3-4 Terminus
    +3 Red Blast
    +1-2 Wear/Tear
    +2 Clique
    +3 Flusterstorm

    I leave in 1 Terminus if my opponent has Mentor at all, otherwise I just cut like that. Two of my opponents have had Mentors and they just didn't matter when they played them. I fought over one until my opponent tapped out, then hit it with Council's once. Another time they topdecked it late when we were both late on resources, but I was able to block with Clique, then eventually entreat. I have found Council's pretty useful in the mirror, though I do understand that some people take it out.

    Take these results with a grain of salt, as I have no idea who my online opponents were. However, I had never played this deck in any real games before two weeks ago.
    If you're wondering how I produce blue mana, I copy my opponent's Island with Thespian's Stage

    My Youtube and Twitch usernames are DNSolver.

    I am the Legacy metagame:

    -2016 Eternal Weekend Europe won by BR Reanimator (I wrote the primer)
    -2016 Eternal Weekend North America won by Turbo Dark Depths (I write about and develop the winning version specifically)
    -Refiner of Hogaak Depths.

  4. #11744
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    Re: [DTB] Miracle Control

    Quote Originally Posted by quadich View Post
    well i too realised that it is mostly 2 players putting up these results. Then again does that mean that overall Miracles is currently not in a good spot? On the other hand there are decent results for miracles at major tournaments like gp louisville. that what keeps me wondering whether it is just me making mistakes or the deck not being good at the moment.
    The deck is very good, but not overwhelming to the degree that some people fear. During the last big legacy event weekend (Eternal Extravaganza, MKM Milan, and the MTGO Challenge), Miracles got 5 out of 24 slots in the top 8's. That is a typical showing I would think.

  5. #11745

    Re: [DTB] Miracle Control

    Quote Originally Posted by oarsman View Post
    The deck is very good, but not overwhelming to the degree that some people fear. During the last big legacy event weekend (Eternal Extravaganza, MKM Milan, and the MTGO Challenge), Miracles got 5 out of 24 slots in the top 8's. That is a typical showing I would think.
    Hey Joe - Recently some people have said in this thread that Legends Miracles is not longer favored in the mirror match against regular/Predict Miracles.

    Do you find this to be the case? Would love to hear your opinion.
    Nobody plays Legacy anymore, the tournaments are all too crowded

  6. #11746
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    Re: [DTB] Miracle Control

    Quote Originally Posted by FZA View Post
    Hey Joe - Recently some people have said in this thread that Legends Miracles is not longer favored in the mirror match against regular/Predict Miracles.

    Do you find this to be the case? Would love to hear your opinion.
    Ignoring everything besides the decklists, yes I think Legends is favored. But that doesn't get you very far. I don't think anyone knows how much a player can sway a matchup. Using miracles as the example (which could apply to any deck/format), if Legends vs Predict is 55-45 on paper (I am making this number up), and the matchup is me against a random guy in R3 of an SCG, I am probably winning the vast majority of the time. On the other hand, if it is some person who watched my stream a couple times against AnziD, then Predict probably wins consistently. So how much does the hypothetical 55-45 matter? I think not very much.

    Legacy is very complicated, and player skill matters a lot. If AnziD and I played 100 times, I believe the result is only meaningful to the two of us. There is so much going on that I don't think another person could slot themselves into either side and expect to replicate the result. It could slant better or worse on either side.

  7. #11747

    Re: [DTB] Miracle Control

    Quote Originally Posted by oarsman View Post
    Ignoring everything besides the decklists, yes I think Legends is favored. But that doesn't get you very far. I don't think anyone knows how much a player can sway a matchup. Using miracles as the example (which could apply to any deck/format), if Legends vs Predict is 55-45 on paper (I am making this number up), and the matchup is me against a random guy in R3 of an SCG, I am probably winning the vast majority of the time. On the other hand, if it is some person who watched my stream a couple times against AnziD, then Predict probably wins consistently. So how much does the hypothetical 55-45 matter? I think not very much.

    Legacy is very complicated, and player skill matters a lot. If AnziD and I played 100 times, I believe the result is only meaningful to the two of us. There is so much going on that I don't think another person could slot themselves into either side and expect to replicate the result. It could slant better or worse on either side.
    I think this is a great answer, and this post addresses a question that seems to come up constantly. OP should quote this or something.

  8. #11748
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    Re: [DTB] Miracle Control

    Quote Originally Posted by oarsman View Post
    Ignoring everything besides the decklists, yes I think Legends is favored. But that doesn't get you very far. I don't think anyone knows how much a player can sway a matchup. Using miracles as the example (which could apply to any deck/format), if Legends vs Predict is 55-45 on paper (I am making this number up), and the matchup is me against a random guy in R3 of an SCG, I am probably winning the vast majority of the time. On the other hand, if it is some person who watched my stream a couple times against AnziD, then Predict probably wins consistently. So how much does the hypothetical 55-45 matter? I think not very much.

    Legacy is very complicated, and player skill matters a lot. If AnziD and I played 100 times, I believe the result is only meaningful to the two of us. There is so much going on that I don't think another person could slot themselves into either side and expect to replicate the result. It could slant better or worse on either side.
    Quote Originally Posted by Patrunkenphat7 View Post
    I think this is a great answer, and this post addresses a question that seems to come up constantly. OP should quote this or something.
    That's nice and everything--and very true.

    But that doesn't answer the real question everyone wants to know: are we going to get oarsman vs. Minniehajj at GP Vegas? Should I get Don King on this?

  9. #11749
    Predictor of Miracles
    Minniehajj's Avatar
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    Re: [DTB] Miracle Control

    Quote Originally Posted by lordofthepit View Post
    That's nice and everything--and very true.

    But that doesn't answer the real question everyone wants to know: are we going to get oarsman vs. Minniehajj at GP Vegas? Should I get Don King on this?
    Fairly certain we already got the answer to this. We'll jam if he and I have the time =P
    Quote Originally Posted by B88 View Post

    People Use Statistics as a Drunk Uses a Lamppost — For Support Rather Than Illumination

  10. #11750
    The Agonistic Antagonist
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    Re: [DTB] Miracle Control

    Quote Originally Posted by DNSolver View Post
    I am 4-0 online and 1-0 in paper in the mirror with this almost typical list and sideboard plan:



    Sideboard plan, opting to be on the draw:
    -4 StP
    -2 Plains
    -3-4 Terminus
    +3 Red Blast
    +1-2 Wear/Tear
    +2 Clique
    +3 Flusterstorm

    I leave in 1 Terminus if my opponent has Mentor at all, otherwise I just cut like that. Two of my opponents have had Mentors and they just didn't matter when they played them. I fought over one until my opponent tapped out, then hit it with Council's once. Another time they topdecked it late when we were both late on resources, but I was able to block with Clique, then eventually entreat. I have found Council's pretty useful in the mirror, though I do understand that some people take it out.

    Take these results with a grain of salt, as I have no idea who my online opponents were. However, I had never played this deck in any real games before two weeks ago.
    Cutting 2 plains seems a bit greedy, even if you are going lower on your average CMC. I agree that CJ is a solid card in the mirror but I think keeping it in or taking it out is down to player preference and not going to really be determined mathematically (especially since it's a 1-of). Personally, I keep it in as a catch-all answer. Plus, CB is hard to flip for 3 so that's a plus if you need to get out from under the softlock.
    The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

  11. #11751
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Minniehajj View Post
    Fairly certain we already got the answer to this. We'll jam if he and I have the time =P
    Please please please get a camera on this! Or, can we setup a streamer challenge AnziD VS Oarsman? No ghosting... ;)

  12. #11752

    Re: [DTB] Miracle Control

    Quote Originally Posted by oarsman View Post
    If AnziD and I played 100 times, I believe the result is only meaningful to the two of us.

    Probably so, but put me down as someone who wants to watch it anyway.

  13. #11753

    Re: [DTB] Miracle Control

    Quote Originally Posted by oarsman View Post
    Legacy is very complicated, and player skill matters a lot. If AnziD and I played 100 times, I believe the result is only meaningful to the two of us. There is so much going on that I don't think another person could slot themselves into either side and expect to replicate the result. It could slant better or worse on either side.
    It would be entertaining and meaningful to people who care about Miracles, granted a narrow band of people. 33 Game one, 67 SB games, 8 to 10 hours, it would be a fun streamers' showdown.

  14. #11754
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    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    It would be entertaining and meaningful to people who care about Miracles, granted a narrow band of people. 33 Game one, 67 SB games, 8 to 10 hours, it would be a fun streamers' showdown.
    Even if we boarded out the Tops, we aren't averaging six minutes a game.

  15. #11755

    Re: [DTB] Miracle Control

    something like best of 10 matches? I don't really care about Miracles but would certainly watch that
    Quote Originally Posted by Dissection View Post
    .

  16. #11756

    Re: [DTB] Miracle Control

    Yeah I must admit I laughed out loud at the thought of playing more than 30 games of the mirror in 10 hours.
    If you're wondering how I produce blue mana, I copy my opponent's Island with Thespian's Stage

    My Youtube and Twitch usernames are DNSolver.

    I am the Legacy metagame:

    -2016 Eternal Weekend Europe won by BR Reanimator (I wrote the primer)
    -2016 Eternal Weekend North America won by Turbo Dark Depths (I write about and develop the winning version specifically)
    -Refiner of Hogaak Depths.

  17. #11757
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    Re: [DTB] Miracle Control

    Quote Originally Posted by DNSolver View Post
    Yeah I must admit I laughed out loud at the thought of playing more than 30 games of the mirror in 10 hours.
    I'd put both of those guys on the slowplay watch list then.

  18. #11758
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    Re: [DTB] Miracle Control

    Let me explain:

    You should playtest the way you're going to play in a tournament.

    If you're going above time in playtest games, you really should reconsider your mechanics / pace of play, etc.

  19. #11759
    Predictor of Miracles
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    Re: [DTB] Miracle Control

    Quote Originally Posted by DNSolver View Post
    Yeah I must admit I laughed out loud at the thought of playing more than 30 games of the mirror in 10 hours.
    I'm sorry, but this is balderdash. 30 games of the mirror in less than 10 hours is really really really easy.... Like, very easy to accomplish. Especially given the expertise of the pilots.
    Quote Originally Posted by B88 View Post

    People Use Statistics as a Drunk Uses a Lamppost — For Support Rather Than Illumination

  20. #11760

    Re: [DTB] Miracle Control

    Yeah, 20 minute Miracles mirror games should not be even slightly difficult. Every now and then you'll get an insane slog-of-a-game, but most mirror games are no longer than other Legacy matchups. In fact, I'd argue that Delver mirrors very often go longer because you kill each other's creatures and don't have something like CounterTop to lock up the game by turn 3.

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